CI / ${{ matrix.name }} (false, -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0, false, false, Visual Studio 17 2022, true, Xbox One, windows-latest, amd64, false, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake, false, devkitpro/devkitarm:latest, false, Ninja, true, Nintendo 3DS, ubuntu-latest, true) (push) Has been cancelled
CI / ${{ matrix.name }} (false, -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake, false, devkitpro/devkita64:latest, false, Ninja, Nintendo Switch, true, ubuntu-latest, true) (push) Has been cancelled
* beta match LegoLOD, part 1
* Fix name collision for Ghidra
* More LegoLOD matches
* LegoMesh and LegoColor matches
* Various matches
* 73 % beta match on LegoLOD::Read
* Fix LEGO1 regressions, improve match
* 70.93 % on LEGO1
* 72.85 %, stack too small now
* Cleanup
* Cleanup
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
* add psvita to cmake
* no PIE for vita
* add modules to vpk
* use custom pvr apphint
* select correct renderer for sdl renderer
* patch sdl3 shaders, got something on screen!
* use proper cmake patch for sdl
* add missing module
* remove test window which causes a bug in the vita sdl port to show up
* add gxm renderer (not working with display yet)
* avoid sdl renderer for vita, seems broken
* make gxm renderer work with new d3drm
* fix rendering somewhat, some geometry shows up
* support paletted textures directly to avoid copying the texture twice
* fix Draw2DImage
* make 3d work, broken lights
* clean up a bit
* fix normals matrix
* remove some unneeded changes
* forgot env var
* wrong env dest
* run clang format
* correct texture address mode, use tlsf instead of sceClibMspace
* double buffered uniforms seem to work now
* missed a line
* update GXMRenderer_EnumDevice
* hopefully actually fix uniform buffers
* run clang-format
* remove a change thats not needed
* improve fragment shader performance
* add vita to dist folder
* add base for vita config app
* add config self to vpk
* transform touch events to virtual size
* add livearea graphics
* Update cmake file to include livearea assets
* put manual in the right place
* add sample rco
* add messagebox on vita
* triple buffer textures because fences arent a thing on vita and making draw&cpu sync would be too slow
* make config app not crash on launch
* change defaults
* update gxm renderer with interface changes
* split 2d and 3d shaders completely
* update gxm renderer
* fix transition on gxm
* clang format
* move config cmake
* move CONFIG_vita
* always clear before drawing 2d image
* hopefully fix windows build
* clang-format fix broken includes
* order again
* undo moving qt cmake to its own list
* move uic search path
* use ifdefs for all d3drm backends, cpack to generate vpk
* cmake wrong escape
* small cleanups in gxm renderer
* defer texture delete to avoid overwriting the texture during a frame
* clang-format
* more of the layout for config
* remove top buttons
* use SceAppSettings instead of custom ui
* use select for back to info center on vita, to make screenshots possible again
* remove accidentally left in add_subdirectory
* adjust diskpath to be like other ports
* use vita_create_vpk and not cpack
* gxm: msaa support, fix wrong file path
* gxm: add mipmaps (disabled)
* clang-format
* fix open isle.ini with fopen
* add missing strings
* use iniparser_set not dictionary_set
* add default save path to config
* load config app after initializing ini on vita
* fix config build
* change the default disk & cd path, update the paf library
* update paf library headers
* include orders for clang-format
* clean up
* make shader compiler not required
* move asm language
* warn instead of error when shader source is changed when no compiler is found
---------
Co-authored-by: Li <li@silica.codes>
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch
* Fix flic.h for gcc Linux compiler
* cmake: remove left-over message
* Replace some more stricmp with SDL_strcasecmp
* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler
* clang-format
* Use SDL_Timer for unknown input dragging events
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement some Act1State functions
* ci: push fix commits to pr
* ci fix
* Show diffs generated by clang-format
* Run clang-format
* Fix naming
* re-use _countof + add parentheses
* Fix naming
* Use MxS32
* Annotate Act1State::NamedPlane::~NamedPlane
* Apply suggestions
* Read and Write Mx3DPointFloat's
* Annotations, spacing
* Add Mx3DPointFloat copy ctor, match some functions
* Fix WriteVector3
* Adding more spacing for readability
* Use MxResult as a return type for Serialize
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: use imported targets for 3rd party libs
* Fix casing of skateboard.h include
* cmake: tglrl realtime viewmanager mxgeometry
* cmake: spin off some source in static libraries
* dx5 for everyone
* ci: bump actions/checkout to v4
* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols
* add misc library
* Add omni library
* Return of the .def's
* Remove COMPAT_CONST in MxVideoParam::MxVideoParam
* Run clang-format
* move LEGO1/realtime/realtimeview.cpp to realtime lib
* Add 3dmanager library
* Rename .def files
* Remove incorrect deps to Omni
* Remove DLL expor decls
* Remove unnecessary library dep from ROI
* Remove COMPAT_CONST
* Move 3dmanager lib before Omni
* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)
* viewmanager has a dependency on realtime + fix mingw's def
* Remove Smacker::Smacker from lego1 link libraries
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts
* Add /Zc:__cplusplus to define __cplusplus with c++ version number
* Silence deprecated CRT releated warnings
* LegoCameraController overrids some methods that are not defined in its parent(s)
* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)
* Remove copy/pasted APP_ICON from lego1 resource.h header
* Implement empty ViewLODList::Dump method
* Also enable "compat mode" for newer MSVC compilers
* Only do decomp assertions when using older MSVC compilers
* msys2 mingw compat (cannot pass reference of rvalue)
* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything
* Add FIXME comment to LEgo3DView::m_previousRenderTime
* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers
* include string.h for strlen
* Fix overrides
* Fix constness of method
* Fixes
* Formatting
* Add size assert for MxFrequencyMeter
* ci: build isle with msys2 + msvc on GitHub actions
* Set vcvars for msvc
* msys2 needs the msys2 shell
* Build in default shell
* isle is not 64-bit yet (I think)
* Print bitness
* Use amd64_x64 cross tools
* Minor updates
* Add more names
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Add LEGO1.DLL resources
* Rename smack files to lowercase
This fixes casing issues with mingw on Linux
Also use double quotes for #error
* cmake: dxguid must come after dinput
* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw
* act3actor.h was not including mxcore.h, and using incorrect override
* g_mcoreCount seem to be signed integers
* LegoCameraController: return references to static data in stub functions
* Include string.h, stdlib.h and stdio.h for use of libc functions
* Override MxAtomId::operator!=
* Fix use of STL's std::map + std::vector
* Fix template functions for mingw
* iterator object is used after the for loop
* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers
* Add stub ViewLODListManager::Lookup
* Fixes
* Format
* Remove unnecessary COMPAT_CONST use
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>