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Anonymous Maarten 2026-01-08 01:10:18 +00:00 committed by GitHub
commit 641f220455
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269 changed files with 49080 additions and 2286 deletions

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@ -11,10 +11,10 @@ jobs:
name: 'clang-format'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Run clang-format
run: |
find CONFIG LEGO1 ISLE miniwin -iname '*.h' -o -iname '*.cpp' | xargs \
find CONFIG LEGO1 ISLE miniwin mortar -iname '*.h' -o -iname '*.cpp' | xargs \
pipx run "clang-format>=17,<18" \
--style=file \
-i
@ -132,7 +132,7 @@ jobs:
echo "$VITASDK/bin" >> $GITHUB_PATH
./install-all.sh
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Checkout LFS
if: ${{ matrix.build-assets }}
@ -197,7 +197,7 @@ jobs:
success=0
max_tries=10
for i in $(seq $max_tries); do
cpack . && success=1
cpack . -C Release && success=1
if test $success = 1; then
break
fi
@ -296,7 +296,7 @@ jobs:
options: --privileged
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Build Flatpak
uses: flatpak/flatpak-github-actions/flatpak-builder@v6
@ -310,7 +310,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v6
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
@ -360,7 +360,7 @@ jobs:
merge-multiple: true
- name: Checkout uploadtool
uses: actions/checkout@v4
uses: actions/checkout@v6
with:
repository: 'probonopd/uploadtool'
path: 'uploadtool'

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@ -22,7 +22,7 @@ jobs:
steps:
- name: Checkout repository
uses: actions/checkout@v4
uses: actions/checkout@v6
- name: Log in to the Container registry
uses: docker/login-action@65b78e6e13532edd9afa3aa52ac7964289d1a9c1

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@ -38,11 +38,19 @@ set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(ISLE_MORTAR_SDL3_DEFAULT ON)
set(ISLE_MORTAR_SDL3_DYNAMIC_AVAILABLE ON)
if(ANDROID OR IOS OR EMSCRIPTEN OR NINTENDO_3DS OR NX OR VITA OR XBOXONE OR CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
set(ISLE_MORTAR_SDL3_DYNAMIC_AVAILABLE OFF)
endif()
option(ISLE_MORTAR_SDL3 "Mortar SDL3 backend" ${ISLE_MORTAR_SDL3_DEFAULT})
cmake_dependent_option(ISLE_MORTAR_SDL3_DYNAMIC "Mortar dynamic SDL3 backend" ON "ISLE_MORTAR_SDL3;${ISLE_MORTAR_SDL3_DYNAMIC_AVAILABLE}" OFF)
if (NOT MINGW)
set(NOT_MINGW ON)
else()
set(NOT_MINGW OFF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static -static-libgcc -static-libstdc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-static -static-libgcc -static-libstdc++")
endif()
find_program(SDL_SHADERCROSS_BIN NAMES "shadercross")
@ -76,46 +84,48 @@ add_library(Isle::iniparser INTERFACE IMPORTED)
if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
if(ANDROID)
# Built by Gradle
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
else()
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
elseif (NINTENDO_SWITCH)
FetchContent_Declare(
SDL3
# Official repo missing Threads support?
#GIT_REPOSITORY "https://github.com/devkitPro/SDL.git"
#GIT_TAG "switch-sdl-3.2"
#GIT_REPOSITORY "https://github.com/vs49688/SDL.git"
GIT_REPOSITORY "https://github.com/SnepOMatic/SDL3-Switch.git"
GIT_TAG "switch-sdl-3.2.14"
EXCLUDE_FROM_ALL
)
set(CMAKE_DISABLE_PRECOMPILE_HEADERS ON CACHE BOOL "Disable PCH globally" FORCE)
if(ISLE_MORTAR_SDL3)
if(ANDROID)
# Built by Gradle
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
else()
set(ISLE_SDL3_GIT_REPO "https://github.com/libsdl-org/SDL.git" CACHE STRING "The SDL3 git repo")
set(ISLE_SDL3_GIT_TAG "main" CACHE STRING "The SDL3 git tag")
FetchContent_Declare(
SDL3
GIT_REPOSITORY "${ISLE_SDL3_GIT_REPO}"
GIT_TAG "${ISLE_SDL3_GIT_TAG}"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
message(STATUS "Fetching SDL3. This might take a while...")
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
elseif (NINTENDO_SWITCH)
FetchContent_Declare(
SDL3
# Official repo missing Threads support?
#GIT_REPOSITORY "https://github.com/devkitPro/SDL.git"
#GIT_TAG "switch-sdl-3.2"
#GIT_REPOSITORY "https://github.com/vs49688/SDL.git"
GIT_REPOSITORY "https://github.com/SnepOMatic/SDL3-Switch.git"
GIT_TAG "switch-sdl-3.2.14"
EXCLUDE_FROM_ALL
)
set(CMAKE_DISABLE_PRECOMPILE_HEADERS ON CACHE BOOL "Disable PCH globally" FORCE)
else()
set(ISLE_SDL3_GIT_REPO "https://github.com/libsdl-org/SDL.git" CACHE STRING "The SDL3 git repo")
set(ISLE_SDL3_GIT_TAG "main" CACHE STRING "The SDL3 git tag")
FetchContent_Declare(
SDL3
GIT_REPOSITORY "${ISLE_SDL3_GIT_REPO}"
GIT_TAG "${ISLE_SDL3_GIT_TAG}"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
endif()
FetchContent_MakeAvailable(SDL3)
endif()
FetchContent_MakeAvailable(SDL3)
endif()
message(STATUS "Fetching iniparser. This might take a while...")
FetchContent_Declare(
iniparser
GIT_REPOSITORY "https://gitlab.com/iniparser/iniparser.git"
@ -130,10 +140,12 @@ if (DOWNLOAD_DEPENDENCIES)
target_link_libraries(Isle::iniparser INTERFACE iniparser-static)
endblock()
else()
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
if(ISLE_MORTAR_SDL3)
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
endif()
find_package(iniparser REQUIRED CONFIG)
if(TARGET iniparser-shared)
@ -213,8 +225,7 @@ target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/L
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/sources>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions>")
target_link_libraries(lego1 PRIVATE SDL3::SDL3)
target_link_libraries(lego1 PUBLIC SDL3::Headers)
target_link_libraries(lego1 PUBLIC mortar::headers)
target_link_libraries(lego1 PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Allow unconditional include of miniwin/miniwind3d.h
target_link_libraries(lego1 PRIVATE miniwin-headers)
@ -563,8 +574,8 @@ if (ISLE_BUILD_APP)
# Use internal DirectX 5 if required
target_link_libraries(isle PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Link SDL and iniparser
target_link_libraries(isle PRIVATE SDL3::SDL3 Isle::iniparser)
# Link mortar and iniparser
target_link_libraries(isle PRIVATE Isle::iniparser)
# Allow unconditional include of miniwin/miniwindevice.h
target_link_libraries(isle PRIVATE miniwin-headers)
@ -671,6 +682,7 @@ if (ISLE_BUILD_CONFIG)
CONFIG/qt/res/config.qrc
)
target_link_libraries(isle-config PRIVATE Qt6::Core Qt6::Widgets)
target_link_libraries(isle-config PRIVATE mortar::headers mortar::embed)
set_property(TARGET isle-config PROPERTY AUTOMOC ON)
set_property(TARGET isle-config PROPERTY AUTORCC ON)
set_property(TARGET isle-config PROPERTY AUTOUIC ON)
@ -683,7 +695,7 @@ if (ISLE_BUILD_CONFIG)
target_link_libraries(isle-config PRIVATE DirectX5::DirectX5)
endif()
target_compile_definitions(isle-config PRIVATE DIRECT3D_VERSION=0x500)
target_link_libraries(isle-config PRIVATE SDL3::SDL3 Isle::iniparser)
target_link_libraries(isle-config PRIVATE Isle::iniparser)
if (NOT ISLE_MINIWIN)
target_link_libraries(isle-config PRIVATE ddraw dxguid)
endif()
@ -721,6 +733,89 @@ if (ISLE_MINIWIN)
set_property(TARGET ${isle_targets} APPEND PROPERTY LINK_LIBRARIES "miniwin")
endif()
add_library(mortar_headers INTERFACE)
add_library(mortar::headers ALIAS mortar_headers)
target_compile_definitions(mortar_headers INTERFACE $<$<BOOL:${BUILD_SHARED_LIBS}>:MORTAR_DLL>)
target_include_directories(mortar_headers INTERFACE "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/mortar/include>")
# Link with mortar::declare_embedded to declare mortar is embedded alongside it
add_library(mortar_declare_embedded INTERFACE)
add_library(mortar::declare_embedded ALIAS mortar_declare_embedded)
target_sources(mortar_declare_embedded INTERFACE $<TARGET_OBJECTS:mortar>)
target_compile_definitions(mortar_declare_embedded INTERFACE BUILDING_MORTAR)
# Link with mortar::embed to embed mortar inside of it
add_library(mortar_embed INTERFACE)
add_library(mortar::embed ALIAS mortar_embed)
target_sources(mortar_embed INTERFACE $<TARGET_OBJECTS:mortar>)
target_link_libraries(mortar_embed INTERFACE mortar::declare_embedded)
add_library(mortar STATIC
mortar/include/mortar/mortar.h
mortar/src/mortar.cpp
)
target_compile_definitions(mortar PRIVATE BUILDING_MORTAR)
target_link_libraries(mortar PUBLIC mortar::headers)
set_property(TARGET mortar PROPERTY C_VISIBILITY_PRESET "hidden")
set_property(TARGET mortar PROPERTY CXX_VISIBILITY_PRESET "hidden")
list(APPEND isle_targets mortar)
if(ISLE_MORTAR_SDL3)
set(MORTAR_SDL3_SOURCES
mortar/src/sdl3/sdl3_audio.cpp
mortar/src/sdl3/sdl3_cpuinfo.cpp
mortar/src/sdl3/sdl3_error.cpp
mortar/src/sdl3/sdl3_events.cpp
mortar/src/sdl3/sdl3_filesystem.cpp
mortar/src/sdl3/sdl3_gamepad.cpp
mortar/src/sdl3/sdl3_haptic.cpp
mortar/src/sdl3/sdl3_init.cpp
mortar/src/sdl3/sdl3_iostream.cpp
mortar/src/sdl3/sdl3_joystick.cpp
mortar/src/sdl3/sdl3_keyboard.cpp
mortar/src/sdl3/sdl3_keycode.cpp
mortar/src/sdl3/sdl3_log.cpp
mortar/src/sdl3/sdl3_main.cpp
mortar/src/sdl3/sdl3_messagebox.cpp
mortar/src/sdl3/sdl3_mouse.cpp
mortar/src/sdl3/sdl3_mutex.cpp
mortar/src/sdl3/sdl3_pixels.cpp
mortar/src/sdl3/sdl3_process.cpp
mortar/src/sdl3/sdl3_rect.cpp
mortar/src/sdl3/sdl3_render.cpp
mortar/src/sdl3/sdl3_stdinc.cpp
mortar/src/sdl3/sdl3_surface.cpp
mortar/src/sdl3/sdl3_system.cpp
mortar/src/sdl3/sdl3_thread.cpp
mortar/src/sdl3/sdl3_timer.cpp
mortar/src/sdl3/sdl3_version.cpp
mortar/src/sdl3/sdl3_video.cpp
)
target_sources(mortar PRIVATE ${MORTAR_SDL3_SOURCES})
get_property(sdl3_alias TARGET SDL3::SDL3 PROPERTY ALIASED_TARGET)
add_dependencies(mortar "SDL3::SDL3")
set_property(SOURCE ${MORTAR_SDL3_SOURCES} APPEND PROPERTY INCLUDE_DIRECTORIES $<TARGET_PROPERTY:SDL3::Headers,INTERFACE_INCLUDE_DIRECTORIES>)
if(ISLE_MORTAR_SDL3_DYNAMIC)
target_compile_definitions(mortar_headers INTERFACE SDL3_DYNAMIC_LOAD)
set_property(TARGET lego1 APPEND PROPERTY BUILD_RPATH "$<TARGET_FILE_DIR:SDL3::SDL3>")
if(TARGET isle)
set_property(TARGET isle APPEND PROPERTY BUILD_RPATH "$<TARGET_FILE_DIR:SDL3::SDL3>")
endif()
if(TARGET isle-config)
set_property(TARGET isle-config APPEND PROPERTY BUILD_RPATH "$<TARGET_FILE_DIR:SDL3::SDL3>")
endif()
else()
target_link_libraries(mortar PRIVATE SDL3::Headers)
target_link_libraries(mortar_embed INTERFACE SDL3::SDL3)
endif()
endif()
target_link_libraries(lego1 PRIVATE mortar_headers mortar::embed)
if(NOT BUILD_SHARED_LIBS)
if(TARGET isle)
target_link_libraries(isle PRIVATE mortar::embed)
endif()
endif()
if (MSVC)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15")
set_property(TARGET ${isle_targets} APPEND PROPERTY COMPILE_DEFINITIONS "_CRT_SECURE_NO_WARNINGS")

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@ -13,8 +13,8 @@
#include <QKeyEvent>
#include <QMessageBox>
#include <QProcess>
#include <SDL3/SDL.h>
#include <cmath>
#include <mortar/mortar.h>
#include <mxdirectx/legodxinfo.h>
#include <ui_maindialog.h>
@ -182,7 +182,7 @@ bool CMainDialog::OnInitDialog()
m_ui->exFullResComboBox->clear();
int displayModeCount;
displayModes = SDL_GetFullscreenDisplayModes(SDL_GetPrimaryDisplay(), &displayModeCount);
displayModes = MORTAR_GetFullscreenDisplayModes(MORTAR_GetPrimaryDisplay(), &displayModeCount);
for (int i = 0; i < displayModeCount; ++i) {
QString mode =

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@ -7,7 +7,7 @@
#include <QDialog>
#include <QFileDialog>
#include <SDL3/SDL.h>
#include <mortar/mortar.h>
namespace Ui
{
@ -31,7 +31,7 @@ class CMainDialog : public QDialog {
bool m_advanced = false;
QStringList assetPaths = QStringList();
Ui::MainDialog* m_ui = nullptr;
SDL_DisplayMode** displayModes;
MORTAR_DisplayMode** displayModes;
void keyReleaseEvent(QKeyEvent* event) override;
bool OnInitDialog();

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@ -16,8 +16,8 @@
#include <QApplication>
#include <QCommandLineParser>
#include <QMessageBox>
#include <SDL3/SDL.h>
#include <iniparser.h>
#include <mortar/mortar.h>
DECOMP_SIZE_ASSERT(CWinApp, 0xc4)
DECOMP_SIZE_ASSERT(CConfigApp, 0x108)
@ -27,23 +27,14 @@ DECOMP_STATIC_ASSERT(offsetof(CConfigApp, m_display_bit_depth) == 0xd0)
// FUNCTION: CONFIG 0x00402c40
CConfigApp::CConfigApp()
{
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
char* iniConfig;
if (prefPath) {
m_iniPath = std::string{prefPath} + "isle.ini";
}
else {
m_iniPath = "isle.ini";
}
SDL_free(prefPath);
}
// FUNCTION: CONFIG 0x00402dc0
bool CConfigApp::InitInstance()
{
if (!SDL_Init(SDL_INIT_VIDEO)) {
QString err = QString{"SDL failed to initialize ("} + SDL_GetError() + ")";
QMessageBox::warning(nullptr, "SDL initialization error", err);
if (!MORTAR_Init()) {
QString err = QString{"MORTAR failed to initialize ("} + MORTAR_GetError() + ")";
QMessageBox::warning(nullptr, "MORTAR initialization error", err);
return false;
}
if (!DetectDirectX5()) {
@ -56,17 +47,24 @@ bool CConfigApp::InitInstance()
return false;
}
m_device_enumerator = new LegoDeviceEnumerate;
SDL_Window* window = SDL_CreateWindow("Test window", 640, 480, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
MORTAR_EX_CreateWindowProps createWindowProps = {};
createWindowProps.width = 640;
createWindowProps.height = 480;
createWindowProps.title = "Test window";
createWindowProps.hidden = true;
createWindowProps.opengl.enabled = true;
MORTAR_Window* window = MORTAR_EX_CreateWindow(&createWindowProps);
HWND hWnd;
#ifdef MINIWIN
hWnd = reinterpret_cast<HWND>(window);
#else
hWnd = (HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
hWnd = (HWND) MORTAR_EXT_GetWindowProperty(window, MORTAR_WINDOW_PROPERTY_HWND, nullptr);
#endif
if (m_device_enumerator->DoEnumerate(hWnd)) {
return FALSE;
}
SDL_DestroyWindow(window);
MORTAR_DestroyWindow(window);
m_aspect_ratio = 0;
m_exf_x_res = m_x_res = 640;
m_exf_y_res = m_y_res = 480;
@ -93,7 +91,7 @@ bool CConfigApp::InitInstance()
m_texture_path = "textures/";
m_custom_assets_enabled = TRUE;
m_custom_asset_path = "assets/widescreen.si";
int totalRamMiB = SDL_GetSystemRAM();
int totalRamMiB = MORTAR_GetSystemRAM();
if (totalRamMiB < 12) {
m_ram_quality_limit = 2;
m_3d_sound = FALSE;
@ -444,7 +442,7 @@ int CConfigApp::ExitInstance()
delete m_device_enumerator;
m_device_enumerator = NULL;
}
SDL_Quit();
MORTAR_Quit();
return 0;
}
@ -471,6 +469,12 @@ int main(int argc, char* argv[])
parser.addHelpOption();
parser.addVersionOption();
QCommandLineOption platformOption(
QStringList() << "platform",
QCoreApplication::translate("config", "Set MORTAR platform."),
QCoreApplication::translate("config", "platform")
);
parser.addOption(platformOption);
QCommandLineOption iniOption(
QStringList() << "ini",
QCoreApplication::translate("config", "Set INI path."),
@ -479,6 +483,33 @@ int main(int argc, char* argv[])
parser.addOption(iniOption);
parser.process(app);
if (parser.isSet(platformOption)) {
std::string s = parser.value(iniOption).toStdString();
MORTAR_Backend backend;
if (!MORTAR_ParseBackendName(s.c_str(), &backend)) {
qFatal("Unknown platform: %s", s.c_str());
return 1;
}
if (!MORTAR_SetBackend(backend)) {
qFatal("Failed to set platform");
return 1;
}
}
if (!MORTAR_InitializeBackend()) {
qFatal("Failed to initialize platform");
return 1;
}
char* prefPath = MORTAR_GetPrefPath("isledecomp", "isle");
if (prefPath) {
g_theApp.SetIniPath(std::string{prefPath} + "isle.ini");
}
else {
g_theApp.SetIniPath("isle.ini");
}
MORTAR_free(prefPath);
if (parser.isSet(iniOption)) {
g_theApp.SetIniPath(parser.value(iniOption).toStdString());
}

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@ -1,11 +1,11 @@
#include "config.h"
#include <SDL3/SDL_log.h>
#include <iniparser.h>
#include <mortar/mortar_log.h>
void N3DS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for 3DS");
MORTAR_Log("Overriding default config for 3DS");
// We are currently not bundling the assets into romfs.
// User must place assets in sdmc:/3ds/isle where

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@ -2,20 +2,18 @@
#include "mxstring.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_system.h>
#include <iniparser.h>
#include <mortar/mortar.h>
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Android");
MORTAR_Log("Overriding default config for Android");
const char* data = SDL_GetAndroidExternalStoragePath();
const char* data = MORTAR_GetAndroidExternalStoragePath();
MxString savedata = MxString(data) + "/saves/";
if (!SDL_GetPathInfo(savedata.GetData(), NULL)) {
SDL_CreateDirectory(savedata.GetData());
if (!MORTAR_GetPathInfo(savedata.GetData(), NULL)) {
MORTAR_CreateDirectory(savedata.GetData());
}
iniparser_set(p_dictionary, "isle:diskpath", data);
@ -25,5 +23,16 @@ void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
// Default to Virtual Mouse
char buf[16];
iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
iniparser_set(p_dictionary, "isle:Touch Scheme", MORTAR_itoa(0, buf, 10));
}
extern int main(int argc, char* argv[]);
extern "C"
{
int SDL_main(int argc, char* argv[])
{
return main(argc, argv);
}
}

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@ -3,13 +3,13 @@
#include "filesystem.h"
#include "window.h"
#include <SDL3/SDL_log.h>
#include <emscripten.h>
#include <iniparser.h>
#include <mortar/mortar_log.h>
void Emscripten_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Emscripten");
MORTAR_Log("Overriding default config for Emscripten");
iniparser_set(p_dictionary, "isle:diskpath", Emscripten_bundledPath);
iniparser_set(p_dictionary, "isle:cdpath", Emscripten_streamPath);

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@ -25,7 +25,7 @@ void Emscripten_SendEvent(const char* p_event, const char* p_json)
void Emscripten_SendPresenterProgress(MxDSAction* p_action, MxPresenter::TickleState p_tickleState)
{
char buf[128];
SDL_snprintf(
MORTAR_snprintf(
buf,
sizeof(buf),
"{\"objectId\": %d, \"objectName\": \"%s\", \"tickleState\": %d}",
@ -40,7 +40,7 @@ void Emscripten_SendPresenterProgress(MxDSAction* p_action, MxPresenter::TickleS
void Emscripten_SendExtensionProgress(const char* p_extension, MxU32 p_progress)
{
char buf[128];
SDL_snprintf(buf, sizeof(buf), "{\"name\": \"%s\", \"progress\": %d}", p_extension, p_progress);
MORTAR_snprintf(buf, sizeof(buf), "{\"name\": \"%s\", \"progress\": %d}", p_extension, p_progress);
Emscripten_SendEvent("extensionProgress", buf);
}

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@ -7,10 +7,9 @@
#include "misc.h"
#include "mxmain.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <emscripten.h>
#include <emscripten/wasmfs.h>
#include <mortar/mortar.h>
static backend_t opfs = nullptr;
static backend_t fetchfs = nullptr;
@ -26,7 +25,7 @@ bool Emscripten_OPFSDisabled()
bool Emscripten_SetupConfig(const char* p_iniConfig)
{
if (Emscripten_OPFSDisabled()) {
SDL_Log("OPFS is disabled; ignoring .ini path");
MORTAR_Log("OPFS is disabled; ignoring .ini path");
return false;
}
@ -34,7 +33,7 @@ bool Emscripten_SetupConfig(const char* p_iniConfig)
MxString iniConfig = p_iniConfig;
char* parse = iniConfig.GetData();
while ((parse = SDL_strchr(++parse, '/'))) {
while ((parse = MORTAR_strchr(++parse, '/'))) {
*parse = '\0';
wasmfs_create_directory(iniConfig.GetData(), 0644, opfs);
*parse = '/';
@ -64,22 +63,22 @@ void Emscripten_SetupFilesystem()
MxString path = MxString(Emscripten_bundledPath) + MxString(p_path);
path.MapPathToFilesystem();
if (SDL_GetPathInfo(path.GetData(), NULL)) {
SDL_Log("File %s is bundled and won't be streamed", p_path);
if (MORTAR_GetPathInfo(path.GetData(), NULL)) {
MORTAR_Log("File %s is bundled and won't be streamed", p_path);
}
else {
wasmfs_create_file(p_path, 0644, fetchfs);
MxOmni::GetCDFiles().emplace_back(p_path);
SDL_Log("File %s set up for streaming", p_path);
MORTAR_Log("File %s set up for streaming", p_path);
}
};
const auto preloadFile = [](const char* p_path) -> bool {
size_t length = 0;
void* data = SDL_LoadFile(p_path, &length);
void* data = MORTAR_LoadFile(p_path, &length);
if (data) {
SDL_free(data);
MORTAR_free(data);
}
return length > 0;
};
@ -129,7 +128,7 @@ void Emscripten_SetupFilesystem()
}
char* parse = savePath.GetData();
while ((parse = SDL_strchr(++parse, '/'))) {
while ((parse = MORTAR_strchr(++parse, '/'))) {
*parse = '\0';
wasmfs_create_directory(savePath.GetData(), 0644, opfs);
*parse = '/';

View File

@ -11,10 +11,10 @@ void Emscripten_HandleRumbleEvent(float p_lowFrequencyRumble, float p_highFreque
{
std::visit(
overloaded{
[](LegoInputManager::SDL_KeyboardID_v p_id) {},
[](LegoInputManager::SDL_MouseID_v p_id) {},
[p_lowFrequencyRumble, p_highFrequencyRumble, p_milliseconds](LegoInputManager::SDL_JoystickID_v p_id) {
const char* name = SDL_GetJoystickNameForID((SDL_JoystickID) p_id);
[](LegoInputManager::MORTAR_KeyboardID_v p_id) {},
[](LegoInputManager::MORTAR_MouseID_v p_id) {},
[p_lowFrequencyRumble, p_highFrequencyRumble, p_milliseconds](LegoInputManager::MORTAR_JoystickID_v p_id) {
const char* name = MORTAR_GetJoystickNameForID((MORTAR_JoystickID) p_id);
if (name) {
MAIN_THREAD_EM_ASM(
{
@ -33,13 +33,13 @@ void Emscripten_HandleRumbleEvent(float p_lowFrequencyRumble, float p_highFreque
}
},
name,
SDL_clamp(p_lowFrequencyRumble, 0, 1),
SDL_clamp(p_highFrequencyRumble, 0, 1),
MORTAR_clamp(p_lowFrequencyRumble, 0, 1),
MORTAR_clamp(p_highFrequencyRumble, 0, 1),
p_milliseconds
);
}
},
[p_milliseconds](LegoInputManager::SDL_TouchID_v p_id) {
[p_milliseconds](LegoInputManager::MORTAR_TouchID_v p_id) {
MAIN_THREAD_EM_ASM(
{
if (navigator.vibrate) {

View File

@ -3,10 +3,10 @@
#include <emscripten.h>
bool Emscripten_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
MORTAR_MessageBoxFlags flags,
const char* title,
const char* message,
SDL_Window* window
MORTAR_Window* window
)
{
MAIN_THREAD_EM_ASM({alert(UTF8ToString($0) + "\n\n" + UTF8ToString($1))}, title, message);

View File

@ -1,13 +1,13 @@
#ifndef EMSCRIPTEN_MESSAGE_BOX_H
#define EMSCRIPTEN_MESSAGE_BOX_H
#include <SDL3/SDL_messagebox.h>
#include <mortar/mortar_messagebox.h>
bool Emscripten_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
MORTAR_MessageBoxFlags flags,
const char* title,
const char* message,
SDL_Window* window
MORTAR_Window* window
);
#endif // EMSCRIPTEN_MESSAGE_BOX_H

View File

@ -2,9 +2,9 @@
#include "mxtypes.h"
#include <SDL3/SDL_log.h>
#include <algorithm>
#include <emscripten/html5.h>
#include <mortar/mortar_log.h>
double g_fullWidth;
double g_fullHeight;
@ -14,9 +14,9 @@ bool g_originalResolution = true;
extern MxS32 g_targetWidth;
extern MxS32 g_targetHeight;
void Emscripten_SetupWindow(SDL_Window* p_window)
void Emscripten_SetupWindow(MORTAR_Window* p_window)
{
SDL_SetWindowResizable(p_window, false);
MORTAR_SetWindowResizable(p_window, false);
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = g_scaleAspect ? EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT : EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
@ -29,13 +29,13 @@ void Emscripten_SetupWindow(SDL_Window* p_window)
emscripten_get_element_css_size("#canvas", &g_fullWidth, &g_fullHeight);
if (g_originalResolution) {
SDL_SetWindowSize((SDL_Window*) userData, g_targetWidth, g_targetHeight);
MORTAR_SetWindowSize((MORTAR_Window*) userData, g_targetWidth, g_targetHeight);
}
else {
SDL_SetWindowSize((SDL_Window*) userData, width, height);
MORTAR_SetWindowSize((MORTAR_Window*) userData, width, height);
}
SDL_Log(
MORTAR_Log(
"Emscripten: window size %dx%d, canvas size %dx%d, scale aspect %s, original resolution %s",
width,
height,
@ -60,47 +60,47 @@ void Emscripten_SetOriginalResolution(bool p_originalResolution)
g_originalResolution = p_originalResolution;
}
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
void Emscripten_ConvertEventToRenderCoordinates(MORTAR_Event* event)
{
if (!g_scaleAspect) {
return;
}
switch (event->type) {
case SDL_EVENT_MOUSE_MOTION: {
case MORTAR_EVENT_MOUSE_MOTION: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->motion.x = (event->motion.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->motion.x = SDL_clamp(event->motion.x, 0, g_targetWidth);
event->motion.x = MORTAR_clamp(event->motion.x, 0, g_targetWidth);
event->motion.y = (event->motion.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
event->motion.y = SDL_clamp(event->motion.y, 0, g_targetHeight);
event->motion.y = MORTAR_clamp(event->motion.y, 0, g_targetHeight);
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: {
case MORTAR_EVENT_MOUSE_BUTTON_DOWN:
case MORTAR_EVENT_MOUSE_BUTTON_UP: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->button.x = (event->button.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
event->button.x = SDL_clamp(event->button.x, 0, g_targetWidth);
event->button.x = MORTAR_clamp(event->button.x, 0, g_targetWidth);
event->button.y = (event->button.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
event->button.y = SDL_clamp(event->button.y, 0, g_targetHeight);
event->button.y = MORTAR_clamp(event->button.y, 0, g_targetHeight);
break;
}
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED: {
case MORTAR_EVENT_FINGER_MOTION:
case MORTAR_EVENT_FINGER_DOWN:
case MORTAR_EVENT_FINGER_UP:
case MORTAR_EVENT_FINGER_CANCELED: {
const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
event->tfinger.x = (event->tfinger.x * g_targetWidth - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) /
widthRatio / g_targetWidth;
event->tfinger.x = SDL_clamp(event->tfinger.x, 0, 1);
event->tfinger.x = MORTAR_clamp(event->tfinger.x, 0, 1);
event->tfinger.y = (event->tfinger.y * g_targetHeight - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) /
heightRatio / g_targetHeight;
event->tfinger.y = SDL_clamp(event->tfinger.y, 0, 1);
event->tfinger.y = MORTAR_clamp(event->tfinger.y, 0, 1);
break;
}
}

View File

@ -1,11 +1,11 @@
#ifndef EMSCRIPTEN_WINDOW_H
#define EMSCRIPTEN_WINDOW_H
#include <SDL3/SDL.h>
#include <mortar/mortar.h>
void Emscripten_SetupWindow(SDL_Window* p_window);
void Emscripten_SetupWindow(MORTAR_Window* p_window);
void Emscripten_SetScaleAspect(bool p_scaleAspect);
void Emscripten_SetOriginalResolution(bool p_originalResolution);
void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event);
void Emscripten_ConvertEventToRenderCoordinates(MORTAR_Event* event);
#endif // EMSCRIPTEN_WINDOW_H

View File

@ -2,22 +2,22 @@
#include "mxstring.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <iniparser.h>
#include <mortar/mortar_filesystem.h>
#include <mortar/mortar_log.h>
void IOS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for iOS");
MORTAR_Log("Overriding default config for iOS");
// Use DevelopmentFiles path for disk and cd paths
// It's good to use that path since user can easily
// connect through SMB and copy the files
MxString documentFolder = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
MxString documentFolder = MORTAR_GetUserFolder(MORTAR_FOLDER_DOCUMENTS);
documentFolder += "isle";
if (!SDL_GetPathInfo(documentFolder.GetData(), NULL)) {
SDL_CreateDirectory(documentFolder.GetData());
if (!MORTAR_GetPathInfo(documentFolder.GetData(), NULL)) {
MORTAR_CreateDirectory(documentFolder.GetData());
}
iniparser_set(p_dictionary, "isle:diskpath", documentFolder.GetData());

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,8 @@
#include "mxtypes.h"
#include "mxvideoparam.h"
#include <SDL3/SDL.h>
#include <mortar/mortar.h>
#include <mortar/mortar_main.h>
#ifdef MINIWIN
#include "miniwin/windows.h"
#else
@ -43,14 +44,14 @@ class IsleApp {
bool Tick();
void SetupCursor(Cursor p_cursor);
static MxU8 MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags);
static MxU8 MapMouseButtonFlagsToModifier(MORTAR_MouseButtonFlags p_flags);
HWND GetWindowHandle() { return m_windowHandle; }
MxLong GetFrameDelta() { return m_frameDelta; }
MxS32 GetFullScreen() { return m_fullScreen; }
SDL_Cursor* GetCursorCurrent() { return m_cursorCurrent; }
SDL_Cursor* GetCursorBusy() { return m_cursorBusy; }
SDL_Cursor* GetCursorNo() { return m_cursorNo; }
MORTAR_Cursor* GetCursorCurrent() { return m_cursorCurrent; }
MORTAR_Cursor* GetCursorBusy() { return m_cursorBusy; }
MORTAR_Cursor* GetCursorNo() { return m_cursorNo; }
MxS32 GetDrawCursor() { return m_drawCursor; }
MxS32 GetGameStarted() { return m_gameStarted; }
MxFloat GetCursorSensitivity() { return m_cursorSensitivity; }
@ -62,38 +63,38 @@ class IsleApp {
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
void SetDrawCursor(MxS32 p_drawCursor) { m_drawCursor = p_drawCursor; }
SDL_AppResult ParseArguments(int argc, char** argv);
MORTAR_AppResult ParseArguments(int argc, char** argv);
MxResult VerifyFilesystem();
void DetectGameVersion();
void MoveVirtualMouseViaJoystick();
void DetectDoubleTap(const SDL_TouchFingerEvent& p_event);
void DetectDoubleTap(const MORTAR_TouchFingerEvent& p_event);
private:
char* m_hdPath; // 0x00
char* m_cdPath; // 0x04
char* m_deviceId; // 0x08
char* m_savePath; // 0x0c
MxBool m_fullScreen; // 0x10
MxS32 m_flipSurfaces; // 0x14
MxS32 m_backBuffersInVram; // 0x18
MxS32 m_using8bit; // 0x1c
MxS32 m_using16bit; // 0x20
MxS32 m_hasLightSupport; // 0x24
MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c
MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40
MxS32 m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
MxS32 m_windowActive; // 0x70
HWND m_windowHandle; // 0x74
MxS32 m_drawCursor; // 0x78
SDL_Cursor* m_cursorArrow; // 0x7c
SDL_Cursor* m_cursorBusy; // 0x80
SDL_Cursor* m_cursorNo; // 0x84
SDL_Cursor* m_cursorCurrent; // 0x88
char* m_hdPath; // 0x00
char* m_cdPath; // 0x04
char* m_deviceId; // 0x08
char* m_savePath; // 0x0c
MxBool m_fullScreen; // 0x10
MxS32 m_flipSurfaces; // 0x14
MxS32 m_backBuffersInVram; // 0x18
MxS32 m_using8bit; // 0x1c
MxS32 m_using16bit; // 0x20
MxS32 m_hasLightSupport; // 0x24
MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c
MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40
MxS32 m_gameStarted; // 0x44
MxLong m_frameDelta; // 0x48
MxVideoParam m_videoParam; // 0x4c
MxS32 m_windowActive; // 0x70
HWND m_windowHandle; // 0x74
MxS32 m_drawCursor; // 0x78
MORTAR_Cursor* m_cursorArrow; // 0x7c
MORTAR_Cursor* m_cursorBusy; // 0x80
MORTAR_Cursor* m_cursorNo; // 0x84
MORTAR_Cursor* m_cursorCurrent; // 0x88
const CursorBitmap* m_cursorArrowBitmap;
const CursorBitmap* m_cursorBusyBitmap;
const CursorBitmap* m_cursorNoBitmap;

View File

@ -1,7 +1,7 @@
#include "config.h"
#include <SDL3/SDL_log.h>
#include <iniparser.h>
#include <mortar/mortar_log.h>
void NX_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{

View File

@ -1,11 +1,11 @@
#include "config.h"
#include <SDL3/SDL_log.h>
#include <iniparser.h>
#include <mortar/mortar_log.h>
void VITA_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for VITA");
MORTAR_Log("Overriding default config for VITA");
iniparser_set(p_dictionary, "isle:diskpath", "ux0:data/isledecomp/isle/disk");
iniparser_set(p_dictionary, "isle:cdpath", "ux0:data/isledecomp/isle/cd");

View File

@ -5,7 +5,12 @@
#include <psp2/common_dialog.h>
#include <psp2/message_dialog.h>
bool Vita_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char* title, const char* message, SDL_Window* window)
bool Vita_ShowSimpleMessageBox(
MORTAR_MessageBoxFlags flags,
const char* title,
const char* message,
MORTAR_Window* window
)
{
int ret;
SceMsgDialogParam param;
@ -15,20 +20,20 @@ bool Vita_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char* title, con
SceCommonDialogErrorCode init_result;
bool setup_minimal_gxm = false;
SDL_zero(param);
MORTAR_zero(param);
sceMsgDialogParamInit(&param);
param.mode = SCE_MSG_DIALOG_MODE_USER_MSG;
SDL_zero(msgParam);
MORTAR_zero(msgParam);
char message_data[0x1000];
SDL_snprintf(message_data, sizeof(message_data), "%s\r\n\r\n%s", title, message);
MORTAR_snprintf(message_data, sizeof(message_data), "%s\r\n\r\n%s", title, message);
msgParam.msg = (const SceChar8*) message_data;
msgParam.buttonType = SCE_MSG_DIALOG_BUTTON_TYPE_OK;
param.userMsgParam = &msgParam;
if (!gxm) {
gxm = (GXMContext*) SDL_malloc(sizeof(GXMContext));
gxm = (GXMContext*) MORTAR_malloc(sizeof(GXMContext));
}
if (ret = gxm->init(SCE_GXM_MULTISAMPLE_NONE); ret < 0) {
return false;
@ -40,7 +45,7 @@ bool Vita_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char* title, con
gxm->clear(0, 0, 0, true);
gxm->swap_display();
}
SDL_zero(dialog_result);
MORTAR_zero(dialog_result);
sceMsgDialogGetResult(&dialog_result);
sceMsgDialogTerm();
return dialog_result.buttonId == SCE_MSG_DIALOG_BUTTON_ID_OK;

View File

@ -1,8 +1,13 @@
#ifndef VITA_MESSAGE_BOX_H
#define VITA_MESSAGE_BOX_H
#include <SDL3/SDL_messagebox.h>
#include <mortar/mortar_messagebox.h>
bool Vita_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char* title, const char* message, SDL_Window* window);
bool Vita_ShowSimpleMessageBox(
MORTAR_MessageBoxFlags flags,
const char* title,
const char* message,
MORTAR_Window* window
);
#endif // VITA_MESSAGE_BOX_H

View File

@ -1,11 +1,11 @@
#include "config.h"
#include <SDL3/SDL_log.h>
#include <iniparser.h>
#include <mortar/mortar_log.h>
void XBONE_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Xbox One/Series");
MORTAR_Log("Overriding default config for Xbox One/Series");
// Use DevelopmentFiles path for disk and cd paths
// It's good to use that path since user can easily

View File

@ -7,7 +7,7 @@
#include "legoworld.h"
#include "radio.h"
#include <SDL3/SDL_keycode.h>
#include <mortar/mortar_keycode.h>
class MxStillPresenter;
@ -114,7 +114,7 @@ class GasStation : public LegoWorld {
inline void StopAction(GarageScript::Script p_objectId);
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleKeyPress(SDL_Keycode p_key);
MxLong HandleKeyPress(MORTAR_Keycode p_key);
MxLong HandleButtonDown(LegoControlManagerNotificationParam& p_param);
MxS16 m_currentActorId; // 0xf8

View File

@ -106,7 +106,7 @@ class Hospital : public LegoWorld {
// Hospital::`scalar deleting destructor'
private:
MxLong HandleKeyPress(SDL_Keycode p_key);
MxLong HandleKeyPress(MORTAR_Keycode p_key);
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleButtonDown(LegoControlManagerNotificationParam& p_param);
MxBool HandleControl(LegoControlManagerNotificationParam& p_param);

View File

@ -151,7 +151,7 @@ class Infocenter : public LegoWorld {
private:
void InitializeBitmaps();
MxLong HandleKeyPress(SDL_Keycode p_key);
MxLong HandleKeyPress(MORTAR_Keycode p_key);
MxU8 HandleMouseMove(MxS32 p_x, MxS32 p_y);
MxU8 HandleButtonUp(MxS32 p_x, MxS32 p_y);
MxU8 HandleControl(LegoControlManagerNotificationParam& p_param);

View File

@ -6,7 +6,7 @@
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#pragma warning(disable : 4237)
@ -40,7 +40,7 @@ struct LegoCacheSoundEntry {
struct Set100d6b4cComparator {
bool operator()(const LegoCacheSoundEntry& p_a, const LegoCacheSoundEntry& p_b) const
{
return SDL_strcasecmp(p_a.m_name, p_b.m_name) > 0;
return MORTAR_strcasecmp(p_a.m_name, p_b.m_name) > 0;
}
};

View File

@ -6,7 +6,7 @@
#include "legoworld.h"
#include "mxgeometry/mxquaternion.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
class LegoCarBuildAnimPresenter;
class LegoControlManagerNotificationParam;
@ -201,7 +201,7 @@ class LegoCarBuild : public LegoWorld {
MxU8 m_missclickCounter; // 0x109
MxU16 m_lastActorScript; // 0x10a
Uint64 m_lastActorScriptStartTime; // 0x10c
uint64_t m_lastActorScriptStartTime; // 0x10c
LegoROI* m_selectedPart; // 0x110
BoundingSphere m_targetBoundingSphere; // 0x114
MxMatrix m_originalSelectedPartTransform; // 0x12c

View File

@ -7,7 +7,7 @@
#include "mxvariable.h"
#include "roi/legoroi.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
class LegoActor;
class LegoExtraActor;
@ -17,7 +17,7 @@ class LegoROI;
#pragma warning(disable : 4237)
struct LegoCharacterComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return SDL_strcasecmp(p_a, p_b) < 0; }
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return MORTAR_strcasecmp(p_a, p_b) < 0; }
};
// SIZE 0x08

View File

@ -4,7 +4,7 @@
#include "mxnotificationparam.h"
#include "mxtypes.h"
#include <SDL3/SDL_keycode.h>
#include <mortar/mortar_keycode.h>
#include <stdlib.h>
class LegoROI;
@ -37,7 +37,7 @@ class LegoEventNotificationParam : public MxNotificationParam {
MxU8 p_modifier,
MxS32 p_x,
MxS32 p_y,
SDL_Keycode p_key
MORTAR_Keycode p_key
)
: MxNotificationParam(p_type, p_sender), m_modifier(p_modifier), m_x(p_x), m_y(p_y), m_key(p_key), m_roi(NULL)
{
@ -45,7 +45,7 @@ class LegoEventNotificationParam : public MxNotificationParam {
LegoROI* GetROI() { return m_roi; }
MxU8 GetModifier() { return m_modifier; }
SDL_Keycode GetKey() const { return m_key; }
MORTAR_Keycode GetKey() const { return m_key; }
// FUNCTION: LEGO1 0x10012190
// FUNCTION: BETA10 0x10024210
@ -61,7 +61,7 @@ class LegoEventNotificationParam : public MxNotificationParam {
void SetModifier(MxU8 p_modifier) { m_modifier = p_modifier; }
// FUNCTION: BETA10 0x1007d6b0
void SetKey(SDL_Keycode p_key) { m_key = p_key; }
void SetKey(MORTAR_Keycode p_key) { m_key = p_key; }
// FUNCTION: BETA10 0x1007d650
void SetX(MxS32 p_x) { m_x = p_x; }
@ -70,11 +70,11 @@ class LegoEventNotificationParam : public MxNotificationParam {
void SetY(MxS32 p_y) { m_y = p_y; }
protected:
MxU8 m_modifier; // 0x0c
MxS32 m_x; // 0x10
MxS32 m_y; // 0x14
SDL_Keycode m_key; // 0x18
LegoROI* m_roi; // 0x1c
MxU8 m_modifier; // 0x0c
MxS32 m_x; // 0x10
MxS32 m_y; // 0x14
MORTAR_Keycode m_key; // 0x18
LegoROI* m_roi; // 0x1c
};
// SYNTHETIC: LEGO1 0x10028770

View File

@ -8,11 +8,7 @@
#include "mxpresenter.h"
#include "mxqueue.h"
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_timer.h>
#include <mortar/mortar.h>
#ifdef MINIWIN
#include "miniwin/windows.h"
#else
@ -103,7 +99,7 @@ class LegoInputManager : public MxPresenter {
LegoInputManager();
~LegoInputManager() override;
LEGO1_EXPORT void QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, SDL_Keycode p_key);
LEGO1_EXPORT void QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, MORTAR_Keycode p_key);
void Register(MxCore*);
void UnRegister(MxCore*);
@ -156,23 +152,23 @@ class LegoInputManager : public MxPresenter {
void GetKeyboardState();
MxResult GetNavigationKeyStates(MxU32& p_keyFlags);
MxResult GetNavigationTouchStates(MxU32& p_keyFlags);
LEGO1_EXPORT void AddKeyboard(SDL_KeyboardID p_keyboardID);
LEGO1_EXPORT void RemoveKeyboard(SDL_KeyboardID p_keyboardID);
LEGO1_EXPORT void AddMouse(SDL_MouseID p_mouseID);
LEGO1_EXPORT void RemoveMouse(SDL_MouseID p_mouseID);
LEGO1_EXPORT void AddJoystick(SDL_JoystickID p_joystickID);
LEGO1_EXPORT void RemoveJoystick(SDL_JoystickID p_joystickID);
LEGO1_EXPORT MxBool HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme);
LEGO1_EXPORT void AddKeyboard(MORTAR_KeyboardID p_keyboardID);
LEGO1_EXPORT void RemoveKeyboard(MORTAR_KeyboardID p_keyboardID);
LEGO1_EXPORT void AddMouse(MORTAR_MouseID p_mouseID);
LEGO1_EXPORT void RemoveMouse(MORTAR_MouseID p_mouseID);
LEGO1_EXPORT void AddJoystick(MORTAR_JoystickID p_joystickID);
LEGO1_EXPORT void RemoveJoystick(MORTAR_JoystickID p_joystickID);
LEGO1_EXPORT MxBool HandleTouchEvent(MORTAR_Event* p_event, TouchScheme p_touchScheme);
LEGO1_EXPORT MxBool
HandleRumbleEvent(float p_strength, float p_lowFrequencyRumble, float p_highFrequencyRumble, MxU32 p_milliseconds);
LEGO1_EXPORT void UpdateLastInputMethod(SDL_Event* p_event);
LEGO1_EXPORT void UpdateLastInputMethod(MORTAR_Event* p_event);
const auto& GetLastInputMethod() { return m_lastInputMethod; }
// clang-format off
enum class SDL_KeyboardID_v : SDL_KeyboardID {};
enum class SDL_MouseID_v : SDL_MouseID {};
enum class SDL_JoystickID_v : SDL_JoystickID {};
enum class SDL_TouchID_v : SDL_TouchID {};
enum class MORTAR_KeyboardID_v : MORTAR_KeyboardID {};
enum class MORTAR_MouseID_v : MORTAR_MouseID {};
enum class MORTAR_JoystickID_v : MORTAR_JoystickID {};
enum class MORTAR_TouchID_v : MORTAR_TouchID {};
// clang-format on
// SYNTHETIC: LEGO1 0x1005b8d0
@ -189,7 +185,7 @@ class LegoInputManager : public MxPresenter {
MxS32 m_x; // 0x6c
MxS32 m_y; // 0x70
MxS32 m_unk0x74; // 0x74
SDL_TimerID m_autoDragTimerID; // 0x78
MORTAR_TimerID m_autoDragTimerID; // 0x78
UINT m_autoDragTime; // 0x7c
MxBool m_unk0x80; // 0x80
MxBool m_unk0x81; // 0x81
@ -202,14 +198,14 @@ class LegoInputManager : public MxPresenter {
MxBool m_wasd;
TouchScheme m_touchScheme = e_none;
SDL_Point m_touchVirtualThumb = {0, 0};
SDL_FPoint m_touchVirtualThumbOrigin;
std::map<SDL_FingerID, MxU32> m_touchFlags;
std::map<SDL_KeyboardID, std::pair<void*, void*>> m_keyboards;
std::map<SDL_MouseID, std::pair<void*, SDL_Haptic*>> m_mice;
std::map<SDL_JoystickID, std::pair<SDL_Gamepad*, SDL_Haptic*>> m_joysticks;
std::map<SDL_HapticID, SDL_Haptic*> m_otherHaptics;
std::variant<SDL_KeyboardID_v, SDL_MouseID_v, SDL_JoystickID_v, SDL_TouchID_v> m_lastInputMethod;
MORTAR_Point m_touchVirtualThumb = {0, 0};
MORTAR_FPoint m_touchVirtualThumbOrigin;
std::map<MORTAR_FingerID, MxU32> m_touchFlags;
std::map<MORTAR_KeyboardID, std::pair<void*, void*>> m_keyboards;
std::map<MORTAR_MouseID, std::pair<void*, MORTAR_Haptic*>> m_mice;
std::map<MORTAR_JoystickID, std::pair<MORTAR_Gamepad*, MORTAR_Haptic*>> m_joysticks;
std::map<MORTAR_HapticID, MORTAR_Haptic*> m_otherHaptics;
std::variant<MORTAR_KeyboardID_v, MORTAR_MouseID_v, MORTAR_JoystickID_v, MORTAR_TouchID_v> m_lastInputMethod;
};
// TEMPLATE: LEGO1 0x10028850

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@ -7,8 +7,8 @@
#include "mxdsaction.h"
#include "mxmain.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_timer.h>
#include <mortar/mortar_events.h>
#include <mortar/mortar_timer.h>
class Isle;
class LegoAnimationManager;
@ -196,14 +196,13 @@ class LegoOmni : public MxOmni {
void CloseMainWindow()
{
SDL_QuitEvent quit;
quit.type = SDL_EVENT_QUIT;
quit.timestamp = SDL_GetTicksNS();
MORTAR_Event event;
MORTAR_zero(event);
SDL_Event event;
event.quit = quit;
event.quit.type = MORTAR_EVENT_QUIT;
event.quit.timestamp = MORTAR_GetTicksNS();
SDL_PushEvent(&event);
MORTAR_PushEvent(&event);
}
void SetVersion10(MxBool p_version10) { m_version10 = p_version10; }

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@ -4,7 +4,7 @@
#include "lego1_export.h"
#include "legoentitypresenter.h"
#include <SDL3/SDL_iostream.h>
#include <mortar/mortar_iostream.h>
class LegoWorld;
struct ModelDbPart;
@ -51,8 +51,8 @@ class LegoWorldPresenter : public LegoEntityPresenter {
// LegoWorldPresenter::`scalar deleting destructor'
private:
MxResult LoadWorldPart(ModelDbPart& p_part, SDL_IOStream* p_wdbFile);
MxResult LoadWorldModel(ModelDbModel& p_model, SDL_IOStream* p_wdbFile, LegoWorld* p_world);
MxResult LoadWorldPart(ModelDbPart& p_part, MORTAR_IOStream* p_wdbFile);
MxResult LoadWorldModel(ModelDbModel& p_model, MORTAR_IOStream* p_wdbFile, LegoWorld* p_world);
MxU32 m_nextObjectId;
};

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@ -5,7 +5,7 @@
#include "lego1_export.h"
#include "mxcore.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#ifdef MINIWIN
#include "miniwin/ddraw.h"
#else
@ -86,7 +86,7 @@ class MxTransitionManager : public MxCore {
MxU16 m_animationTimer; // 0x34
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
Uint64 m_systemTime; // 0x8f8
uint64_t m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
};

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@ -69,7 +69,7 @@ class RegistrationBook : public LegoWorld {
MxU32 m_intAlphabetOffset;
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleKeyPress(SDL_Keycode p_key);
MxLong HandleKeyPress(MORTAR_Keycode p_key);
MxLong HandleControl(LegoControlManagerNotificationParam& p_param);
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
void LoadSave(MxS16 p_checkMarkIndex);

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@ -455,7 +455,7 @@ MxS32 Act2Actor::NextTargetLocation()
assert(!m_grec);
CurrentWorld();
MxU16 randomVal = 1 + SDL_rand(2);
MxU16 randomVal = 1 + MORTAR_rand(2);
if (m_visitedLocations == 8 && m_targetLocation != 8) {
newLocation = 8;

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@ -413,7 +413,7 @@ MxResult Act3Cop::FUN_10040360()
}
if (grec == NULL) {
MxS32 random = SDL_rand(sizeOfArray(g_copDest));
MxS32 random = MORTAR_rand(sizeOfArray(g_copDest));
Vector3 localf8(g_copDest[random].m_unk0x08);
Vector3 local108(g_copDest[random].m_unk0x14);

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@ -23,7 +23,7 @@
#include "mxvariabletable.h"
#include "scripts.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(Ambulance, 0x184)
@ -247,14 +247,14 @@ MxLong Ambulance::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
if (m_taskState == Ambulance::e_waiting) {
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
if (roi != NULL && !SDL_strcasecmp(roi->GetName(), "ps-gate")) {
if (roi != NULL && !MORTAR_strcasecmp(roi->GetName(), "ps-gate")) {
m_taskState = Ambulance::e_finished;
return 1;
}
roi = PickRootROI(p_param.GetX(), p_param.GetY());
if (roi != NULL && !SDL_strcasecmp(roi->GetName(), "gd")) {
if (roi != NULL && !MORTAR_strcasecmp(roi->GetName(), "gd")) {
m_taskState = Ambulance::e_finished;
return 1;
}
@ -477,7 +477,7 @@ void Ambulance::ActivateSceneActions()
else if (m_atPoliceTask != 0 && m_atBeachTask != 0) {
IsleScript::Script objectId;
switch (SDL_rand(2)) {
switch (MORTAR_rand(2)) {
case 0:
objectId = IsleScript::c_ham076cl_PlayWav;
break;
@ -495,7 +495,7 @@ void Ambulance::ActivateSceneActions()
else {
IsleScript::Script objectId;
switch (SDL_rand(2)) {
switch (MORTAR_rand(2)) {
case 0:
objectId = IsleScript::c_ham075cl_PlayWav;
break;
@ -522,7 +522,7 @@ MxResult Ambulance::Tickle()
else if (m_lastAction == IsleScript::c_noneIsle) {
IsleScript::Script objectId;
switch (1 + SDL_rand(12)) {
switch (1 + MORTAR_rand(12)) {
case 1:
objectId = IsleScript::c_ham034ra_PlayWav;
break;

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@ -6,8 +6,8 @@
#include "roi/legoroi.h"
#include "tgl/tglvector.h"
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(Doors, 0x1f8)
@ -132,10 +132,11 @@ void Doors::ParseAction(char* p_extra)
for (CompoundObject::const_iterator it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-lt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sl", 6))) {
if (roi &&
(!MORTAR_strncasecmp(roi->GetName(), "dor-lt", 6) || !MORTAR_strncasecmp(roi->GetName(), "dor-sl", 6))) {
m_ltDoor = roi;
}
else if (roi && (!SDL_strncasecmp(roi->GetName(), "dor-rt", 6) || !SDL_strncasecmp(roi->GetName(), "dor-sr", 6))) {
else if (roi && (!MORTAR_strncasecmp(roi->GetName(), "dor-rt", 6) || !MORTAR_strncasecmp(roi->GetName(), "dor-sr", 6))) {
m_rtDoor = roi;
}
}

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@ -18,7 +18,7 @@
#include "mxtransitionmanager.h"
#include "mxvariabletable.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(DuneBuggy, 0x16c)
@ -167,22 +167,22 @@ MxS32 DuneBuggy::GetColorOffset(const char* p_variable)
const char* color = VariableTable()->GetVariable(p_variable);
assert(color);
if (!SDL_strcasecmp(color, "lego green")) {
if (!MORTAR_strcasecmp(color, "lego green")) {
offset = 1;
}
else if (!SDL_strcasecmp(color, "lego red")) {
else if (!MORTAR_strcasecmp(color, "lego red")) {
offset = 2;
}
else if (!SDL_strcasecmp(color, "lego yellow")) {
else if (!MORTAR_strcasecmp(color, "lego yellow")) {
offset = 3;
}
else if (!SDL_strcasecmp(color, "lego black")) {
else if (!MORTAR_strcasecmp(color, "lego black")) {
offset = 4;
}
else if (!SDL_strcasecmp(color, "lego blue")) {
else if (!MORTAR_strcasecmp(color, "lego blue")) {
offset = 5;
}
else if (!SDL_strcasecmp(color, "lego white")) {
else if (!MORTAR_strcasecmp(color, "lego white")) {
offset = 6;
}

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@ -215,16 +215,16 @@ RadioState::RadioState()
{
srand(Timer()->GetTime());
m_activePlaylist = SDL_rand(3);
m_activePlaylist = MORTAR_rand(3);
m_playlists[0] = Playlist((MxU32*) g_jingles, sizeOfArray(g_jingles), Playlist::e_loop);
m_playlists[0].m_nextIndex = SDL_rand(sizeOfArray(g_jingles));
m_playlists[0].m_nextIndex = MORTAR_rand(sizeOfArray(g_jingles));
m_playlists[1] = Playlist((MxU32*) g_news, sizeOfArray(g_news), Playlist::e_loop);
m_playlists[1].m_nextIndex = SDL_rand(sizeOfArray(g_news));
m_playlists[1].m_nextIndex = MORTAR_rand(sizeOfArray(g_news));
m_playlists[2] = Playlist((MxU32*) g_songs, sizeOfArray(g_songs), Playlist::e_loop);
m_playlists[2].m_nextIndex = SDL_rand(sizeOfArray(g_songs));
m_playlists[2].m_nextIndex = MORTAR_rand(sizeOfArray(g_songs));
m_active = FALSE;
}

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@ -175,7 +175,7 @@ MxLong TowTrack::HandleEndAction(MxEndActionNotificationParam& p_param)
m_actorId = LegoActor::c_laura;
}
switch (1 + SDL_rand(m_actorId != 4 ? 4 : 3)) {
switch (1 + MORTAR_rand(m_actorId != 4 ? 4 : 3)) {
case 1:
PlayFinalAnimation(IsleScript::c_wrt074sl_RunAnim);
break;
@ -354,7 +354,7 @@ MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
objectId = IsleScript::c_wns034na_PlayWav;
break;
case c_mama:
switch (1 + SDL_rand(2)) {
switch (1 + MORTAR_rand(2)) {
case 1:
objectId = IsleScript::c_wns037na_PlayWav;
break;
@ -364,7 +364,7 @@ MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
break;
case c_papa:
switch (1 + SDL_rand(2)) {
switch (1 + MORTAR_rand(2)) {
case 1:
objectId = IsleScript::c_wns041na_PlayWav;
break;
@ -374,7 +374,7 @@ MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
break;
case c_nick:
switch (1 + SDL_rand(2)) {
switch (1 + MORTAR_rand(2)) {
case 1:
objectId = IsleScript::c_wns039na_PlayWav;
break;
@ -384,7 +384,7 @@ MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
}
break;
case c_laura:
switch (1 + SDL_rand(2)) {
switch (1 + MORTAR_rand(2)) {
case 1:
objectId = IsleScript::c_wns043na_PlayWav;
break;

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@ -26,8 +26,8 @@ LegoCacheSound::~LegoCacheSound()
// FUNCTION: BETA10 0x10066498
void LegoCacheSound::Init()
{
SDL_zero(m_buffer);
SDL_zero(m_cacheSound);
MORTAR_zero(m_buffer);
MORTAR_zero(m_cacheSound);
m_data = NULL;
m_unk0x58 = FALSE;
memset(&m_wfx, 0, sizeof(m_wfx));

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@ -30,9 +30,9 @@
#include "racecar_actions.h"
#include "scripts.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_timer.h>
#include <isle.h>
#include <mortar/mortar_stdinc.h>
#include <mortar/mortar_timer.h>
#include <stdio.h>
#include <vec.h>
@ -559,7 +559,7 @@ MxResult LegoCarBuild::Tickle()
}
if (m_lastActorScript) {
MxULong time = SDL_GetTicks();
MxULong time = MORTAR_GetTicks();
MxULong dTime = (time - m_lastActorScriptStartTime) / 100;
if (m_carId == RaceCar_Actor) {
@ -1324,30 +1324,30 @@ void LegoCarBuild::ToggleColorControlsEnabled()
void LegoCarBuild::EnableDecalForSelectedPart(MxBool p_enabled)
{
if (m_animPresenter->StringDoesNotEndOnZero(m_selectedPart->GetName()) && m_Decals_Ctl) {
if (SDL_strncasecmp(m_selectedPart->GetName(), "JSFRNT", strlen("JSFRNT")) == 0) {
if (MORTAR_strncasecmp(m_selectedPart->GetName(), "JSFRNT", strlen("JSFRNT")) == 0) {
m_Decal_Bitmap->Enable(p_enabled);
m_Decals_Ctl->Enable(p_enabled);
m_Decals_Ctl1->Enable(p_enabled);
m_Decals_Ctl2->Enable(p_enabled);
m_Decals_Ctl3->Enable(p_enabled);
}
else if (SDL_strncasecmp(m_selectedPart->GetName(), "JSWNSH", strlen("JSWNSH")) == 0) {
else if (MORTAR_strncasecmp(m_selectedPart->GetName(), "JSWNSH", strlen("JSWNSH")) == 0) {
m_Decal_Bitmap->Enable(p_enabled);
m_Decals_Ctl4->Enable(p_enabled);
m_Decals_Ctl5->Enable(p_enabled);
m_Decals_Ctl6->Enable(p_enabled);
m_Decals_Ctl7->Enable(p_enabled);
}
else if (SDL_strncasecmp(m_selectedPart->GetName(), "RCBACK", strlen("RCBACK")) == 0) {
else if (MORTAR_strncasecmp(m_selectedPart->GetName(), "RCBACK", strlen("RCBACK")) == 0) {
m_Decals_Ctl1->Enable(p_enabled);
}
else if (SDL_strncasecmp(m_selectedPart->GetName(), "RCTAIL", strlen("RCTAIL")) == 0) {
else if (MORTAR_strncasecmp(m_selectedPart->GetName(), "RCTAIL", strlen("RCTAIL")) == 0) {
m_Decals_Ctl2->Enable(p_enabled);
}
else if (m_Decals_Ctl1 && SDL_strncasecmp(m_selectedPart->GetName(), "chljety", strlen("chljety")) == 0) {
else if (m_Decals_Ctl1 && MORTAR_strncasecmp(m_selectedPart->GetName(), "chljety", strlen("chljety")) == 0) {
m_Decals_Ctl1->Enable(p_enabled);
}
else if (m_Decals_Ctl2 && SDL_strncasecmp(m_selectedPart->GetName(), "chrjety", strlen("chrjety")) == 0) {
else if (m_Decals_Ctl2 && MORTAR_strncasecmp(m_selectedPart->GetName(), "chrjety", strlen("chrjety")) == 0) {
m_Decals_Ctl2->Enable(p_enabled);
}
else if (m_Decals_Ctl) {
@ -1511,7 +1511,7 @@ void LegoCarBuild::StartActorScriptByType(MxS32 p_actionType)
case LookupTableActionType::e_introduction1:
case LookupTableActionType::e_introduction2:
case LookupTableActionType::e_introduction3:
switch (SDL_rand(3)) {
switch (MORTAR_rand(3)) {
case 0:
m_lastActorScript = CopterScript::c_ips004d2_RunAnim;
StopPlayingActorScript();
@ -1610,7 +1610,7 @@ void LegoCarBuild::StartActorScriptByType(MxS32 p_actionType)
#endif
if (m_lastActorScript != 0) {
m_lastActorScriptStartTime = SDL_GetTicks();
m_lastActorScriptStartTime = MORTAR_GetTicks();
}
}

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@ -16,7 +16,7 @@
#include "mxtimer.h"
#include "realtime/realtime.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter::CarBuildPart, 0x0c)
DECOMP_SIZE_ASSERT(LegoCarBuildAnimPresenter, 0x150)
@ -97,7 +97,7 @@ inline void LegoCarBuildAnimPresenter::UpdateFlashingPartVisibility()
if (roi) {
const LegoChar* name = roi->GetName();
if (name && SDL_strcasecmp(wiredName, name) == 0) {
if (name && MORTAR_strcasecmp(wiredName, name) == 0) {
if (showFlashingPart) {
roi->SetVisibility(TRUE);
}
@ -221,7 +221,7 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
for (MxS32 j = 0; j <= m_roiMapSize; j++) {
LegoROI* roi = m_roiMap[j];
if (roi && roi->GetName() && (SDL_strcasecmp(name, roi->GetName()) == 0)) {
if (roi && roi->GetName() && (MORTAR_strcasecmp(name, roi->GetName()) == 0)) {
roi->ClearMeshOffset();
roi->SetLodColor("lego red");
}
@ -243,7 +243,7 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
for (i = 0; i < totalNodes; i++) {
LegoAnimNodeData* animNodeData = (LegoAnimNodeData*) GetTreeNode(m_anim->GetRoot(), i)->GetData();
if (SDL_strncasecmp(animNodeData->GetName(), "CAM", strlen("CAM")) == 0) {
if (MORTAR_strncasecmp(animNodeData->GetName(), "CAM", strlen("CAM")) == 0) {
camera = local60->FindChildROI(animNodeData->GetName(), local60);
fov = atof(&animNodeData->GetName()[strlen(animNodeData->GetName()) - 2]);
break;
@ -330,7 +330,7 @@ void LegoCarBuildAnimPresenter::SwapNodesByName(LegoChar* p_name1, LegoChar* p_n
{
char buffer[40];
if (SDL_strcasecmp(p_name1, p_name2) != 0) {
if (MORTAR_strcasecmp(p_name1, p_name2) != 0) {
LegoAnimNodeData* node1 = FindNodeDataByName(m_anim->GetRoot(), p_name1);
LegoAnimNodeData* node2 = FindNodeDataByName(m_anim->GetRoot(), p_name2);
@ -391,7 +391,7 @@ void LegoCarBuildAnimPresenter::InitBuildPlatform()
for (i = 0; i < totalNodes; i++) {
name = ((LegoAnimNodeData*) GetTreeNode(m_anim->GetRoot(), i)->GetData())->GetName();
SDL_strupr(name);
MORTAR_strupr(name);
if (StringEndsOnW(name)) {
m_parts[name[strlen(name) - 1] - 'A'].m_wiredName = new LegoChar[strlen(name) + 1];
@ -411,7 +411,7 @@ void LegoCarBuildAnimPresenter::InitBuildPlatform()
name = ((LegoAnimNodeData*) GetTreeNode(m_anim->GetRoot(), i)->GetData())->GetName();
if (StringEndsOnYOrN(name)) {
for (MxS16 ii = 0; ii < m_numberOfParts; ii++) {
if (SDL_strncasecmp(m_parts[ii].m_wiredName, name, strlen(name) - 2) == 0) {
if (MORTAR_strncasecmp(m_parts[ii].m_wiredName, name, strlen(name) - 2) == 0) {
m_parts[ii].m_name = new LegoChar[strlen(name) + 1];
assert(m_parts[ii].m_name);
strcpy(m_parts[ii].m_name, name);
@ -492,7 +492,7 @@ LegoAnimNodeData* LegoCarBuildAnimPresenter::FindNodeDataByName(LegoTreeNode* p_
if (p_treeNode) {
data = (LegoAnimNodeData*) p_treeNode->GetData();
if (SDL_strcasecmp(data->GetName(), p_name) == 0) {
if (MORTAR_strcasecmp(data->GetName(), p_name) == 0) {
return data;
}
@ -518,7 +518,7 @@ LegoTreeNode* LegoCarBuildAnimPresenter::FindNodeByName(LegoTreeNode* p_treeNode
if (p_treeNode) {
data = (LegoAnimNodeData*) p_treeNode->GetData();
if (SDL_strcasecmp(data->GetName(), p_name) == 0) {
if (MORTAR_strcasecmp(data->GetName(), p_name) == 0) {
return p_treeNode;
}
@ -541,9 +541,9 @@ void LegoCarBuildAnimPresenter::AddPartToBuildByName(const LegoChar* p_name)
MxS16 i;
LegoChar buffer[40];
if (SDL_strcasecmp(m_parts[m_placedPartCount].m_name, p_name) != 0) {
if (MORTAR_strcasecmp(m_parts[m_placedPartCount].m_name, p_name) != 0) {
for (i = m_placedPartCount + 1; i < m_numberOfParts; i++) {
if (SDL_strcasecmp(m_parts[i].m_name, p_name) == 0) {
if (MORTAR_strcasecmp(m_parts[i].m_name, p_name) == 0) {
break;
}
}
@ -619,7 +619,7 @@ void LegoCarBuildAnimPresenter::MoveShelfForward()
// FUNCTION: BETA10 0x100724fa
MxBool LegoCarBuildAnimPresenter::StringEqualsPlatform(const LegoChar* p_string)
{
return SDL_strcasecmp(p_string, "PLATFORM") == 0;
return MORTAR_strcasecmp(p_string, "PLATFORM") == 0;
}
// FUNCTION: LEGO1 0x10079b40
@ -641,7 +641,7 @@ MxBool LegoCarBuildAnimPresenter::StringEndsOnYOrN(const LegoChar* p_string)
// FUNCTION: BETA10 0x10072624
MxBool LegoCarBuildAnimPresenter::StringEqualsShelf(const LegoChar* p_string)
{
return SDL_strncasecmp(p_string, "SHELF", strlen("SHELF")) == 0;
return MORTAR_strncasecmp(p_string, "SHELF", strlen("SHELF")) == 0;
}
// FUNCTION: LEGO1 0x10079c30
@ -653,7 +653,7 @@ MxBool LegoCarBuildAnimPresenter::IsNextPartToPlace(const LegoChar* p_name)
}
return m_placedPartCount < m_numberOfParts &&
SDL_strncasecmp(p_name, m_parts[m_placedPartCount].m_name, strlen(p_name) - 3) == 0;
MORTAR_strncasecmp(p_name, m_parts[m_placedPartCount].m_name, strlen(p_name) - 3) == 0;
}
// FUNCTION: LEGO1 0x10079ca0
@ -661,7 +661,7 @@ MxBool LegoCarBuildAnimPresenter::IsNextPartToPlace(const LegoChar* p_name)
MxBool LegoCarBuildAnimPresenter::PartIsPlaced(const LegoChar* p_name)
{
for (MxS16 i = 0; i < m_placedPartCount; i++) {
if (SDL_strcasecmp(p_name, m_parts[i].m_name) == 0) {
if (MORTAR_strcasecmp(p_name, m_parts[i].m_name) == 0) {
return TRUE;
}
}
@ -688,7 +688,7 @@ MxBool LegoCarBuildAnimPresenter::StringDoesNotEndOnZero(const LegoChar* p_strin
const LegoChar* LegoCarBuildAnimPresenter::GetWiredNameByPartName(const LegoChar* p_name)
{
for (MxS16 i = 0; i < m_numberOfParts; i++) {
if (SDL_strcasecmp(p_name, m_parts[i].m_name) == 0) {
if (MORTAR_strcasecmp(p_name, m_parts[i].m_name) == 0) {
return m_parts[i].m_wiredName;
}
}
@ -701,7 +701,7 @@ const LegoChar* LegoCarBuildAnimPresenter::GetWiredNameByPartName(const LegoChar
void LegoCarBuildAnimPresenter::SetPartObjectIdByName(const LegoChar* p_name, MxS16 p_objectId)
{
for (MxS16 i = 0; i < m_numberOfParts; i++) {
if (SDL_strcasecmp(p_name, m_parts[i].m_name) == 0) {
if (MORTAR_strcasecmp(p_name, m_parts[i].m_name) == 0) {
m_parts[i].m_objectId = p_objectId;
return;
}

View File

@ -28,7 +28,7 @@
#include "realtime/realtime.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL.h>
#include <mortar/mortar.h>
#include <stdio.h>
#include <vec.h>
@ -641,9 +641,9 @@ MxResult LegoAnimationManager::LoadWorldInfo(LegoOmni::World p_worldId)
strcat(path, filename);
MxString::MapPathToFilesystem(path);
SDL_PathInfo pathInfo;
MORTAR_PathInfo pathInfo;
if (!SDL_GetPathInfo(path, &pathInfo) || pathInfo.type != SDL_PATHTYPE_FILE) {
if (!MORTAR_GetPathInfo(path, &pathInfo) || pathInfo.type != MORTAR_PATHTYPE_FILE) {
sprintf(path, "%s", MxOmni::GetCD());
if (path[strlen(path) - 1] != '\\') {
@ -653,7 +653,7 @@ MxResult LegoAnimationManager::LoadWorldInfo(LegoOmni::World p_worldId)
strcat(path, filename);
MxString::MapPathToFilesystem(path);
if (!SDL_GetPathInfo(path, &pathInfo) || pathInfo.type != SDL_PATHTYPE_FILE) {
if (!MORTAR_GetPathInfo(path, &pathInfo) || pathInfo.type != MORTAR_PATHTYPE_FILE) {
goto done;
}
}
@ -750,7 +750,7 @@ MxResult LegoAnimationManager::LoadWorldInfo(LegoOmni::World p_worldId)
MxBool LegoAnimationManager::FindVehicle(const char* p_name, MxU32& p_index)
{
for (MxS32 i = 0; i < sizeOfArray(g_vehicles); i++) {
if (!SDL_strcasecmp(p_name, g_vehicles[i].m_name)) {
if (!MORTAR_strcasecmp(p_name, g_vehicles[i].m_name)) {
p_index = i;
return TRUE;
}
@ -891,7 +891,7 @@ void LegoAnimationManager::FUN_10060480(const LegoChar* p_characterNames[], MxU3
{
for (MxS32 i = 0; i < p_numCharacterNames; i++) {
for (MxS32 j = 0; j < sizeOfArray(g_characters); j++) {
if (!SDL_strcasecmp(g_characters[j].m_name, p_characterNames[i])) {
if (!MORTAR_strcasecmp(g_characters[j].m_name, p_characterNames[i])) {
g_characters[j].m_unk0x08 = TRUE;
}
}
@ -1200,7 +1200,7 @@ void LegoAnimationManager::CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU
return;
}
if (location->m_unk0x5c && location->m_frequency < SDL_rand(100)) {
if (location->m_unk0x5c && location->m_frequency < MORTAR_rand(100)) {
return;
}
}
@ -1595,7 +1595,7 @@ MxResult LegoAnimationManager::Tickle()
return SUCCESS;
}
m_unk0x410 = SDL_rand(10000) + 5000;
m_unk0x410 = MORTAR_rand(10000) + 5000;
m_unk0x408 = time;
if (time - m_unk0x404 > 10000) {
@ -1702,7 +1702,7 @@ MxS8 LegoAnimationManager::GetCharacterIndex(const char* p_name)
MxS8 i;
for (i = 0; i < sizeOfArray(g_characters); i++) {
if (!SDL_strncasecmp(p_name, g_characters[i].m_name, 2)) {
if (!MORTAR_strncasecmp(p_name, g_characters[i].m_name, 2)) {
return i;
}
}
@ -1753,7 +1753,7 @@ MxBool LegoAnimationManager::ModelExists(AnimInfo& p_info, const char* p_name)
if (models != NULL && modelCount) {
for (MxU8 i = 0; i < modelCount; i++) {
if (!SDL_strcasecmp(models[i].m_name, p_name)) {
if (!MORTAR_strcasecmp(models[i].m_name, p_name)) {
return TRUE;
}
}
@ -1933,7 +1933,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
}
if (i != m_numAllowedExtras) {
MxU8 und = SDL_rand(2) != 0 ? 1 : 2;
MxU8 und = MORTAR_rand(2) != 0 ? 1 : 2;
MxBool bool1, bool2;
switch (g_unk0x100f7504 % 4) {
@ -1990,7 +1990,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
active = TRUE;
}
else {
active = SDL_rand(100) < 50;
active = MORTAR_rand(100) < 50;
}
tryNextCharacter:
@ -2035,7 +2035,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
MxS32 vehicleId = g_characters[m_lastExtraCharacterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x04 =
SDL_rand(100) < g_characters[m_lastExtraCharacterId].m_unk0x15;
MORTAR_rand(100) < g_characters[m_lastExtraCharacterId].m_unk0x15;
}
if (FUN_10063b90(
@ -2053,10 +2053,10 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
float speed;
if (m_extras[i].m_unk0x14) {
speed = 0.9f + 1.5f * SDL_randf();
speed = 0.9f + 1.5f * MORTAR_randf();
}
else {
speed = 0.6f + 1.4f * SDL_randf();
speed = 0.6f + 1.4f * MORTAR_randf();
}
actor->SetWorldSpeed(speed);
@ -2116,7 +2116,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
MxS32 i;
for (i = 0; i < (MxS32) sizeOfArray(g_characters); i++) {
if (!SDL_strcasecmp(name, g_characters[i].m_name)) {
if (!MORTAR_strcasecmp(name, g_characters[i].m_name)) {
characterId = i;
break;
}
@ -2192,7 +2192,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
if (!local24) {
MxU8 unk0x0c;
switch (SDL_rand(3)) {
switch (MORTAR_rand(3)) {
case 0:
unk0x0c = 1;
break;
@ -2459,10 +2459,10 @@ void LegoAnimationManager::FUN_10063d10()
if (speed < 0.0f) {
if (m_extras[i].m_unk0x14) {
speed = 0.9f + 1.5f * SDL_randf();
speed = 0.9f + 1.5f * MORTAR_randf();
}
else {
speed = 0.6f + 1.4f * SDL_randf();
speed = 0.6f + 1.4f * MORTAR_randf();
}
}
@ -2546,7 +2546,7 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoOrie
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
{
MxU32 local2c = 12;
float destScale = 0.25f + 0.5f * SDL_randf();
float destScale = 0.25f + 0.5f * MORTAR_randf();
LegoPathActor* actor = UserActor();
if (actor == NULL) {
@ -2665,7 +2665,7 @@ MxResult LegoAnimationManager::FUN_10064380(
extraIndex = i;
}
if (roi != NULL && !SDL_strcasecmp(roi->GetName(), p_name)) {
if (roi != NULL && !MORTAR_strcasecmp(roi->GetName(), p_name)) {
actor = CharacterManager()->GetExtraActor(p_name);
if (actor != NULL && actor->GetController() != NULL) {
@ -2683,7 +2683,7 @@ MxResult LegoAnimationManager::FUN_10064380(
MxS32 characterId;
for (characterId = 0; characterId < (MxS32) sizeOfArray(g_characters); characterId++) {
if (!SDL_strcasecmp(g_characters[characterId].m_name, p_name)) {
if (!MORTAR_strcasecmp(g_characters[characterId].m_name, p_name)) {
break;
}
}
@ -2701,7 +2701,7 @@ MxResult LegoAnimationManager::FUN_10064380(
}
if (actor != NULL) {
MxU8 unk0x0c = SDL_rand(2) != 0 ? 1 : 2;
MxU8 unk0x0c = MORTAR_rand(2) != 0 ? 1 : 2;
actor->SetUnknown0x0c(unk0x0c);
actor->SetWorldSpeed(0.0f);
@ -2757,7 +2757,19 @@ MxResult LegoAnimationManager::FUN_10064670(Vector3* p_position)
}
if (success) {
return FUN_10064380("brickstr", "EDG02_95", 1, 0.5f, 3, 0.5f, SDL_rand(3) + 14, -1, SDL_rand(3), -1, 0.5f);
return FUN_10064380(
"brickstr",
"EDG02_95",
1,
0.5f,
3,
0.5f,
MORTAR_rand(3) + 14,
-1,
MORTAR_rand(3),
-1,
0.5f
);
}
return FAILURE;
@ -2782,11 +2794,11 @@ MxResult LegoAnimationManager::FUN_10064740(Vector3* p_position)
if (success) {
if (GameState()->GetActorId() != LegoActor::c_mama) {
FUN_10064380("mama", "USR00_47", 1, 0.43f, 3, 0.84f, SDL_rand(3) + 13, -1, SDL_rand(3), -1, 0.7f);
FUN_10064380("mama", "USR00_47", 1, 0.43f, 3, 0.84f, MORTAR_rand(3) + 13, -1, MORTAR_rand(3), -1, 0.7f);
}
if (GameState()->GetActorId() != LegoActor::c_papa) {
FUN_10064380("papa", "USR00_193", 3, 0.55f, 1, 0.4f, SDL_rand(3) + 13, -1, SDL_rand(3), -1, 0.9f);
FUN_10064380("papa", "USR00_193", 3, 0.55f, 1, 0.4f, MORTAR_rand(3) + 13, -1, MORTAR_rand(3), -1, 0.9f);
}
return SUCCESS;
@ -2803,7 +2815,7 @@ MxResult LegoAnimationManager::FUN_10064880(const char* p_name, MxS32 p_unk0x0c,
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
if (!SDL_strcasecmp(roi->GetName(), p_name)) {
if (!MORTAR_strcasecmp(roi->GetName(), p_name)) {
g_characters[m_extras[i].m_characterId].m_unk0x0c = p_unk0x0c;
g_characters[m_extras[i].m_characterId].m_unk0x10 = p_unk0x10;
return SUCCESS;

View File

@ -17,8 +17,8 @@
#include "roi/legolod.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
#include <vec.h>
@ -475,7 +475,7 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
goto done;
}
if (!SDL_strcasecmp(p_key, "pep")) {
if (!MORTAR_strcasecmp(p_key, "pep")) {
LegoActorInfo* pepper = GetActorInfo("pepper");
info->m_sound = pepper->m_sound;
@ -660,7 +660,7 @@ MxBool LegoCharacterManager::SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_t
MxBool LegoCharacterManager::IsActor(const char* p_name)
{
for (MxU32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!SDL_strcasecmp(g_actorInfo[i].m_name, p_name)) {
if (!MORTAR_strcasecmp(g_actorInfo[i].m_name, p_name)) {
return TRUE;
}
}
@ -687,7 +687,7 @@ LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
MxU32 i;
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!SDL_strcasecmp(g_actorInfo[i].m_name, p_name)) {
if (!MORTAR_strcasecmp(g_actorInfo[i].m_name, p_name)) {
break;
}
}
@ -735,7 +735,7 @@ LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
for (it = comp->begin(); it != comp->end(); it++) {
LegoROI* roi = (LegoROI*) *it;
if (!SDL_strcasecmp(p_name, roi->GetName())) {
if (!MORTAR_strcasecmp(p_name, roi->GetName())) {
return roi;
}
}

View File

@ -59,9 +59,9 @@
#include "sndanim_actions.h"
#include "towtrack.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <mortar/mortar_filesystem.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoGameState::Username, 0x0e)
@ -619,7 +619,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
if (m_playerCount == 9) {
GetFileSavePath(&from, 8);
SDL_RemovePath(from.GetData());
MORTAR_RemovePath(from.GetData());
m_playerCount--;
}
@ -627,7 +627,7 @@ MxResult LegoGameState::AddPlayer(Username& p_player)
m_players[i] = m_players[i - 1];
GetFileSavePath(&from, i - 1);
GetFileSavePath(&to, i);
SDL_RenamePath(from.GetData(), to.GetData());
MORTAR_RenamePath(from.GetData(), to.GetData());
}
m_playerCount++;
@ -652,18 +652,18 @@ void LegoGameState::SwitchPlayer(MxS16 p_playerId)
Username selectedName(m_players[p_playerId]);
SDL_RenamePath(from.GetData(), temp.GetData());
MORTAR_RenamePath(from.GetData(), temp.GetData());
for (MxS16 i = p_playerId; i > 0; i--) {
m_players[i] = m_players[i - 1];
GetFileSavePath(&from, i - 1);
GetFileSavePath(&to, i);
SDL_RenamePath(from.GetData(), to.GetData());
MORTAR_RenamePath(from.GetData(), to.GetData());
}
m_players[0] = selectedName;
GetFileSavePath(&from, 0);
SDL_RenamePath(temp.GetData(), from.GetData());
MORTAR_RenamePath(temp.GetData(), from.GetData());
}
if (Load(0) != SUCCESS) {
@ -1086,8 +1086,8 @@ void LegoGameState::SetROIColorOverride()
MxBool ROIColorOverride(const char* p_input, char* p_output, MxU32 p_copyLen)
{
if (p_output != NULL && p_copyLen != 0 &&
(SDL_strncasecmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
SDL_strncasecmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
(MORTAR_strncasecmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
MORTAR_strncasecmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
char buf[256];
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);

View File

@ -1,5 +1,6 @@
#include "legostate.h"
#include <mortar/mortar_stdinc.h>
#include <stdlib.h>
DECOMP_SIZE_ASSERT(LegoState, 0x08)
@ -30,7 +31,7 @@ MxU32 LegoState::Playlist::Next()
break;
case e_random:
m_nextIndex = SDL_rand(m_length);
m_nextIndex = MORTAR_rand(m_length);
objectId = m_objectIds[m_nextIndex];
break;

View File

@ -31,9 +31,9 @@
#include "realtime/realtime.h"
#include "scripts.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_process.h>
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_events.h>
#include <mortar/mortar_process.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
#include <string.h>
#include <vec.h>
@ -195,11 +195,11 @@ void CalculateViewFromAnimation(LegoAnimPresenter* p_presenter)
LegoAnimNodeData* data = (LegoAnimNodeData*) GetTreeNode(rootNode, i)->GetData();
if (!SDL_strncasecmp(data->GetName(), "CAM", strlen("CAM"))) {
if (!MORTAR_strncasecmp(data->GetName(), "CAM", strlen("CAM"))) {
camData = data;
fov = atof(&data->GetName()[strlen(data->GetName()) - 2]);
}
else if (!SDL_strcasecmp(data->GetName(), "TARGET")) {
else if (!MORTAR_strcasecmp(data->GetName(), "TARGET")) {
targetData = data;
}
}
@ -235,34 +235,34 @@ Extra::ActionType MatchActionString(const char* p_str)
{
Extra::ActionType result = Extra::ActionType::e_unknown;
if (!SDL_strcasecmp("openram", p_str)) {
if (!MORTAR_strcasecmp("openram", p_str)) {
result = Extra::ActionType::e_openram;
}
else if (!SDL_strcasecmp("opendisk", p_str)) {
else if (!MORTAR_strcasecmp("opendisk", p_str)) {
result = Extra::ActionType::e_opendisk;
}
else if (!SDL_strcasecmp("close", p_str)) {
else if (!MORTAR_strcasecmp("close", p_str)) {
result = Extra::ActionType::e_close;
}
else if (!SDL_strcasecmp("start", p_str)) {
else if (!MORTAR_strcasecmp("start", p_str)) {
result = Extra::ActionType::e_start;
}
else if (!SDL_strcasecmp("stop", p_str)) {
else if (!MORTAR_strcasecmp("stop", p_str)) {
result = Extra::ActionType::e_stop;
}
else if (!SDL_strcasecmp("run", p_str)) {
else if (!MORTAR_strcasecmp("run", p_str)) {
result = Extra::ActionType::e_run;
}
else if (!SDL_strcasecmp("exit", p_str)) {
else if (!MORTAR_strcasecmp("exit", p_str)) {
result = Extra::ActionType::e_exit;
}
else if (!SDL_strcasecmp("enable", p_str)) {
else if (!MORTAR_strcasecmp("enable", p_str)) {
result = Extra::ActionType::e_enable;
}
else if (!SDL_strcasecmp("disable", p_str)) {
else if (!MORTAR_strcasecmp("disable", p_str)) {
result = Extra::ActionType::e_disable;
}
else if (!SDL_strcasecmp("notify", p_str)) {
else if (!MORTAR_strcasecmp("notify", p_str)) {
result = Extra::ActionType::e_notify;
}
@ -323,7 +323,7 @@ void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p
break;
case Extra::ActionType::e_run: {
const char* args[] = {"/lego/sources/main/main.exe", "/script", p_pAtom.GetInternal(), NULL};
SDL_Process* process = SDL_CreateProcess(args, false);
MORTAR_Process* process = MORTAR_CreateProcess(args, false);
} break;
case Extra::ActionType::e_enable:
assert(p_streamId != DS_NOT_A_STREAM);
@ -589,11 +589,11 @@ void EnableAnimations(MxBool p_enable)
// FUNCTION: LEGO1 0x1003ef40
void SetAppCursor(Cursor p_cursor)
{
SDL_Event event;
MORTAR_Event event;
event.user.type = g_legoSdlEvents.m_windowsMessage;
event.user.code = WM_ISLE_SETCURSOR;
event.user.data1 = (void*) p_cursor;
SDL_PushEvent(&event);
MORTAR_PushEvent(&event);
}
// FUNCTION: LEGO1 0x1003ef60
@ -762,7 +762,7 @@ void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name)
paletteEntries[i].SetBlue(entries[i].peBlue);
}
image->SetPalette(SDL_CreatePalette(i));
image->SetPalette(MORTAR_CreatePalette(i));
if (i > 0) {
for (MxS32 j = 0; j < i; j++) {
@ -806,8 +806,8 @@ void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture)
void EmitGameEvent(GameEvent p_event)
{
SDL_Event event;
MORTAR_Event event;
event.user.type = g_legoSdlEvents.m_gameEvent;
event.user.code = p_event;
SDL_PushEvent(&event);
MORTAR_PushEvent(&event);
}

View File

@ -9,7 +9,7 @@
#include "mxdebug.h"
#include "roi/legoroi.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
@ -119,10 +119,10 @@ void VisibilityVariable::SetValue(const char* p_value)
char* name = strtok(NULL, g_delimiter2);
MxBool show;
if (!SDL_strcasecmp(instruction, g_varHIDE)) {
if (!MORTAR_strcasecmp(instruction, g_varHIDE)) {
show = FALSE;
}
else if (!SDL_strcasecmp(instruction, g_varSHOW)) {
else if (!MORTAR_strcasecmp(instruction, g_varSHOW)) {
show = TRUE;
}
else {
@ -168,19 +168,19 @@ void WhoAmIVariable::SetValue(const char* p_value)
{
MxVariable::SetValue(p_value);
if (!SDL_strcasecmp(p_value, g_papa)) {
if (!MORTAR_strcasecmp(p_value, g_papa)) {
GameState()->SetActorId(LegoActor::c_papa);
}
else if (!SDL_strcasecmp(p_value, g_mama)) {
else if (!MORTAR_strcasecmp(p_value, g_mama)) {
GameState()->SetActorId(LegoActor::c_mama);
}
else if (!SDL_strcasecmp(p_value, g_pepper)) {
else if (!MORTAR_strcasecmp(p_value, g_pepper)) {
GameState()->SetActorId(LegoActor::c_pepper);
}
else if (!SDL_strcasecmp(p_value, g_nick)) {
else if (!MORTAR_strcasecmp(p_value, g_nick)) {
GameState()->SetActorId(LegoActor::c_nick);
}
else if (!SDL_strcasecmp(p_value, g_laura)) {
else if (!MORTAR_strcasecmp(p_value, g_laura)) {
GameState()->SetActorId(LegoActor::c_laura);
}
}

View File

@ -9,9 +9,9 @@
#include "mxtimer.h"
#include "mxutilities.h"
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <cassert>
#include <mortar/mortar_log.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(MxControlPresenter, 0x5c)
@ -226,10 +226,10 @@ void MxControlPresenter::ParseExtra()
if (KeyValueStringParse(output, g_strSTYLE, extraCopy)) {
char* token = strtok(output, g_parseExtraTokens);
if (!SDL_strcasecmp(token, g_strTOGGLE)) {
if (!MORTAR_strcasecmp(token, g_strTOGGLE)) {
m_style = e_toggle;
}
else if (!SDL_strcasecmp(token, g_strGRID)) {
else if (!MORTAR_strcasecmp(token, g_strGRID)) {
m_style = e_grid;
token = strtok(NULL, g_parseExtraTokens);
assert(token);
@ -239,7 +239,7 @@ void MxControlPresenter::ParseExtra()
assert(token);
m_rowsOrColumns = atoi(token);
}
else if (!SDL_strcasecmp(token, g_strMAP)) {
else if (!MORTAR_strcasecmp(token, g_strMAP)) {
m_style = e_map;
token = strtok(NULL, g_parseExtraTokens);
@ -262,7 +262,7 @@ void MxControlPresenter::ParseExtra()
}
if (KeyValueStringParse(output, g_strVISIBILITY, extraCopy)) {
if (!SDL_strcasecmp(output, "FALSE")) {
if (!MORTAR_strcasecmp(output, "FALSE")) {
Enable(FALSE);
}
}

View File

@ -12,7 +12,7 @@
#include "mxticklemanager.h"
#include "mxvideopresenter.h"
#include <SDL3/SDL_timer.h>
#include <mortar/mortar_timer.h>
DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900)
@ -59,12 +59,12 @@ MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
// FUNCTION: LEGO1 0x1004bac0
MxResult MxTransitionManager::Tickle()
{
Uint64 time = m_animationSpeed + m_systemTime;
if (time > SDL_GetTicks()) {
uint64_t time = m_animationSpeed + m_systemTime;
if (time > MORTAR_GetTicks()) {
return SUCCESS;
}
m_systemTime = SDL_GetTicks();
m_systemTime = MORTAR_GetTicks();
switch (m_mode) {
case e_noAnimation:
@ -120,7 +120,7 @@ MxResult MxTransitionManager::StartTransition(
action->SetFlags(action->GetFlags() | MxDSAction::c_bit10);
}
Uint64 time = SDL_GetTicks();
uint64_t time = MORTAR_GetTicks();
m_systemTime = time;
m_animationSpeed = p_speed;
@ -190,7 +190,7 @@ void MxTransitionManager::DissolveTransition()
// ...then shuffle the list (to ensure that we hit each column once)
for (i = 0; i < 640; i++) {
MxS32 swap = SDL_rand(640);
MxS32 swap = MORTAR_rand(640);
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
@ -198,7 +198,7 @@ void MxTransitionManager::DissolveTransition()
// For each scanline, pick a random X offset
for (i = 0; i < 480; i++) {
m_randomShift[i] = SDL_rand(640);
m_randomShift[i] = MORTAR_rand(640);
}
}
@ -286,7 +286,7 @@ void MxTransitionManager::MosaicTransition()
}
for (i = 0; i < 64; i++) {
MxS32 swap = SDL_rand(64);
MxS32 swap = MORTAR_rand(64);
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
@ -294,7 +294,7 @@ void MxTransitionManager::MosaicTransition()
// The same is true here. We only need 48 rows.
for (i = 0; i < 48; i++) {
m_randomShift[i] = SDL_rand(64);
m_randomShift[i] = MORTAR_rand(64);
}
DDSURFACEDESC srcDesc = {};

View File

@ -8,8 +8,8 @@
#include "mxutilities.h"
#include "mxvariabletable.h"
#include <SDL3/SDL_stdinc.h>
#include <assert.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoMeterPresenter, 0x94)
@ -48,16 +48,16 @@ void LegoMeterPresenter::ParseExtra()
char output[256];
if (KeyValueStringParse(output, g_strTYPE, extraCopy)) {
if (!SDL_strcasecmp(output, g_strLEFT_TO_RIGHT)) {
if (!MORTAR_strcasecmp(output, g_strLEFT_TO_RIGHT)) {
m_layout = e_leftToRight;
}
else if (!SDL_strcasecmp(output, g_strRIGHT_TO_LEFT)) {
else if (!MORTAR_strcasecmp(output, g_strRIGHT_TO_LEFT)) {
m_layout = e_rightToLeft;
}
else if (!SDL_strcasecmp(output, g_strBOTTOM_TO_TOP)) {
else if (!MORTAR_strcasecmp(output, g_strBOTTOM_TO_TOP)) {
m_layout = e_bottomToTop;
}
else if (!SDL_strcasecmp(output, g_strTOP_TO_BOTTOM)) {
else if (!MORTAR_strcasecmp(output, g_strTOP_TO_BOTTOM)) {
m_layout = e_topToBottom;
}
}

View File

@ -7,7 +7,7 @@
#include "mxutilities.h"
#include "roi/legoroi.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
@ -117,7 +117,7 @@ void LegoActor::ParseAction(char* p_extra)
}
if (KeyValueStringParse(value, g_strVISIBILITY, p_extra)) {
GetROI()->SetVisibility(SDL_strcasecmp(value, "FALSE") != 0);
GetROI()->SetVisibility(MORTAR_strcasecmp(value, "FALSE") != 0);
}
}
@ -135,7 +135,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
const char* name = p_roi->GetName();
for (MxU32 i = 1; i <= sizeOfArray(g_actorNames) - 2; i++) {
if (!SDL_strcasecmp(name, g_actorNames[i])) {
if (!MORTAR_strcasecmp(name, g_actorNames[i])) {
m_type = e_actor;
m_actorId = i;
break;

View File

@ -26,7 +26,7 @@
#include "realtime/realtimeview.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoNavController, 0x70)
@ -109,17 +109,17 @@ MxU32 g_switchAct = FALSE;
LegoAnimationManager::PlayMode g_unk0x100f66bc = LegoAnimationManager::e_unk2;
// GLOBAL: LEGO1 0x100f66c0
SDL_Keycode g_debugPassword[] = {
MORTAR_Keycode g_debugPassword[] = {
// "OGEL"
SDLK_O,
SDLK_G,
SDLK_E,
SDLK_L,
MORTARK_O,
MORTARK_G,
MORTARK_E,
MORTARK_L,
0,
};
// GLOBAL: LEGO1 0x100f66c8
SDL_Keycode* g_currentInput = g_debugPassword;
MORTAR_Keycode* g_currentInput = g_debugPassword;
// GLOBAL: LEGO1 0x100f66cc
MxS32 g_nextCharacter = -1;
@ -441,7 +441,7 @@ MxResult LegoNavController::UpdateLocation(const char* p_location)
MxResult result = FAILURE;
for (MxS32 i = 0; i < (MxS32) sizeOfArray(g_locations); i++) {
if (!SDL_strcasecmp(p_location, g_locations[i].m_name)) {
if (!MORTAR_strcasecmp(p_location, g_locations[i].m_name)) {
MxMatrix mat;
LegoROI* viewROI = VideoManager()->GetViewROI();
@ -655,8 +655,8 @@ MxLong LegoNavController::Notify(MxParam& p_param)
{
if (((MxNotificationParam&) p_param).GetNotification() == c_notificationKeyPress) {
m_unk0x5d = TRUE;
SDL_Keycode originKey = ((LegoEventNotificationParam&) p_param).GetKey();
SDL_Keycode key = originKey;
MORTAR_Keycode originKey = ((LegoEventNotificationParam&) p_param).GetKey();
MORTAR_Keycode key = originKey;
// This is necessary so any players using the WASD movement option can
// also use Debug Mode, which normally makes use of the WASD keys.
@ -665,29 +665,29 @@ MxLong LegoNavController::Notify(MxParam& p_param)
// those conflicting debug keys to the arrow keys.
if (LegoOmni::GetInstance()->GetInputManager()->GetWasd()) {
switch (originKey) {
case SDLK_W:
key = SDLK_UP;
case MORTARK_W:
key = MORTARK_UP;
break;
case SDLK_A:
key = SDLK_LEFT;
case MORTARK_A:
key = MORTARK_LEFT;
break;
case SDLK_S:
key = SDLK_DOWN;
case MORTARK_S:
key = MORTARK_DOWN;
break;
case SDLK_D:
key = SDLK_RIGHT;
case MORTARK_D:
key = MORTARK_RIGHT;
break;
case SDLK_UP:
key = SDLK_W;
case MORTARK_UP:
key = MORTARK_W;
break;
case SDLK_LEFT:
key = SDLK_A;
case MORTARK_LEFT:
key = MORTARK_A;
break;
case SDLK_DOWN:
key = SDLK_S;
case MORTARK_DOWN:
key = MORTARK_S;
break;
case SDLK_RIGHT:
key = SDLK_D;
case MORTARK_RIGHT:
key = MORTARK_D;
break;
default:
break;
@ -695,7 +695,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
switch (key) {
case SDLK_PAUSE: // Pause game
case MORTARK_PAUSE: // Pause game
if (Lego()->IsPaused()) {
Lego()->Resume();
}
@ -703,7 +703,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
Lego()->Pause();
}
break;
case SDLK_ESCAPE: { // Return to infocenter
case MORTARK_ESCAPE: { // Return to infocenter
LegoWorld* currentWorld = CurrentWorld();
if (currentWorld != NULL) {
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
@ -717,10 +717,10 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
break;
}
case SDLK_SPACE: // Interrupt/end animations or free navigation
case MORTARK_SPACE: // Interrupt/end animations or free navigation
AnimationManager()->FUN_10061010(TRUE);
break;
case SDLK_Z: { // Make nearby plants "dance"
case MORTARK_Z: { // Make nearby plants "dance"
LegoOmni* omni = Lego();
if (omni->GetCurrentWorld() != NULL && omni->GetCurrentWorld()->GetWorldId() == LegoOmni::e_act1) {
@ -754,15 +754,15 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
break;
}
case SDLK_KP_PLUS:
case SDLK_KP_MINUS: { // Cycles through characters and puts them in front of you
case MORTARK_KP_PLUS:
case MORTARK_KP_MINUS: { // Cycles through characters and puts them in front of you
if (g_nextCharacter == -1) {
g_nextCharacter = 0;
}
else {
CharacterManager()->ReleaseActor(CharacterManager()->GetActorName(g_nextCharacter));
if (key == SDLK_KP_PLUS) {
if (key == MORTARK_KP_PLUS) {
g_nextCharacter++;
if (g_nextCharacter >= CharacterManager()->GetNumActors()) {
g_nextCharacter = 0;
@ -789,7 +789,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
break;
}
case SDLK_F12: { // Saves the game
case MORTARK_F12: { // Saves the game
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (state && state->HasRegistered()) {
GameState()->Save(0);
@ -801,7 +801,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
if (!*g_currentInput) {
// password "protected" debug shortcuts
switch (key) {
case SDLK_TAB:
case MORTARK_TAB:
VideoManager()->ToggleFPS(g_fpsEnabled);
if (g_fpsEnabled) {
g_fpsEnabled = FALSE;
@ -812,16 +812,16 @@ MxLong LegoNavController::Notify(MxParam& p_param)
default:
m_unk0x5d = FALSE;
break;
case SDLK_0:
case SDLK_1:
case SDLK_2:
case SDLK_3:
case SDLK_4:
case SDLK_5:
case SDLK_6:
case SDLK_7:
case SDLK_8:
case SDLK_9:
case MORTARK_0:
case MORTARK_1:
case MORTARK_2:
case MORTARK_3:
case MORTARK_4:
case MORTARK_5:
case MORTARK_6:
case MORTARK_7:
case MORTARK_8:
case MORTARK_9:
if (g_changeLight && key <= '1') {
LegoROI* roi = VideoManager()->GetViewROI();
Tgl::FloatMatrix4 matrix;
@ -895,7 +895,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
}
if (g_switchAct && key >= SDLK_1 && key <= SDLK_5) {
if (g_switchAct && key >= MORTARK_1 && key <= MORTARK_5) {
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
GameState()->m_currentArea = LegoGameState::e_isle;
@ -909,17 +909,17 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
switch (key) {
case SDLK_1:
case MORTARK_1:
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SwitchArea(LegoGameState::e_isle);
break;
case SDLK_2:
case MORTARK_2:
GameState()->SwitchArea(LegoGameState::e_act2main);
break;
case SDLK_3:
case MORTARK_3:
GameState()->SwitchArea(LegoGameState::e_act3script);
break;
case SDLK_4: {
case MORTARK_4: {
Act3State* act3State = (Act3State*) GameState()->GetState("Act3State");
if (act3State == NULL) {
act3State = new Act3State();
@ -933,7 +933,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
GameState()->SwitchArea(LegoGameState::e_infomain);
break;
}
case SDLK_5: {
case MORTARK_5: {
Act3State* act3State = (Act3State*) GameState()->GetState("Act3State");
if (act3State == NULL) {
act3State = new Act3State();
@ -958,7 +958,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
LegoOmni::GetInstance()->Start(&action);
}
break;
case SDLK_A:
case MORTARK_A:
if (g_animationCalcStep == 1) {
Lego()->m_initialized = TRUE;
AnimationManager()->FUN_10060570(TRUE);
@ -974,22 +974,22 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
}
break;
case SDLK_C:
case MORTARK_C:
g_locationCalcStep = 1;
break;
case SDLK_D:
case MORTARK_D:
m_unk0x60 = -1.0;
break;
case SDLK_F:
case MORTARK_F:
RealtimeView::SetUserMaxLOD(0.0);
break;
case SDLK_G:
case MORTARK_G:
g_switchAct = TRUE;
break;
case SDLK_H:
case MORTARK_H:
RealtimeView::SetUserMaxLOD(5.0);
break;
case SDLK_I: {
case MORTARK_I: {
LegoROI* roi = VideoManager()->GetViewROI();
MxMatrix mat;
mat.SetIdentity();
@ -997,7 +997,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
roi->WrappedUpdateWorldDataWithTransform(mat);
break;
}
case SDLK_J: {
case MORTARK_J: {
LegoROI* roi = VideoManager()->GetViewROI();
MxMatrix mat;
mat.SetIdentity();
@ -1005,7 +1005,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
roi->WrappedUpdateWorldDataWithTransform(mat);
break;
}
case SDLK_K: {
case MORTARK_K: {
MxMatrix mat;
LegoROI* roi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI();
mat.SetIdentity();
@ -1013,10 +1013,10 @@ MxLong LegoNavController::Notify(MxParam& p_param)
roi->WrappedUpdateWorldDataWithTransform(mat);
break;
}
case SDLK_L:
case MORTARK_L:
g_changeLight = TRUE;
break;
case SDLK_M: {
case MORTARK_M: {
LegoROI* roi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI();
MxMatrix mat;
mat.SetIdentity();
@ -1024,12 +1024,12 @@ MxLong LegoNavController::Notify(MxParam& p_param)
roi->WrappedUpdateWorldDataWithTransform(mat);
break;
}
case SDLK_N:
case MORTARK_N:
if (VideoManager()) {
VideoManager()->SetRender3D(!VideoManager()->GetRender3D());
}
break;
case SDLK_P:
case MORTARK_P:
if (!g_resetPlants) {
PlantManager()->LoadWorldInfo(LegoOmni::e_act1);
g_resetPlants = TRUE;
@ -1039,14 +1039,14 @@ MxLong LegoNavController::Notify(MxParam& p_param)
g_resetPlants = FALSE;
}
break;
case SDLK_S:
case MORTARK_S:
g_enableMusic = g_enableMusic == FALSE;
BackgroundAudioManager()->Enable(g_enableMusic);
break;
case SDLK_U:
case MORTARK_U:
m_unk0x60 = 1.0;
break;
case SDLK_V:
case MORTARK_V:
if (g_nextAnimation > 0 && g_animationCalcStep == 0) {
AnimationManager()->FUN_10061010(FALSE);
}
@ -1058,7 +1058,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
g_nextAnimation = 0;
g_animationCalcStep = 1;
break;
case SDLK_W: {
case MORTARK_W: {
MxMatrix mat;
LegoROI* roi = LegoOmni::GetInstance()->GetVideoManager()->GetViewROI();
const float* position = roi->GetWorldPosition();
@ -1073,10 +1073,10 @@ MxLong LegoNavController::Notify(MxParam& p_param)
);
break;
}
case SDLK_X:
case MORTARK_X:
RealtimeView::SetUserMaxLOD(3.6);
break;
case SDLK_KP_MULTIPLY: {
case MORTARK_KP_MULTIPLY: {
MxU8 newActor = GameState()->GetActorId() + 1;
if (newActor > LegoActor::c_laura) {
@ -1086,10 +1086,10 @@ MxLong LegoNavController::Notify(MxParam& p_param)
GameState()->SetActorId(newActor);
break;
}
case SDLK_KP_DIVIDE:
case MORTARK_KP_DIVIDE:
GameState()->SetActorId(LegoActor::c_brickster);
break;
case SDLK_F11:
case MORTARK_F11:
if (GameState()->m_isDirty) {
GameState()->m_isDirty = FALSE;
}
@ -1097,7 +1097,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
GameState()->m_isDirty = TRUE;
}
break;
case SDLK_MINUS:
case MORTARK_MINUS:
g_unk0x100f66bc = LegoAnimationManager::e_unk1;
break;
}

View File

@ -25,7 +25,7 @@
#include "mxutilities.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoWorld, 0xf8)
DECOMP_SIZE_ASSERT(LegoEntityList, 0x18)
@ -429,7 +429,7 @@ void LegoWorld::Add(MxCore* p_object)
#ifndef BETA10
if (p_object->IsA("LegoAnimPresenter")) {
if (!SDL_strcasecmp(((LegoAnimPresenter*) p_object)->GetAction()->GetObjectName(), "ConfigAnimation")) {
if (!MORTAR_strcasecmp(((LegoAnimPresenter*) p_object)->GetAction()->GetObjectName(), "ConfigAnimation")) {
CalculateViewFromAnimation((LegoAnimPresenter*) p_object);
((LegoAnimPresenter*) p_object)
->GetAction()
@ -601,7 +601,7 @@ MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
}
LegoROI* roi = entity->GetROI();
if (roi && !SDL_strcasecmp(roi->GetName(), p_name)) {
if (roi && !MORTAR_strcasecmp(roi->GetName(), p_name)) {
return entity;
}
}
@ -614,7 +614,7 @@ MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
MxPresenter* presenter;
while (cursor.Next(presenter)) {
if (!SDL_strcasecmp(((LegoAnimPresenter*) presenter)->GetActionObjectName(), p_name)) {
if (!MORTAR_strcasecmp(((LegoAnimPresenter*) presenter)->GetActionObjectName(), p_name)) {
return presenter;
}
}

View File

@ -27,7 +27,7 @@
#include "mxstl/stlcompat.h"
#include "mxutilities.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoWorldPresenter, 0x54)
@ -36,7 +36,7 @@ DECOMP_SIZE_ASSERT(LegoWorldPresenter, 0x54)
MxS32 g_legoWorldPresenterQuality = 1;
// GLOBAL: LEGO1 0x100f75d8
Sint64 g_wdbSkipGlobalPartsOffset = 0;
int64_t g_wdbSkipGlobalPartsOffset = 0;
// FUNCTION: LEGO1 0x100665b0
void LegoWorldPresenter::configureLegoWorldPresenter(MxS32 p_legoWorldPresenterQuality)
@ -174,9 +174,9 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
strcat(wdbPath, "lego\\data\\world.wdb");
MxString::MapPathToFilesystem(wdbPath);
SDL_IOStream* wdbFile;
MORTAR_IOStream* wdbFile;
if ((wdbFile = SDL_IOFromFile(wdbPath, "rb")) == NULL) {
if ((wdbFile = MORTAR_IOFromFile(wdbPath, "rb")) == NULL) {
sprintf(wdbPath, "%s", MxOmni::GetCD());
if (wdbPath[strlen(wdbPath) - 1] != '\\' && wdbPath[strlen(wdbPath) - 1] != '/') {
@ -186,7 +186,7 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
strcat(wdbPath, "lego\\data\\world.wdb");
MxString::MapPathToFilesystem(wdbPath);
if ((wdbFile = SDL_IOFromFile(wdbPath, "rb")) == NULL) {
if ((wdbFile = MORTAR_IOFromFile(wdbPath, "rb")) == NULL) {
return FAILURE;
}
}
@ -199,7 +199,7 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
ReadModelDbWorlds(wdbFile, worlds, numWorlds);
for (i = 0; i < numWorlds; i++) {
if (!SDL_strcasecmp(worlds[i].m_worldName, p_worldName)) {
if (!MORTAR_strcasecmp(worlds[i].m_worldName, p_worldName)) {
break;
}
}
@ -209,12 +209,12 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
}
if (g_wdbSkipGlobalPartsOffset == 0) {
if (SDL_ReadIO(wdbFile, &size, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(wdbFile, &size, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
buff = new MxU8[size];
if (SDL_ReadIO(wdbFile, buff, size) != size) {
if (MORTAR_ReadIO(wdbFile, buff, size) != size) {
return FAILURE;
}
@ -229,12 +229,12 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
delete[] buff;
if (SDL_ReadIO(wdbFile, &size, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(wdbFile, &size, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
buff = new MxU8[size];
if (SDL_ReadIO(wdbFile, buff, size) != size) {
if (MORTAR_ReadIO(wdbFile, buff, size) != size) {
return FAILURE;
}
@ -248,10 +248,10 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
delete[] buff;
g_wdbSkipGlobalPartsOffset = SDL_TellIO(wdbFile);
g_wdbSkipGlobalPartsOffset = MORTAR_TellIO(wdbFile);
}
else {
if (SDL_SeekIO(wdbFile, g_wdbSkipGlobalPartsOffset, SDL_IO_SEEK_SET) != g_wdbSkipGlobalPartsOffset) {
if (MORTAR_SeekIO(wdbFile, g_wdbSkipGlobalPartsOffset, MORTAR_IO_SEEK_SET) != g_wdbSkipGlobalPartsOffset) {
return FAILURE;
}
}
@ -271,25 +271,25 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
}
for (j = 0; j < worlds[i].m_numModels; j++) {
if (!SDL_strncasecmp(worlds[i].m_models[j].m_modelName, "isle", 4)) {
if (!MORTAR_strncasecmp(worlds[i].m_models[j].m_modelName, "isle", 4)) {
switch (g_legoWorldPresenterQuality) {
case 0:
if (SDL_strcasecmp(worlds[i].m_models[j].m_modelName, "isle_lo")) {
if (MORTAR_strcasecmp(worlds[i].m_models[j].m_modelName, "isle_lo")) {
continue;
}
break;
case 1:
if (SDL_strcasecmp(worlds[i].m_models[j].m_modelName, "isle")) {
if (MORTAR_strcasecmp(worlds[i].m_models[j].m_modelName, "isle")) {
continue;
}
break;
case 2:
if (SDL_strcasecmp(worlds[i].m_models[j].m_modelName, "isle_hi")) {
if (MORTAR_strcasecmp(worlds[i].m_models[j].m_modelName, "isle_hi")) {
continue;
}
}
}
else if (g_legoWorldPresenterQuality <= 1 && !SDL_strncasecmp(worlds[i].m_models[j].m_modelName, "haus", 4)) {
else if (g_legoWorldPresenterQuality <= 1 && !MORTAR_strncasecmp(worlds[i].m_models[j].m_modelName, "haus", 4)) {
if (worlds[i].m_models[j].m_modelName[4] == '3') {
if (LoadWorldModel(worlds[i].m_models[j], wdbFile, p_world) != SUCCESS) {
return FAILURE;
@ -313,18 +313,18 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
}
FreeModelDbWorlds(worlds, numWorlds);
SDL_CloseIO(wdbFile);
MORTAR_CloseIO(wdbFile);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10067360
MxResult LegoWorldPresenter::LoadWorldPart(ModelDbPart& p_part, SDL_IOStream* p_wdbFile)
MxResult LegoWorldPresenter::LoadWorldPart(ModelDbPart& p_part, MORTAR_IOStream* p_wdbFile)
{
MxResult result;
MxU8* buff = new MxU8[p_part.m_partDataLength];
SDL_SeekIO(p_wdbFile, p_part.m_partDataOffset, SDL_IO_SEEK_SET);
if (SDL_ReadIO(p_wdbFile, buff, p_part.m_partDataLength) != p_part.m_partDataLength) {
MORTAR_SeekIO(p_wdbFile, p_part.m_partDataOffset, MORTAR_IO_SEEK_SET);
if (MORTAR_ReadIO(p_wdbFile, buff, p_part.m_partDataLength) != p_part.m_partDataLength) {
return FAILURE;
}
@ -344,12 +344,12 @@ MxResult LegoWorldPresenter::LoadWorldPart(ModelDbPart& p_part, SDL_IOStream* p_
}
// FUNCTION: LEGO1 0x100674b0
MxResult LegoWorldPresenter::LoadWorldModel(ModelDbModel& p_model, SDL_IOStream* p_wdbFile, LegoWorld* p_world)
MxResult LegoWorldPresenter::LoadWorldModel(ModelDbModel& p_model, MORTAR_IOStream* p_wdbFile, LegoWorld* p_world)
{
MxU8* buff = new MxU8[p_model.m_modelDataLength];
SDL_SeekIO(p_wdbFile, p_model.m_modelDataOffset, SDL_IO_SEEK_SET);
if (SDL_ReadIO(p_wdbFile, buff, p_model.m_modelDataLength) != p_model.m_modelDataLength) {
MORTAR_SeekIO(p_wdbFile, p_model.m_modelDataOffset, MORTAR_IO_SEEK_SET);
if (MORTAR_ReadIO(p_wdbFile, buff, p_model.m_modelDataLength) != p_model.m_modelDataLength) {
return FAILURE;
}

View File

@ -12,7 +12,7 @@
#include "mxdebug.h"
#include "roi/legoroi.h"
#include <SDL3/SDL_log.h>
#include <mortar/mortar_log.h>
DECOMP_SIZE_ASSERT(LegoInputManager, 0x338)
DECOMP_SIZE_ASSERT(LegoNotifyList, 0x18)
@ -100,27 +100,27 @@ void LegoInputManager::Destroy()
for (const auto& [id, joystick] : m_joysticks) {
if (joystick.second) {
SDL_CloseHaptic(joystick.second);
MORTAR_CloseHaptic(joystick.second);
}
SDL_CloseGamepad(joystick.first);
MORTAR_CloseGamepad(joystick.first);
}
for (const auto& [id, mouse] : m_mice) {
if (mouse.second) {
SDL_CloseHaptic(mouse.second);
MORTAR_CloseHaptic(mouse.second);
}
}
for (const auto& [id, haptic] : m_otherHaptics) {
SDL_CloseHaptic(haptic);
MORTAR_CloseHaptic(haptic);
}
}
// FUNCTION: LEGO1 0x1005c0f0
void LegoInputManager::GetKeyboardState()
{
m_keyboardState = SDL_GetKeyboardState(NULL);
m_keyboardState = MORTAR_GetKeyboardState(NULL);
}
// FUNCTION: LEGO1 0x1005c160
@ -135,41 +135,41 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
MxU32 keyFlags = 0;
if (!m_wasd) {
if (m_keyboardState[SDL_SCANCODE_KP_8] || m_keyboardState[SDL_SCANCODE_UP]) {
if (m_keyboardState[MORTAR_SCANCODE_KP_8] || m_keyboardState[MORTAR_SCANCODE_UP]) {
keyFlags |= c_up;
}
if ((m_keyboardState[SDL_SCANCODE_KP_2] || m_keyboardState[SDL_SCANCODE_DOWN])) {
if ((m_keyboardState[MORTAR_SCANCODE_KP_2] || m_keyboardState[MORTAR_SCANCODE_DOWN])) {
keyFlags |= c_down;
}
if ((m_keyboardState[SDL_SCANCODE_KP_4] || m_keyboardState[SDL_SCANCODE_LEFT])) {
if ((m_keyboardState[MORTAR_SCANCODE_KP_4] || m_keyboardState[MORTAR_SCANCODE_LEFT])) {
keyFlags |= c_left;
}
if ((m_keyboardState[SDL_SCANCODE_KP_6] || m_keyboardState[SDL_SCANCODE_RIGHT])) {
if ((m_keyboardState[MORTAR_SCANCODE_KP_6] || m_keyboardState[MORTAR_SCANCODE_RIGHT])) {
keyFlags |= c_right;
}
}
else {
if (m_keyboardState[SDL_SCANCODE_W]) {
if (m_keyboardState[MORTAR_SCANCODE_W]) {
keyFlags |= c_up;
}
if (m_keyboardState[SDL_SCANCODE_S]) {
if (m_keyboardState[MORTAR_SCANCODE_S]) {
keyFlags |= c_down;
}
if (m_keyboardState[SDL_SCANCODE_A]) {
if (m_keyboardState[MORTAR_SCANCODE_A]) {
keyFlags |= c_left;
}
if (m_keyboardState[SDL_SCANCODE_D]) {
if (m_keyboardState[MORTAR_SCANCODE_D]) {
keyFlags |= c_right;
}
}
if (m_keyboardState[SDL_SCANCODE_LCTRL] || m_keyboardState[SDL_SCANCODE_RCTRL]) {
if (m_keyboardState[MORTAR_SCANCODE_LCTRL] || m_keyboardState[MORTAR_SCANCODE_RCTRL]) {
keyFlags |= c_ctrl;
}
@ -183,15 +183,15 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
// FUNCTION: LEGO1 0x1005c320
MxResult LegoInputManager::GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition)
{
if (!std::holds_alternative<SDL_JoystickID_v>(m_lastInputMethod) &&
!(std::holds_alternative<SDL_TouchID_v>(m_lastInputMethod) && m_touchScheme == e_gamepad)) {
if (!std::holds_alternative<MORTAR_JoystickID_v>(m_lastInputMethod) &&
!(std::holds_alternative<MORTAR_TouchID_v>(m_lastInputMethod) && m_touchScheme == e_gamepad)) {
return FAILURE;
}
MxS16 xPos, yPos = 0;
for (const auto& [id, joystick] : m_joysticks) {
xPos = SDL_GetGamepadAxis(joystick.first, SDL_GAMEPAD_AXIS_LEFTX);
yPos = SDL_GetGamepadAxis(joystick.first, SDL_GAMEPAD_AXIS_LEFTY);
xPos = MORTAR_GetGamepadAxis(joystick.first, MORTAR_GAMEPAD_AXIS_LEFTX);
yPos = MORTAR_GetGamepadAxis(joystick.first, MORTAR_GAMEPAD_AXIS_LEFTY);
if (xPos > -8000 && xPos < 8000) {
xPos = 0;
}
@ -264,12 +264,12 @@ void LegoInputManager::ClearWorld()
}
// FUNCTION: LEGO1 0x1005c740
void LegoInputManager::QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, SDL_Keycode p_key)
void LegoInputManager::QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, MORTAR_Keycode p_key)
{
LegoEventNotificationParam param = LegoEventNotificationParam(p_id, NULL, p_modifier, p_x, p_y, p_key);
if (((!m_inputProcessingDisabled) || ((m_unk0x335 && (param.GetNotification() == c_notificationButtonDown)))) ||
((m_unk0x336 && (p_key == SDLK_SPACE)))) {
((m_unk0x336 && (p_key == MORTARK_SPACE)))) {
ProcessOneEvent(param);
}
}
@ -293,8 +293,8 @@ MxBool LegoInputManager::ProcessOneEvent(LegoEventNotificationParam& p_param)
MxBool processRoi;
if (p_param.GetNotification() == c_notificationKeyPress) {
if (!Lego()->IsPaused() || p_param.GetKey() == SDLK_PAUSE) {
if (p_param.GetKey() == SDLK_LSHIFT || p_param.GetKey() == SDLK_RSHIFT) {
if (!Lego()->IsPaused() || p_param.GetKey() == MORTARK_PAUSE) {
if (p_param.GetKey() == MORTARK_LSHIFT || p_param.GetKey() == MORTARK_RSHIFT) {
if (m_unk0x195) {
m_unk0x80 = FALSE;
p_param.SetNotification(c_notificationDragEnd);
@ -324,7 +324,7 @@ MxBool LegoInputManager::ProcessOneEvent(LegoEventNotificationParam& p_param)
if (m_unk0x335 != 0) {
if (p_param.GetNotification() == c_notificationButtonDown) {
LegoEventNotificationParam notification(c_notificationKeyPress, NULL, 0, 0, 0, SDLK_SPACE);
LegoEventNotificationParam notification(c_notificationKeyPress, NULL, 0, 0, 0, MORTARK_SPACE);
LegoNotifyListCursor cursor(m_keyboardNotifyList);
MxCore* target;
@ -490,22 +490,22 @@ MxBool LegoInputManager::FUN_1005cdf0(LegoEventNotificationParam& p_param)
return result;
}
static Uint32 SDLCALL LegoInputManagerTimerCallback(void* userdata, SDL_TimerID timerID, Uint32 interval)
static uint32_t LegoInputManagerTimerCallback(void* p_userdata, MORTAR_TimerID p_timerID, uint32_t p_interval)
{
LegoInputManager* inputManager = (LegoInputManager*) userdata;
SDL_Event event;
event.type = g_legoSdlEvents.m_windowsMessage;
LegoInputManager* inputManager = (LegoInputManager*) p_userdata;
MORTAR_Event event;
event.user.type = g_legoSdlEvents.m_windowsMessage;
event.user.code = WM_TIMER;
event.user.data1 = (void*) (uintptr_t) timerID;
event.user.data1 = (void*) (uintptr_t) p_timerID;
event.user.data2 = NULL;
return interval;
return p_interval;
}
// FUNCTION: LEGO1 0x1005cfb0
// FUNCTION: BETA10 0x10089fc5
void LegoInputManager::StartAutoDragTimer()
{
m_autoDragTimerID = SDL_AddTimer(m_autoDragTime, LegoInputManagerTimerCallback, this);
m_autoDragTimerID = MORTAR_AddTimer(m_autoDragTime, LegoInputManagerTimerCallback, this);
}
// FUNCTION: LEGO1 0x1005cfd0
@ -513,7 +513,7 @@ void LegoInputManager::StartAutoDragTimer()
void LegoInputManager::StopAutoDragTimer()
{
if (m_autoDragTimerID) {
SDL_RemoveTimer(m_autoDragTimerID);
MORTAR_RemoveTimer(m_autoDragTimerID);
m_autoDragTimerID = 0;
}
}
@ -538,7 +538,7 @@ MxResult LegoInputManager::GetNavigationTouchStates(MxU32& p_keyStates)
return SUCCESS;
}
void LegoInputManager::AddKeyboard(SDL_KeyboardID p_keyboardID)
void LegoInputManager::AddKeyboard(MORTAR_KeyboardID p_keyboardID)
{
if (m_keyboards.count(p_keyboardID)) {
return;
@ -547,7 +547,7 @@ void LegoInputManager::AddKeyboard(SDL_KeyboardID p_keyboardID)
m_keyboards[p_keyboardID] = {nullptr, nullptr};
}
void LegoInputManager::RemoveKeyboard(SDL_KeyboardID p_keyboardID)
void LegoInputManager::RemoveKeyboard(MORTAR_KeyboardID p_keyboardID)
{
if (!m_keyboards.count(p_keyboardID)) {
return;
@ -556,17 +556,17 @@ void LegoInputManager::RemoveKeyboard(SDL_KeyboardID p_keyboardID)
m_keyboards.erase(p_keyboardID);
}
void LegoInputManager::AddMouse(SDL_MouseID p_mouseID)
void LegoInputManager::AddMouse(MORTAR_MouseID p_mouseID)
{
if (m_mice.count(p_mouseID)) {
return;
}
// Currently no way to get an individual haptic device for a mouse.
SDL_Haptic* haptic = SDL_OpenHapticFromMouse();
MORTAR_Haptic* haptic = MORTAR_OpenHapticFromMouse();
if (haptic) {
if (!SDL_InitHapticRumble(haptic)) {
SDL_CloseHaptic(haptic);
if (!MORTAR_InitHapticRumble(haptic)) {
MORTAR_CloseHaptic(haptic);
haptic = nullptr;
}
}
@ -574,31 +574,31 @@ void LegoInputManager::AddMouse(SDL_MouseID p_mouseID)
m_mice[p_mouseID] = {nullptr, haptic};
}
void LegoInputManager::RemoveMouse(SDL_MouseID p_mouseID)
void LegoInputManager::RemoveMouse(MORTAR_MouseID p_mouseID)
{
if (!m_mice.count(p_mouseID)) {
return;
}
if (m_mice[p_mouseID].second) {
SDL_CloseHaptic(m_mice[p_mouseID].second);
MORTAR_CloseHaptic(m_mice[p_mouseID].second);
}
m_mice.erase(p_mouseID);
}
void LegoInputManager::AddJoystick(SDL_JoystickID p_joystickID)
void LegoInputManager::AddJoystick(MORTAR_JoystickID p_joystickID)
{
if (m_joysticks.count(p_joystickID)) {
return;
}
SDL_Gamepad* joystick = SDL_OpenGamepad(p_joystickID);
MORTAR_Gamepad* joystick = MORTAR_OpenGamepad(p_joystickID);
if (joystick) {
SDL_Haptic* haptic = SDL_OpenHapticFromJoystick(SDL_GetGamepadJoystick(joystick));
MORTAR_Haptic* haptic = MORTAR_OpenHapticFromJoystick(MORTAR_GetGamepadJoystick(joystick));
if (haptic) {
if (!SDL_InitHapticRumble(haptic)) {
SDL_CloseHaptic(haptic);
if (!MORTAR_InitHapticRumble(haptic)) {
MORTAR_CloseHaptic(haptic);
haptic = nullptr;
}
}
@ -606,27 +606,27 @@ void LegoInputManager::AddJoystick(SDL_JoystickID p_joystickID)
m_joysticks[p_joystickID] = {joystick, haptic};
}
else {
SDL_Log("Failed to open gamepad: %s", SDL_GetError());
MORTAR_Log("Failed to open gamepad: %s", MORTAR_GetError());
}
}
void LegoInputManager::RemoveJoystick(SDL_JoystickID p_joystickID)
void LegoInputManager::RemoveJoystick(MORTAR_JoystickID p_joystickID)
{
if (!m_joysticks.count(p_joystickID)) {
return;
}
if (m_joysticks[p_joystickID].second) {
SDL_CloseHaptic(m_joysticks[p_joystickID].second);
MORTAR_CloseHaptic(m_joysticks[p_joystickID].second);
}
SDL_CloseGamepad(m_joysticks[p_joystickID].first);
MORTAR_CloseGamepad(m_joysticks[p_joystickID].first);
m_joysticks.erase(p_joystickID);
}
MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme)
MxBool LegoInputManager::HandleTouchEvent(MORTAR_Event* p_event, TouchScheme p_touchScheme)
{
const SDL_TouchFingerEvent& event = p_event->tfinger;
const MORTAR_TouchFingerEvent& event = p_event->tfinger;
m_touchScheme = p_touchScheme;
switch (p_touchScheme) {
@ -635,12 +635,12 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
return FALSE;
case e_arrowKeys:
switch (p_event->type) {
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
case MORTAR_EVENT_FINGER_UP:
case MORTAR_EVENT_FINGER_CANCELED:
m_touchFlags.erase(event.fingerID);
break;
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_MOTION:
case MORTAR_EVENT_FINGER_DOWN:
case MORTAR_EVENT_FINGER_MOTION:
m_touchFlags[event.fingerID] = 0;
if (event.y > 3.0 / 4.0) {
@ -661,31 +661,31 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
}
break;
case e_gamepad: {
static SDL_FingerID g_finger = (SDL_FingerID) 0;
static MORTAR_FingerID g_finger = (MORTAR_FingerID) 0;
switch (p_event->type) {
case SDL_EVENT_FINGER_DOWN:
case MORTAR_EVENT_FINGER_DOWN:
if (!g_finger) {
g_finger = event.fingerID;
m_touchVirtualThumb = {0, 0};
m_touchVirtualThumbOrigin = {event.x, event.y};
}
break;
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
case MORTAR_EVENT_FINGER_UP:
case MORTAR_EVENT_FINGER_CANCELED:
if (event.fingerID == g_finger) {
g_finger = 0;
m_touchVirtualThumb = {0, 0};
m_touchVirtualThumbOrigin = {0, 0};
}
break;
case SDL_EVENT_FINGER_MOTION:
case MORTAR_EVENT_FINGER_MOTION:
if (event.fingerID == g_finger) {
const float thumbstickRadius = 0.25f;
const float deltaX =
SDL_clamp(event.x - m_touchVirtualThumbOrigin.x, -thumbstickRadius, thumbstickRadius);
MORTAR_clamp(event.x - m_touchVirtualThumbOrigin.x, -thumbstickRadius, thumbstickRadius);
const float deltaY =
SDL_clamp(event.y - m_touchVirtualThumbOrigin.y, -thumbstickRadius, thumbstickRadius);
MORTAR_clamp(event.y - m_touchVirtualThumbOrigin.y, -thumbstickRadius, thumbstickRadius);
m_touchVirtualThumb = {
(int) (deltaX / thumbstickRadius * 32767.0f),
@ -715,21 +715,21 @@ MxBool LegoInputManager::HandleRumbleEvent(
g_hapticsInitialized = true;
}
SDL_Haptic* haptic = nullptr;
MORTAR_Haptic* haptic = nullptr;
std::visit(
overloaded{
[](SDL_KeyboardID_v p_id) {},
[&haptic, this](SDL_MouseID_v p_id) {
if (m_mice.count((SDL_MouseID) p_id)) {
haptic = m_mice[(SDL_MouseID) p_id].second;
[](MORTAR_KeyboardID_v p_id) {},
[&haptic, this](MORTAR_MouseID_v p_id) {
if (m_mice.count((MORTAR_MouseID) p_id)) {
haptic = m_mice[(MORTAR_MouseID) p_id].second;
}
},
[&haptic, this](SDL_JoystickID_v p_id) {
if (m_joysticks.count((SDL_JoystickID) p_id)) {
haptic = m_joysticks[(SDL_JoystickID) p_id].second;
[&haptic, this](MORTAR_JoystickID_v p_id) {
if (m_joysticks.count((MORTAR_JoystickID) p_id)) {
haptic = m_joysticks[(MORTAR_JoystickID) p_id].second;
}
},
[&haptic, this](SDL_TouchID_v p_id) {
[&haptic, this](MORTAR_TouchID_v p_id) {
// We can't currently correlate Touch devices with Haptic devices
if (!m_otherHaptics.empty()) {
haptic = m_otherHaptics.begin()->second;
@ -740,16 +740,16 @@ MxBool LegoInputManager::HandleRumbleEvent(
);
if (haptic) {
return SDL_PlayHapticRumble(haptic, p_strength, p_milliseconds);
return MORTAR_PlayHapticRumble(haptic, p_strength, p_milliseconds);
}
// A joystick isn't necessarily a haptic device; try basic rumble instead
if (const SDL_JoystickID_v* joystick = std::get_if<SDL_JoystickID_v>(&m_lastInputMethod)) {
if (m_joysticks.count((SDL_JoystickID) *joystick)) {
return SDL_RumbleGamepad(
m_joysticks[(SDL_JoystickID) *joystick].first,
SDL_clamp(p_lowFrequencyRumble, 0, 1) * USHRT_MAX,
SDL_clamp(p_highFrequencyRumble, 0, 1) * USHRT_MAX,
if (const MORTAR_JoystickID_v* joystick = std::get_if<MORTAR_JoystickID_v>(&m_lastInputMethod)) {
if (m_joysticks.count((MORTAR_JoystickID) *joystick)) {
return MORTAR_RumbleGamepad(
m_joysticks[(MORTAR_JoystickID) *joystick].first,
MORTAR_clamp(p_lowFrequencyRumble, 0, 1) * USHRT_MAX,
MORTAR_clamp(p_highFrequencyRumble, 0, 1) * USHRT_MAX,
p_milliseconds
);
}
@ -762,67 +762,67 @@ void LegoInputManager::InitializeHaptics()
{
// We don't get added/removed events for haptic devices that are not joysticks or mice,
// so we initialize "otherHaptics" once at this point.
std::vector<SDL_HapticID> existingHaptics;
std::vector<MORTAR_HapticID> existingHaptics;
for (const auto& [id, mouse] : m_mice) {
if (mouse.second) {
existingHaptics.push_back(SDL_GetHapticID(mouse.second));
existingHaptics.push_back(MORTAR_GetHapticID(mouse.second));
}
}
for (const auto& [id, joystick] : m_joysticks) {
if (joystick.second) {
existingHaptics.push_back(SDL_GetHapticID(joystick.second));
existingHaptics.push_back(MORTAR_GetHapticID(joystick.second));
}
}
int count;
SDL_HapticID* haptics = SDL_GetHaptics(&count);
MORTAR_HapticID* haptics = MORTAR_GetHaptics(&count);
if (haptics) {
for (int i = 0; i < count; i++) {
if (std::find(existingHaptics.begin(), existingHaptics.end(), haptics[i]) == existingHaptics.end()) {
SDL_Haptic* haptic = SDL_OpenHaptic(haptics[i]);
MORTAR_Haptic* haptic = MORTAR_OpenHaptic(haptics[i]);
if (haptic) {
if (SDL_InitHapticRumble(haptic)) {
if (MORTAR_InitHapticRumble(haptic)) {
m_otherHaptics[haptics[i]] = haptic;
}
else {
SDL_CloseHaptic(haptic);
MORTAR_CloseHaptic(haptic);
}
}
}
}
SDL_free(haptics);
MORTAR_free(haptics);
}
}
void LegoInputManager::UpdateLastInputMethod(SDL_Event* p_event)
void LegoInputManager::UpdateLastInputMethod(MORTAR_Event* p_event)
{
switch (p_event->type) {
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
m_lastInputMethod = SDL_KeyboardID_v{p_event->key.which};
case MORTAR_EVENT_KEY_DOWN:
case MORTAR_EVENT_KEY_UP:
m_lastInputMethod = MORTAR_KeyboardID_v{p_event->key.which};
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
m_lastInputMethod = SDL_MouseID_v{p_event->button.which};
case MORTAR_EVENT_MOUSE_BUTTON_DOWN:
case MORTAR_EVENT_MOUSE_BUTTON_UP:
m_lastInputMethod = MORTAR_MouseID_v{p_event->button.which};
break;
case SDL_EVENT_MOUSE_MOTION:
m_lastInputMethod = SDL_MouseID_v{p_event->motion.which};
case MORTAR_EVENT_MOUSE_MOTION:
m_lastInputMethod = MORTAR_MouseID_v{p_event->motion.which};
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
m_lastInputMethod = SDL_JoystickID_v{p_event->gbutton.which};
case MORTAR_EVENT_GAMEPAD_BUTTON_DOWN:
case MORTAR_EVENT_GAMEPAD_BUTTON_UP:
m_lastInputMethod = MORTAR_JoystickID_v{p_event->gbutton.which};
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
m_lastInputMethod = SDL_JoystickID_v{p_event->gaxis.which};
case MORTAR_EVENT_GAMEPAD_AXIS_MOTION:
m_lastInputMethod = MORTAR_JoystickID_v{p_event->gaxis.which};
break;
case SDL_EVENT_FINGER_MOTION:
case SDL_EVENT_FINGER_DOWN:
case SDL_EVENT_FINGER_UP:
case SDL_EVENT_FINGER_CANCELED:
m_lastInputMethod = SDL_TouchID_v{p_event->tfinger.touchID};
case MORTAR_EVENT_FINGER_MOTION:
case MORTAR_EVENT_FINGER_DOWN:
case MORTAR_EVENT_FINGER_UP:
case MORTAR_EVENT_FINGER_CANCELED:
m_lastInputMethod = MORTAR_TouchID_v{p_event->tfinger.touchID};
break;
}
}

View File

@ -34,8 +34,8 @@
#include "scripts.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_log.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoOmni, 0x140)
DECOMP_SIZE_ASSERT(LegoOmni::WorldContainer, 0x1c)
@ -190,22 +190,22 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
p_param.CreateFlags().CreateTickleManager(FALSE);
if (!(m_tickleManager = new MxTickleManager())) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create MxTickleManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create MxTickleManager");
goto done;
}
if (MxOmni::Create(p_param) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create MxOmni");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create MxOmni");
goto done;
}
// LINE: BETA10 0x1008d7fa
if (!(m_objectFactory = new LegoObjectFactory())) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create LegoObjectFactory");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create LegoObjectFactory");
goto done;
}
// LINE: BETA10 0x1008d882
if (!(m_soundManager = new LegoSoundManager()) || m_soundManager->Create(10, 0) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create LegoSoundManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create LegoSoundManager");
delete m_soundManager;
m_soundManager = NULL;
goto done;
@ -213,14 +213,14 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008d990
if (!(m_videoManager = new LegoVideoManager()) ||
m_videoManager->Create(p_param.GetVideoParam(), 100, 0) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create LegoVideoManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create LegoVideoManager");
delete m_videoManager;
m_videoManager = NULL;
goto done;
}
// LINE: BETA10 0x1008daa7
if (!(m_inputManager = new LegoInputManager()) || m_inputManager->Create(p_param.GetWindowHandle()) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create LegoInputManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create LegoInputManager");
delete m_inputManager;
m_inputManager = NULL;
goto done;
@ -267,8 +267,8 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
if (!m_viewLODListManager || !m_textureContainer || !m_worldList || !m_characterManager || !m_plantManager ||
!m_animationManager || !m_buildingManager) {
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
MORTAR_LogError(
MORTAR_LOG_CATEGORY_APPLICATION,
"Failed to create "
"ViewLODListManager/LegoTextureContainer/LegoCharacterManager/LegoPlantManager/LegoAnimationManager/"
"LegoBuildingManager"
@ -280,7 +280,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008dfbd
visibilityVar = new VisibilityVariable();
if (!visibilityVar) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create VisibilityVariable");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create VisibilityVariable");
goto done;
}
m_variableTable->SetVariable(visibilityVar);
@ -288,7 +288,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008e031
cameraLocationVar = new CameraLocationVariable();
if (!cameraLocationVar) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create CameraLocationVariable");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create CameraLocationVariable");
goto done;
}
m_variableTable->SetVariable(cameraLocationVar);
@ -296,7 +296,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008e0a5
cursorVar = new CursorVariable();
if (!cursorVar) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create CursorVariable");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create CursorVariable");
goto done;
}
m_variableTable->SetVariable(cursorVar);
@ -304,7 +304,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008e119
whoAmIVar = new WhoAmIVariable();
if (!whoAmIVar) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create WhoAmIVariable");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create WhoAmIVariable");
goto done;
}
m_variableTable->SetVariable(whoAmIVar);
@ -325,7 +325,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
result = RegisterWorlds();
if (result != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create RegisterWorlds");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create RegisterWorlds");
goto done;
}
#endif
@ -333,7 +333,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
// LINE: BETA10 0x1008e206
m_bkgAudioManager = new MxBackgroundAudioManager();
if (!m_bkgAudioManager) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create MxBackgroundAudioManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create MxBackgroundAudioManager");
goto done;
}
@ -342,7 +342,10 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
if (m_transitionManager) {
if (m_transitionManager->GetDDrawSurfaceFromVideoManager() != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxTransitionManager::GetDDrawSurfaceFromVideoManager failed");
MORTAR_LogError(
MORTAR_LOG_CATEGORY_APPLICATION,
"MxTransitionManager::GetDDrawSurfaceFromVideoManager failed"
);
goto done;
}
@ -358,7 +361,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
result = SUCCESS;
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create MxTransitionManager");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Failed to create MxTransitionManager");
}
done:
return result;
@ -526,7 +529,7 @@ LegoROI* LegoOmni::FindROI(const char* p_name)
const char* name = roi->GetName();
if (name != NULL) {
if (!SDL_strcasecmp(name, p_name)) {
if (!MORTAR_strcasecmp(name, p_name)) {
return roi;
}
}
@ -542,7 +545,7 @@ MxEntity* LegoOmni::AddToWorld(const char* p_id, MxS32 p_entityId, MxPresenter*
{
LegoWorld* world;
if (SDL_strcasecmp(p_id, g_current)) {
if (MORTAR_strcasecmp(p_id, g_current)) {
world = FindWorld(MxAtomId(p_id, e_lowerCase2), p_entityId);
}
else {
@ -622,7 +625,7 @@ LegoOmni::World LegoOmni::GetWorldId(const char* p_key)
for (MxS32 i = 0; i < e_numWorlds; i++) {
// Note: m_key is never NULL
if (m_worlds[i].m_key != NULL) {
if (!SDL_strcasecmp(m_worlds[i].m_key, p_key)) {
if (!MORTAR_strcasecmp(m_worlds[i].m_key, p_key)) {
return m_worlds[i].m_id;
}
}

View File

@ -122,7 +122,7 @@ void LegoExtraActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
break;
default:
p_und1 = TRUE;
p_und2 = 1 + SDL_rand(p_und2);
p_und2 = 1 + MORTAR_rand(p_und2);
break;
}
}

View File

@ -16,7 +16,7 @@
#include "mxutilities.h"
#include "mxvariabletable.h"
#include <SDL3/SDL.h>
#include <mortar/mortar.h>
#include <mxdebug.h>
#include <vec.h>
@ -729,7 +729,7 @@ void LegoPathActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
case c_nick:
case c_brickster:
p_und1 = TRUE;
p_und2 = SDL_rand(p_und2) + 1;
p_und2 = MORTAR_rand(p_und2) + 1;
break;
case c_laura:
p_und1 = FALSE;

View File

@ -6,7 +6,7 @@
#include "legopathactor.h"
#include "legopathstruct.h"
#include <SDL3/SDL_log.h>
#include <mortar/mortar_log.h>
DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)

View File

@ -6,7 +6,7 @@
#include "mxticklemanager.h"
#include "mxtimer.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
DECOMP_SIZE_ASSERT(LegoPathCtrlEdge, 0x40)
@ -109,7 +109,7 @@ MxResult LegoPathController::Create(
MxS32 j;
for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) {
if (!SDL_strcasecmp(g_unk0x100f42f0[j], boundary.GetName())) {
if (!MORTAR_strcasecmp(g_unk0x100f42f0[j], boundary.GetName())) {
g_ctrlBoundariesA[j].m_controller = this;
g_ctrlBoundariesA[j].m_boundary = &boundary;
@ -120,7 +120,7 @@ MxResult LegoPathController::Create(
}
for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) {
if (!SDL_strcasecmp(g_unk0x100f4330[j], boundary.GetName())) {
if (!MORTAR_strcasecmp(g_unk0x100f4330[j], boundary.GetName())) {
g_ctrlBoundariesB[j].m_controller = this;
g_ctrlBoundariesB[j].m_boundary = &boundary;
g_ctrlEdgesB[j].m_controller = this;
@ -400,7 +400,7 @@ MxResult LegoPathController::FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32
LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
{
for (MxS32 i = 0; i < m_numL; i++) {
if (!SDL_strcasecmp(m_boundaries[i].GetName(), p_name)) {
if (!MORTAR_strcasecmp(m_boundaries[i].GetName(), p_name)) {
return &m_boundaries[i];
}
}

View File

@ -127,7 +127,7 @@ void LegoPathPresenter::ParseExtra()
memcpy(extraCopy, extraData, extraLength);
extraCopy[extraLength] = '\0';
SDL_strupr(extraCopy);
MORTAR_strupr(extraCopy);
if (KeyValueStringParse(output, g_strTRIGGERS_SOURCE, extraCopy) != FALSE) {
m_trigger = MxAtomId(output, e_lowerCase2);

View File

@ -129,7 +129,7 @@ void CarRace::ReadyWorld()
AnimationManager()->Resume();
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
m_introAnimation = g_introAnimations[SDL_rand(8)];
m_introAnimation = g_introAnimations[MORTAR_rand(8)];
AnimationManager()
->FUN_10060dc0(m_introAnimation, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, FALSE, TRUE, FALSE, TRUE);
@ -235,24 +235,24 @@ MxLong CarRace::HandlePathStruct(LegoPathStructNotificationParam& p_param)
if (m_opponent1Laps < m_playerLaps && m_opponent2Laps < m_playerLaps) {
score = 3;
m_firstFinishAnimation = g_studsLoosesAnimation[SDL_rand(3)];
m_secondFinishAnimation = g_rhodaLoosesAnimation[SDL_rand(3)];
m_firstFinishAnimation = g_studsLoosesAnimation[MORTAR_rand(3)];
m_secondFinishAnimation = g_rhodaLoosesAnimation[MORTAR_rand(3)];
}
else if (m_opponent1Laps < m_playerLaps || m_opponent2Laps < m_playerLaps) {
score = 2;
if (m_opponent1Laps == g_lapsCount) {
m_firstFinishAnimation = g_studsWinsAnimations[SDL_rand(4)];
m_secondFinishAnimation = g_rhodaLoosesAnimation[SDL_rand(3)];
m_firstFinishAnimation = g_studsWinsAnimations[MORTAR_rand(4)];
m_secondFinishAnimation = g_rhodaLoosesAnimation[MORTAR_rand(3)];
}
else {
m_firstFinishAnimation = g_rhodaWinsAnimations[SDL_rand(3)];
m_secondFinishAnimation = g_studsLoosesAnimation[SDL_rand(3)];
m_firstFinishAnimation = g_rhodaWinsAnimations[MORTAR_rand(3)];
m_secondFinishAnimation = g_studsLoosesAnimation[MORTAR_rand(3)];
}
}
else {
score = 1;
m_firstFinishAnimation = g_studsWinsAnimations[SDL_rand(4)];
m_secondFinishAnimation = g_rhodaWinsAnimations[SDL_rand(3)];
m_firstFinishAnimation = g_studsWinsAnimations[MORTAR_rand(4)];
m_secondFinishAnimation = g_rhodaWinsAnimations[MORTAR_rand(3)];
}
InputManager()->DisableInputProcessing();

View File

@ -19,7 +19,7 @@
#include "mxvariabletable.h"
#include "raceskel.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(EdgeReference, 0x08)
@ -218,10 +218,10 @@ void LegoRaceCar::InitSoundIndices()
{
// Note the (likely unintentional) order of operations: `%` is executed before `/`,
// so the division is performed at runtime.
g_playerHitStudsSoundsIndex = SDL_rand(sizeOfArray(g_playerHitStudsSounds));
g_studsHitPlayerSoundsIndex = SDL_rand(sizeOfArray(g_studsHitPlayerSounds));
g_playerHitRhodaSoundsIndex = SDL_rand(sizeOfArray(g_playerHitRhodaSounds));
g_rhodaHitPlayerSoundsIndex = SDL_rand(sizeOfArray(g_rhodaHitPlayerSounds));
g_playerHitStudsSoundsIndex = MORTAR_rand(sizeOfArray(g_playerHitStudsSounds));
g_studsHitPlayerSoundsIndex = MORTAR_rand(sizeOfArray(g_studsHitPlayerSounds));
g_playerHitRhodaSoundsIndex = MORTAR_rand(sizeOfArray(g_playerHitRhodaSounds));
g_rhodaHitPlayerSoundsIndex = MORTAR_rand(sizeOfArray(g_rhodaHitPlayerSounds));
}
// FUNCTION: LEGO1 0x10012e60
@ -479,8 +479,8 @@ MxResult LegoRaceCar::HitActor(LegoPathActor* p_actor, MxBool p_bool)
}
if (m_userNavFlag) {
MxBool actorIsStuds = SDL_strcasecmp(p_actor->GetROI()->GetName(), "studs") == 0;
MxBool actorIsRhoda = SDL_strcasecmp(p_actor->GetROI()->GetName(), "rhoda") == 0;
MxBool actorIsStuds = MORTAR_strcasecmp(p_actor->GetROI()->GetName(), "studs") == 0;
MxBool actorIsRhoda = MORTAR_strcasecmp(p_actor->GetROI()->GetName(), "rhoda") == 0;
MxLong time = Timer()->GetTime();
const char* soundKey = NULL;
@ -577,8 +577,8 @@ MxResult LegoRaceCar::VTable0x9c()
void LegoJetski::InitSoundIndices()
{
// See note in LegoRaceCar::InitSoundIndices
g_hitSnapSoundsIndex = SDL_rand(sizeOfArray(g_hitSnapSounds));
g_hitValerieSoundsIndex = SDL_rand(sizeOfArray(g_hitValerieSounds));
g_hitSnapSoundsIndex = MORTAR_rand(sizeOfArray(g_hitSnapSounds));
g_hitValerieSoundsIndex = MORTAR_rand(sizeOfArray(g_hitValerieSounds));
}
// FUNCTION: LEGO1 0x100136a0
@ -696,8 +696,8 @@ MxResult LegoJetski::HitActor(LegoPathActor* p_actor, MxBool p_bool)
}
if (m_userNavFlag) {
MxBool actorIsSnap = SDL_strcasecmp(p_actor->GetROI()->GetName(), "snap") == 0;
MxBool actorIsValerie = SDL_strcasecmp(p_actor->GetROI()->GetName(), "valerie") == 0;
MxBool actorIsSnap = MORTAR_strcasecmp(p_actor->GetROI()->GetName(), "snap") == 0;
MxBool actorIsValerie = MORTAR_strcasecmp(p_actor->GetROI()->GetName(), "valerie") == 0;
MxLong time = Timer()->GetTime();
const char* soundKey = NULL;

View File

@ -8,7 +8,7 @@
#include "mxmisc.h"
#include "mxvariabletable.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <vec.h>
// File name verified by BETA10 0x100cedf7
@ -228,7 +228,7 @@ void LegoCarRaceActor::Animate(float p_time)
if (m_animState == 0) {
const char* value = VariableTable()->GetVariable(g_raceState);
if (SDL_strcasecmp(value, g_racing) == 0) {
if (MORTAR_strcasecmp(value, g_racing) == 0) {
m_animState = 1;
m_lastTime = p_time - 1.0f;
m_unk0x1c = p_time;
@ -401,7 +401,7 @@ void LegoJetskiRaceActor::Animate(float p_time)
{
if (m_animState == 0) {
const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
if (!SDL_strcasecmp(raceState, g_racing)) {
if (!MORTAR_strcasecmp(raceState, g_racing)) {
m_animState = 1;
m_lastTime = p_time - 1.0f;
m_unk0x1c = p_time;

View File

@ -27,7 +27,7 @@
#include "realtime/realtime.h"
#include "viewmanager/viewmanager.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xbc)
@ -250,7 +250,7 @@ void LegoAnimPresenter::FUN_100692b0()
else if (actorType == LegoAnimActorEntry::e_actorType4) {
LegoChar* baseName = new LegoChar[strlen(str)];
strcpy(baseName, str + 1);
SDL_strlwr(baseName);
MORTAR_strlwr(baseName);
LegoChar* und = FUN_10069150(str);
roi = CharacterManager()->FUN_10085a80(und, baseName, TRUE);
@ -274,7 +274,7 @@ void LegoAnimPresenter::FUN_100692b0()
*i = '\0';
}
SDL_strlwr(lodName);
MORTAR_strlwr(lodName);
LegoChar* und = FUN_10069150(str);
roi = CharacterManager()->CreateAutoROI(und, lodName, TRUE);
@ -317,11 +317,11 @@ void LegoAnimPresenter::FUN_100695c0()
LegoU32 len = strlen(actorName);
strcpy(lodName, actorName);
for (LegoChar* i = &lodName[len - 1]; SDL_isdigit(*i) || *i == '_'; i--) {
for (LegoChar* i = &lodName[len - 1]; MORTAR_isdigit(*i) || *i == '_'; i--) {
*i = '\0';
}
SDL_strlwr(lodName);
MORTAR_strlwr(lodName);
CharacterManager()->CreateAutoROI(actorName, lodName, FALSE);
FUN_100698b0(rois, actorName);
@ -376,7 +376,7 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
const char* name = roi->GetName();
if (name != NULL) {
if (!SDL_strcasecmp(name, str)) {
if (!MORTAR_strcasecmp(name, str)) {
m_sceneROIs->Append(roi);
result = TRUE;
break;
@ -398,7 +398,7 @@ LegoROI* LegoAnimPresenter::FindROI(const LegoChar* p_name)
while (cursor.Next(roi)) {
LegoChar* nameOrVar = GetVariableOrIdentity(roi->GetName(), NULL);
if (nameOrVar != NULL && !SDL_strcasecmp(nameOrVar, p_name)) {
if (nameOrVar != NULL && !MORTAR_strcasecmp(nameOrVar, p_name)) {
delete[] nameOrVar;
return roi;
}
@ -436,7 +436,7 @@ void LegoAnimPresenter::FUN_10069b10()
if (m_roiMap[index]->GetName() != NULL) {
for (MxS32 i = 0; i < m_unk0x94; i++) {
if (m_unk0x8c[i] == NULL && m_unk0x90[i] != NULL) {
if (!SDL_strcasecmp(m_unk0x90[i], m_roiMap[index]->GetName())) {
if (!MORTAR_strcasecmp(m_unk0x90[i], m_roiMap[index]->GetName())) {
m_unk0x8c[i] = m_roiMap[index];
break;
}

View File

@ -19,7 +19,7 @@
#include "realtime/realtime.h"
#include "roi/legoroi.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoModelPresenter, 0x6c)
@ -95,7 +95,7 @@ MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
storage.Read(textureName, textureNameLength);
textureName[textureNameLength] = '\0';
SDL_strlwr(textureName);
MORTAR_strlwr(textureName);
if (textureName[0] == '^') {
memmove(textureName, textureName + 1, strlen(textureName));
@ -313,7 +313,7 @@ void LegoModelPresenter::ParseExtra()
list<LegoROI*>& roiList = currentWorld->GetROIList();
for (list<LegoROI*>::iterator it = roiList.begin(); it != roiList.end(); it++) {
if (!SDL_strcasecmp((*it)->GetName(), output)) {
if (!MORTAR_strcasecmp((*it)->GetName(), output)) {
m_roi = *it;
roiList.erase(it);

View File

@ -10,7 +10,7 @@
#include "mxdssubscriber.h"
#include "viewmanager/viewlodlist.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoLODList, 0x18)
DECOMP_SIZE_ASSERT(LegoNamedPart, 0x14)
@ -90,7 +90,7 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
storage.Read(textureName, textureNameLength);
textureName[textureNameLength] = '\0';
SDL_strlwr(textureName);
MORTAR_strlwr(textureName);
if (textureName[0] == '^') {
memmove(textureName, textureName + 1, strlen(textureName));
@ -164,7 +164,7 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
}
roiName[roiNameLength] = '\0';
SDL_strlwr(roiName);
MORTAR_strlwr(roiName);
if (storage.Read(&numLODs, sizeof(LegoU32)) != SUCCESS) {
goto done;

View File

@ -9,7 +9,7 @@
#include "mxdirectx/mxdirect3d.h"
#include "mxdssubscriber.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoTexturePresenter, 0x54)
DECOMP_SIZE_ASSERT(LegoNamedTexture, 0x14)
@ -59,7 +59,7 @@ MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
}
textureName[textureNameLength] = '\0';
SDL_strlwr(textureName);
MORTAR_strlwr(textureName);
texture = new LegoTexture();
if (texture->Read(&storage, hardwareMode) != SUCCESS) {

View File

@ -19,8 +19,8 @@
#include "tgl/d3drm/impl.h"
#include "viewmanager/viewroi.h"
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_log.h>
#include <mortar/mortar_stdinc.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoVideoManager, 0x590)
@ -97,7 +97,7 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
p_videoParam.SetPalette(palette);
if (!p_videoParam.GetPalette()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxPalette::GetPalette returned NULL palette");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "MxPalette::GetPalette returned NULL palette");
goto done;
}
paletteCreated = TRUE;
@ -107,12 +107,12 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
p_videoParam.GetPalette()->GetEntries(paletteEntries);
if (CreateDirect3D() != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "::CreateDirect3D failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "::CreateDirect3D failed");
goto done;
}
if (deviceEnumerate.DoEnumerate(hwnd) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "LegoDeviceEnumerate::DoEnumerate failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "LegoDeviceEnumerate::DoEnumerate failed");
goto done;
}
@ -153,7 +153,7 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
paletteEntries,
sizeof(paletteEntries) / sizeof(paletteEntries[0])
)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDirect3D::Create failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "MxDirect3D::Create failed");
goto done;
}
@ -167,21 +167,21 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
p_frequencyMS,
p_createThread
) != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxVideoManager::VTable0x28 failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "MxVideoManager::VTable0x28 failed");
goto done;
}
m_renderer = Tgl::CreateRenderer();
if (!m_renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Tgl::CreateRenderer failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Tgl::CreateRenderer failed");
goto done;
}
m_3dManager = new Lego3DManager;
if (!m_3dManager) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Lego3DManager::Lego3DManager failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Lego3DManager::Lego3DManager failed");
goto done;
}
@ -198,14 +198,14 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
createStruct.m_d3dDevice = m_direct3d->Direct3DDevice();
if (!m_3dManager->Create(createStruct)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Lego3DManager::Create failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "Lego3DManager::Create failed");
goto done;
}
ViewLODList* pLODList;
if (ConfigureD3DRM() != SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "LegoVideoManager::ConfigureD3DRM failed");
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "LegoVideoManager::ConfigureD3DRM failed");
goto done;
}
@ -515,7 +515,7 @@ MxPresenter* LegoVideoManager::GetPresenterByActionObjectName(const char* p_acti
continue;
}
if (SDL_strcasecmp(presenter->GetAction()->GetObjectName(), p_actionObjectName) == 0) {
if (MORTAR_strcasecmp(presenter->GetAction()->GetObjectName(), p_actionObjectName) == 0) {
return presenter;
}
}

View File

@ -683,7 +683,7 @@ void Act3::ReadyWorld()
AnimationManager()->FUN_1005f6d0(FALSE);
VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
m_unk0x426c = g_unk0x100d95e8[SDL_rand(3)];
m_unk0x426c = g_unk0x100d95e8[MORTAR_rand(3)];
AnimationManager()
->FUN_10060dc0(m_unk0x426c, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, TRUE, FALSE, FALSE, FALSE);

View File

@ -22,7 +22,7 @@
#include "radio.h"
#include "scripts.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(GasStation, 0x128)
DECOMP_SIZE_ASSERT(GasStationState, 0x24)
@ -346,9 +346,9 @@ MxLong GasStation::HandleEndAction(MxEndActionNotificationParam& p_param)
}
// FUNCTION: LEGO1 0x10005920
MxLong GasStation::HandleKeyPress(SDL_Keycode p_key)
MxLong GasStation::HandleKeyPress(MORTAR_Keycode p_key)
{
if (p_key == SDLK_SPACE && g_animationSkipCounterGasStation == 0 && m_setWithCurrentAction != 0) {
if (p_key == MORTARK_SPACE && g_animationSkipCounterGasStation == 0 && m_setWithCurrentAction != 0) {
m_state->StopActions();
return 1;
}
@ -364,7 +364,7 @@ MxLong GasStation::HandleButtonDown(LegoControlManagerNotificationParam& p_param
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
if (roi != NULL) {
if (!SDL_strncasecmp(roi->GetName(), "capdb", 5) || !SDL_strncasecmp(roi->GetName(), "*capdb", 6)) {
if (!MORTAR_strncasecmp(roi->GetName(), "capdb", 5) || !MORTAR_strncasecmp(roi->GetName(), "*capdb", 6)) {
m_waitingState = e_canceled;
m_waiting = FALSE;

View File

@ -10,7 +10,7 @@
#include "mxstillpresenter.h"
#include "mxtransitionmanager.h"
#include <SDL3/SDL_log.h>
#include <mortar/mortar_log.h>
DECOMP_SIZE_ASSERT(HistoryBook, 0x3e4)
@ -194,8 +194,8 @@ void HistoryBook::ReadyWorld()
index += m_intAlphabetOffset;
if (index >= sizeOfArray(m_intAlphabet) || !m_intAlphabet[index]) {
SDL_Log("Warning: international character not present in current game. Falling back to X");
return &m_alphabet[SDLK_X - SDLK_A];
MORTAR_Log("Warning: international character not present in current game. Falling back to X");
return &m_alphabet[MORTARK_X - MORTARK_A];
}
return &m_intAlphabet[index];

View File

@ -20,7 +20,7 @@
#include "mxtransitionmanager.h"
#include "scripts.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(Hospital, 0x12c)
DECOMP_SIZE_ASSERT(HospitalState, 0x18)
@ -220,11 +220,11 @@ void Hospital::ReadyWorld()
}
// FUNCTION: LEGO1 0x10074dd0
MxLong Hospital::HandleKeyPress(SDL_Keycode p_key)
MxLong Hospital::HandleKeyPress(MORTAR_Keycode p_key)
{
MxLong result = 0;
if (p_key == SDLK_SPACE && g_animationSkipCounterHospital == 0) {
if (p_key == MORTARK_SPACE && g_animationSkipCounterHospital == 0) {
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
result = 1;
}
@ -406,7 +406,7 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
roiName += 1;
}
if (!SDL_strcasecmp("actor_ha", roiName)) {
if (!MORTAR_strcasecmp("actor_ha", roiName)) {
InputManager()->DisableInputProcessing();
m_interactionMode = 3;

View File

@ -709,11 +709,11 @@ MxU8 Infocenter::HandleMouseMove(MxS32 p_x, MxS32 p_y)
// FUNCTION: LEGO1 0x1006fda0
// FUNCTION: BETA10 0x1002f907
MxLong Infocenter::HandleKeyPress(SDL_Keycode p_key)
MxLong Infocenter::HandleKeyPress(MORTAR_Keycode p_key)
{
MxLong result = 0;
if (p_key == SDLK_SPACE && m_worldStarted) {
if (p_key == MORTARK_SPACE && m_worldStarted) {
switch (m_infocenterState->m_state) {
case InfocenterState::e_playCutscene:
StopCutscene();
@ -1147,7 +1147,9 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
PlayAction(InfomainScript::c_iic043in_RunAnim);
}
}
else if (sender->IsA("MxEntity") && m_infocenterState->m_state != InfocenterState::e_selectedCharacterAndDestination && m_infocenterState->m_state != InfocenterState::e_exiting) {
else if (sender->IsA("MxEntity") &&
m_infocenterState->m_state != InfocenterState::e_selectedCharacterAndDestination &&
m_infocenterState->m_state != InfocenterState::e_exiting) {
switch (((MxEntity*) sender)->GetEntityId()) {
case 5: {
m_infoManDialogueTimer = 0;

View File

@ -385,7 +385,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
break;
case IsleScript::c_Observe_Plane_Ctl:
if (!m_act1state->m_planeActive) {
switch (SDL_rand(3)) {
switch (MORTAR_rand(3)) {
case 0:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic002pr_RunAnim, NULL);
break;
@ -573,7 +573,7 @@ void Isle::Enable(MxBool p_enable)
MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
for (MxU32 i = 0; i < 5; i++) {
MxS32 r = SDL_rand(5);
MxS32 r = MORTAR_rand(5);
for (MxU32 j = 0; j < sizeOfArray(locations); j++) {
if (locations[j] != 0 && r-- == 0) {

View File

@ -173,7 +173,7 @@ MxResult LegoAct2::Tickle()
case LegoAct2::e_startSpeech:
((LegoPathActor*) m_pepper->GetEntity())->SetActorState(LegoPathActor::c_disabled);
switch (SDL_rand(3)) {
switch (MORTAR_rand(3)) {
case 0:
g_bricksterSpeech = Act2mainScript::c_tns002br_RunAnim;
break;
@ -817,7 +817,7 @@ void LegoAct2::SpawnBricks()
// Unused but present in BETA
LegoEntity* entity;
if (SDL_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
m_firstBrick = 0;
location = infobridge;
MxTrace("infobridge\n");
@ -841,7 +841,7 @@ void LegoAct2::SpawnBricks()
roi = brick->GetROI();
local2world = roi->GetLocal2World();
if (SDL_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
m_secondBrick = 2;
location = store;
MxTrace("store\n");
@ -865,7 +865,7 @@ void LegoAct2::SpawnBricks()
roi = brick->GetROI();
local2world = roi->GetLocal2World();
if (SDL_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
m_thirdBrick = 4;
location = h3;
MxTrace("h3\n");
@ -889,8 +889,8 @@ void LegoAct2::SpawnBricks()
roi = brick->GetROI();
local2world = roi->GetLocal2World();
if (SDL_rand(2) == 1) {
if (SDL_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
m_fourthBrick = 6;
location = posta;
MxTrace("po.sta.\n");
@ -902,7 +902,7 @@ void LegoAct2::SpawnBricks()
}
}
else {
if (SDL_rand(2) == 1) {
if (MORTAR_rand(2) == 1) {
m_fourthBrick = 8;
location = jail;
MxTrace("jail\n");
@ -948,7 +948,7 @@ MxResult LegoAct2::BadEnding()
// FUNCTION: BETA10 0x10013fd3
void LegoAct2::CheckBricksterDestroying(MxS32 p_pathData)
{
MxU8 randN = SDL_rand(3);
MxU8 randN = MORTAR_rand(3);
randN++;
switch (p_pathData) {

View File

@ -161,7 +161,7 @@ MxLong Police::HandleKeyPress(LegoEventNotificationParam& p_param)
{
MxLong result = 0;
if (p_param.GetKey() == SDLK_SPACE && m_policeState->GetState() == PoliceState::e_playingAnimation) {
if (p_param.GetKey() == MORTARK_SPACE && m_policeState->GetState() == PoliceState::e_playingAnimation) {
DeleteObjects(&m_atomId, PoliceScript::c_nps001ni_RunAnim, PoliceScript::c_nps002la_RunAnim);
m_policeState->SetState(PoliceState::e_noAnimation);
return 1;
@ -198,7 +198,7 @@ MxBool Police::Escape()
PoliceState::PoliceState()
{
m_state = PoliceState::e_noAnimation;
m_policeScript = (SDL_rand(2) == 0) ? PoliceScript::c_nps002la_RunAnim : PoliceScript::c_nps001ni_RunAnim;
m_policeScript = (MORTAR_rand(2) == 0) ? PoliceScript::c_nps002la_RunAnim : PoliceScript::c_nps001ni_RunAnim;
}
// FUNCTION: LEGO1 0x1005e990

View File

@ -29,7 +29,7 @@
#include "regbook_actions.h"
#include "scripts.h"
#include <SDL3/SDL_log.h>
#include <mortar/mortar_log.h>
DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
@ -173,14 +173,14 @@ MxLong RegistrationBook::HandleEndAction(MxEndActionNotificationParam& p_param)
}
// FUNCTION: LEGO1 0x100772d0
MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
MxLong RegistrationBook::HandleKeyPress(MORTAR_Keycode p_key)
{
// keycode is case-insensitive
SDL_Keycode key = p_key;
MORTAR_Keycode key = p_key;
MxStillPresenter** intoAlphabet = [this, key]() -> MxStillPresenter** {
if (key >= SDLK_A && key <= SDLK_Z) {
return &m_alphabet[key - SDLK_A];
if (key >= MORTARK_A && key <= MORTARK_Z) {
return &m_alphabet[key - MORTARK_A];
}
for (int i = 0; i < sizeOfArray(m_intAlphabet); i++) {
@ -192,13 +192,13 @@ MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
return nullptr;
}();
if (!intoAlphabet && key != SDLK_BACKSPACE) {
if (key == SDLK_SPACE) {
if (!intoAlphabet && key != MORTARK_BACKSPACE) {
if (key == MORTARK_SPACE) {
DeleteObjects(&m_atomId, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
BackgroundAudioManager()->RaiseVolume();
}
}
else if (key != SDLK_BACKSPACE && m_newName.m_cursorPos < 7) {
else if (key != MORTARK_BACKSPACE && m_newName.m_cursorPos < 7) {
m_name[0][m_newName.m_cursorPos] = (*intoAlphabet)->Clone();
if (m_name[0][m_newName.m_cursorPos] != NULL) {
@ -212,14 +212,14 @@ MxLong RegistrationBook::HandleKeyPress(SDL_Keycode p_key)
}
m_newName.m_letters[m_newName.m_cursorPos] =
key >= SDLK_A && key <= SDLK_Z
? key - SDLK_A
key >= MORTARK_A && key <= MORTARK_Z
? key - MORTARK_A
: (intoAlphabet - m_intAlphabet) + sizeOfArray(m_alphabet) - m_intAlphabetOffset;
m_newName.m_cursorPos++;
}
}
else {
if (key == SDLK_BACKSPACE && m_newName.m_cursorPos > 0) {
if (key == MORTARK_BACKSPACE && m_newName.m_cursorPos > 0) {
m_newName.m_cursorPos--;
m_name[0][m_newName.m_cursorPos]->Enable(FALSE);
@ -276,13 +276,13 @@ MxLong RegistrationBook::HandleControl(LegoControlManagerNotificationParam& p_pa
}
if (buttonId < 27) {
HandleKeyPress(SDLK_A + buttonId - 1);
HandleKeyPress(MORTARK_A + buttonId - 1);
}
else if (intChar) {
HandleKeyPress((SDL_Keycode) intChar->m_character);
HandleKeyPress((MORTAR_Keycode) intChar->m_character);
}
else {
HandleKeyPress(SDLK_BACKSPACE);
HandleKeyPress(MORTARK_BACKSPACE);
}
}
}
@ -503,8 +503,8 @@ void RegistrationBook::ReadyWorld()
index += m_intAlphabetOffset;
if (index >= sizeOfArray(m_intAlphabet) || !m_intAlphabet[index]) {
SDL_Log("Warning: international character not present in current game. Falling back to X");
return &m_alphabet[SDLK_X - SDLK_A];
MORTAR_Log("Warning: international character not present in current game. Falling back to X");
return &m_alphabet[MORTARK_X - MORTARK_A];
}
return &m_intAlphabet[index];

View File

@ -96,7 +96,7 @@ MxLong Score::Notify(MxParam& p_param)
ret = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationKeyPress:
if (((LegoEventNotificationParam&) p_param).GetKey() == SDLK_SPACE) {
if (((LegoEventNotificationParam&) p_param).GetKey() == MORTARK_SPACE) {
DeleteScript();
}
ret = 1;

View File

@ -13,20 +13,20 @@ LegoPaletteEntry::LegoPaletteEntry()
m_color.r = 0;
m_color.g = 0;
m_color.b = 0;
m_color.a = SDL_ALPHA_OPAQUE;
m_color.a = MORTAR_ALPHA_OPAQUE;
}
// FUNCTION: LEGO1 0x100994d0
LegoResult LegoPaletteEntry::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = p_storage->Read(&m_color.r, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.r, sizeof(uint8_t))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_color.g, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.g, sizeof(uint8_t))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_color.b, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.b, sizeof(uint8_t))) != SUCCESS) {
return result;
}
return SUCCESS;
@ -36,13 +36,13 @@ LegoResult LegoPaletteEntry::Read(LegoStorage* p_storage)
LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage) const
{
LegoResult result;
if ((result = p_storage->Write(&m_color.r, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.r, sizeof(uint8_t))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_color.g, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.g, sizeof(uint8_t))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_color.b, sizeof(Uint8))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.b, sizeof(uint8_t))) != SUCCESS) {
return result;
}
return SUCCESS;
@ -58,15 +58,15 @@ LegoImage::LegoImage()
// FUNCTION: LEGO1 0x100995a0
LegoImage::LegoImage(LegoU32 p_width, LegoU32 p_height)
{
m_surface = SDL_CreateSurface(p_width, p_height, SDL_PIXELFORMAT_INDEX8);
m_surface = MORTAR_CreateSurface(p_width, p_height, MORTAR_PIXELFORMAT_INDEX8);
m_palette = NULL;
}
// FUNCTION: LEGO1 0x100995f0
LegoImage::~LegoImage()
{
SDL_DestroySurface(m_surface);
SDL_DestroyPalette(m_palette);
MORTAR_DestroySurface(m_surface);
MORTAR_DestroyPalette(m_palette);
}
// FUNCTION: LEGO1 0x10099610
@ -84,9 +84,9 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
return result;
}
if (m_palette) {
SDL_DestroyPalette(m_palette);
MORTAR_DestroyPalette(m_palette);
}
m_palette = SDL_CreatePalette(count);
m_palette = MORTAR_CreatePalette(count);
for (LegoU32 i = 0; i < count; i++) {
LegoPaletteEntry paletteEntry;
if ((result = paletteEntry.Read(p_storage)) != SUCCESS) {
@ -95,19 +95,19 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
m_palette->colors[i] = paletteEntry.GetColor();
}
if (m_surface) {
SDL_DestroySurface(m_surface);
MORTAR_DestroySurface(m_surface);
}
m_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_INDEX8);
m_surface = MORTAR_CreateSurface(width, height, MORTAR_PIXELFORMAT_INDEX8);
if ((result = p_storage->Read(m_surface->pixels, width * height)) != SUCCESS) {
return result;
}
if (p_square && width != height) {
SDL_Surface* newSurface;
MORTAR_Surface* newSurface;
if (height < width) {
LegoU32 aspect = width / height;
newSurface = SDL_CreateSurface(width, width, SDL_PIXELFORMAT_INDEX8);
newSurface = MORTAR_CreateSurface(width, width, MORTAR_PIXELFORMAT_INDEX8);
LegoU8* src = (LegoU8*) m_surface->pixels;
LegoU8* dst = (LegoU8*) newSurface->pixels;
@ -125,7 +125,7 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
}
else {
LegoU32 aspect = height / width;
newSurface = SDL_CreateSurface(height, height, SDL_PIXELFORMAT_INDEX8);
newSurface = MORTAR_CreateSurface(height, height, MORTAR_PIXELFORMAT_INDEX8);
LegoU8* src = (LegoU8*) m_surface->pixels;
LegoU8* dst = (LegoU8*) newSurface->pixels;
@ -145,7 +145,7 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
width = height;
}
SDL_DestroySurface(m_surface);
MORTAR_DestroySurface(m_surface);
m_surface = newSurface;
}

View File

@ -3,7 +3,7 @@
#include "legotypes.h"
#include <SDL3/SDL_surface.h>
#include <mortar/mortar_surface.h>
class LegoStorage;
@ -18,13 +18,13 @@ class LegoPaletteEntry {
void SetGreen(LegoU8 p_green) { m_color.g = p_green; }
LegoU8 GetBlue() const { return m_color.b; }
void SetBlue(LegoU8 p_blue) { m_color.b = p_blue; }
SDL_Color GetColor() const { return m_color; }
void SetColor(SDL_Color p_color) { m_color = p_color; }
MORTAR_Color GetColor() const { return m_color; }
void SetColor(MORTAR_Color p_color) { m_color = p_color; }
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage) const;
protected:
SDL_Color m_color;
MORTAR_Color m_color;
};
// 0x310
@ -36,10 +36,10 @@ class LegoImage {
LegoU32 GetWidth() const { return m_surface->w; }
LegoU32 GetHeight() const { return m_surface->h; }
LegoU32 GetCount() const { return m_palette ? m_palette->ncolors : 0; }
SDL_Palette* GetPalette() const { return m_palette; }
void SetPalette(SDL_Palette* p_palette)
MORTAR_Palette* GetPalette() const { return m_palette; }
void SetPalette(MORTAR_Palette* p_palette)
{
SDL_DestroyPalette(m_palette);
MORTAR_DestroyPalette(m_palette);
m_palette = p_palette;
}
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry)
@ -51,8 +51,8 @@ class LegoImage {
LegoResult Write(LegoStorage* p_storage);
protected:
SDL_Surface* m_surface;
SDL_Palette* m_palette;
MORTAR_Surface* m_surface;
MORTAR_Palette* m_palette;
// LegoU32 m_count; // 0x08
// LegoPaletteEntry m_palette[256]; // 0x0c
// LegoU8* m_bits; // 0x30c

View File

@ -45,7 +45,7 @@ LegoFile::LegoFile()
LegoFile::~LegoFile()
{
if (m_file) {
SDL_CloseIO(m_file);
MORTAR_CloseIO(m_file);
}
}
@ -55,7 +55,7 @@ LegoResult LegoFile::Read(void* p_buffer, LegoU32 p_size)
if (!m_file) {
return FAILURE;
}
if (SDL_ReadIO(m_file, p_buffer, p_size) != p_size) {
if (MORTAR_ReadIO(m_file, p_buffer, p_size) != p_size) {
return FAILURE;
}
return SUCCESS;
@ -67,7 +67,7 @@ LegoResult LegoFile::Write(const void* p_buffer, LegoU32 p_size)
if (!m_file) {
return FAILURE;
}
if (SDL_WriteIO(m_file, p_buffer, p_size) != p_size) {
if (MORTAR_WriteIO(m_file, p_buffer, p_size) != p_size) {
return FAILURE;
}
return SUCCESS;
@ -79,7 +79,7 @@ LegoResult LegoFile::GetPosition(LegoU32& p_position)
if (!m_file) {
return FAILURE;
}
Sint64 position = SDL_TellIO(m_file);
int64_t position = MORTAR_TellIO(m_file);
if (position == -1) {
return FAILURE;
}
@ -93,7 +93,7 @@ LegoResult LegoFile::SetPosition(LegoU32 p_position)
if (!m_file) {
return FAILURE;
}
if (SDL_SeekIO(m_file, p_position, SDL_IO_SEEK_SET) != p_position) {
if (MORTAR_SeekIO(m_file, p_position, MORTAR_IO_SEEK_SET) != p_position) {
return FAILURE;
}
return SUCCESS;
@ -103,7 +103,7 @@ LegoResult LegoFile::SetPosition(LegoU32 p_position)
LegoResult LegoFile::Open(const char* p_name, LegoU32 p_mode)
{
if (m_file) {
SDL_CloseIO(m_file);
MORTAR_CloseIO(m_file);
}
char mode[4];
mode[0] = '\0';
@ -126,7 +126,7 @@ LegoResult LegoFile::Open(const char* p_name, LegoU32 p_mode)
MxString path(p_name);
path.MapPathToFilesystem();
if (!(m_file = SDL_IOFromFile(path.GetData(), mode))) {
if (!(m_file = MORTAR_IOFromFile(path.GetData(), mode))) {
return FAILURE;
}
return SUCCESS;

View File

@ -5,8 +5,8 @@
#include "mxgeometry/mxgeometry3d.h"
#include "mxstring.h"
#include <SDL3/SDL_iostream.h>
#include <assert.h>
#include <mortar/mortar_iostream.h>
// VTABLE: LEGO1 0x100d7d80
// SIZE 0x08
@ -241,7 +241,7 @@ class LegoFile : public LegoStorage {
// LegoFile::`scalar deleting destructor'
protected:
SDL_IOStream* m_file; // 0x08
MORTAR_IOStream* m_file; // 0x08
};
#endif // __LEGOSTORAGE_H

View File

@ -7,7 +7,7 @@
#include "shape/legomesh.h"
#include "tgl/d3drm/impl.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LODObject, 0x04)
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
@ -519,7 +519,7 @@ LegoResult LegoLOD::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
// FUNCTION: BETA10 0x1018e46d
LegoBool LegoLOD::HasInhPrefix(const LegoChar* p_name)
{
if (p_name != NULL && !SDL_strncasecmp(p_name, g_InhPrefix, strlen(g_InhPrefix))) {
if (p_name != NULL && !MORTAR_strncasecmp(p_name, g_InhPrefix, strlen(g_InhPrefix))) {
return TRUE;
}
else {

View File

@ -9,7 +9,7 @@
#include "shape/legobox.h"
#include "shape/legosphere.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
#include <string.h>
#include <vec.h>
@ -146,7 +146,7 @@ LegoResult LegoROI::Read(
goto done;
}
m_name[length] = '\0';
SDL_strlwr(m_name);
MORTAR_strlwr(m_name);
if (sphere.Read(p_storage) != SUCCESS) {
goto done;
@ -173,7 +173,7 @@ LegoResult LegoROI::Read(
goto done;
}
textureName[length] = '\0';
SDL_strlwr(textureName);
MORTAR_strlwr(textureName);
}
else {
textureName = NULL;
@ -227,7 +227,7 @@ LegoResult LegoROI::Read(
if (g_roiConfig <= 2) {
for (i = 0; g_sharedModelsLow[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_sharedModelsLow[i], 4)) {
if (!MORTAR_strncasecmp(m_name, g_sharedModelsLow[i], 4)) {
roiName = g_sharedModelsLow[i];
break;
}
@ -235,7 +235,7 @@ LegoResult LegoROI::Read(
}
else {
for (i = 0; g_sharedModelsHigh[i] != NULL; i++) {
if (!SDL_strncasecmp(m_name, g_sharedModelsHigh[i], 4)) {
if (!MORTAR_strncasecmp(m_name, g_sharedModelsHigh[i], 4)) {
roiName = g_sharedModelsHigh[i];
break;
}
@ -244,7 +244,7 @@ LegoResult LegoROI::Read(
if ((lodList = p_viewLODListManager->Lookup(roiName))) {
for (j = 0; g_alwaysLoadNames[j] != NULL; j++) {
if (!SDL_strcasecmp(g_alwaysLoadNames[j], roiName)) {
if (!MORTAR_strcasecmp(g_alwaysLoadNames[j], roiName)) {
break;
}
}
@ -302,7 +302,7 @@ LegoResult LegoROI::Read(
}
if (textureName != NULL) {
if (!SDL_strncasecmp(textureName, "t_", 2)) {
if (!MORTAR_strncasecmp(textureName, "t_", 2)) {
textureInfo = p_textureContainer->Get(textureName + 2);
if (textureInfo == NULL) {
@ -362,7 +362,7 @@ LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
CompoundObject::iterator it;
const LegoChar* name = p_roi->GetName();
if (name != NULL && *name != '\0' && !SDL_strcasecmp(name, p_name)) {
if (name != NULL && *name != '\0' && !MORTAR_strcasecmp(name, p_name)) {
return p_roi;
}
@ -372,7 +372,7 @@ LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
LegoROI* roi = (LegoROI*) *it;
name = roi->GetName();
if (name != NULL && *name != '\0' && !SDL_strcasecmp(name, p_name)) {
if (name != NULL && *name != '\0' && !MORTAR_strcasecmp(name, p_name)) {
return roi;
}
}
@ -804,7 +804,7 @@ LegoBool LegoROI::GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_gr
LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
{
for (LegoU32 i = 0; i < sizeOfArray(g_roiColorAliases); i++) {
if (SDL_strcasecmp(g_roiColorAliases[i].m_name, p_param) == 0) {
if (MORTAR_strcasecmp(g_roiColorAliases[i].m_name, p_param) == 0) {
p_red = g_roiColorAliases[i].m_red / 255.0;
p_green = g_roiColorAliases[i].m_green / 255.0;
p_blue = g_roiColorAliases[i].m_blue / 255.0;
@ -851,7 +851,7 @@ void LegoROI::SetName(const LegoChar* p_name)
if (p_name != NULL) {
m_name = new LegoChar[strlen(p_name) + 1];
strcpy(m_name, p_name);
SDL_strlwr(m_name);
MORTAR_strlwr(m_name);
}
else {
m_name = NULL;

View File

@ -2,7 +2,7 @@
#include "misc/legostorage.h"
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_stdinc.h>
DECOMP_SIZE_ASSERT(LegoMeshUnkComponent, 0x1c)
DECOMP_SIZE_ASSERT(LegoMesh, 0x24)
@ -75,7 +75,7 @@ LegoResult LegoMesh::Read(LegoStorage* p_storage)
}
m_textureName[textureLength] = '\0';
SDL_strlwr(m_textureName);
MORTAR_strlwr(m_textureName);
}
if ((result = p_storage->Read(&materialLength, sizeof(LegoU32))) != SUCCESS) {
@ -89,7 +89,7 @@ LegoResult LegoMesh::Read(LegoStorage* p_storage)
}
m_materialName[materialLength] = '\0';
SDL_strlwr(m_materialName);
MORTAR_strlwr(m_materialName);
}
return SUCCESS;

View File

@ -15,44 +15,44 @@ void ModelDbModel::Free()
}
// FUNCTION: LEGO1 0x100276b0
MxResult ModelDbModel::Read(SDL_IOStream* p_file)
MxResult ModelDbModel::Read(MORTAR_IOStream* p_file)
{
MxU32 len;
if (SDL_ReadIO(p_file, &len, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(p_file, &len, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
m_modelName = new char[len];
if (SDL_ReadIO(p_file, m_modelName, len) != len) {
if (MORTAR_ReadIO(p_file, m_modelName, len) != len) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_modelDataLength, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(p_file, &m_modelDataLength, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_modelDataOffset, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(p_file, &m_modelDataOffset, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &len, sizeof(len)) != sizeof(len)) {
if (MORTAR_ReadIO(p_file, &len, sizeof(len)) != sizeof(len)) {
return FAILURE;
}
m_presenterName = new char[len];
if (SDL_ReadIO(p_file, m_presenterName, len) != len) {
if (MORTAR_ReadIO(p_file, m_presenterName, len) != len) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_location, 3 * sizeof(float)) != 3 * sizeof(float)) {
if (MORTAR_ReadIO(p_file, m_location, 3 * sizeof(float)) != 3 * sizeof(float)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_direction, 3 * sizeof(float)) != 3 * sizeof(float)) {
if (MORTAR_ReadIO(p_file, m_direction, 3 * sizeof(float)) != 3 * sizeof(float)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_up, 3 * sizeof(float)) != 3 * sizeof(float)) {
if (MORTAR_ReadIO(p_file, m_up, 3 * sizeof(float)) != 3 * sizeof(float)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_visible, sizeof(MxU8)) != sizeof(MxU8)) {
if (MORTAR_ReadIO(p_file, &m_visible, sizeof(MxU8)) != sizeof(MxU8)) {
return FAILURE;
}
@ -60,27 +60,27 @@ MxResult ModelDbModel::Read(SDL_IOStream* p_file)
}
// FUNCTION: LEGO1 0x10027850
MxResult ModelDbPart::Read(SDL_IOStream* p_file)
MxResult ModelDbPart::Read(MORTAR_IOStream* p_file)
{
MxU32 len;
if (SDL_ReadIO(p_file, &len, sizeof(MxU32)) != sizeof(MxU32)) {
if (MORTAR_ReadIO(p_file, &len, sizeof(MxU32)) != sizeof(MxU32)) {
return FAILURE;
}
char* buff = new char[len];
if (SDL_ReadIO(p_file, buff, len) != len) {
if (MORTAR_ReadIO(p_file, buff, len) != len) {
return FAILURE;
}
m_roiName = buff;
delete[] buff;
if (SDL_ReadIO(p_file, &m_partDataLength, sizeof(undefined4)) != sizeof(undefined4)) {
if (MORTAR_ReadIO(p_file, &m_partDataLength, sizeof(undefined4)) != sizeof(undefined4)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_partDataOffset, sizeof(undefined4)) != sizeof(undefined4)) {
if (MORTAR_ReadIO(p_file, &m_partDataOffset, sizeof(undefined4)) != sizeof(undefined4)) {
return FAILURE;
}
@ -88,13 +88,13 @@ MxResult ModelDbPart::Read(SDL_IOStream* p_file)
}
// FUNCTION: LEGO1 0x10027910
MxResult ReadModelDbWorlds(SDL_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds)
MxResult ReadModelDbWorlds(MORTAR_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds)
{
p_worlds = NULL;
p_numWorlds = 0;
MxS32 numWorlds;
if (SDL_ReadIO(p_file, &numWorlds, sizeof(numWorlds)) != sizeof(numWorlds)) {
if (MORTAR_ReadIO(p_file, &numWorlds, sizeof(numWorlds)) != sizeof(numWorlds)) {
return FAILURE;
}
@ -102,16 +102,16 @@ MxResult ReadModelDbWorlds(SDL_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32&
MxS32 worldNameLen, numParts, i, j;
for (i = 0; i < numWorlds; i++) {
if (SDL_ReadIO(p_file, &worldNameLen, sizeof(MxS32)) != sizeof(MxS32)) {
if (MORTAR_ReadIO(p_file, &worldNameLen, sizeof(MxS32)) != sizeof(MxS32)) {
return FAILURE;
}
worlds[i].m_worldName = new char[worldNameLen];
if (SDL_ReadIO(p_file, worlds[i].m_worldName, worldNameLen) != worldNameLen) {
if (MORTAR_ReadIO(p_file, worlds[i].m_worldName, worldNameLen) != worldNameLen) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &numParts, sizeof(MxS32)) != sizeof(MxS32)) {
if (MORTAR_ReadIO(p_file, &numParts, sizeof(MxS32)) != sizeof(MxS32)) {
return FAILURE;
}
@ -127,7 +127,7 @@ MxResult ReadModelDbWorlds(SDL_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32&
worlds[i].m_partList->Append(part);
}
if (SDL_ReadIO(p_file, &worlds[i].m_numModels, sizeof(MxS32)) != sizeof(MxS32)) {
if (MORTAR_ReadIO(p_file, &worlds[i].m_numModels, sizeof(MxS32)) != sizeof(MxS32)) {
return FAILURE;
}

View File

@ -6,12 +6,12 @@
#include "mxstring.h"
#include "mxtypes.h"
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_stdinc.h>
#include <mortar/mortar_iostream.h>
#include <mortar/mortar_stdinc.h>
// SIZE 0x18
struct ModelDbPart {
MxResult Read(SDL_IOStream* p_file);
MxResult Read(MORTAR_IOStream* p_file);
MxString m_roiName; // 0x00
undefined4 m_partDataLength; // 0x10
@ -33,7 +33,7 @@ class ModelDbPartList : public MxList<ModelDbPart*> {
// FUNCTION: LEGO1 0x10027c40
MxS8 Compare(ModelDbPart* p_a, ModelDbPart* p_b) override
{
MxS32 compare = SDL_strcasecmp(p_a->m_roiName.GetData(), p_b->m_roiName.GetData());
MxS32 compare = MORTAR_strcasecmp(p_a->m_roiName.GetData(), p_b->m_roiName.GetData());
if (compare == 0) {
p_b->m_partDataLength = p_a->m_partDataLength;
@ -93,7 +93,7 @@ class ModelDbPartListCursor : public MxListCursor<ModelDbPart*> {
// SIZE 0x38
struct ModelDbModel {
void Free();
MxResult Read(SDL_IOStream* p_file);
MxResult Read(MORTAR_IOStream* p_file);
char* m_modelName; // 0x00
MxU32 m_modelDataLength; // 0x04
@ -114,7 +114,7 @@ struct ModelDbWorld {
undefined m_unk0x10[0x08]; // 0x10
};
MxResult ReadModelDbWorlds(SDL_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds);
MxResult ReadModelDbWorlds(MORTAR_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds);
void FreeModelDbWorlds(ModelDbWorld*& p_worlds, MxS32 p_numWorlds);
#endif // MODELDB_H

View File

@ -1,8 +1,8 @@
#include "legodxinfo.h"
#include <SDL3/SDL_cpuinfo.h>
#include <assert.h>
#include <stdio.h> // for vsprintf
#include <cassert>
#include <cstdio> // for vsprintf
#include <mortar/mortar_cpuinfo.h>
// File name validated by BETA10 0x1011cba3; directory unknown

View File

@ -5,9 +5,9 @@
#include "mxdirect3d.h"
#include "mxvideoparam.h"
#include <SDL3/SDL.h> // for SDL_Log
#include <assert.h>
#include <miniwin/miniwind3d.h>
#include <mortar/mortar.h>
DECOMP_SIZE_ASSERT(MxDirect3D, 0x894)
@ -72,11 +72,8 @@ BOOL MxDirect3D::Create(
}
if (m_pDirect3d->QueryInterface(IID_IDirect3DMiniwin, (void**) &miniwind3d) == DD_OK) {
MxVideoParam* videoParam = (MxVideoParam*) SDL_GetPointerProperty(
SDL_GetWindowProperties(reinterpret_cast<SDL_Window*>(hWnd)),
ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM,
nullptr
);
MxVideoParam* videoParam = (MxVideoParam*)
MORTAR_EXT_GetWindowProperty(reinterpret_cast<MORTAR_Window*>(hWnd), MORTAR_WINDOW_PROPERTY_USER, nullptr);
#ifndef MXDIRECTX_FOR_CONFIG
assert(videoParam);
#endif
@ -199,12 +196,12 @@ BOOL MxDirect3D::D3DSetMode()
ddBltFx.dwFillColor = 0xFF000000;
if (backBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
SDL_Log("MxDirect3D::D3DSetMode() color fill failed\n");
MORTAR_Log("MxDirect3D::D3DSetMode() color fill failed\n");
}
if (IsFullScreen()) {
if (frontBuffer->Blt(NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &ddBltFx) != DD_OK) {
SDL_Log("MxDirect3D::D3DSetMode() front lock failed\n");
MORTAR_Log("MxDirect3D::D3DSetMode() front lock failed\n");
}
}

View File

@ -2,8 +2,8 @@
#include "decomp.h"
#include <SDL3/SDL_log.h>
#include <assert.h>
#include <cassert>
#include <mortar/mortar_log.h>
DECOMP_SIZE_ASSERT(MxDirectDraw, 0x880)
@ -733,7 +733,7 @@ void MxDirectDraw::Error(const char* p_message, int p_error)
g_isInsideError = TRUE;
Destroy();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "MxDirectDraw error: [0x%08x] %s", p_error, p_message);
MORTAR_LogError(MORTAR_LOG_CATEGORY_APPLICATION, "MxDirectDraw error: [0x%08x] %s", p_error, p_message);
if (m_pErrorHandler) {
m_pErrorHandler(p_message, p_error, m_pErrorHandlerArg);
}

View File

@ -2,9 +2,9 @@
#include "omni/include/mxvideoparam.h"
#include <SDL3/SDL_log.h>
#include <assert.h>
#include <miniwin/miniwind3d.h>
#include <mortar/mortar_log.h>
#include <stdio.h> // for vsprintf
DECOMP_SIZE_ASSERT(MxAssignedDevice, 0xe4)
@ -228,9 +228,9 @@ BOOL MxDeviceEnumerate::EnumDirectDrawCallback(LPGUID p_guid, LPSTR p_driverDesc
result = lpDD->QueryInterface(IID_IDirect3DMiniwin, (void**) &miniwind3d);
if (result == DD_OK) {
MxVideoParam* videoParam = (MxVideoParam*) SDL_GetPointerProperty(
SDL_GetWindowProperties(reinterpret_cast<SDL_Window*>(m_hWnd)),
ISLE_PROP_WINDOW_CREATE_VIDEO_PARAM,
MxVideoParam* videoParam = (MxVideoParam*) MORTAR_EXT_GetWindowProperty(
reinterpret_cast<MORTAR_Window*>(m_hWnd),
MORTAR_WINDOW_PROPERTY_USER,
nullptr
);
#ifndef MXDIRECTX_FOR_CONFIG
@ -298,7 +298,7 @@ void MxDeviceEnumerate::BuildErrorString(const char* p_format, ...)
va_list args;
va_start(args, p_format);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_ERROR, p_format, args);
MORTAR_LogMessageV(MORTAR_LOG_CATEGORY_APPLICATION, MORTAR_LOG_PRIORITY_ERROR, p_format, args);
va_end(args);
}

View File

@ -3,10 +3,10 @@
#include "assert.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_timer.h>
#include <limits.h> // ULONG_MAX
#include <math.h>
#include <mortar/mortar_stdinc.h>
#include <mortar/mortar_timer.h>
#ifdef MINIWIN
#include "miniwin/windows.h"
#else
@ -35,35 +35,35 @@ class MxStopWatch {
double ElapsedSeconds() const;
protected:
Uint64 TicksPerSeconds() const;
uint64_t TicksPerSeconds() const;
private:
Uint64 m_startTick; // 0x00
uint64_t m_startTick; // 0x00
// ??? when we provide LARGE_INTEGER arithmetic, use a
// LARGE_INTEGER m_elapsedTicks rather than m_elapsedSeconds
double m_elapsedSeconds; // 0x0c
Uint64 m_ticksPerSeconds; // 0x14
double m_elapsedSeconds; // 0x0c
uint64_t m_ticksPerSeconds; // 0x14
};
// FUNCTION: BETA10 0x100d8ba0
inline MxStopWatch::MxStopWatch()
{
Reset();
m_ticksPerSeconds = SDL_GetPerformanceFrequency();
m_ticksPerSeconds = MORTAR_GetPerformanceFrequency();
}
// FUNCTION: BETA10 0x100d8be0
inline void MxStopWatch::Start()
{
m_startTick = SDL_GetPerformanceCounter();
m_startTick = MORTAR_GetPerformanceCounter();
}
// FUNCTION: BETA10 0x100d8f50
inline void MxStopWatch::Stop()
{
Uint64 endTick;
uint64_t endTick;
endTick = SDL_GetPerformanceCounter();
endTick = MORTAR_GetPerformanceCounter();
m_elapsedSeconds = (double) (endTick - m_startTick) / (double) m_ticksPerSeconds;
}
@ -76,11 +76,11 @@ inline void MxStopWatch::Reset()
}
// FUNCTION: BETA10 0x100d8c60
inline Uint64 MxStopWatch::TicksPerSeconds() const
inline uint64_t MxStopWatch::TicksPerSeconds() const
{
Uint64 ticksPerSeconds;
uint64_t ticksPerSeconds;
ticksPerSeconds = SDL_GetPerformanceFrequency();
ticksPerSeconds = MORTAR_GetPerformanceFrequency();
assert(ticksPerSeconds);
return ticksPerSeconds;

View File

@ -4,7 +4,7 @@
#include "mxcore.h"
#include "mxtypes.h"
#include <SDL3/SDL_iostream.h>
#include <mortar/mortar_iostream.h>
#ifdef MINIWIN
#include "miniwin/ddraw.h"
#else
@ -48,7 +48,7 @@ class MxBitmap : public MxCore {
virtual MxResult ImportBitmap(MxBitmap* p_bitmap); // vtable+0x14
virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info); // vtable+0x18
virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+0x1c
virtual MxResult LoadFile(SDL_IOStream* p_handle); // vtable+0x20
virtual MxResult LoadFile(MORTAR_IOStream* p_handle); // vtable+0x20
virtual MxLong Read(const char* p_filename); // vtable+0x24
// FUNCTION: LEGO1 0x1004e0d0

View File

@ -1,7 +1,7 @@
#ifndef MXCRITICALSECTION_H
#define MXCRITICALSECTION_H
#include <SDL3/SDL_mutex.h>
#include <mortar/mortar_mutex.h>
// SIZE 0x1c
class MxCriticalSection {
@ -23,7 +23,7 @@ class MxCriticalSection {
// SDL uses the most efficient mutex implementation available on the target platform.
// Originally this class allowed working with either a Win32 CriticalSection or Mutex,
// but only CriticalSection was ever used and we don't need both anyway.
SDL_Mutex* m_mutex;
MORTAR_Mutex* m_mutex;
};
#ifdef BETA10

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