mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 10:31:16 +00:00
224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
#include "historybook.h"
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#include "jukebox.h"
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#include "jukebox_actions.h"
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#include "legocontrolmanager.h"
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#include "legoinputmanager.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxstillpresenter.h"
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#include "mxtransitionmanager.h"
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#include <mortar/mortar_log.h>
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DECOMP_SIZE_ASSERT(HistoryBook, 0x3e4)
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// FUNCTION: LEGO1 0x100822f0
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HistoryBook::HistoryBook()
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{
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memset(m_alphabet, 0, sizeof(m_alphabet));
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memset(m_intAlphabet, 0, sizeof(m_intAlphabet));
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memset(m_name, 0, sizeof(m_name));
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memset(m_scores, 0, sizeof(m_scores));
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x100824d0
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// FUNCTION: BETA10 0x1002b63e
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HistoryBook::~HistoryBook()
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{
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for (MxS16 scoreIndex = 0; scoreIndex < GameState()->m_history.GetCount(); scoreIndex++) {
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if (m_scores[scoreIndex]) {
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delete m_scores[scoreIndex]->GetAction();
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delete m_scores[scoreIndex];
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m_scores[scoreIndex] = NULL;
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}
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for (MxS16 letterIndex = 0; letterIndex < (MxS16) sizeOfArray(m_name[0]); letterIndex++) {
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if (m_name[scoreIndex][letterIndex]) {
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delete m_name[scoreIndex][letterIndex]->GetAction();
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delete m_name[scoreIndex][letterIndex];
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m_name[scoreIndex][letterIndex] = NULL;
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}
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}
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}
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InputManager()->UnRegister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10082610
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MxResult HistoryBook::Create(MxDSAction& p_dsAction)
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{
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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InputManager()->SetCamera(NULL);
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InputManager()->Register(this);
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GameState()->m_currentArea = LegoGameState::Area::e_histbook;
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GameState()->StopArea(LegoGameState::Area::e_previousArea);
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return result;
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}
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// FUNCTION: LEGO1 0x10082680
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// FUNCTION: BETA10 0x1002b907
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MxLong HistoryBook::Notify(MxParam& p_param)
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{
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MxNotificationParam& param = (MxNotificationParam&) p_param;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (param.GetNotification()) {
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case c_notificationButtonUp:
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m_destLocation = LegoGameState::Area::e_infoscor;
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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break;
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}
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x100826f0
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// FUNCTION: BETA10 0x1002b9b9
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void HistoryBook::ReadyWorld()
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{
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undefined2 dummy1 = 0x90, dummy2 = 0x79, dummy3 = 0xc8, dummy4 = 0x17, dummy5 = 0x1b;
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#ifndef BETA10
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LegoWorld::ReadyWorld();
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#endif
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GameState()->m_history.WriteScoreHistory();
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char bitmap[] = "A_Bitmap";
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MxS16 i;
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for (i = 0; i < 26; i++) {
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// TODO: This might be an inline function.
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// See also `RegistrationBook::ReadyWorld()`.
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if (i < 26) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap);
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assert(m_alphabet[i]);
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bitmap[0]++;
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}
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}
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for (i = 0; i < sizeOfArray(m_intAlphabet); i++) {
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m_intAlphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", LegoGameState::g_intCharacters[i].m_bitmap);
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}
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m_intAlphabetOffset = 0;
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for (i = 0; i < sizeOfArray(m_intAlphabet); i++) {
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if (!m_intAlphabet[i]) {
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m_intAlphabetOffset++;
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}
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else {
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break;
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}
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}
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MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox");
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MxU8 scoreColors[3] =
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{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
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MxS32 scoreY;
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for (i = 0, scoreY = 0x79; i < GameState()->m_history.GetCount(); i++, scoreY += 0x1b) {
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LegoGameState::ScoreItem* score = GameState()->m_history.GetScore(i);
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m_scores[i] = scoreboxMaster->Clone();
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MxS32 scoreX = 0x90;
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if (i >= 10) {
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if (i == 10) {
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scoreY = 0x79;
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}
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scoreX = 0x158;
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}
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for (MxS32 scoreState = 0, scoreboxX = 1; scoreState < 5; scoreState++, scoreboxX += 5) {
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for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
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MxU8 color = score->m_scores[scoreState][scoreBoxColumn];
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if (color > 0) {
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for (MxS32 lax = 0; lax < 4; lax++) {
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#ifdef BETA10
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memset(m_scores[i]->GetBitmapStart(scoreboxX, scoreboxY + lax), scoreColors[color - 1], 4);
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#else
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if (m_scores[i]->GetAlphaMask() != NULL) {
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// memset(NULL, scoreColors[color - 1], 4);
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}
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else {
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memset(
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m_scores[i]->GetBitmap()->GetStart(scoreboxX, lax + scoreboxY),
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scoreColors[color - 1],
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4
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);
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}
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#endif
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}
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}
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}
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}
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m_scores[i]->Enable(TRUE);
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m_scores[i]->SetTickleState(MxPresenter::e_repeating);
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m_scores[i]->SetPosition(scoreX + 0xa1, scoreY);
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#ifdef BETA10
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for (MxS16 j = 0; score->m_name.m_letters[j] != -1; j++, scoreX += 0x17)
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#else
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for (MxS16 j = 0; j < (MxS16) sizeOfArray(m_name[0]) && score->m_name.m_letters[j] != -1; j++, scoreX += 0x17)
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#endif
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{
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MxStillPresenter** intoAlphabet = [this,
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index = score->m_name.m_letters[j]]() mutable -> MxStillPresenter** {
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if (index < sizeOfArray(m_alphabet)) {
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return &m_alphabet[index];
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}
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index -= sizeOfArray(m_alphabet);
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index += m_intAlphabetOffset;
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if (index >= sizeOfArray(m_intAlphabet) || !m_intAlphabet[index]) {
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MORTAR_Log("Warning: international character not present in current game. Falling back to X");
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return &m_alphabet[MORTARK_X - MORTARK_A];
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}
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return &m_intAlphabet[index];
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}();
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m_name[i][j] = (*intoAlphabet)->Clone();
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assert(m_name[i][j]);
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m_name[i][j]->Enable(TRUE);
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m_name[i][j]->SetTickleState(MxPresenter::e_repeating);
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m_name[i][j]->SetPosition(scoreX, scoreY);
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}
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}
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#ifndef BETA10
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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#endif
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}
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// FUNCTION: LEGO1 0x10082a10
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MxBool HistoryBook::Escape()
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{
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m_destLocation = LegoGameState::Area::e_infomain;
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return TRUE;
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}
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