Commit Graph

219 Commits

Author SHA1 Message Date
VoxelTek
4a3d5ec8ac Fix Draw Cursor option in Config tool
Allow the Draw Cursor checkbox to be changed regardless of video mode.

Additionally, add a line to the CMake script so that, during the long wait for SDL3 to download, users don't think the process has frozen.
2025-06-17 14:17:36 +10:00
Christian Semmler
5080e372f9
Emscripten port (#229)
* Emscripten port

* Fix NCC

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update CMakeLists.txt

* cmake: set iniparser cmake options in local scope

* ci: try adding emscripten to test matrix

* cmake: try to make CMake install package more usable

* cmake: fix typo

* Update CMakeLists.txt

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Add support for .ini loading

* Different default full screen behavior for Emscripten

* Add comments

* Add web platform

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-06-13 00:26:43 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios (#276) 2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface (#267) 2025-06-09 16:34:37 +00:00
Joshua Peisach
e520a47e2f
Port CONFIG to Qt (#210)
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-06-03 03:48:04 +02:00
Anders Jenbo
ef7499bdb9 Restructure miniwin and add support for 3D backends 2025-05-29 04:07:53 +02:00
Anonymous Maarten
19f1bedd16
Add depth buffer (#185)
* Add depth buffer and calcuate normals

* Forgot do divide with the determinant

* Address review
2025-05-27 19:44:37 -07:00
Christian Semmler
70633de3f6 Merge remote-tracking branch 'isle/master' into mergeii 2025-05-26 09:49:34 -07:00
Anonymous Maarten
b24271a51b
Move miniwin to sdl3gpu subdirectory + add suffix to classes (#170) 2025-05-25 17:38:02 +00:00
Florian Kaiser
804632b13f
Refactor LegoUnknown100db7f4 to LegoOrientedEdge (#1515)
* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge`

* Update LEGO1/lego/sources/geom/legoorientededge.h

* Update legopathcontroller.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-24 23:09:24 -07:00
Anonymous Maarten
bdbd0e31d7
Add D3DRMFrame parent <-> child relation (#161)
* Add D3DRMFrame parent <-> child relation

* Apply suggestions from code review
2025-05-24 22:18:53 -07:00
Anonymous Maarten
61c2ca27c2
cmake: explicitly create generated directories (#164) 2025-05-24 22:18:18 -07:00
Anders Jenbo
046cd0c7e9
NOT IMPLEMENTED corrections (#146) 2025-05-22 00:46:04 +02:00
Anonymous Maarten
711a6a21bf
extract d3drm{frame,mesh} to source file, and reduce stderr spam (#143)
* extract d3drm{frame,light,mesh} to source file and reduce stderr spam

* cmake: don't add  to miniwin

Visual Studio tries to compile the shaders, which does not work well
2025-05-21 20:00:14 +00:00
Anders Jenbo
ecda6c57d6
Initialize GPU 3D rendere (#132)
* Initialize GPU 3D rendere

* Embed compiled shaders in miniwin

* miniwin: Refactor D3DRM

---------

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2025-05-21 07:25:46 -07:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug (#138)
* Show imgui window when starting app with --debug

* g_closed test in SDL_AppIterate is still needed

* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF

* clang-format
2025-05-20 23:36:51 +02:00
Anders Jenbo
bf22b8712c
Move to C++17 (#135)
* Move to C++17

* Move dtor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-05-20 20:48:48 +02:00
Anonymous Maarten
cd32924c47
cmake: use precompiled headers (#133)
* cmake: use precompiled headers

* Apply suggestions from code review
2025-05-19 18:20:28 -07:00
Anonymous Maarten
0b778de731
Let LegoStorage know of memory size (#129) 2025-05-20 02:18:11 +02:00
Anders Jenbo
d1e3a69141
Use SDL_Surface instead of SDL_Texture (#103) 2025-05-18 09:36:03 -07:00
Anders Jenbo
5b3d99cb8f
miniwin: Remove some unused bits (#108) 2025-05-18 06:51:41 -07:00
Anonymous Maarten
0c0e494b38
ci: merge all workflows (#97)
* ci: merge all workflows

* Update .github/workflows/ci.yml

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* ci: correct vcvars

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 22:28:29 +02:00
Anonymous Maarten
c99f7c36c6
Split miniwin headers and implementation (#96)
* Split miniwin headers and implementation

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddsurface.cpp

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-16 21:37:16 +02:00
Anders Jenbo
4ccd2501d0
Build on Mac (#93) 2025-05-15 20:58:59 -07:00
Anders Jenbo
1f64e88d34
Add UBSan (#78) 2025-05-14 02:40:03 +02:00
Anonymous Maarten
537cde485a
Remove d3drm-wine (#75)
* remove d3drm-wine

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Run clang-format

* Update miniwin/miniwin/src/miniwin.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* Update miniwin/miniwin/src/miniwin_ddraw.cpp

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-05-13 19:18:20 +00:00
Anders Jenbo
83f092d8df
minwin: Add implementations for some minor function (#74) 2025-05-13 10:21:31 +02:00
Anders Jenbo
dc8b044b50
miniwin: Init graphics API (#73) 2025-05-12 17:23:48 -07:00
Anders Jenbo
08b2dab108
Make things build on Linux (#69) 2025-05-12 23:10:53 +02:00
Leah Anderson
0c79481f35
fix: update libiniparser repository link (#64)
* fix: update libiniparser repository link

* fix: update iniparser link in cmake
2025-05-09 18:24:06 +02:00
Anonymous Maarten
466c345201
cmake: smartheap and libcmt are first in link order (#1420) 2025-03-18 08:29:15 -07:00
Christian Semmler
99903a88cc Remove unnecessary files 2025-03-14 14:01:23 -07:00
MS
3d9c7a8956
Improve performance of entropy build action (#1407)
* Use multiple threads for entropy builds

* Verify builds parameter

* Revert "Verify builds parameter"

This reverts commit 460d3d3b55ead59b1100452e460f6a7bae0e8457.

* Use options instead

* Seed fix

* 256 samples on push
2025-03-14 15:05:55 -04:00
Christian Semmler
ca1c8b2be6
Add build-with-entropy pipeline (#1384)
* Try entropy build

* Fix

* Updates

* Remove file

* Fix

* Add seed parameter to entropy.sh

* echo SEED used

* Try build pipeline changes

* Add python setup

* Fix pipeline

* Increase number of samples, add entropy to isle and config

* Try 32 samples

* Empty commit for another CI run

* Try 50 samples

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Empty commit for another CI run

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Trigger CI with 100 entropy samples

* Update

* Echo seed

* Update text

* Fix requirements.txt

* Cancel previous CI workflows

* Try only build,yml

* Empty commit - should stop earlier build

* Fix upload
2025-03-05 23:25:39 +01:00
Christian Semmler
67b25b0bcc
Adapt MxRegion.h (#1393)
* Adapt MxRegion.h

* Use specific GH action version

* Disable clang32 for now

* Fix regression

* Add space

* Add BETA annotations
2025-02-27 03:30:11 +01:00
Christian Semmler
5a6482c6cf Merge remote-tracking branch 'isle/master' into mergeisle 2025-02-02 08:38:16 -07:00
Christian Semmler
99befafff2
Remove LegoEventNotificationParam unit (#1372) 2025-01-23 01:25:53 +01:00
Christian Semmler
00dee618c0 Merge remote-tracking branch 'isle/master' into mergeisle 2025-01-22 16:34:28 -07:00
Christian Semmler
49cb120795
Order symbols until end of LegoOmni (#1371)
* Order

* Improve

* Move function

* Order until end of LegoOmni

* Remove header
2025-01-22 22:22:58 +01:00
Christian Semmler
5a7df7f95d
Order until LegoCarBuildAnimPresenter (#1365)
* Order until `Infocenter`

* Order until RaceSkel

* More order

* Order until `LegoCarBuildAnimPresenter`

* Add blank line

* Add BETA annotation
2025-01-21 01:31:28 +01:00
Christian Semmler
fc03e7a682
Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00
Christian Semmler
e1ce96c473
Order symbols until end of LegoGameState (#1340)
* Order `Ambulance`

* More ordering

* Order until `LegoGameState`

* Move
2025-01-17 03:42:38 +01:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation (#1327)
* Order `LegoCarBuild`, `LegoPlantManager`

* Order until `LegoActor`
2025-01-11 01:42:03 +01:00
Christian Semmler
4c32abd16d
Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets

* Adjustments to CMakeLists.txt
2025-01-07 00:06:07 +01:00
Christian Semmler
7c452e9453
Order functions in binary up to end of Act2Actor (#1312)
* Order more functions

* Order LegoRaceActor

* Further ordering

* Order `Act2Actor`

* Fix
2025-01-05 21:00:50 +01:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Ramen2X
fb2e9fb5ec
rename MxSmack to MxSmk (#1288)
* rename MxSmack to MxSmk

* format
2024-12-27 13:00:56 -05:00
Anonymous Maarten
65adfe7d64
More use of SDL (#47)
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch

* Fix flic.h for gcc Linux compiler

* cmake: remove left-over message

* Replace some more stricmp with SDL_strcasecmp

* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler

* clang-format

* Use SDL_Timer for unknown input dragging events

* Fix naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-27 18:44:14 +01:00
Christian Semmler
79d30885f0 Remove obsolete files 2024-12-25 08:56:47 -07:00
Anonymous Maarten
bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00