mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
WIP
This commit is contained in:
parent
2775b55691
commit
50305630c8
@ -471,7 +471,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni
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target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
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# Link libraries
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni)
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target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager miniaudio omni)
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foreach(tgt IN LISTS lego1_targets)
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target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)
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@ -237,8 +237,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
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{
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*appstate = NULL;
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// Add subsystems as necessary later
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if (SDL_Init(SDL_INIT_VIDEO) != 0 || SDL_Init(SDL_INIT_TIMER) != 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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@ -40,21 +40,23 @@ void Lego3DWavePresenter::StartingTickle()
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MxWavePresenter::StartingTickle();
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if (m_dsBuffer != NULL) {
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MxU16 extraLength;
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char* buff;
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m_action->GetExtra(extraLength, buff);
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/*
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if (m_dsBuffer != NULL) {
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MxU16 extraLength;
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char* buff;
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m_action->GetExtra(extraLength, buff);
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if (!strcmp(buff, "FROM_PARENT") && m_compositePresenter != NULL) {
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m_compositePresenter->GetAction()->GetExtra(extraLength, buff);
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}
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if (!strcmp(buff, "FROM_PARENT") && m_compositePresenter != NULL) {
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m_compositePresenter->GetAction()->GetExtra(extraLength, buff);
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}
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if (m_sound.Create(m_dsBuffer, buff, m_volume) != SUCCESS) {
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m_dsBuffer->Release();
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m_dsBuffer = NULL;
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EndAction();
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if (m_sound.Create(m_dsBuffer, buff, m_volume) != SUCCESS) {
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m_dsBuffer->Release();
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m_dsBuffer = NULL;
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EndAction();
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}
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}
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}
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*/
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}
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// FUNCTION: LEGO1 0x1004a8b0
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@ -62,5 +64,5 @@ void Lego3DWavePresenter::StartingTickle()
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void Lego3DWavePresenter::StreamingTickle()
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{
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MxWavePresenter::StreamingTickle();
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m_sound.UpdatePosition(m_dsBuffer);
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// m_sound.UpdatePosition(m_dsBuffer);
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}
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@ -42,6 +42,7 @@ MxResult LegoCacheSound::Create(
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MxU32 p_dataSize
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)
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{
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/*
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WAVEFORMATEX wfx;
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wfx.wFormatTag = p_pwfx->wf.wFormatTag;
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wfx.nChannels = p_pwfx->wf.nChannels;
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@ -87,7 +88,7 @@ MxResult LegoCacheSound::Create(
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}
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m_unk0x48 = FUN_10006d80(p_mediaSrcPath);
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m_wfx = *p_pwfx;
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m_wfx = *p_pwfx;*/
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return SUCCESS;
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}
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@ -43,6 +43,7 @@ void LegoLoadCacheSoundPresenter::Destroy(MxBool p_fromDestructor)
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void LegoLoadCacheSoundPresenter::ReadyTickle()
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{
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MxStreamChunk* chunk = NextChunk();
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return EndAction();
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if (chunk) {
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WaveFormat* header = (WaveFormat*) chunk->GetData();
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@ -53,7 +54,7 @@ void LegoLoadCacheSoundPresenter::ReadyTickle()
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m_pData = data;
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m_cacheSound = new LegoCacheSound();
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m_pcmWaveFormat = header->m_pcmWaveFormat;
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// m_pcmWaveFormat = header->m_pcmWaveFormat;
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m_subscriber->FreeDataChunk(chunk);
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ProgressTickleState(e_streaming);
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@ -43,6 +43,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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MxResult result = FAILURE;
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if (MxSoundManager::Create(10, FALSE) == SUCCESS) {
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/*
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m_criticalSection.Enter();
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locked = TRUE;
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@ -66,7 +67,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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}
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}
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m_cacheSoundManager = new LegoCacheSoundManager;
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m_cacheSoundManager = new LegoCacheSoundManager;*/
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result = SUCCESS;
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}
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@ -91,7 +92,7 @@ void LegoSoundManager::Destroy()
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// FUNCTION: LEGO1 0x1002a3a0
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MxResult LegoSoundManager::Tickle()
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{
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MxSoundManager::Tickle();
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return MxSoundManager::Tickle();
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AUTOLOCK(m_criticalSection);
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return m_cacheSoundManager->Tickle();
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@ -5,7 +5,9 @@
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#include "mxatom.h"
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#include "mxaudiomanager.h"
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#include <SDL3/SDL_audio.h>
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#include <dsound.h>
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#include <miniaudio.h>
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// VTABLE: LEGO1 0x100dc128
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// SIZE 0x3c
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@ -20,7 +22,7 @@ class MxSoundManager : public MxAudioManager {
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virtual void Pause(); // vtable+0x34
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virtual void Resume(); // vtable+0x38
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inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
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inline ma_engine* GetEngine() { return &m_engine; }
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MxS32 GetAttenuation(MxU32 p_volume);
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@ -29,8 +31,16 @@ class MxSoundManager : public MxAudioManager {
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void Destroy(MxBool p_fromDestructor);
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MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
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LPDIRECTSOUND m_directSound; // 0x30
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
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// [library:audio]
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// Upscaling everything to 44.1KHz, since we have various sample rates throughout the game.
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// Not sure how DirectSound handles this when different buffers have different rates.
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const ma_uint32 sampleRate = 44100;
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static void SDLCALL
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AudioStreamCallback(void* p_userdata, SDL_AudioStream* p_stream, int p_additionalAmount, int p_totalAmount);
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ma_engine m_engine;
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SDL_AudioStream* m_stream;
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undefined m_unk0x38[4];
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};
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@ -5,6 +5,7 @@
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#include "mxsoundpresenter.h"
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#include <dsound.h>
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#include <miniaudio.h>
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// VTABLE: LEGO1 0x100d49a8
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// SIZE 0x6c
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@ -56,12 +57,19 @@ class MxWavePresenter : public MxSoundPresenter {
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// FUNCTION: LEGO1 0x1000d6b0
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virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
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#pragma pack(push, 1)
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// SIZE 0x18
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struct WaveFormat {
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PCMWAVEFORMAT m_pcmWaveFormat; // 0x00
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MxU32 m_dataSize; // 0x10
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MxU32 m_flags; // 0x14
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MxU16 m_formatTag; // 0x00
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MxU16 m_channels; // 0x02
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MxU32 m_samplesPerSec; // 0x04
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MxU32 m_avgBytesPerSec; // 0x08
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MxU16 m_blockAlign; // 0x0c
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MxU16 m_bitsPerSample; // 0x0e
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MxU32 m_dataSize; // 0x10
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MxU32 m_flags; // 0x14
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};
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#pragma pack(pop)
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// SYNTHETIC: LEGO1 0x1000d810
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// MxWavePresenter::`scalar deleting destructor'
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@ -69,20 +77,27 @@ class MxWavePresenter : public MxSoundPresenter {
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxBool WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
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MxS8 GetPlayedChunks();
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MxBool FUN_100b1ba0();
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void WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
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// [library:audio] One chunk has up to 1 second worth of frames
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const MxU32 millisecondsPerChunk = 1000;
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WaveFormat* m_waveFormat; // 0x54
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x58
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MxU32 m_chunkLength; // 0x5c
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MxU32 m_lockSize; // 0x60
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MxU8 m_writtenChunks; // 0x64
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MxBool m_started; // 0x65
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MxBool m_is3d; // 0x66
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MxS8 m_silenceData; // 0x67
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MxBool m_paused; // 0x68
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// [library:audio] Store up to 2 chunks worth of frames (same as in original game)
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const MxU32 rbSizeInMilliseconds = millisecondsPerChunk * 2;
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// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
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const ma_uint32 supportedFormatTag = 1;
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WaveFormat* m_waveFormat; // 0x54
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ma_pcm_rb m_rb;
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ma_sound m_sound;
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MxU32 m_chunkLength; // 0x5c
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MxU32 m_lockSize; // 0x60
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MxU8 m_writtenChunks; // 0x64
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MxBool m_started; // 0x65
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MxBool m_is3d; // 0x66
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MxS8 m_silenceData; // 0x67
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MxBool m_paused; // 0x68
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};
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#endif // MXWAVEPRESENTER_H
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@ -37,8 +37,8 @@ MxSoundManager::~MxSoundManager()
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// FUNCTION: LEGO1 0x100ae830
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void MxSoundManager::Init()
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{
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m_directSound = NULL;
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m_dsBuffer = NULL;
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SDL_zero(m_engine);
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m_stream = NULL;
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}
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// FUNCTION: LEGO1 0x100ae840
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@ -54,10 +54,12 @@ void MxSoundManager::Destroy(MxBool p_fromDestructor)
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m_criticalSection.Enter();
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if (m_dsBuffer) {
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m_dsBuffer->Release();
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if (m_stream) {
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SDL_DestroyAudioStream(m_stream);
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}
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ma_engine_uninit(&m_engine);
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Init();
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m_criticalSection.Leave();
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@ -79,56 +81,27 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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m_criticalSection.Enter();
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locked = TRUE;
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if (DirectSoundCreate(NULL, &m_directSound, NULL) != DS_OK) {
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ma_engine_config engineConfig = ma_engine_config_init();
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engineConfig.noDevice = MA_TRUE;
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engineConfig.channels = MxOmni::IsSound3D() ? 2 : 1;
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engineConfig.sampleRate = sampleRate;
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if (ma_engine_init(&engineConfig, &m_engine) != MA_SUCCESS) {
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goto done;
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}
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if (m_directSound->SetCooperativeLevel(MxOmni::GetInstance()->GetWindowHandle(), DSSCL_PRIORITY) != DS_OK) {
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SDL_AudioSpec spec;
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SDL_zero(spec);
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spec.freq = ma_engine_get_sample_rate(&m_engine);
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spec.format = SDL_AUDIO_F32;
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spec.channels = ma_engine_get_channels(&m_engine);
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if ((m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, &AudioStreamCallback, this)) ==
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NULL) {
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goto done;
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}
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DSBUFFERDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (MxOmni::IsSound3D()) {
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
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}
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else {
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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}
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if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
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if (!MxOmni::IsSound3D()) {
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goto done;
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}
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MxOmni::SetSound3D(FALSE);
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
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goto done;
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}
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}
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WAVEFORMATEX format;
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format.wFormatTag = WAVE_FORMAT_PCM;
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if (MxOmni::IsSound3D()) {
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format.nChannels = 2;
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}
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else {
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format.nChannels = 1;
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}
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format.nSamplesPerSec = 11025; // KHz
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format.wBitsPerSample = 16;
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format.nBlockAlign = format.nChannels * 2;
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format.nAvgBytesPerSec = format.nBlockAlign * 11025;
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format.cbSize = 0;
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status = m_dsBuffer->SetFormat(&format);
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
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if (p_createThread) {
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m_thread = new MxTickleThread(this, p_frequencyMS);
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@ -154,6 +127,25 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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return status;
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}
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void SDLCALL MxSoundManager::AudioStreamCallback(
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void* p_userdata,
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SDL_AudioStream* p_stream,
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int p_additionalAmount,
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int p_totalAmount
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)
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{
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static MxU8 buffer[4096];
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MxSoundManager* manager = (MxSoundManager*) p_userdata;
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ma_uint32 bytesPerFrame = ma_get_bytes_per_frame(ma_format_f32, ma_engine_get_channels(&manager->m_engine));
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ma_uint32 bufferSizeInFrames = (ma_uint32) SDL_min(sizeof(buffer), p_additionalAmount) / bytesPerFrame;
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ma_uint64 framesRead;
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if (ma_engine_read_pcm_frames(&manager->m_engine, buffer, bufferSizeInFrames, &framesRead) == MA_SUCCESS) {
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SDL_PutAudioStreamData(manager->m_stream, buffer, framesRead * bytesPerFrame);
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}
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}
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// FUNCTION: LEGO1 0x100aeab0
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void MxSoundManager::Destroy()
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{
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@ -10,6 +10,8 @@
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#include "mxsoundmanager.h"
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#include "mxutilities.h"
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#include <assert.h>
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DECOMP_SIZE_ASSERT(MxWavePresenter, 0x6c);
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DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
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@ -17,7 +19,8 @@ DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
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void MxWavePresenter::Init()
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{
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m_waveFormat = NULL;
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m_dsBuffer = NULL;
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SDL_zero(m_rb);
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SDL_zero(m_sound);
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m_chunkLength = 0;
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m_lockSize = 0;
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m_writtenChunks = 0;
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@ -37,10 +40,8 @@ MxResult MxWavePresenter::AddToManager()
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// FUNCTION: LEGO1 0x100b1b10
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void MxWavePresenter::Destroy(MxBool p_fromDestructor)
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{
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if (m_dsBuffer) {
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m_dsBuffer->Stop();
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m_dsBuffer->Release();
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}
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ma_sound_uninit(&m_sound);
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ma_pcm_rb_uninit(&m_rb);
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if (m_waveFormat) {
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delete[] ((MxU8*) m_waveFormat);
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@ -53,64 +54,34 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
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}
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}
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// FUNCTION: LEGO1 0x100b1b60
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MxS8 MxWavePresenter::GetPlayedChunks()
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{
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DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
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MxS8 playedChunks = -1;
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if (m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor) == DS_OK) {
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playedChunks = dwCurrentPlayCursor / m_chunkLength;
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}
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return playedChunks;
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}
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// FUNCTION: LEGO1 0x100b1ba0
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MxBool MxWavePresenter::FUN_100b1ba0()
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{
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return !m_started || GetPlayedChunks() != m_writtenChunks;
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}
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// FUNCTION: LEGO1 0x100b1bd0
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void MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
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MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
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{
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DWORD dwStatus;
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LPVOID pvAudioPtr1;
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DWORD dwOffset;
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LPVOID pvAudioPtr2;
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DWORD dwAudioBytes1;
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DWORD dwAudioBytes2;
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ma_uint32 requestedFrames =
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ma_calculate_buffer_size_in_frames_from_milliseconds(millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
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ma_uint32 acquiredFrames = requestedFrames;
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void* p_bufferOut;
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dwOffset = m_chunkLength * m_writtenChunks;
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m_dsBuffer->GetStatus(&dwStatus);
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ma_pcm_rb_acquire_write(&m_rb, &acquiredFrames, &p_bufferOut);
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if (dwStatus == DSBSTATUS_BUFFERLOST) {
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m_dsBuffer->Restore();
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m_dsBuffer->GetStatus(&dwStatus);
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// [library:audio] If there isn't enough space in the buffer for a full chunk, try again later.
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if (acquiredFrames != requestedFrames) {
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ma_pcm_rb_commit_write(&m_rb, 0);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (dwStatus != DSBSTATUS_BUFFERLOST) {
|
||||
if (m_action->GetFlags() & MxDSAction::c_looping) {
|
||||
m_writtenChunks++;
|
||||
m_lockSize = p_length;
|
||||
}
|
||||
else {
|
||||
m_writtenChunks = 1 - m_writtenChunks;
|
||||
m_lockSize = m_chunkLength;
|
||||
}
|
||||
ma_uint32 acquiredBytes = acquiredFrames * ma_get_bytes_per_frame(m_rb.format, m_rb.channels);
|
||||
assert(p_length <= acquiredBytes);
|
||||
|
||||
if (m_dsBuffer->Lock(dwOffset, m_lockSize, &pvAudioPtr1, &dwAudioBytes1, &pvAudioPtr2, &dwAudioBytes2, 0) ==
|
||||
DS_OK) {
|
||||
memcpy(pvAudioPtr1, p_audioPtr, p_length);
|
||||
memcpy(p_bufferOut, p_audioPtr, p_length);
|
||||
|
||||
if (m_lockSize > p_length && !(m_action->GetFlags() & MxDSAction::c_looping)) {
|
||||
memset((MxU8*) pvAudioPtr1 + p_length, m_silenceData, m_lockSize - p_length);
|
||||
}
|
||||
|
||||
m_dsBuffer->Unlock(pvAudioPtr1, m_lockSize, pvAudioPtr2, 0);
|
||||
}
|
||||
// [library:audio] Pad with silence data if we don't have a full chunk.
|
||||
if (p_length < acquiredBytes) {
|
||||
memset((ma_uint8*) p_bufferOut + p_length, m_silenceData, acquiredBytes - p_length);
|
||||
}
|
||||
|
||||
ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100b1cf0
|
||||
@ -133,55 +104,66 @@ void MxWavePresenter::StartingTickle()
|
||||
MxStreamChunk* chunk = CurrentChunk();
|
||||
|
||||
if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
|
||||
MxU32 length = chunk->GetLength();
|
||||
WAVEFORMATEX waveFormatEx;
|
||||
MxBool success = FALSE;
|
||||
m_chunkLength = chunk->GetLength();
|
||||
|
||||
m_chunkLength = length;
|
||||
memset(&waveFormatEx, 0, sizeof(waveFormatEx));
|
||||
assert(m_waveFormat->m_formatTag == supportedFormatTag);
|
||||
assert(m_waveFormat->m_bitsPerSample == 8 || m_waveFormat->m_bitsPerSample == 16);
|
||||
|
||||
waveFormatEx.wFormatTag = m_waveFormat->m_pcmWaveFormat.wf.wFormatTag;
|
||||
waveFormatEx.nChannels = m_waveFormat->m_pcmWaveFormat.wf.nChannels;
|
||||
waveFormatEx.nSamplesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nSamplesPerSec;
|
||||
waveFormatEx.nAvgBytesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec;
|
||||
waveFormatEx.nBlockAlign = m_waveFormat->m_pcmWaveFormat.wf.nBlockAlign;
|
||||
waveFormatEx.wBitsPerSample = m_waveFormat->m_pcmWaveFormat.wBitsPerSample;
|
||||
// [library:audio]
|
||||
// The original game supported a looping/repeating action mode which apparently
|
||||
// went unused in the retail version of the game (at least for audio).
|
||||
// It is only ever "used" on startup to load two dummy sounds which are
|
||||
// initially disabled and never play: IsleScript::c_TransitionSound1 and IsleScript::c_TransitionSound2
|
||||
// If MxDSAction::c_looping was set, MxWavePresenter kept the entire sound track
|
||||
// in a buffer, presumably to allow random seeking and looping. This functionality
|
||||
// has most likely been superseded by the looping mechanism implemented in the streaming layer.
|
||||
// Since this has gone unused and to reduce complexity, we don't allow this anymore;
|
||||
// except for the two dummy sounds, which must be !IsEnabled()
|
||||
assert(!(m_action->GetFlags() & MxDSAction::c_looping) || !IsEnabled());
|
||||
|
||||
if (waveFormatEx.wBitsPerSample == 8) {
|
||||
if (m_waveFormat->m_bitsPerSample == 8) {
|
||||
m_silenceData = 0x7F;
|
||||
}
|
||||
|
||||
if (waveFormatEx.wBitsPerSample == 16) {
|
||||
if (m_waveFormat->m_bitsPerSample == 16) {
|
||||
m_silenceData = 0;
|
||||
}
|
||||
|
||||
DSBUFFERDESC desc;
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.dwSize = sizeof(desc);
|
||||
|
||||
if (m_is3d) {
|
||||
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRL3D | DSBCAPS_CTRLVOLUME;
|
||||
}
|
||||
else {
|
||||
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
|
||||
if (ma_pcm_rb_init(
|
||||
m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8,
|
||||
m_waveFormat->m_channels,
|
||||
ma_calculate_buffer_size_in_frames_from_milliseconds(
|
||||
rbSizeInMilliseconds,
|
||||
m_waveFormat->m_samplesPerSec
|
||||
),
|
||||
NULL,
|
||||
NULL,
|
||||
&m_rb
|
||||
) != MA_SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (m_action->GetFlags() & MxDSAction::c_looping) {
|
||||
desc.dwBufferBytes = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec *
|
||||
(m_action->GetDuration() / m_action->GetLoopCount()) / 1000;
|
||||
}
|
||||
else {
|
||||
desc.dwBufferBytes = 2 * length;
|
||||
ma_pcm_rb_set_sample_rate(&m_rb, m_waveFormat->m_samplesPerSec);
|
||||
|
||||
if (ma_sound_init_from_data_source(
|
||||
MSoundManager()->GetEngine(),
|
||||
&m_rb,
|
||||
m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
|
||||
NULL,
|
||||
&m_sound
|
||||
) != MA_SUCCESS) {
|
||||
goto done;
|
||||
}
|
||||
|
||||
desc.lpwfxFormat = &waveFormatEx;
|
||||
SetVolume(((MxDSSound*) m_action)->GetVolume());
|
||||
ProgressTickleState(e_streaming);
|
||||
success = TRUE;
|
||||
|
||||
if (MSoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
|
||||
done:
|
||||
if (!success) {
|
||||
EndAction();
|
||||
}
|
||||
else {
|
||||
SetVolume(((MxDSSound*) m_action)->GetVolume());
|
||||
ProgressTickleState(e_streaming);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -215,18 +197,7 @@ void MxWavePresenter::StreamingTickle()
|
||||
// FUNCTION: LEGO1 0x100b20c0
|
||||
void MxWavePresenter::DoneTickle()
|
||||
{
|
||||
if (m_dsBuffer) {
|
||||
DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
|
||||
m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor);
|
||||
|
||||
MxS8 playedChunks = dwCurrentPlayCursor / m_chunkLength;
|
||||
if (m_action->GetFlags() & MxDSAction::c_bit7 || m_action->GetFlags() & MxDSAction::c_looping ||
|
||||
(!(m_action->GetFlags() & MxDSAction::c_looping) &&
|
||||
(m_writtenChunks != playedChunks || m_lockSize + (m_chunkLength * playedChunks) <= dwCurrentPlayCursor))) {
|
||||
MxMediaPresenter::DoneTickle();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 || !ma_sound_is_playing(&m_sound)) {
|
||||
MxMediaPresenter::DoneTickle();
|
||||
}
|
||||
}
|
||||
@ -248,16 +219,13 @@ MxResult MxWavePresenter::PutData()
|
||||
if (IsEnabled()) {
|
||||
switch (m_currentTickleState) {
|
||||
case e_streaming:
|
||||
if (m_currentChunk && FUN_100b1ba0()) {
|
||||
WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength());
|
||||
if (m_currentChunk && WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength())) {
|
||||
m_subscriber->FreeDataChunk(m_currentChunk);
|
||||
m_currentChunk = NULL;
|
||||
}
|
||||
|
||||
if (!m_started) {
|
||||
m_dsBuffer->SetCurrentPosition(0);
|
||||
|
||||
if (m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING) == DS_OK) {
|
||||
if (ma_sound_start(&m_sound) == MA_SUCCESS) {
|
||||
m_started = TRUE;
|
||||
}
|
||||
}
|
||||
@ -267,9 +235,7 @@ MxResult MxWavePresenter::PutData()
|
||||
break;
|
||||
}
|
||||
|
||||
m_dsBuffer->SetCurrentPosition(0);
|
||||
|
||||
if (m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1) == DS_OK) {
|
||||
if (ma_sound_start(&m_sound) == MA_SUCCESS) {
|
||||
m_started = TRUE;
|
||||
}
|
||||
}
|
||||
@ -285,8 +251,8 @@ void MxWavePresenter::EndAction()
|
||||
AUTOLOCK(m_criticalSection);
|
||||
MxMediaPresenter::EndAction();
|
||||
|
||||
if (m_dsBuffer) {
|
||||
m_dsBuffer->Stop();
|
||||
if (ma_sound_get_engine(&m_sound)) {
|
||||
ma_sound_stop(&m_sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -297,10 +263,9 @@ void MxWavePresenter::SetVolume(MxS32 p_volume)
|
||||
m_criticalSection.Enter();
|
||||
|
||||
m_volume = p_volume;
|
||||
if (m_dsBuffer != NULL) {
|
||||
if (ma_sound_get_engine(&m_sound)) {
|
||||
MxS32 volume = p_volume * MxOmni::GetInstance()->GetSoundManager()->GetVolume() / 100;
|
||||
MxS32 attenuation = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume);
|
||||
m_dsBuffer->SetVolume(attenuation);
|
||||
ma_sound_set_volume(&m_sound, (float) volume / 100.0f);
|
||||
}
|
||||
|
||||
m_criticalSection.Leave();
|
||||
@ -316,8 +281,8 @@ void MxWavePresenter::Enable(MxBool p_enable)
|
||||
m_writtenChunks = 0;
|
||||
m_started = FALSE;
|
||||
}
|
||||
else if (m_dsBuffer) {
|
||||
m_dsBuffer->Stop();
|
||||
else if (ma_sound_get_engine(&m_sound)) {
|
||||
ma_sound_stop(&m_sound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -349,8 +314,8 @@ void MxWavePresenter::ParseExtra()
|
||||
void MxWavePresenter::Pause()
|
||||
{
|
||||
if (!m_paused && m_started) {
|
||||
if (m_dsBuffer) {
|
||||
m_dsBuffer->Stop();
|
||||
if (ma_sound_get_engine(&m_sound)) {
|
||||
ma_sound_stop(&m_sound);
|
||||
}
|
||||
m_paused = TRUE;
|
||||
}
|
||||
@ -360,17 +325,8 @@ void MxWavePresenter::Pause()
|
||||
void MxWavePresenter::Resume()
|
||||
{
|
||||
if (m_paused) {
|
||||
if (m_dsBuffer && m_started) {
|
||||
switch (m_currentTickleState) {
|
||||
case e_streaming:
|
||||
m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||||
break;
|
||||
case e_repeating:
|
||||
m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1);
|
||||
break;
|
||||
case e_done:
|
||||
m_dsBuffer->Play(0, 0, 0);
|
||||
}
|
||||
if (ma_sound_get_engine(&m_sound) && m_started) {
|
||||
ma_sound_start(&m_sound);
|
||||
}
|
||||
|
||||
m_paused = FALSE;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user