Christian Semmler
6da036a933
Use consistent Extension call pattern in legoentity and legoworld
...
Use 'using namespace Extensions' and value_or() instead of verbose
fully-qualified names and has_value()/value(), matching the pattern
used in legotextureinfo.cpp.
2026-03-01 10:40:17 -08:00
Christian Semmler
c760db50a9
Extract WorldStateSync from NetworkManager
...
Move world state synchronization logic (snapshots, events, entity
mutation routing) into a dedicated WorldStateSync class, reducing
NetworkManager from ~790 to ~420 lines.
2026-03-01 10:14:47 -08:00
Christian Semmler
a0629c45a1
Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension
...
Revert plant/building manager globals back to private class statics
(matching master) and use friend declarations for extension access.
Move CreateCharacterClone out of LegoCharacterManager into a new
CharacterCloner class in the multiplayer extension.
2026-03-01 10:04:13 -08:00
Christian Semmler
12a63c105c
Implement multiplayer world state sync for plants and buildings
...
Add serialization framework using C++ templates and table-driven lookup
to sync plant and building state between players. Includes world snapshot
routing to requesting peer, relay server Docker support, and fixes for
building color sync, ride vehicle visibility, and ARM compilation.
2026-03-01 09:48:03 -08:00
Christian Semmler
5c8a2ffd3b
Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support
...
- WebSocket relay server (Cloudflare Worker + Durable Object)
- Remote player character cloning with walk/idle/ride animations
- Vehicle support for remote players
- INI config for relay URL
- Extension hook for world transition ROI management
2026-02-28 12:00:01 -08:00
Christian Semmler
bae8c292f5
Update miniaudio to 0.11.24 ( #774 )
2026-01-30 19:42:06 -08:00
Christian Semmler
a3122cd209
Merge remote-tracking branch 'isle/master'
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CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
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2026-01-30 17:06:10 -08:00
Fabian Neundorf
971fe939a6
Clear unknowns in LegoPathActor ( #1731 )
...
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-31 01:47:11 +01:00
MS
935be9de55
Implement LegoTestTimer ( #1732 )
...
* Implement LegoTestTimer
* Fix variable name
* Use override
2026-01-27 13:21:56 -05:00
Fabian Neundorf
5e7a787af0
Clear unknowns in LegoPathBoundary ( #1730 )
2026-01-25 20:48:36 +01:00
Fabian Neundorf
a251424b10
Clear unknowns in legoracers.h ( #1729 )
2026-01-25 20:45:58 +01:00
Fabian Neundorf
e094e38147
Clear unknowns in IslePathActor ( #1725 )
2026-01-19 14:13:01 -08:00
Fabian Neundorf
e05cb05983
Clear unknowns in LegoPathController ( #1724 )
2026-01-18 12:31:56 -08:00
Fabian Neundorf
01c92d1966
Clear unknowns in LegoPathEdgeContainer and LegoBEWithFloat ( #1723 )
...
Renames `LegoBEWithFloat` also to `LegoBEWithMidpoint` to be more specific.
2026-01-18 06:50:17 -08:00
Fabian Neundorf
8b0b6d9082
Clear unknowns in LegoActionControlPresenter ( #1722 )
2026-01-14 16:51:42 -07:00
Fabian Neundorf
d26acdfae9
Clear unknown in MxVideoManager ( #1721 )
2026-01-14 16:50:49 -07:00
Fabian Neundorf
197ae3ee10
Clear unknowns in LegoNavController ( #1720 )
2026-01-14 16:50:09 -07:00
Fabian Neundorf
600079215f
Anim presenters ( #1719 )
...
* Clear unknowns in `LegoAnimPresenter`, `LegoLocomotionAnimPresenter` and `LegoHideAnimPresenter`
* Clear visibility unknowns in animation presenters
---------
Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-13 21:54:44 +01:00
Fabian Neundorf
dace101b85
Clear unknowns in LegoExtraActor ( #1718 )
2026-01-13 00:39:16 +01:00
Fabian Neundorf
faa4e45e48
Clear unknowns in MxCompositePresenter ( #1717 )
2026-01-12 15:16:44 -07:00
Fabian Neundorf
c31b3dcdff
Clear unknowns in MxCompositeMediaPresenter ( #1716 )
2026-01-12 15:15:21 -07:00
Fabian Neundorf
ea61077c1b
Clear unknowns in Act3Ammo ( #1715 )
2026-01-12 02:49:16 +01:00
Fabian Neundorf
812202f650
Clear unknowns in Doors ( #1714 )
2026-01-11 17:59:46 +01:00
Christian Semmler
4998bdaf65
Savegame: kaitai format ( #1713 )
...
* Add savegame.ksy
* Updates
* Updates
2026-01-11 00:27:44 +01:00
Fabian Neundorf
4bcc2b964b
Clear unknowns in LegoUnknown and rename to LegoSpline ( #1711 )
2026-01-10 20:00:26 +01:00
Sebastian Mischke
da69997480
Clear unknowns in LegoRaceMap ( #1705 )
...
* Rename FUN_1005d4b0 to UpdateMapLocatorPosition
* Rename m_unk0x08 to m_mapEnabled
* Rename m_unk0x14 to m_worldXOffset
* Rename m_unk0x1c to m_worldYOffset
* Rename m_unk0x18 to m_worldXScale
* Rename m_unk0x20 to m_worldYScale
* Rename m_unk0x24 to m_screenXScale
* Rename m_unk0x28 to m_screenYScale
* Rename m_unk0x2c to m_screenXOffset
* Rename m_unk0x30 to m_screenYOffset
* Rename worldY to worldZ
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-10 19:49:04 +01:00
Christian Semmler
d121ae1ecd
Merge remote-tracking branch 'isle/master'
CI / clang-format (push) Has been cancelled
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2026-01-07 16:39:54 -07:00
Sebastian Mischke
923b450008
Clear unknowns in TowTrack ( #1709 )
...
* Rename FUN_1004dcb0 to PlayActorAnimation
* Rename m_unk0x160 to m_unused_0x160
* Rename m_unk0x168 to m_unused_0x168
* Fix variable naming pattern
2026-01-08 00:31:28 +01:00
Anonymous Maarten
7fc4080a15
Plug memory leaks while moving around in the Information Center ( #768 )
...
CI / clang-format (push) Has been cancelled
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CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Has been cancelled
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Plug all leaks when moving around in the Information Center.
This does not include:
- loading a save game
- starting a new game
- selecting a LEGO character and enter the world
- launching a paper plane on the observation deck
2026-01-06 04:17:23 +01:00
jonschz
af2418e61f
Beta match LegoLOD and related classes ( #1704 )
...
* beta match LegoLOD, part 1
* Fix name collision for Ghidra
* More LegoLOD matches
* LegoMesh and LegoColor matches
* Various matches
* 73 % beta match on LegoLOD::Read
* Fix LEGO1 regressions, improve match
* 70.93 % on LEGO1
* 72.85 %, stack too small now
* Cleanup
* Cleanup
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2026-01-05 23:45:36 +01:00
Sebastian Mischke
e9eb2493bb
Clear unknowns in LegoROI ( #1703 )
...
* Rename FUN_100a9410 to Intersect
* Rename FUN_100a81b0 to ReportError
* Rename FUN_100a9330 to SetColor
* Rename FUN_100a93b0 to SetColorByName
* Rename local10 to radius
* Rename boundingBox variables
* Rename bb point variables
* Rename local4c to rayOrigin
* Rename local17c to intersectionPoint
* Rename local18 to discriminant
* Rename ray-sphere intersection variables
* Rename quadratic equation variables
* Rename local70 to untransformedPoint
* Rename local150 to boxFacePlanes
* Rename local50 to intersectionDistance
* Rename Intersect method arguments
* Clang-format of legoracespecial
* Clang-format of legoroi
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2026-01-05 23:38:40 +01:00
Fabian Neundorf
29dda2c369
Clear unknowns in LegoActor ( #1708 )
2026-01-05 20:29:30 +01:00
Fabian Neundorf
c0c56be530
Clear unknowns in CarRace ( #1707 )
...
* Clear unknowns in `Carrace`
* Clear unknowns in `CarRace`
---------
Co-authored-by: Florian Kaiser <mail@floriankaiser.org>
2026-01-05 20:28:46 +01:00
Fabian Neundorf
e7a15d7270
Clear unknowns in JetskiRace ( #1706 )
2026-01-05 20:28:05 +01:00
Fabian Neundorf
056bdfb0b8
Clear unknowns in LegoRace and LegoRaceState ( #1702 )
2026-01-04 17:23:56 -07:00
Fabian Neundorf
36d760c686
Clear unknowns in Score ( #1701 )
2026-01-04 17:17:02 -07:00
Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer ( #764 )
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CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2026-01-04 03:35:42 +01:00
Christian Semmler
945d868644
Fix location/camera switching debug code ( #760 )
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
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CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
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2026-01-01 16:41:37 +00:00
Anonymous Maarten
119b2777b8
MxVariable::Destroy() calls delete this, and is also used by subclasses ( #759 )
...
Making the destructor virtual assures the destructor of the subclass is
called.
This fixes a new-delete-type-mismatch sanitizer error,
emitted when exiting the game.
2026-01-01 01:56:47 +00:00
Anonymous Maarten
7742fb0493
MxSoundManager: use buffer size and don't rely on buffer capacity ( #758 )
...
This fixes a detect_container_overflow address sanitizer error.
2026-01-01 00:25:44 +00:00
Christian Semmler
6f192a3b1c
Fix Act3: ammo not sticking / finishing animation ( #757 )
2025-12-31 21:03:06 +00:00
Christian Semmler
9de298af17
Merge remote-tracking branch 'isle/master'
2025-12-30 08:04:10 -07:00
Christian Semmler
f8d71532d0
Fix bug in Act3Cop::FUN_10040360 ( #1700 )
2025-12-29 21:37:32 -07:00
Christian Semmler
ae9d1cbb2b
Match MxDSBuffer::FUN_100c6fa0 ( #1699 )
2025-12-30 04:16:57 +01:00
Christian Semmler
6531ac4083
Cap maximum deltaTime in LegoNavController ( #749 )
2025-12-25 07:29:29 -07:00
3b56c9b607
fix WASD input conflict with debug mode ( #743 )
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2025-12-17 20:20:02 -05:00
dc995c9c97
implement WASD control option ( #740 )
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* implement WASD control option
* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Christian Semmler
3b28155290
Remove BETA functions that we can't compile
2025-11-23 09:24:21 -07:00
Christian Semmler
f2871ce36c
Merge remote-tracking branch 'isle/master'
2025-11-23 09:17:40 -07:00
Anonymous Maarten
85ff14e997
Remove debug window ( #736 )
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* Remove debug window
* LEGO1: remove a few exports
* LEGO1: Remove a few `friend class DebugViewer` declarations
2025-11-21 14:20:37 +00:00