* extract d3drm{frame,light,mesh} to source file and reduce stderr spam
* cmake: don't add to miniwin
Visual Studio tries to compile the shaders, which does not work well
* Show imgui window when starting app with --debug
* g_closed test in SDL_AppIterate is still needed
* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF
* clang-format
* Try entropy build
* Fix
* Updates
* Remove file
* Fix
* Add seed parameter to entropy.sh
* echo SEED used
* Try build pipeline changes
* Add python setup
* Fix pipeline
* Increase number of samples, add entropy to isle and config
* Try 32 samples
* Empty commit for another CI run
* Try 50 samples
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Empty commit for another CI run
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Trigger CI with 100 entropy samples
* Update
* Echo seed
* Update text
* Fix requirements.txt
* Cancel previous CI workflows
* Try only build,yml
* Empty commit - should stop earlier build
* Fix upload
* Fix `LegoBackgroundColor` order
* Order
* Improve order in Act3Actors
* Improve order
* Add BETA annotation
* Order more
* More order
* More order
* Order
* Match/order
* Remove blank line
* Modern compiler fix
* vtable annotation
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch
* Fix flic.h for gcc Linux compiler
* cmake: remove left-over message
* Replace some more stricmp with SDL_strcasecmp
* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler
* clang-format
* Use SDL_Timer for unknown input dragging events
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL
* Use SDL_GetTicks instead of timeGetTime
* Use MxDSFile::OPEN_READ instead of OF_READ
* Use SDL_IOStream to read bitmaps
* Use SDL_LogXXX instead of OutputDebugString
* Undo mxvideoparam.h change
* Revert "Undo mxvideoparam.h change"
This reverts commit 4a20cf6c46.
* Fix _MxTrace
* Reapply "Undo mxvideoparam.h change"
This reverts commit b3a09dc520.
* fix _MxTrace
* Use __declspec(dllexport) for exporting symbols from dll
Refactored CMake script such that all objects are passed to the lego1 library.
* clang-format
* fix msvc build
* MSVC fixed for real now?
* Forgot about d3drm_guid
* Fix naming issue
* Use Uint64 in LegoCarBuild::Tickle for dTime