Anonymous Maarten
e4690a57b8
Plug leaks until Information Center, detected by the LeakSanitizer ( #764 )
CI / clang-format (push) Waiting to run
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CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
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2026-01-04 03:35:42 +01:00
Christian Semmler
945d868644
Fix location/camera switching debug code ( #760 )
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, false, false, Ninja, true, MSVC (arm64), windows-latest, amd64_arm64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, false, true, Ninja, true, MSVC (x86), windows-latest, amd64_x86, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (false, true, true, false, Ninja, true, MSVC (x64 Debug), windows-latest, amd64, false) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, -DCMAKE_SYSTEM_NAME=iOS, false, false, Xcode, true, iOS, macos-15, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
CI / Flatpak (${{ matrix.arch }}) (aarch64, ubuntu-22.04-arm) (push) Waiting to run
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2026-01-01 16:41:37 +00:00
Anonymous Maarten
119b2777b8
MxVariable::Destroy() calls delete this, and is also used by subclasses ( #759 )
...
Making the destructor virtual assures the destructor of the subclass is
called.
This fixes a new-delete-type-mismatch sanitizer error,
emitted when exiting the game.
2026-01-01 01:56:47 +00:00
Anonymous Maarten
7742fb0493
MxSoundManager: use buffer size and don't rely on buffer capacity ( #758 )
...
This fixes a detect_container_overflow address sanitizer error.
2026-01-01 00:25:44 +00:00
Christian Semmler
6f192a3b1c
Fix Act3: ammo not sticking / finishing animation ( #757 )
2025-12-31 21:03:06 +00:00
Christian Semmler
9de298af17
Merge remote-tracking branch 'isle/master'
2025-12-30 08:04:10 -07:00
Christian Semmler
f8d71532d0
Fix bug in Act3Cop::FUN_10040360 ( #1700 )
2025-12-29 21:37:32 -07:00
Christian Semmler
ae9d1cbb2b
Match MxDSBuffer::FUN_100c6fa0 ( #1699 )
2025-12-30 04:16:57 +01:00
Christian Semmler
6531ac4083
Cap maximum deltaTime in LegoNavController ( #749 )
2025-12-25 07:29:29 -07:00
3b56c9b607
fix WASD input conflict with debug mode ( #743 )
CI / clang-format (push) Waiting to run
CI / ${{ matrix.name }} (false, --toolchain /usr/local/vitasdk/share/vita.toolchain.cmake, false, false, Ninja, Vita, ubuntu-latest, true, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (false, emcmake, false, false, true, Ninja, Emscripten, ubuntu-latest, true) (push) Waiting to run
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CI / ${{ matrix.name }} (false, true, false, Ninja, true, MSVC (x64), windows-latest, amd64, false) (push) Waiting to run
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CI / ${{ matrix.name }} (true, false, false, Ninja, true, mingw-w64-i686, mingw32, msys2 mingw32, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, false, false, Ninja, Android, ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, false, true, false, Ninja, macOS, macos-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, false, Ninja, true, mingw-w64-x86_64, mingw64, msys2 mingw64, windows-latest, msys2 {0}, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux (Debug), ubuntu-latest, true) (push) Waiting to run
CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Waiting to run
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2025-12-17 20:20:02 -05:00
dc995c9c97
implement WASD control option ( #740 )
...
CI / clang-format (push) Has been cancelled
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CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Has been cancelled
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CI / ${{ matrix.name }} (true, true, true, false, Ninja, true, Linux, ubuntu-latest, true) (push) Has been cancelled
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* implement WASD control option
* remove unnecessary getter function
2025-12-12 21:36:08 -07:00
Christian Semmler
3b28155290
Remove BETA functions that we can't compile
2025-11-23 09:24:21 -07:00
Christian Semmler
f2871ce36c
Merge remote-tracking branch 'isle/master'
2025-11-23 09:17:40 -07:00
Anonymous Maarten
85ff14e997
Remove debug window ( #736 )
...
* Remove debug window
* LEGO1: remove a few exports
* LEGO1: Remove a few `friend class DebugViewer` declarations
2025-11-21 14:20:37 +00:00
jonschz
dfffb873ed
BETA10: Fix reccmp regressions, match RealtimeView ( #1696 )
...
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-11-02 17:35:21 +01:00
Anonymous Maarten
3f974f7317
Fix build with disabled precompiled headers ( #724 )
2025-10-24 20:56:11 +00:00
Christian Semmler
b06f05ccf9
Merge remote-tracking branch 'isle/master'
2025-10-18 10:23:53 -07:00
jonschz
fe5a238ae1
Add SmartHeap for LEGO1 ( #1694 )
...
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-12 07:36:36 +02:00
jonschz
e355b55907
Fix some library globals ( #1692 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-10-09 22:28:38 +02:00
Fabian Neundorf
9531678dfd
Clear unknowns in LegoCarBuild ( #1691 )
2025-10-07 23:04:02 +02:00
Fabian Neundorf
d05d583368
Clear unknown parameter in LegoEntity::SetROI ( #1688 )
2025-09-21 11:11:04 -07:00
Christian Semmler
ec3c770c61
Merge remote-tracking branch 'isle/master'
2025-09-12 12:35:22 -07:00
Fabian Neundorf
6c83ceb549
Clear unknowns in Act2Actor ( #1687 )
2025-09-12 21:22:48 +02:00
Fabian Neundorf
0832bedbf2
Improve naming for Equals in MxMatrix ( #1685 )
2025-09-08 18:21:12 -07:00
Fabian Neundorf
4460d2a33d
Clear unknowns in LegoVehicleBuildState ( #1684 )
2025-09-08 09:19:49 -07:00
Fabian Neundorf
ef2d438a7d
Clear unknowns in LegoCarBuildAnimPresenter ( #1683 )
2025-09-07 15:07:39 -07:00
Fabian Neundorf
e3b77fb50b
Clear unknowns in LegoAct2 ( #1679 )
2025-09-07 22:54:22 +02:00
jonschz
48febaf5c5
Match Mx3DPointFloat overloads on BETA10 ( #1682 )
...
* Match Mx3DPointFloat overloads on BETA10
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-07 17:16:36 +02:00
jonschz
a7c43cbe17
Small BETA10 corrections ( #1681 )
...
* Small BETA10 corrections
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-09-06 17:39:28 +02:00
Christian Semmler
effa6ffabb
(SiLoader) Fix restoration of juke box state for HD music ( #706 )
...
* (SiLoader) Fix restoration of juke box state for HD music
* Fix
2025-09-04 22:57:34 +00:00
Christian Semmler
ace6b7fc7e
(SiLoader) Start actions attached to world startup when world is ready ( #704 )
2025-09-01 18:56:25 +00:00
Fabian Neundorf
190c040c96
Clear unknowns in LegoWorld ( #1674 )
2025-08-25 15:13:10 -04:00
Fabian Neundorf
34293a9c04
Clear unknowns in RegistrationBook ( #1678 )
2025-08-25 08:18:56 -04:00
Cookie
78ee45296b
system stack size for MxDiskStreamProviderThread ( #698 )
2025-08-21 23:16:21 +00:00
Anders Jenbo
8514e5244f
Avoid purple edges on scaled down transparent 2D ( #694 )
2025-08-21 22:46:35 +02:00
Christian Semmler
ef2eaf04bf
Add badend.si asset pack ( #693 )
...
* WIP
* Add bad ending SI file
* Add SiLoader adjustments
2025-08-21 02:00:55 +02:00
Christian Semmler
12cad70d94
Merge remote-tracking branch 'isle/master'
2025-08-20 15:05:49 -07:00
Christian Semmler
7c95890cad
Remove obsolete enums in Infocenter ( #1677 )
2025-08-21 00:04:08 +02:00
Anders Jenbo
57e918904c
Use 8bit surfaces for 2D content on miniwin ( #680 )
2025-08-20 23:58:10 +02:00
Christian Semmler
e709400dc6
Add new directives to SiLoader, allow specifying directives in .ini ( #688 )
...
* WIP Prepend directive
* WIP
* Add new directives
2025-08-20 19:21:28 +02:00
Christian Semmler
3017cd24e0
Fix: missing pending action reset on background audio start failure ( #684 )
2025-08-19 23:36:20 +00:00
Christian Semmler
d10ac7e77c
Add hdmusic.si asset pack, extend SiLoader with Replace directive ( #671 )
...
* Replace SI objects
* Changes
* Fix
* Remove obsolete file
* Add delete handler
* Updates
* Update assets
* Configure git LFS
* Add HD music
* Move files to LFS
* chmod files
* fix gitattributes
* Fixes
* Fixes
* Add other HD music
* Fix file perms
* Add comment
* Minor update
* Refactor
* Fix
* Add LFS flag
* Add check for file replace
* Exclude assets from CPack
* Attempt fix
* Update libweaver
* Fix MxDSBuffer leak
* Add .lfsconfig
* Set LFS URL
* Fix LFS CI
* Fix
* Space
2025-08-16 21:21:39 +02:00
Christian Semmler
73c6be7abf
Clean up config code ( #679 )
...
* Clean up config code
* Export function
* Fix
2025-08-15 18:56:36 +02:00
Christian Semmler
6a8aaaabe2
Add widescreen.si to web port ( #666 )
...
* Add widescreen.si to web port
* Move logic
2025-08-11 04:41:42 +02:00
Christian Semmler
841db2a577
Add SI Loader extension ( #664 )
...
* SiLoader draft
* Fixes
* Fixes
* Fix asset build on Windows
* Remove whitespace
* Package assets in CI
* Disable clang-tidy
* Fix NCC
* Try this
* Disable extensions on Xbox for now
* Update bitmap
* Update 3rdparty/CMakeLists.txt
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Add DEPFILE for asset command
* Use assets.d instead of .d
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-08-11 00:59:55 +00:00
Christian Semmler
0f1b8e8430
Merge remote-tracking branch 'isle/master'
2025-08-10 13:16:30 -07:00
Christian Semmler
689b44d87c
Make atoms in RemoveFromWorld const& ( #1676 )
2025-08-10 21:53:27 +02:00
Fabian Neundorf
15fec495e5
Clear unknowns in Act2Brick ( #1675 )
2025-08-09 18:05:43 +02:00
Fabian Neundorf
61eaea8bb4
Clear unknowns in LegoAnimActorStruct and LegoAnimActor ( #1673 )
2025-08-09 17:40:12 +02:00
Fabian Neundorf
1a317a3ef8
Clear unknowns in LegoEntity ( #1672 )
2025-08-09 17:38:59 +02:00