mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
657 lines
16 KiB
C++
657 lines
16 KiB
C++
#include "mxtransitionmanager.h"
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#include "legoinputmanager.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdisplaysurface.h"
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#include "mxmisc.h"
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#include "mxparam.h"
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#include "mxticklemanager.h"
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#include "mxvideopresenter.h"
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#include <mortar/mortar_timer.h>
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DECOMP_SIZE_ASSERT(MxTransitionManager, 0x900)
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MxTransitionManager::TransitionType g_transitionManagerConfig = MxTransitionManager::e_mosaic;
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// GLOBAL: LEGO1 0x100f4378
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RECT g_fullScreenRect = {0, 0, 640, 480};
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// FUNCTION: LEGO1 0x1004b8d0
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// FUNCTION: BETA10 0x100ec2c0
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MxTransitionManager::MxTransitionManager()
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{
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m_animationTimer = 0;
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m_mode = e_idle;
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m_ddSurface = NULL;
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m_waitIndicator = NULL;
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m_copyBuffer = NULL;
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m_copyFlags.m_bit0 = FALSE;
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m_unk0x28.m_bit0 = FALSE;
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m_unk0x24 = 0;
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}
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// FUNCTION: LEGO1 0x1004ba00
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MxTransitionManager::~MxTransitionManager()
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{
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delete[] m_copyBuffer;
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if (m_waitIndicator != NULL) {
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delete m_waitIndicator->GetAction();
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delete m_waitIndicator;
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}
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TickleManager()->UnregisterClient(this);
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}
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// FUNCTION: LEGO1 0x1004baa0
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MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
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{
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LegoVideoManager* videoManager = VideoManager();
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m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1004bac0
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MxResult MxTransitionManager::Tickle()
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{
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uint64_t time = m_animationSpeed + m_systemTime;
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if (time > MORTAR_GetTicks()) {
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return SUCCESS;
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}
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m_systemTime = MORTAR_GetTicks();
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switch (m_mode) {
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case e_noAnimation:
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NoTransition();
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break;
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case e_dissolve:
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DissolveTransition();
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break;
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case e_mosaic:
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MosaicTransition();
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break;
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case e_wipeDown:
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WipeDownTransition();
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break;
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case e_windows:
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WindowsTransition();
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break;
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case e_broken:
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BrokenTransition();
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break;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1004bb70
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// FUNCTION: BETA10 0x100ec4c1
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MxResult MxTransitionManager::StartTransition(
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TransitionType p_animationType,
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MxS32 p_speed,
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MxBool p_doCopy,
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MxBool p_playMusicInAnim
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)
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{
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#ifdef BETA10
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assert(m_mode == e_idle);
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#endif
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if (m_mode == e_idle) {
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if (!p_playMusicInAnim) {
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MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
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backgroundAudioManager->Stop();
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}
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m_mode = g_transitionManagerConfig;
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m_copyFlags.m_bit0 = p_doCopy;
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if (m_copyFlags.m_bit0 && m_waitIndicator != NULL) {
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m_waitIndicator->Enable(TRUE);
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MxDSAction* action = m_waitIndicator->GetAction();
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action->SetLoopCount(10000);
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action->SetFlags(action->GetFlags() | MxDSAction::c_bit10);
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}
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uint64_t time = MORTAR_GetTicks();
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m_systemTime = time;
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m_animationSpeed = p_speed;
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TickleManager()->RegisterClient(this, p_speed);
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InputManager()->DisableInputProcessing();
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VideoManager()->SetRender3D(FALSE);
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SetAppCursor(e_cursorBusy);
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return SUCCESS;
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}
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x1004bc30
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void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
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{
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if (m_mode != e_idle) {
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m_mode = e_idle;
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m_copyFlags.m_bit0 = FALSE;
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TickleManager()->UnregisterClient(this);
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if (p_notifyWorld) {
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LegoWorld* world = CurrentWorld();
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if (world) {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, this);
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world->Notify(param);
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}
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#else
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world->Notify(MxNotificationParam(c_notificationTransitioned, this));
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#endif
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x1004bcf0
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void MxTransitionManager::NoTransition()
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{
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LegoVideoManager* videoManager = VideoManager();
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videoManager->GetDisplaySurface()->ClearScreen();
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EndTransition(TRUE);
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}
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// FUNCTION: LEGO1 0x1004bd10
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void MxTransitionManager::DissolveTransition()
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{
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// If the animation is finished
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if (m_animationTimer == 40) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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// If we are starting the animation
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if (m_animationTimer == 0) {
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// Generate the list of columns in order...
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MxS32 i;
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for (i = 0; i < 640; i++) {
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m_columnOrder[i] = i;
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}
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// ...then shuffle the list (to ensure that we hit each column once)
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for (i = 0; i < 640; i++) {
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MxS32 swap = MORTAR_rand(640);
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// For each scanline, pick a random X offset
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for (i = 0; i < 480; i++) {
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m_randomShift[i] = MORTAR_rand(640);
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}
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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for (MxS32 col = 0; col < 640; col++) {
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// Select 16 columns on each tick
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if (m_animationTimer * 16 > m_columnOrder[col]) {
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continue;
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}
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if (m_animationTimer * 16 + 15 < m_columnOrder[col]) {
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continue;
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}
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for (MxS32 row = 0; row < 480; row++) {
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// Shift the chosen column a different amount at each scanline.
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// We use the same shift for that scanline each time.
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// By the end, every pixel gets hit.
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MxS32 xShift = (m_randomShift[row] + col) % 640;
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// Set the chosen pixel to black
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if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
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MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift;
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*surf = 0;
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}
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else if (ddsd.ddpfPixelFormat.dwRGBBitCount == 16) {
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MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift * 2;
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*(MxU16*) surf = 0;
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}
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else {
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MxU8* surf = (MxU8*) ddsd.lpSurface + ddsd.lPitch * row + xShift * 4;
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*(MxU32*) surf = 0xFF000000;
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}
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}
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}
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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m_animationTimer++;
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}
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}
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// FUNCTION: LEGO1 0x1004bed0
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void MxTransitionManager::MosaicTransition()
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{
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static LPDIRECTDRAWSURFACE g_transitionSurface = nullptr;
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static MxU32 g_colors[64][48];
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if (m_animationTimer == 16) {
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m_animationTimer = 0;
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if (g_transitionSurface) {
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g_transitionSurface->Release();
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g_transitionSurface = nullptr;
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}
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EndTransition(TRUE);
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return;
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}
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else {
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if (m_animationTimer == 0) {
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// Same init/shuffle steps as the dissolve transition, except that
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// we are using big blocky pixels and only need 64 columns.
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MxS32 i;
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for (i = 0; i < 64; i++) {
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m_columnOrder[i] = i;
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}
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for (i = 0; i < 64; i++) {
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MxS32 swap = MORTAR_rand(64);
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MxU16 t = m_columnOrder[i];
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m_columnOrder[i] = m_columnOrder[swap];
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m_columnOrder[swap] = t;
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}
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// The same is true here. We only need 48 rows.
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for (i = 0; i < 48; i++) {
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m_randomShift[i] = MORTAR_rand(64);
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}
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DDSURFACEDESC srcDesc = {};
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srcDesc.dwSize = sizeof(srcDesc);
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HRESULT lockRes = m_ddSurface->Lock(NULL, &srcDesc, DDLOCK_WAIT | DDLOCK_READONLY, NULL);
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if (lockRes == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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lockRes = m_ddSurface->Lock(NULL, &srcDesc, DDLOCK_WAIT | DDLOCK_READONLY, NULL);
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}
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if (lockRes != DD_OK) {
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return;
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}
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MxS32 bytesPerPixel = srcDesc.ddpfPixelFormat.dwRGBBitCount / 8;
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for (MxS32 col = 0; col < 64; col++) {
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 xBlock = (m_randomShift[row] + col) % 64;
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MxS32 y = row * 10;
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MxS32 x = xBlock * 10;
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MxU8* pixelPtr = (MxU8*) srcDesc.lpSurface + y * srcDesc.lPitch + x * bytesPerPixel;
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MxU32 pixel;
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switch (bytesPerPixel) {
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case 1:
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pixel = *pixelPtr;
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break;
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case 2:
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pixel = *(MxU16*) pixelPtr;
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break;
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default:
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pixel = *(MxU32*) pixelPtr;
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break;
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}
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g_colors[col][row] = pixel;
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}
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}
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m_ddSurface->Unlock(srcDesc.lpSurface);
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DDSURFACEDESC mainDesc = {};
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mainDesc.dwSize = sizeof(mainDesc);
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if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
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return;
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}
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DDSURFACEDESC tempDesc = {};
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tempDesc.dwSize = sizeof(tempDesc);
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tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
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tempDesc.dwWidth = 64;
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tempDesc.dwHeight = 48;
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tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
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tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
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if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_transitionSurface, nullptr) != DD_OK) {
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return;
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}
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DWORD fillColor = 0x00000000;
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switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
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case 8:
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fillColor = 0x10;
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break;
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case 16:
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fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
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break;
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}
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DDBLTFX bltFx = {};
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bltFx.dwSize = sizeof(bltFx);
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bltFx.dwFillColor = fillColor;
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g_transitionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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DDCOLORKEY key = {};
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key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
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g_transitionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
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}
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// Run one tick of the animation
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = g_transitionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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if (res == DDERR_SURFACELOST) {
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g_transitionSurface->Restore();
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res = g_transitionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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// Combine xShift with this value to target the correct location in the buffer.
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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for (MxS32 col = 0; col < 64; col++) {
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// Select 4 columns on each tick
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if (m_animationTimer * 4 > m_columnOrder[col]) {
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continue;
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}
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if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
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continue;
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}
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 x = (m_randomShift[row] + col) % 64;
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MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
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MxU32 source = g_colors[col][row];
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switch (bytesPerPixel) {
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case 1:
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*dest = (MxU8) source;
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break;
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case 2:
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*((MxU16*) dest) = (MxU16) source;
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break;
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default:
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*((MxU32*) dest) = source;
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break;
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}
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}
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}
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SetupCopyRect(&ddsd);
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g_transitionSurface->Unlock(ddsd.lpSurface);
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RECT srcRect = {0, 0, 64, 48};
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m_ddSurface->Blt(&g_fullScreenRect, g_transitionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
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m_animationTimer++;
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}
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}
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}
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// FUNCTION: LEGO1 0x1004c170
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void MxTransitionManager::WipeDownTransition()
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{
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// If the animation is finished
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if (m_animationTimer == 240) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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RECT fillRect = g_fullScreenRect;
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// For each of the 240 animation ticks, blank out two scanlines
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// starting at the top of the screen.
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fillRect.bottom = 2 * (m_animationTimer + 1);
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DDBLTFX bltFx = {};
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bltFx.dwSize = sizeof(bltFx);
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bltFx.dwFillColor = 0xFF000000;
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m_ddSurface->Blt(&fillRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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m_animationTimer++;
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}
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// FUNCTION: LEGO1 0x1004c270
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void MxTransitionManager::WindowsTransition()
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{
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if (m_animationTimer == 240) {
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m_animationTimer = 0;
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EndTransition(TRUE);
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return;
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}
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DDBLTFX bltFx = {};
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bltFx.dwSize = sizeof(bltFx);
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bltFx.dwFillColor = 0xFF000000;
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int top = m_animationTimer;
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int bottom = 480 - m_animationTimer - 1;
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int left = m_animationTimer;
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int right = 639 - m_animationTimer;
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RECT topRect = {0, top, 640, top + 1};
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m_ddSurface->Blt(&topRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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RECT bottomRect = {0, bottom, 640, bottom + 1};
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m_ddSurface->Blt(&bottomRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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RECT leftRect = {left, top + 1, left + 1, bottom};
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m_ddSurface->Blt(&leftRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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RECT rightRect = {right, top + 1, right + 1, bottom};
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m_ddSurface->Blt(&rightRect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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m_animationTimer++;
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}
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// FUNCTION: LEGO1 0x1004c3e0
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void MxTransitionManager::BrokenTransition()
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{
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// This function has no actual animation logic.
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// It also never calls EndTransition to
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// properly terminate the transition, so
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// the game just hangs forever.
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DDSURFACEDESC ddsd;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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}
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}
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// FUNCTION: LEGO1 0x1004c470
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void MxTransitionManager::SetWaitIndicator(MxVideoPresenter* p_waitIndicator)
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{
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// End current wait indicator
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if (m_waitIndicator != NULL) {
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m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::c_world);
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m_waitIndicator->EndAction();
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m_waitIndicator = NULL;
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}
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// Check if we were given a new wait indicator
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if (p_waitIndicator != NULL) {
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// Setup the new wait indicator
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m_waitIndicator = p_waitIndicator;
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LegoVideoManager* videoManager = VideoManager();
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videoManager->UnregisterPresenter(*m_waitIndicator);
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if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::e_streaming) {
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m_waitIndicator->Tickle();
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}
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}
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else {
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// Disable copy rect
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m_copyFlags.m_bit0 = FALSE;
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}
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}
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// FUNCTION: LEGO1 0x1004c4d0
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void MxTransitionManager::SubmitCopyRect(LPDDSURFACEDESC p_ddsc)
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{
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// Check if the copy rect is setup
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if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
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return;
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}
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// Copy the copy rect onto the surface
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MxU8* dst;
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MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
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const MxU8* src = (const MxU8*) m_copyBuffer;
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MxS32 copyPitch;
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copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
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MxS32 y;
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dst = (MxU8*) p_ddsc->lpSurface + (p_ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
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for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
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memcpy(dst, src, copyPitch);
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src += copyPitch;
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dst += p_ddsc->lPitch;
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}
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// Free the copy buffer
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delete[] m_copyBuffer;
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m_copyBuffer = NULL;
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}
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// FUNCTION: LEGO1 0x1004c580
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void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC p_ddsc)
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{
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// Check if the copy rect is setup
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if (m_copyFlags.m_bit0 == FALSE || m_waitIndicator == NULL) {
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return;
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}
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// Tickle wait indicator
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m_waitIndicator->Tickle();
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// Check if wait indicator has started
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if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::e_streaming) {
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// Setup the copy rect
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MxU32 copyPitch = (p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8) *
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(m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
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MxU32 bytesPerPixel = p_ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
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m_copyRect.left = m_waitIndicator->GetLocation().GetX();
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m_copyRect.top = m_waitIndicator->GetLocation().GetY();
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MxS32 height = m_waitIndicator->GetHeight();
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MxS32 width = m_waitIndicator->GetWidth();
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m_copyRect.right = m_copyRect.left + width - 1;
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m_copyRect.bottom = m_copyRect.top + height - 1;
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// Allocate the copy buffer
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const MxU8* src =
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(const MxU8*) p_ddsc->lpSurface + m_copyRect.top * p_ddsc->lPitch + bytesPerPixel * m_copyRect.left;
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m_copyBuffer = new MxU8[bytesPerPixel * width * height];
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if (!m_copyBuffer) {
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return;
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}
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// Copy into the copy buffer
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MxU8* dst = m_copyBuffer;
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for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++) {
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memcpy(dst, src, copyPitch);
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src += p_ddsc->lPitch;
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dst += copyPitch;
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}
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}
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// Setup display surface
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if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::c_bit5) != 0) {
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MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
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displaySurface->VTable0x2c(
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p_ddsc,
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m_waitIndicator->GetBitmap(),
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0,
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0,
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m_waitIndicator->GetLocation().GetX(),
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m_waitIndicator->GetLocation().GetY(),
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m_waitIndicator->GetWidth(),
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m_waitIndicator->GetHeight()
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);
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}
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else {
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MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
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displaySurface->VTable0x24(
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p_ddsc,
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m_waitIndicator->GetBitmap(),
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0,
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0,
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m_waitIndicator->GetLocation().GetX(),
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m_waitIndicator->GetLocation().GetY(),
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m_waitIndicator->GetWidth(),
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m_waitIndicator->GetHeight()
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);
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}
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}
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void MxTransitionManager::configureMxTransitionManager(TransitionType p_transitionManagerConfig)
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{
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g_transitionManagerConfig = p_transitionManagerConfig;
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}
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