mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Merge branch 'master' into 3ds
This commit is contained in:
commit
5c560df768
@ -14,3 +14,8 @@ trim_trailing_whitespace = true
|
||||
|
||||
[{CMakeLists.txt,*.cmake}]
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
|
||||
[*.{json,xml.in,desktop.in}]
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
|
||||
4
.gitattributes
vendored
4
.gitattributes
vendored
@ -5,3 +5,7 @@
|
||||
*.html text eol=lf diff=html
|
||||
*.mdp binary
|
||||
*.mak text eol=crlf
|
||||
**/*.ico binary
|
||||
**/*.png binary
|
||||
**/*.svg text eol=lf
|
||||
**/*.desktop text eol=lf
|
||||
|
||||
109
.github/workflows/ci.yml
vendored
109
.github/workflows/ci.yml
vendored
@ -33,14 +33,14 @@ jobs:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, build-type: 'Debug', linux: true, werror: true, clang-tidy: true }
|
||||
- { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
|
||||
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
|
||||
- { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
|
||||
- { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
|
||||
- { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, build-type: 'Debug', mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
|
||||
- { name: 'macOS', os: 'macos-latest', dx5: false, config: true, build-type: 'Debug', brew: true, werror: true, clang-tidy: false }
|
||||
- { name: 'Emscripten', os: 'ubuntu-latest', dx5: false, config: false, build-type: 'Debug', emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
|
||||
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, linux: true, werror: true, clang-tidy: true }
|
||||
- { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
|
||||
- { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
|
||||
- { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' }
|
||||
- { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
|
||||
- { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
|
||||
- { name: 'macOS', os: 'macos-latest', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
|
||||
- { name: 'Emscripten', os: 'ubuntu-latest', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
|
||||
steps:
|
||||
- name: Setup vcvars
|
||||
if: ${{ !!matrix.msvc }}
|
||||
@ -66,8 +66,8 @@ jobs:
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \
|
||||
libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev libglew-dev qt6-base-dev \
|
||||
libasound2-dev
|
||||
libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \
|
||||
libasound2-dev qt6-xdgdesktopportal-platformtheme
|
||||
|
||||
- name: Install macOS dependencies (brew)
|
||||
if: ${{ matrix.brew }}
|
||||
@ -89,11 +89,12 @@ jobs:
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \
|
||||
-DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
|
||||
-DISLE_BUILD_CONFIG=${{ matrix.config }} \
|
||||
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
|
||||
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
|
||||
-DISLE_WERROR=${{ !!matrix.werror }} \
|
||||
-DISLE_DEBUG=OFF \
|
||||
-Werror=dev
|
||||
|
||||
- name: Build (CMake)
|
||||
@ -104,11 +105,64 @@ jobs:
|
||||
cd build
|
||||
cpack .
|
||||
|
||||
- name: Install linuxdeploy
|
||||
if: ${{ matrix.linux }}
|
||||
id: install-linuxdeploy
|
||||
uses: miurahr/install-linuxdeploy-action@v1.8.0
|
||||
with:
|
||||
plugins: qt appimage
|
||||
|
||||
- name: Package (AppImage)
|
||||
if: ${{ matrix.linux }}
|
||||
run: |
|
||||
cd build && \
|
||||
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" && \
|
||||
NO_STRIP=1 ${{ steps.install-linuxdeploy.outputs.linuxdeploy }} \
|
||||
-p qt \
|
||||
-e isle \
|
||||
-e isle-config \
|
||||
-d packaging/linux/org.legoisland.Isle.desktop \
|
||||
-i icons/org.legoisland.Isle.svg \
|
||||
--custom-apprun=../packaging/linux/appimage/AppRun \
|
||||
--appdir packaging/linux/appimage/AppDir \
|
||||
--output appimage && \
|
||||
mv *.AppImage dist/
|
||||
|
||||
- name: Upload Build Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: '${{ matrix.name }} ${{ matrix.build-type }}'
|
||||
path: build/dist/isle-*
|
||||
name: '${{ matrix.name }}'
|
||||
path: |
|
||||
build/dist/isle-*
|
||||
build/dist/*.AppImage
|
||||
|
||||
flatpak:
|
||||
name: "Flatpak (${{ matrix.arch }})"
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86_64
|
||||
os: ubuntu-latest
|
||||
|
||||
- arch: aarch64
|
||||
os: ubuntu-22.04-arm
|
||||
|
||||
container:
|
||||
image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8
|
||||
options: --privileged
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Build Flatpak
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@v6
|
||||
with:
|
||||
bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak
|
||||
manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
ncc:
|
||||
name: 'C++'
|
||||
@ -148,3 +202,30 @@ jobs:
|
||||
LEGO1/omni/src/video/flic.cpp \
|
||||
$action_headers \
|
||||
--path LEGO1/omni LEGO1/lego/legoomni
|
||||
|
||||
release:
|
||||
name: 'Release'
|
||||
if: ${{ github.event_name == 'push' && github.ref_name == 'master' }}
|
||||
runs-on: ubuntu-latest
|
||||
needs:
|
||||
- build
|
||||
- flatpak
|
||||
steps:
|
||||
- name: Download All Artifacts
|
||||
uses: actions/download-artifact@main
|
||||
with:
|
||||
pattern: "*"
|
||||
path: Release
|
||||
merge-multiple: true
|
||||
|
||||
- name: Checkout uploadtool
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'probonopd/uploadtool'
|
||||
path: 'uploadtool'
|
||||
|
||||
- name: Upload Continuous Release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
./uploadtool/upload.sh Release/*
|
||||
|
||||
116
.github/workflows/release.yml
vendored
116
.github/workflows/release.yml
vendored
@ -1,116 +0,0 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ matrix.shell || 'sh' }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, build-type: 'Release', linux: true, werror: true, clang-tidy: false }
|
||||
- { name: 'Windows', os: 'windows-latest', dx5: false, config: false, build-type: 'Release', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
|
||||
- { name: 'macOS', os: 'macos-latest', dx5: false, config: true, build-type: 'Release', brew: true, werror: true, clang-tidy: false }
|
||||
steps:
|
||||
- name: Setup vcvars
|
||||
if: ${{ !!matrix.msvc }}
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.vc-arch }}
|
||||
|
||||
- name: Set up MSYS2
|
||||
if: ${{ !!matrix.msystem }}
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
install: >-
|
||||
${{ matrix.msys-env }}-cc
|
||||
${{ matrix.msys-env }}-cmake
|
||||
${{ matrix.msys-env }}-ninja
|
||||
${{ matrix.msys-env }}-clang-tools-extra
|
||||
${{ (matrix.config && format('{0}-qt6-base', matrix.msys-env)) || '' }}
|
||||
|
||||
- name: Install Linux dependencies (apt-get)
|
||||
if: ${{ matrix.linux }}
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \
|
||||
libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev libglew-dev qt6-base-dev \
|
||||
libasound2-dev
|
||||
|
||||
- name: Install macOS dependencies (brew)
|
||||
if: ${{ matrix.brew }}
|
||||
run: |
|
||||
brew update
|
||||
brew install cmake ninja llvm qt6
|
||||
echo "LLVM_ROOT=$(brew --prefix llvm)/bin" >> $GITHUB_ENV
|
||||
|
||||
- name: Setup Emscripten
|
||||
uses: mymindstorm/setup-emsdk@master
|
||||
if: ${{ matrix.emsdk }}
|
||||
|
||||
- name: Setup ninja
|
||||
if: ${{ matrix.msvc }}
|
||||
uses: ashutoshvarma/setup-ninja@master
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \
|
||||
-DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \
|
||||
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
|
||||
-DISLE_BUILD_CONFIG=${{ matrix.config }} \
|
||||
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
|
||||
-DISLE_WERROR=${{ !!matrix.werror }} \
|
||||
-DISLE_DEBUG=OFF \
|
||||
-Werror=dev
|
||||
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build --verbose
|
||||
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cd build
|
||||
cpack .
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@main
|
||||
with:
|
||||
name: Release-${{ matrix.name }}
|
||||
path: |
|
||||
build/dist/isle-*
|
||||
|
||||
release:
|
||||
name: 'Release'
|
||||
runs-on: ubuntu-latest
|
||||
needs: build
|
||||
steps:
|
||||
- name: Download All Artifacts
|
||||
uses: actions/download-artifact@main
|
||||
with:
|
||||
pattern: Release-*
|
||||
path: Release
|
||||
merge-multiple: true
|
||||
|
||||
- name: Checkout uploadtool
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: 'probonopd/uploadtool'
|
||||
path: 'uploadtool'
|
||||
|
||||
- name: Upload Continuous Release
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
./uploadtool/upload.sh Release/*
|
||||
6
.gitignore
vendored
6
.gitignore
vendored
@ -30,3 +30,9 @@ LEGO1.DLL
|
||||
|
||||
# Kate - Text
|
||||
/.cache
|
||||
|
||||
# Flatpak build cache
|
||||
**/.flatpak-builder/
|
||||
|
||||
# Flatpak build dir
|
||||
**/flatpak-build/
|
||||
|
||||
@ -13,6 +13,9 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
|
||||
include(CheckCXXSourceCompiles)
|
||||
include(CMakeDependentOption)
|
||||
include(CMakePushCheckState)
|
||||
include(cmake/detectcpu.cmake)
|
||||
|
||||
DetectTargetCPUArchitectures(ISLE_CPUS)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
@ -630,7 +633,9 @@ else()
|
||||
include(GNUInstallDirs)
|
||||
endif()
|
||||
|
||||
set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}" CACHE STRING "Platform name of the package")
|
||||
string(REPLACE ";" "-" ISLE_CPUS_STRING "${ISLE_CPUS}")
|
||||
string(TOLOWER "${ISLE_CPUS_STRING}" ISLE_CPUS_STRING)
|
||||
set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package")
|
||||
if(BUILD_SHARED_LIBS)
|
||||
list(APPEND install_extra_targets lego1)
|
||||
endif()
|
||||
@ -649,8 +654,10 @@ if(EMSCRIPTEN)
|
||||
)
|
||||
endif()
|
||||
|
||||
add_subdirectory(packaging)
|
||||
|
||||
set(CPACK_PACKAGE_DIRECTORY "dist")
|
||||
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
|
||||
set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}")
|
||||
if(NINTENDO_3DS)
|
||||
ctr_generate_smdh(isle.smdh
|
||||
NAME "LEGO Island"
|
||||
|
||||
@ -665,6 +665,7 @@ MxResult IsleApp::SetupWindow()
|
||||
#if defined(MINIWIN) && !defined(__3DS__)
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
#endif
|
||||
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
|
||||
@ -123,7 +123,7 @@ class Hospital : public LegoWorld {
|
||||
MxLong m_copLedAnimTimer; // 0x11c
|
||||
MxLong m_pizzaLedAnimTimer; // 0x120
|
||||
MxLong m_time; // 0x124
|
||||
undefined m_unk0x128; // 0x128
|
||||
MxBool m_exited; // 0x128
|
||||
};
|
||||
|
||||
#endif // HOSPITAL_H
|
||||
|
||||
@ -121,7 +121,7 @@ class LegoAnimPresenter : public MxVideoPresenter {
|
||||
void SubstituteVariables();
|
||||
void FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
|
||||
void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix);
|
||||
void FUN_1006c8a0(MxBool p_bool);
|
||||
void SetDisabled(MxBool p_disabled);
|
||||
|
||||
LegoAnim* m_anim; // 0x64
|
||||
LegoROI** m_roiMap; // 0x68
|
||||
|
||||
@ -79,7 +79,7 @@ class LegoBuildingManager : public MxCore {
|
||||
MxBool SwitchMove(LegoEntity* p_entity);
|
||||
MxBool SwitchMood(LegoEntity* p_entity);
|
||||
MxU32 GetAnimationId(LegoEntity* p_entity);
|
||||
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
|
||||
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood);
|
||||
MxBool DecrementCounter(LegoEntity* p_entity);
|
||||
MxBool DecrementCounter(MxS32 p_index);
|
||||
MxBool DecrementCounter(LegoBuildingInfo* p_data);
|
||||
|
||||
@ -88,7 +88,7 @@ class LegoCharacterManager {
|
||||
MxBool SwitchMove(LegoROI* p_roi);
|
||||
MxBool SwitchMood(LegoROI* p_roi);
|
||||
MxU32 GetAnimationId(LegoROI* p_roi);
|
||||
MxU32 GetSoundId(LegoROI* p_roi, MxBool p_und);
|
||||
MxU32 GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood);
|
||||
MxU8 GetMood(LegoROI* p_roi);
|
||||
LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
|
||||
MxResult UpdateBoundingSphereAndBox(LegoROI* p_roi);
|
||||
|
||||
@ -28,7 +28,7 @@ class LegoEntity : public MxEntity {
|
||||
};
|
||||
|
||||
enum {
|
||||
c_altBit1 = 0x01
|
||||
c_disabled = 0x01
|
||||
};
|
||||
|
||||
LegoEntity() { Init(); }
|
||||
@ -68,13 +68,13 @@ class LegoEntity : public MxEntity {
|
||||
// FUNCTION: BETA10 0x10013260
|
||||
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
|
||||
|
||||
virtual void ClickSound(MxBool p_und); // vtable+0x34
|
||||
virtual void ClickAnimation(); // vtable+0x38
|
||||
virtual void SwitchVariant(); // vtable+0x3c
|
||||
virtual void SwitchSound(); // vtable+0x40
|
||||
virtual void SwitchMove(); // vtable+0x44
|
||||
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
|
||||
virtual void SwitchMood(); // vtable+0x4c
|
||||
virtual void ClickSound(MxBool p_basedOnMood); // vtable+0x34
|
||||
virtual void ClickAnimation(); // vtable+0x38
|
||||
virtual void SwitchVariant(); // vtable+0x3c
|
||||
virtual void SwitchSound(); // vtable+0x40
|
||||
virtual void SwitchMove(); // vtable+0x44
|
||||
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
|
||||
virtual void SwitchMood(); // vtable+0x4c
|
||||
|
||||
void FUN_10010c30();
|
||||
void SetType(MxU8 p_type);
|
||||
@ -83,7 +83,7 @@ class LegoEntity : public MxEntity {
|
||||
Mx3DPointFloat GetWorldUp();
|
||||
Mx3DPointFloat GetWorldPosition();
|
||||
|
||||
MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
|
||||
MxBool IsInteraction(MxU8 p_flag) { return m_interaction & p_flag; }
|
||||
MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
|
||||
MxU8 GetFlags() { return m_flags; }
|
||||
|
||||
@ -101,14 +101,14 @@ class LegoEntity : public MxEntity {
|
||||
void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
|
||||
void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
|
||||
void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
|
||||
void SetUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 |= p_flag; }
|
||||
void ClearUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 &= ~p_flag; }
|
||||
void SetInteractionFlag(MxU8 p_flag) { m_interaction |= p_flag; }
|
||||
void ClearInteractionFlag(MxU8 p_flag) { m_interaction &= ~p_flag; }
|
||||
|
||||
protected:
|
||||
void Init();
|
||||
void SetWorld();
|
||||
|
||||
MxU8 m_unk0x10; // 0x10
|
||||
MxU8 m_interaction; // 0x10
|
||||
MxU8 m_flags; // 0x11
|
||||
Mx3DPointFloat m_worldLocation; // 0x14
|
||||
Mx3DPointFloat m_worldDirection; // 0x28
|
||||
|
||||
@ -49,7 +49,7 @@ class LEGO1_EXPORT LegoPlantManager : public MxCore {
|
||||
MxBool SwitchMove(LegoEntity* p_entity);
|
||||
MxBool SwitchMood(LegoEntity* p_entity);
|
||||
MxU32 GetAnimationId(LegoEntity* p_entity);
|
||||
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
|
||||
MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood);
|
||||
LegoPlantInfo* GetInfoArray(MxS32& p_length);
|
||||
LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, LegoOmni::World p_worldId);
|
||||
MxBool DecrementCounter(LegoEntity* p_entity);
|
||||
|
||||
@ -199,10 +199,10 @@ LegoBuildingInfo g_buildingInfoInit[16] = {
|
||||
MxU32 LegoBuildingManager::g_maxSound = 6;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f373c
|
||||
MxU32 g_unk0x100f373c = 0x3c;
|
||||
MxU32 g_buildingSoundIdOffset = 0x3c;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f3740
|
||||
MxU32 g_unk0x100f3740 = 0x42;
|
||||
MxU32 g_buildingSoundIdMoodOffset = 0x42;
|
||||
|
||||
// clang-format off
|
||||
// GLOBAL: LEGO1 0x100f3788
|
||||
@ -227,6 +227,8 @@ LegoBuildingInfo g_buildingInfo[16];
|
||||
// GLOBAL: LEGO1 0x100f3748
|
||||
MxS32 LegoBuildingManager::g_maxMove[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 0};
|
||||
|
||||
#define HAUS1_INDEX 12
|
||||
|
||||
// FUNCTION: LEGO1 0x1002f8b0
|
||||
void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
|
||||
{
|
||||
@ -392,6 +394,9 @@ MxResult LegoBuildingManager::Read(LegoStorage* p_storage)
|
||||
m_nextVariant = 0;
|
||||
}
|
||||
|
||||
// Bugfix: allow Pepper to change variant building after save game load
|
||||
g_buildingInfo[HAUS1_INDEX].m_variant = g_buildingInfoVariants[m_nextVariant];
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
done:
|
||||
@ -461,7 +466,7 @@ MxBool LegoBuildingManager::SwitchVariant(LegoEntity* p_entity)
|
||||
|
||||
roi->SetVisibility(FALSE);
|
||||
info->m_variant = g_buildingInfoVariants[m_nextVariant];
|
||||
CreateBuilding(12, CurrentWorld());
|
||||
CreateBuilding(HAUS1_INDEX, CurrentWorld());
|
||||
|
||||
if (info->m_entity != NULL) {
|
||||
info->m_entity->GetROI()->SetVisibility(TRUE);
|
||||
@ -548,7 +553,7 @@ MxU32 LegoBuildingManager::GetAnimationId(LegoEntity* p_entity)
|
||||
|
||||
// FUNCTION: LEGO1 0x1002ff40
|
||||
// FUNCTION: BETA10 0x10064398
|
||||
MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_state)
|
||||
MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood)
|
||||
{
|
||||
LegoBuildingInfo* info = GetInfo(p_entity);
|
||||
|
||||
@ -556,12 +561,12 @@ MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_state)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (p_state) {
|
||||
return info->m_mood + g_unk0x100f3740;
|
||||
if (p_basedOnMood) {
|
||||
return info->m_mood + g_buildingSoundIdMoodOffset;
|
||||
}
|
||||
|
||||
if (info != NULL) {
|
||||
return info->m_sound + g_unk0x100f373c;
|
||||
return info->m_sound + g_buildingSoundIdOffset;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
@ -39,10 +39,10 @@ MxU32 g_characterAnimationId = 10;
|
||||
char* LegoCharacterManager::g_customizeAnimFile = NULL;
|
||||
|
||||
// GLOBAL: LEGO1 0x100fc4d8
|
||||
MxU32 g_soundIdOffset = 50;
|
||||
MxU32 g_characterSoundIdOffset = 50;
|
||||
|
||||
// GLOBAL: LEGO1 0x100fc4dc
|
||||
MxU32 g_soundIdMoodOffset = 66;
|
||||
MxU32 g_characterSoundIdMoodOffset = 66;
|
||||
|
||||
// GLOBAL: LEGO1 0x100fc4e8
|
||||
MxU32 g_headTextureCounter = 0;
|
||||
@ -933,16 +933,16 @@ MxU32 LegoCharacterManager::GetAnimationId(LegoROI* p_roi)
|
||||
|
||||
// FUNCTION: LEGO1 0x10085140
|
||||
// FUNCTION: BETA10 0x10076855
|
||||
MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
|
||||
MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood)
|
||||
{
|
||||
LegoActorInfo* info = GetActorInfo(p_roi);
|
||||
|
||||
if (p_und) {
|
||||
return info->m_mood + g_soundIdMoodOffset;
|
||||
if (p_basedOnMood) {
|
||||
return info->m_mood + g_characterSoundIdMoodOffset;
|
||||
}
|
||||
|
||||
if (info != NULL) {
|
||||
return info->m_sound + g_soundIdOffset;
|
||||
return info->m_sound + g_characterSoundIdOffset;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
|
||||
@ -40,10 +40,10 @@ MxU8 g_counters[] = {1, 2, 2, 3};
|
||||
MxU32 LegoPlantManager::g_maxSound = 8;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f3160
|
||||
MxU32 g_unk0x100f3160 = 56;
|
||||
MxU32 g_plantSoundIdOffset = 56;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f3164
|
||||
MxU32 g_unk0x100f3164 = 66;
|
||||
MxU32 g_plantSoundIdMoodOffset = 66;
|
||||
|
||||
// GLOBAL: LEGO1 0x100f3168
|
||||
MxS32 LegoPlantManager::g_maxMove[4] = {3, 3, 3, 3};
|
||||
@ -514,16 +514,16 @@ MxU32 LegoPlantManager::GetAnimationId(LegoEntity* p_entity)
|
||||
|
||||
// FUNCTION: LEGO1 0x10026ba0
|
||||
// FUNCTION: BETA10 0x100c61ba
|
||||
MxU32 LegoPlantManager::GetSoundId(LegoEntity* p_entity, MxBool p_state)
|
||||
MxU32 LegoPlantManager::GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood)
|
||||
{
|
||||
LegoPlantInfo* info = GetInfo(p_entity);
|
||||
|
||||
if (p_state) {
|
||||
return (info->m_mood & 1) + g_unk0x100f3164;
|
||||
if (p_basedOnMood) {
|
||||
return (info->m_mood & 1) + g_plantSoundIdMoodOffset;
|
||||
}
|
||||
|
||||
if (info != NULL) {
|
||||
return info->m_sound + g_unk0x100f3160;
|
||||
return info->m_sound + g_plantSoundIdOffset;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
@ -20,7 +20,7 @@ LegoActor::LegoActor()
|
||||
m_frequencyFactor = 0.0f;
|
||||
m_sound = NULL;
|
||||
m_unk0x70 = 0.0f;
|
||||
m_unk0x10 = 0;
|
||||
m_interaction = 0;
|
||||
m_actorId = 0;
|
||||
}
|
||||
|
||||
|
||||
@ -31,7 +31,7 @@ void LegoEntity::Init()
|
||||
m_roi = NULL;
|
||||
m_cameraFlag = FALSE;
|
||||
m_siFile = NULL;
|
||||
m_unk0x10 = 0;
|
||||
m_interaction = 0;
|
||||
m_flags = 0;
|
||||
m_actionType = Extra::ActionType::e_unknown;
|
||||
m_targetEntityId = -1;
|
||||
@ -266,23 +266,23 @@ void LegoEntity::ParseAction(char* p_extra)
|
||||
|
||||
// FUNCTION: LEGO1 0x10010f10
|
||||
// FUNCTION: BETA10 0x1007ee87
|
||||
void LegoEntity::ClickSound(MxBool p_und)
|
||||
void LegoEntity::ClickSound(MxBool p_basedOnMood)
|
||||
{
|
||||
if (!GetUnknown0x10IsSet(c_altBit1)) {
|
||||
if (!IsInteraction(c_disabled)) {
|
||||
MxU32 objectId = 0;
|
||||
const char* name = m_roi->GetName();
|
||||
|
||||
switch (m_type) {
|
||||
case e_actor:
|
||||
objectId = CharacterManager()->GetSoundId(m_roi, p_und);
|
||||
objectId = CharacterManager()->GetSoundId(m_roi, p_basedOnMood);
|
||||
break;
|
||||
case e_unk1:
|
||||
break;
|
||||
case e_plant:
|
||||
objectId = PlantManager()->GetSoundId(this, p_und);
|
||||
objectId = PlantManager()->GetSoundId(this, p_basedOnMood);
|
||||
break;
|
||||
case e_building:
|
||||
objectId = BuildingManager()->GetSoundId(this, p_und);
|
||||
objectId = BuildingManager()->GetSoundId(this, p_basedOnMood);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -300,7 +300,7 @@ void LegoEntity::ClickSound(MxBool p_und)
|
||||
// FUNCTION: BETA10 0x1007f062
|
||||
void LegoEntity::ClickAnimation()
|
||||
{
|
||||
if (!GetUnknown0x10IsSet(c_altBit1)) {
|
||||
if (!IsInteraction(c_disabled)) {
|
||||
MxU32 objectId = 0;
|
||||
MxDSAction action;
|
||||
const char* name = m_roi->GetName();
|
||||
@ -332,7 +332,7 @@ void LegoEntity::ClickAnimation()
|
||||
action.SetObjectId(objectId);
|
||||
action.AppendExtra(strlen(extra) + 1, extra);
|
||||
LegoOmni::GetInstance()->GetAnimationManager()->StartEntityAction(action, this);
|
||||
m_unk0x10 |= c_altBit1;
|
||||
m_interaction |= c_disabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -697,7 +697,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
|
||||
for (MxS32 i = 0; i < numPlants; i++) {
|
||||
LegoEntity* entity = plantMgr->CreatePlant(i, NULL, LegoOmni::e_act1);
|
||||
|
||||
if (entity != NULL && !entity->GetUnknown0x10IsSet(LegoEntity::c_altBit1)) {
|
||||
if (entity != NULL && !entity->IsInteraction(LegoEntity::c_disabled)) {
|
||||
LegoROI* roi = entity->GetROI();
|
||||
|
||||
if (roi != NULL && roi->GetVisibility()) {
|
||||
|
||||
@ -793,7 +793,7 @@ void LegoAnimPresenter::StartingTickle()
|
||||
}
|
||||
|
||||
FUN_10069b10();
|
||||
FUN_1006c8a0(TRUE);
|
||||
SetDisabled(TRUE);
|
||||
|
||||
if (m_unk0x78 == NULL) {
|
||||
if (fabs(m_action->GetDirection()[0]) >= 0.00000047683716F ||
|
||||
@ -1093,7 +1093,7 @@ void LegoAnimPresenter::EndAction()
|
||||
}
|
||||
}
|
||||
|
||||
FUN_1006c8a0(FALSE);
|
||||
SetDisabled(FALSE);
|
||||
FUN_1006ab70();
|
||||
VTable0x90();
|
||||
|
||||
@ -1154,18 +1154,18 @@ void LegoAnimPresenter::VTable0x90()
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1006c8a0
|
||||
void LegoAnimPresenter::FUN_1006c8a0(MxBool p_bool)
|
||||
void LegoAnimPresenter::SetDisabled(MxBool p_disabled)
|
||||
{
|
||||
if (m_roiMapSize != 0 && m_roiMap != NULL) {
|
||||
for (MxU32 i = 1; i <= m_roiMapSize; i++) {
|
||||
LegoEntity* entity = m_roiMap[i]->GetEntity();
|
||||
|
||||
if (entity != NULL) {
|
||||
if (p_bool) {
|
||||
entity->SetUnknown0x10Flag(LegoEntity::c_altBit1);
|
||||
if (p_disabled) {
|
||||
entity->SetInteractionFlag(LegoEntity::c_disabled);
|
||||
}
|
||||
else {
|
||||
entity->ClearUnknown0x10Flag(LegoEntity::c_altBit1);
|
||||
entity->ClearInteractionFlag(LegoEntity::c_disabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -48,7 +48,7 @@ Hospital::Hospital()
|
||||
m_flashingLeds = 0;
|
||||
m_copLedAnimTimer = 0;
|
||||
m_pizzaLedAnimTimer = 0;
|
||||
m_unk0x128 = 0;
|
||||
m_exited = FALSE;
|
||||
NotificationManager()->Register(this);
|
||||
}
|
||||
|
||||
@ -369,8 +369,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
act1State->SetUnknown18(9);
|
||||
case HospitalState::e_exitToFront:
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
m_destLocation = LegoGameState::e_hospitalExited;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@ -378,8 +378,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
}
|
||||
break;
|
||||
case HospitalState::e_exitToInfocenter:
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||
@ -412,8 +412,8 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
||||
m_interactionMode = 3;
|
||||
|
||||
if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) {
|
||||
if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
|
||||
@ -568,8 +568,8 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
m_setWithCurrentAction = 1;
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
else if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
|
||||
@ -589,8 +589,8 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
m_currentAction = HospitalScript::c_hho016cl_RunAnim;
|
||||
m_setWithCurrentAction = 1;
|
||||
}
|
||||
else if (m_unk0x128 == 0) {
|
||||
m_unk0x128 = 1;
|
||||
else if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
||||
m_destLocation = LegoGameState::e_hospitalExited;
|
||||
|
||||
|
||||
156
cmake/detectcpu.cmake
Normal file
156
cmake/detectcpu.cmake
Normal file
@ -0,0 +1,156 @@
|
||||
function(DetectTargetCPUArchitectures DETECTED_ARCHS)
|
||||
|
||||
set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64)
|
||||
|
||||
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set(CPU_${known_arch} "0" PARENT_SCOPE)
|
||||
endforeach()
|
||||
set(detected_archs)
|
||||
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
|
||||
if(osx_arch STREQUAL "x86_64")
|
||||
set(CPU_X64 "1" PARENT_SCOPE)
|
||||
list(APPEND detected_archs "X64")
|
||||
elseif(osx_arch STREQUAL "arm64")
|
||||
set(CPU_ARM64 "1" PARENT_SCOPE)
|
||||
list(APPEND detected_archs "ARM64")
|
||||
endif()
|
||||
endforeach()
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(detected_archs)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(CPU_${known_arch})
|
||||
list(APPEND detected_archs "${known_arch}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(detected_archs)
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)")
|
||||
set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)")
|
||||
set(arch_check_ARM64EC "defined(_M_ARM64EC)")
|
||||
set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)")
|
||||
set(arch_check_LOONGARCH64 "defined(__loongarch64)")
|
||||
set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)")
|
||||
set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)")
|
||||
set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)")
|
||||
set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)")
|
||||
|
||||
set(src_vars "")
|
||||
set(src_main "")
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set(detected_${known_arch} "0")
|
||||
|
||||
string(APPEND src_vars "
|
||||
#if ${arch_check_${known_arch}}
|
||||
#define ARCH_${known_arch} \"1\"
|
||||
#else
|
||||
#define ARCH_${known_arch} \"0\"
|
||||
#endif
|
||||
const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\";
|
||||
")
|
||||
string(APPEND src_main "
|
||||
result += arch_${known_arch}[argc];")
|
||||
endforeach()
|
||||
|
||||
set(src_arch_detect "${src_vars}
|
||||
int main(int argc, char *argv[]) {
|
||||
int result = 0;
|
||||
(void)argv;
|
||||
${src_main}
|
||||
return result;
|
||||
}")
|
||||
|
||||
if(CMAKE_C_COMPILER)
|
||||
set(ext ".c")
|
||||
elseif(CMAKE_CXX_COMPILER)
|
||||
set(ext ".cpp")
|
||||
else()
|
||||
enable_language(C)
|
||||
set(ext ".c")
|
||||
endif()
|
||||
set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch${ext}")
|
||||
file(WRITE "${path_src_arch_detect}" "${src_arch_detect}")
|
||||
set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch")
|
||||
set(path_bin_arch_detect "${path_dir_arch_detect}/bin")
|
||||
|
||||
set(detected_archs)
|
||||
|
||||
set(msg "Detecting Target CPU Architecture")
|
||||
message(STATUS "${msg}")
|
||||
|
||||
include(CMakePushCheckState)
|
||||
|
||||
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
|
||||
|
||||
cmake_push_check_state(RESET)
|
||||
try_compile(CPU_CHECK_ALL
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch"
|
||||
SOURCES "${path_src_arch_detect}"
|
||||
COPY_FILE "${path_bin_arch_detect}"
|
||||
)
|
||||
cmake_pop_check_state()
|
||||
if(NOT CPU_CHECK_ALL)
|
||||
message(STATUS "${msg} - <ERROR>")
|
||||
message(WARNING "Failed to compile source detecting the target CPU architecture")
|
||||
else()
|
||||
set(re "INFO<([A-Z0-9]+)=([01])>")
|
||||
file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}")
|
||||
|
||||
foreach(info_arch_01 IN LISTS infos)
|
||||
string(REGEX MATCH "${re}" A "${info_arch_01}")
|
||||
if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs)
|
||||
message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"")
|
||||
continue()
|
||||
endif()
|
||||
set(arch "${CMAKE_MATCH_1}")
|
||||
set(arch_01 "${CMAKE_MATCH_2}")
|
||||
set(detected_${arch} "${arch_01}")
|
||||
endforeach()
|
||||
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(detected_${known_arch})
|
||||
list(APPEND detected_archs ${known_arch})
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
if(detected_archs)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
set("CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
endforeach()
|
||||
message(STATUS "${msg} - ${detected_archs}")
|
||||
else()
|
||||
include(CheckCSourceCompiles)
|
||||
cmake_push_check_state(RESET)
|
||||
foreach(known_arch IN LISTS known_archs)
|
||||
if(NOT detected_archs)
|
||||
set(cache_variable "CPU_${known_arch}")
|
||||
set(test_src "
|
||||
int main(int argc, char *argv[]) {
|
||||
#if ${arch_check_${known_arch}}
|
||||
return 0;
|
||||
#else
|
||||
choke
|
||||
#endif
|
||||
}
|
||||
")
|
||||
check_c_source_compiles("${test_src}" "${cache_variable}")
|
||||
if(${cache_variable})
|
||||
set(CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
set(detected_archs ${known_arch})
|
||||
else()
|
||||
set(CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
cmake_pop_check_state()
|
||||
endif()
|
||||
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
@ -32,14 +32,16 @@ target_compile_definitions(miniwin PRIVATE
|
||||
)
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW)
|
||||
if(OpenGL_FOUND AND GLEW_FOUND)
|
||||
message(STATUS "Found OpenGL and GLEW: enabling OpenGL 1.x renderer")
|
||||
target_sources(miniwin PRIVATE src/d3drm/backends/opengl1/renderer.cpp)
|
||||
if(OpenGL_FOUND)
|
||||
message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer")
|
||||
target_sources(miniwin PRIVATE
|
||||
src/d3drm/backends/opengl1/actual.cpp
|
||||
src/d3drm/backends/opengl1/renderer.cpp
|
||||
)
|
||||
target_compile_definitions(miniwin PRIVATE USE_OPENGL1)
|
||||
target_link_libraries(miniwin PRIVATE OpenGL::GL GLEW::GLEW)
|
||||
target_link_libraries(miniwin PRIVATE OpenGL::GL)
|
||||
else()
|
||||
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL and GLEW")
|
||||
message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL")
|
||||
endif()
|
||||
|
||||
find_library(OPENGL_ES2_LIBRARY NAMES GLESv2)
|
||||
|
||||
354
miniwin/src/d3drm/backends/opengl1/actual.cpp
Normal file
354
miniwin/src/d3drm/backends/opengl1/actual.cpp
Normal file
@ -0,0 +1,354 @@
|
||||
// This file cannot include any minwin headers.
|
||||
|
||||
#include "actual.h"
|
||||
|
||||
#include "structs.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
// GL extension API functions.
|
||||
bool g_useVBOs;
|
||||
PFNGLGENBUFFERSPROC mwglGenBuffers;
|
||||
PFNGLBINDBUFFERPROC mwglBindBuffer;
|
||||
PFNGLBUFFERDATAPROC mwglBufferData;
|
||||
PFNGLDELETEBUFFERSPROC mwglDeleteBuffers;
|
||||
|
||||
void GL11_InitState()
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
}
|
||||
|
||||
void GL11_LoadExtensions()
|
||||
{
|
||||
g_useVBOs = SDL_GL_ExtensionSupported("GL_ARB_vertex_buffer_object");
|
||||
|
||||
if (g_useVBOs) {
|
||||
// Load the required GL function pointers.
|
||||
mwglGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffersARB");
|
||||
mwglBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBufferARB");
|
||||
mwglBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferDataARB");
|
||||
mwglDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB");
|
||||
}
|
||||
}
|
||||
|
||||
void GL11_DestroyTexture(GLuint texId)
|
||||
{
|
||||
glDeleteTextures(1, &texId);
|
||||
}
|
||||
|
||||
GLuint GL11_UploadTextureData(void* pixels, int width, int height)
|
||||
{
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
return texId;
|
||||
}
|
||||
|
||||
void GL11_UploadMesh(GLMeshCacheEntry& cache, bool hasTexture)
|
||||
{
|
||||
if (g_useVBOs) {
|
||||
mwglGenBuffers(1, &cache.vboPositions);
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboPositions);
|
||||
mwglBufferData(
|
||||
GL_ARRAY_BUFFER_ARB,
|
||||
cache.positions.size() * sizeof(GL11_BridgeVector),
|
||||
cache.positions.data(),
|
||||
GL_STATIC_DRAW_ARB
|
||||
);
|
||||
|
||||
mwglGenBuffers(1, &cache.vboNormals);
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboNormals);
|
||||
mwglBufferData(
|
||||
GL_ARRAY_BUFFER_ARB,
|
||||
cache.normals.size() * sizeof(GL11_BridgeVector),
|
||||
cache.normals.data(),
|
||||
GL_STATIC_DRAW_ARB
|
||||
);
|
||||
|
||||
if (hasTexture) {
|
||||
mwglGenBuffers(1, &cache.vboTexcoords);
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboTexcoords);
|
||||
mwglBufferData(
|
||||
GL_ARRAY_BUFFER_ARB,
|
||||
cache.texcoords.size() * sizeof(GL11_BridgeTexCoord),
|
||||
cache.texcoords.data(),
|
||||
GL_STATIC_DRAW_ARB
|
||||
);
|
||||
}
|
||||
|
||||
mwglGenBuffers(1, &cache.ibo);
|
||||
mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, cache.ibo);
|
||||
mwglBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER_ARB,
|
||||
cache.indices.size() * sizeof(cache.indices[0]),
|
||||
cache.indices.data(),
|
||||
GL_STATIC_DRAW_ARB
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void GL11_DestroyMesh(GLMeshCacheEntry& cache)
|
||||
{
|
||||
if (g_useVBOs) {
|
||||
mwglDeleteBuffers(1, &cache.vboPositions);
|
||||
mwglDeleteBuffers(1, &cache.vboNormals);
|
||||
mwglDeleteBuffers(1, &cache.vboTexcoords);
|
||||
mwglDeleteBuffers(1, &cache.ibo);
|
||||
}
|
||||
}
|
||||
|
||||
void GL11_BeginFrame(const Matrix4x4* projection)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
|
||||
// Disable all lights and reset global ambient
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
glDisable(GL_LIGHT0 + i);
|
||||
}
|
||||
const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, zeroAmbient);
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
||||
|
||||
// Projection and view
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l)
|
||||
{
|
||||
// Setup light
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
GLenum lightId = GL_LIGHT0 + lightIdx++;
|
||||
const FColor& c = l->color;
|
||||
GLfloat col[4] = {c.r, c.g, c.b, c.a};
|
||||
const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
|
||||
if (l->positional == 0.f && l->directional == 0.f) {
|
||||
// Ambient light only
|
||||
glLightfv(lightId, GL_AMBIENT, col);
|
||||
const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightfv(lightId, GL_DIFFUSE, black);
|
||||
glLightfv(lightId, GL_SPECULAR, black);
|
||||
const GLfloat dummyPos[4] = {0.f, 0.f, 1.f, 0.f};
|
||||
glLightfv(lightId, GL_POSITION, dummyPos);
|
||||
}
|
||||
else {
|
||||
glLightfv(lightId, GL_AMBIENT, zeroAmbient);
|
||||
glLightfv(lightId, GL_DIFFUSE, col);
|
||||
if (l->directional == 1.0f) {
|
||||
glLightfv(lightId, GL_SPECULAR, col);
|
||||
}
|
||||
else {
|
||||
const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightfv(lightId, GL_SPECULAR, black);
|
||||
}
|
||||
|
||||
GLfloat pos[4];
|
||||
if (l->directional == 1.f) {
|
||||
pos[0] = -l->direction.x;
|
||||
pos[1] = -l->direction.y;
|
||||
pos[2] = -l->direction.z;
|
||||
pos[3] = 0.f;
|
||||
}
|
||||
else {
|
||||
pos[0] = l->position.x;
|
||||
pos[1] = l->position.y;
|
||||
pos[2] = l->position.z;
|
||||
pos[3] = 1.f;
|
||||
}
|
||||
glLightfv(lightId, GL_POSITION, pos);
|
||||
}
|
||||
glEnable(lightId);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void GL11_EnableTransparency()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
#define NO_TEXTURE_ID 0xffffffff
|
||||
|
||||
void GL11_SubmitDraw(
|
||||
GLMeshCacheEntry& mesh,
|
||||
const Matrix4x4& modelViewMatrix,
|
||||
const Appearance& appearance,
|
||||
GLuint texId
|
||||
)
|
||||
{
|
||||
glLoadMatrixf(&modelViewMatrix[0][0]);
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
|
||||
|
||||
if (appearance.shininess != 0.0f) {
|
||||
GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f};
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, whiteSpec);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, appearance.shininess);
|
||||
}
|
||||
else {
|
||||
GLfloat noSpec[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, noSpec);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, 0.0f);
|
||||
}
|
||||
|
||||
if (mesh.flat) {
|
||||
glShadeModel(GL_FLAT);
|
||||
}
|
||||
else {
|
||||
glShadeModel(GL_SMOOTH);
|
||||
}
|
||||
|
||||
// Bind texture if present
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
if (g_useVBOs) {
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboPositions);
|
||||
glVertexPointer(3, GL_FLOAT, 0, nullptr);
|
||||
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboNormals);
|
||||
glNormalPointer(GL_FLOAT, 0, nullptr);
|
||||
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboTexcoords);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
|
||||
}
|
||||
|
||||
mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
mwglBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
|
||||
mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
else {
|
||||
glVertexPointer(3, GL_FLOAT, 0, mesh.positions.data());
|
||||
glNormalPointer(GL_FLOAT, 0, mesh.normals.data());
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords.data());
|
||||
}
|
||||
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, mesh.indices.data());
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void GL11_Resize(int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
|
||||
void GL11_Clear(float r, float g, float b)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(r, g, b, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void GL11_Draw2DImage(
|
||||
GLuint texId,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top
|
||||
)
|
||||
{
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glOrtho(left, right, bottom, top, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
GLint boundTexture = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
|
||||
|
||||
GLfloat texW, texH;
|
||||
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texW);
|
||||
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texH);
|
||||
|
||||
float u1 = srcRect.x / texW;
|
||||
float v1 = srcRect.y / texH;
|
||||
float u2 = (srcRect.x + srcRect.w) / texW;
|
||||
float v2 = (srcRect.y + srcRect.h) / texH;
|
||||
|
||||
float x1 = (float) dstRect.x;
|
||||
float y1 = (float) dstRect.y;
|
||||
float x2 = x1 + dstRect.w;
|
||||
float y2 = y1 + dstRect.h;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(u1, v1);
|
||||
glVertex2f(x1, y1);
|
||||
glTexCoord2f(u2, v1);
|
||||
glVertex2f(x2, y1);
|
||||
glTexCoord2f(u2, v2);
|
||||
glVertex2f(x2, y2);
|
||||
glTexCoord2f(u1, v2);
|
||||
glVertex2f(x1, y2);
|
||||
glEnd();
|
||||
|
||||
// Restore state
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void GL11_Download(SDL_Surface* target)
|
||||
{
|
||||
glFinish();
|
||||
glReadPixels(0, 0, target->w, target->h, GL_RGBA, GL_UNSIGNED_BYTE, target->pixels);
|
||||
}
|
||||
88
miniwin/src/d3drm/backends/opengl1/actual.h
Normal file
88
miniwin/src/d3drm/backends/opengl1/actual.h
Normal file
@ -0,0 +1,88 @@
|
||||
#pragma once
|
||||
|
||||
#include "structs.h"
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
// We don't want to transitively include windows.h, but we need GLuint
|
||||
typedef unsigned int GLuint;
|
||||
struct IDirect3DRMTexture;
|
||||
struct MeshGroup;
|
||||
|
||||
typedef float Matrix4x4[4][4];
|
||||
|
||||
struct GL11_BridgeVector {
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
struct GL11_BridgeTexCoord {
|
||||
float u, v;
|
||||
};
|
||||
|
||||
struct GL11_BridgeSceneLight {
|
||||
FColor color;
|
||||
GL11_BridgeVector position;
|
||||
float positional;
|
||||
GL11_BridgeVector direction;
|
||||
float directional;
|
||||
};
|
||||
|
||||
struct GL11_BridgeSceneVertex {
|
||||
GL11_BridgeVector position;
|
||||
GL11_BridgeVector normal;
|
||||
float tu, tv;
|
||||
};
|
||||
|
||||
struct GLTextureCacheEntry {
|
||||
IDirect3DRMTexture* texture;
|
||||
Uint32 version;
|
||||
GLuint glTextureId;
|
||||
};
|
||||
|
||||
struct GLMeshCacheEntry {
|
||||
const MeshGroup* meshGroup;
|
||||
int version;
|
||||
bool flat;
|
||||
|
||||
// non-VBO cache
|
||||
std::vector<GL11_BridgeVector> positions;
|
||||
std::vector<GL11_BridgeVector> normals;
|
||||
std::vector<GL11_BridgeTexCoord> texcoords;
|
||||
std::vector<uint16_t> indices;
|
||||
|
||||
// VBO cache
|
||||
GLuint vboPositions;
|
||||
GLuint vboNormals;
|
||||
GLuint vboTexcoords;
|
||||
GLuint ibo;
|
||||
};
|
||||
|
||||
void GL11_InitState();
|
||||
void GL11_LoadExtensions();
|
||||
void GL11_DestroyTexture(GLuint texId);
|
||||
GLuint GL11_UploadTextureData(void* pixels, int width, int height);
|
||||
void GL11_UploadMesh(GLMeshCacheEntry& cache, bool hasTexture);
|
||||
void GL11_DestroyMesh(GLMeshCacheEntry& cache);
|
||||
void GL11_BeginFrame(const Matrix4x4* projection);
|
||||
void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l);
|
||||
void GL11_EnableTransparency();
|
||||
void GL11_SubmitDraw(
|
||||
GLMeshCacheEntry& mesh,
|
||||
const Matrix4x4& modelViewMatrix,
|
||||
const Appearance& appearance,
|
||||
GLuint texId
|
||||
);
|
||||
void GL11_Resize(int width, int height);
|
||||
void GL11_Clear(float r, float g, float b);
|
||||
void GL11_Draw2DImage(
|
||||
GLuint texId,
|
||||
const SDL_Rect& srcRect,
|
||||
const SDL_Rect& dstRect,
|
||||
float left,
|
||||
float right,
|
||||
float bottom,
|
||||
float top
|
||||
);
|
||||
void GL11_Download(SDL_Surface* target);
|
||||
@ -1,5 +1,4 @@
|
||||
#include <GL/glew.h>
|
||||
// must come after GLEW
|
||||
#include "actual.h"
|
||||
#include "d3drmrenderer_opengl1.h"
|
||||
#include "ddraw_impl.h"
|
||||
#include "ddsurface_impl.h"
|
||||
@ -11,8 +10,20 @@
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
static_assert(sizeof(Matrix4x4) == sizeof(D3DRMMATRIX4D), "Matrix4x4 is wrong size");
|
||||
static_assert(sizeof(GL11_BridgeVector) == sizeof(D3DVECTOR), "GL11_BridgeVector is wrong size");
|
||||
static_assert(sizeof(GL11_BridgeTexCoord) == sizeof(TexCoord), "GL11_BridgeTexCoord is wrong size");
|
||||
static_assert(sizeof(GL11_BridgeSceneLight) == sizeof(SceneLight), "GL11_BridgeSceneLight is wrong size");
|
||||
static_assert(sizeof(GL11_BridgeSceneVertex) == sizeof(D3DRMVERTEX), "GL11_BridgeSceneVertex is wrong size");
|
||||
|
||||
Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height)
|
||||
{
|
||||
// We have to reset the attributes here after having enumerated the
|
||||
// OpenGL ES 2.0 renderer, or else SDL gets very confused by SDL_GL_DEPTH_SIZE
|
||||
// call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH.
|
||||
SDL_GL_ResetAttributes();
|
||||
// But ResetAttributes resets it to 16.
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
@ -28,8 +39,6 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height)
|
||||
testWindow = true;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
|
||||
SDL_GLContext context = SDL_GL_CreateContext(window);
|
||||
if (!context) {
|
||||
SDL_Log("SDL_GL_CreateContext: %s", SDL_GetError());
|
||||
@ -47,18 +56,7 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLenum err = glewInit();
|
||||
if (err != GLEW_OK) {
|
||||
SDL_Log("glewInit: %s", glewGetErrorString(err));
|
||||
if (testWindow) {
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
GL11_InitState();
|
||||
|
||||
if (testWindow) {
|
||||
SDL_DestroyWindow(window);
|
||||
@ -74,7 +72,7 @@ OpenGL1Renderer::OpenGL1Renderer(DWORD width, DWORD height, SDL_GLContext contex
|
||||
m_virtualWidth = width;
|
||||
m_virtualHeight = height;
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
m_useVBOs = GLEW_ARB_vertex_buffer_object;
|
||||
GL11_LoadExtensions();
|
||||
}
|
||||
|
||||
OpenGL1Renderer::~OpenGL1Renderer()
|
||||
@ -114,7 +112,7 @@ void OpenGL1Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* t
|
||||
auto* ctx = static_cast<TextureDestroyContextGL*>(arg);
|
||||
auto& cache = ctx->renderer->m_textures[ctx->textureId];
|
||||
if (cache.glTextureId != 0) {
|
||||
glDeleteTextures(1, &cache.glTextureId);
|
||||
GL11_DestroyTexture(cache.glTextureId);
|
||||
cache.glTextureId = 0;
|
||||
cache.texture = nullptr;
|
||||
}
|
||||
@ -133,15 +131,13 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
|
||||
auto& tex = m_textures[i];
|
||||
if (tex.texture == texture) {
|
||||
if (tex.version != texture->m_version) {
|
||||
glDeleteTextures(1, &tex.glTextureId);
|
||||
glGenTextures(1, &tex.glTextureId);
|
||||
glBindTexture(GL_TEXTURE_2D, tex.glTextureId);
|
||||
GL11_DestroyTexture(tex.glTextureId);
|
||||
|
||||
SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return NO_TEXTURE_ID;
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||
tex.glTextureId = GL11_UploadTextureData(surf->pixels, surf->w, surf->h);
|
||||
SDL_DestroySurface(surf);
|
||||
|
||||
tex.version = texture->m_version;
|
||||
@ -151,14 +147,12 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
|
||||
}
|
||||
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
|
||||
SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!surf) {
|
||||
return NO_TEXTURE_ID;
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
|
||||
texId = GL11_UploadTextureData(surf->pixels, surf->w, surf->h);
|
||||
SDL_DestroySurface(surf);
|
||||
|
||||
for (Uint32 i = 0; i < m_textures.size(); ++i) {
|
||||
@ -206,52 +200,19 @@ GLMeshCacheEntry GLUploadMesh(const MeshGroup& meshGroup, bool useVBOs)
|
||||
if (meshGroup.texture) {
|
||||
cache.texcoords.resize(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), cache.texcoords.begin(), [](const D3DRMVERTEX& v) {
|
||||
return v.texCoord;
|
||||
return GL11_BridgeTexCoord{v.texCoord.u, v.texCoord.v};
|
||||
});
|
||||
}
|
||||
cache.positions.resize(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), cache.positions.begin(), [](const D3DRMVERTEX& v) {
|
||||
return v.position;
|
||||
return GL11_BridgeVector{v.position.x, v.position.y, v.position.z};
|
||||
});
|
||||
cache.normals.resize(vertices.size());
|
||||
std::transform(vertices.begin(), vertices.end(), cache.normals.begin(), [](const D3DRMVERTEX& v) {
|
||||
return v.normal;
|
||||
return GL11_BridgeVector{v.normal.x, v.normal.y, v.normal.z};
|
||||
});
|
||||
|
||||
if (useVBOs) {
|
||||
glGenBuffers(1, &cache.vboPositions);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboPositions);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
cache.positions.size() * sizeof(D3DVECTOR),
|
||||
cache.positions.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
glGenBuffers(1, &cache.vboNormals);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboNormals);
|
||||
glBufferData(GL_ARRAY_BUFFER, cache.normals.size() * sizeof(D3DVECTOR), cache.normals.data(), GL_STATIC_DRAW);
|
||||
|
||||
if (meshGroup.texture) {
|
||||
glGenBuffers(1, &cache.vboTexcoords);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache.vboTexcoords);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
cache.texcoords.size() * sizeof(TexCoord),
|
||||
cache.texcoords.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
}
|
||||
|
||||
glGenBuffers(1, &cache.ibo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache.ibo);
|
||||
glBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER,
|
||||
cache.indices.size() * sizeof(cache.indices[0]),
|
||||
cache.indices.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
}
|
||||
GL11_UploadMesh(cache, meshGroup.texture != nullptr);
|
||||
|
||||
return cache;
|
||||
}
|
||||
@ -269,12 +230,7 @@ void OpenGL1Renderer::AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh)
|
||||
auto* ctx = static_cast<GLMeshDestroyContext*>(arg);
|
||||
auto& cache = ctx->renderer->m_meshs[ctx->id];
|
||||
cache.meshGroup = nullptr;
|
||||
if (ctx->renderer->m_useVBOs) {
|
||||
glDeleteBuffers(1, &cache.vboPositions);
|
||||
glDeleteBuffers(1, &cache.vboNormals);
|
||||
glDeleteBuffers(1, &cache.vboTexcoords);
|
||||
glDeleteBuffers(1, &cache.ibo);
|
||||
}
|
||||
GL11_DestroyMesh(cache);
|
||||
delete ctx;
|
||||
},
|
||||
ctx
|
||||
@ -329,90 +285,23 @@ const char* OpenGL1Renderer::GetName()
|
||||
|
||||
HRESULT OpenGL1Renderer::BeginFrame()
|
||||
{
|
||||
m_dirty = true;
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
|
||||
|
||||
// Disable all lights and reset global ambient
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
glDisable(GL_LIGHT0 + i);
|
||||
}
|
||||
const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, zeroAmbient);
|
||||
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
||||
|
||||
// Setup lights
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
GL11_BeginFrame((Matrix4x4*) &m_projection[0][0]);
|
||||
|
||||
int lightIdx = 0;
|
||||
for (const auto& l : m_lights) {
|
||||
if (lightIdx > 7) {
|
||||
break;
|
||||
}
|
||||
GLenum lightId = GL_LIGHT0 + lightIdx++;
|
||||
const FColor& c = l.color;
|
||||
GLfloat col[4] = {c.r, c.g, c.b, c.a};
|
||||
GL11_UploadLight(lightIdx, (GL11_BridgeSceneLight*) &l);
|
||||
|
||||
if (l.positional == 0.f && l.directional == 0.f) {
|
||||
// Ambient light only
|
||||
glLightfv(lightId, GL_AMBIENT, col);
|
||||
const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightfv(lightId, GL_DIFFUSE, black);
|
||||
glLightfv(lightId, GL_SPECULAR, black);
|
||||
const GLfloat dummyPos[4] = {0.f, 0.f, 1.f, 0.f};
|
||||
glLightfv(lightId, GL_POSITION, dummyPos);
|
||||
}
|
||||
else {
|
||||
glLightfv(lightId, GL_AMBIENT, zeroAmbient);
|
||||
glLightfv(lightId, GL_DIFFUSE, col);
|
||||
if (l.directional == 1.0f) {
|
||||
glLightfv(lightId, GL_SPECULAR, col);
|
||||
}
|
||||
else {
|
||||
const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f};
|
||||
glLightfv(lightId, GL_SPECULAR, black);
|
||||
}
|
||||
|
||||
GLfloat pos[4];
|
||||
if (l.directional == 1.f) {
|
||||
pos[0] = -l.direction.x;
|
||||
pos[1] = -l.direction.y;
|
||||
pos[2] = -l.direction.z;
|
||||
pos[3] = 0.f;
|
||||
}
|
||||
else {
|
||||
pos[0] = l.position.x;
|
||||
pos[1] = l.position.y;
|
||||
pos[2] = l.position.z;
|
||||
pos[3] = 1.f;
|
||||
}
|
||||
glLightfv(lightId, GL_POSITION, pos);
|
||||
}
|
||||
glEnable(lightId);
|
||||
lightIdx++;
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
// Projection and view
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(&m_projection[0][0]);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::EnableTransparency()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthMask(GL_FALSE);
|
||||
GL11_EnableTransparency();
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::SubmitDraw(
|
||||
@ -426,75 +315,14 @@ void OpenGL1Renderer::SubmitDraw(
|
||||
{
|
||||
auto& mesh = m_meshs[meshId];
|
||||
|
||||
glLoadMatrixf(&modelViewMatrix[0][0]);
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a);
|
||||
|
||||
if (appearance.shininess != 0.0f) {
|
||||
GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f};
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, whiteSpec);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, appearance.shininess);
|
||||
}
|
||||
else {
|
||||
GLfloat noSpec[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, noSpec);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, 0.0f);
|
||||
}
|
||||
|
||||
if (mesh.flat) {
|
||||
glShadeModel(GL_FLAT);
|
||||
}
|
||||
else {
|
||||
glShadeModel(GL_SMOOTH);
|
||||
}
|
||||
|
||||
// Bind texture if present
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
auto& tex = m_textures[appearance.textureId];
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, tex.glTextureId);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL11_SubmitDraw(mesh, modelViewMatrix, appearance, tex.glTextureId);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL11_SubmitDraw(mesh, modelViewMatrix, appearance, 0);
|
||||
}
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
if (m_useVBOs) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions);
|
||||
glVertexPointer(3, GL_FLOAT, 0, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboNormals);
|
||||
glNormalPointer(GL_FLOAT, 0, nullptr);
|
||||
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh.vboTexcoords);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh.ibo);
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, nullptr);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else {
|
||||
glVertexPointer(3, GL_FLOAT, 0, mesh.positions.data());
|
||||
glNormalPointer(GL_FLOAT, 0, mesh.normals.data());
|
||||
if (appearance.textureId != NO_TEXTURE_ID) {
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords.data());
|
||||
}
|
||||
|
||||
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mesh.indices.size()), GL_UNSIGNED_SHORT, mesh.indices.data());
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
HRESULT OpenGL1Renderer::FinalizeFrame()
|
||||
@ -509,16 +337,13 @@ void OpenGL1Renderer::Resize(int width, int height, const ViewportTransform& vie
|
||||
m_viewportTransform = viewportTransform;
|
||||
SDL_DestroySurface(m_renderedImage);
|
||||
m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32);
|
||||
glViewport(0, 0, m_width, m_height);
|
||||
GL11_Resize(width, height);
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::Clear(float r, float g, float b)
|
||||
{
|
||||
m_dirty = true;
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_TRUE);
|
||||
glClearColor(r, g, b, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
GL11_Clear(r, g, b);
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::Flip()
|
||||
@ -532,73 +357,18 @@ void OpenGL1Renderer::Flip()
|
||||
void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect)
|
||||
{
|
||||
m_dirty = true;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
float left = -m_viewportTransform.offsetX / m_viewportTransform.scale;
|
||||
float right = (m_width - m_viewportTransform.offsetX) / m_viewportTransform.scale;
|
||||
float top = -m_viewportTransform.offsetY / m_viewportTransform.scale;
|
||||
float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale;
|
||||
glOrtho(left, right, bottom, top, -1, 1);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textures[textureId].glTextureId);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
GLint boundTexture = 0;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture);
|
||||
|
||||
GLfloat texW, texH;
|
||||
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texW);
|
||||
glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texH);
|
||||
|
||||
float u1 = srcRect.x / texW;
|
||||
float v1 = srcRect.y / texH;
|
||||
float u2 = (srcRect.x + srcRect.w) / texW;
|
||||
float v2 = (srcRect.y + srcRect.h) / texH;
|
||||
|
||||
float x1 = (float) dstRect.x;
|
||||
float y1 = (float) dstRect.y;
|
||||
float x2 = x1 + dstRect.w;
|
||||
float y2 = y1 + dstRect.h;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(u1, v1);
|
||||
glVertex2f(x1, y1);
|
||||
glTexCoord2f(u2, v1);
|
||||
glVertex2f(x2, y1);
|
||||
glTexCoord2f(u2, v2);
|
||||
glVertex2f(x2, y2);
|
||||
glTexCoord2f(u1, v2);
|
||||
glVertex2f(x1, y2);
|
||||
glEnd();
|
||||
|
||||
// Restore state
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
GL11_Draw2DImage(m_textures[textureId].glTextureId, srcRect, dstRect, left, right, bottom, top);
|
||||
}
|
||||
|
||||
void OpenGL1Renderer::Download(SDL_Surface* target)
|
||||
{
|
||||
glFinish();
|
||||
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels);
|
||||
GL11_Download(m_renderedImage);
|
||||
|
||||
SDL_Rect srcRect = {
|
||||
static_cast<int>(m_viewportTransform.offsetX),
|
||||
|
||||
@ -30,6 +30,12 @@ struct SceneLightGLES2 {
|
||||
|
||||
Direct3DRMRenderer* OpenGLES2Renderer::Create(DWORD width, DWORD height)
|
||||
{
|
||||
// We have to reset the attributes here after having enumerated the
|
||||
// OpenGL ES 2.0 renderer, or else SDL gets very confused by SDL_GL_DEPTH_SIZE
|
||||
// call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH.
|
||||
SDL_GL_ResetAttributes();
|
||||
// But ResetAttributes resets it to 16.
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
@ -41,8 +47,6 @@ Direct3DRMRenderer* OpenGLES2Renderer::Create(DWORD width, DWORD height)
|
||||
testWindow = true;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
|
||||
SDL_GLContext context = SDL_GL_CreateContext(window);
|
||||
if (!context) {
|
||||
if (testWindow) {
|
||||
|
||||
@ -1,44 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "../d3drm/backends/opengl1/actual.h"
|
||||
#include "d3drmrenderer.h"
|
||||
#include "d3drmtexture_impl.h"
|
||||
#include "ddraw_impl.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <vector>
|
||||
|
||||
DEFINE_GUID(OpenGL1_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03);
|
||||
|
||||
struct GLTextureCacheEntry {
|
||||
IDirect3DRMTexture* texture;
|
||||
Uint32 version;
|
||||
GLuint glTextureId;
|
||||
};
|
||||
|
||||
struct GLMeshCacheEntry {
|
||||
const MeshGroup* meshGroup;
|
||||
int version;
|
||||
bool flat;
|
||||
|
||||
// non-VBO cache
|
||||
std::vector<D3DVECTOR> positions;
|
||||
std::vector<D3DVECTOR> normals;
|
||||
std::vector<TexCoord> texcoords;
|
||||
std::vector<uint16_t> indices;
|
||||
|
||||
// VBO cache
|
||||
GLuint vboPositions;
|
||||
GLuint vboNormals;
|
||||
GLuint vboTexcoords;
|
||||
GLuint ibo;
|
||||
};
|
||||
|
||||
class OpenGL1Renderer : public Direct3DRMRenderer {
|
||||
public:
|
||||
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
|
||||
|
||||
22
packaging/CMakeLists.txt
Normal file
22
packaging/CMakeLists.txt
Normal file
@ -0,0 +1,22 @@
|
||||
set(APP_ID "org.legoisland.Isle")
|
||||
set(APP_NAME "Isle Portable")
|
||||
set(APP_SUMMARY "Portable version of the LEGO Island Decompilation Project")
|
||||
set(APP_SPDX "LGPL-3.0-or-later")
|
||||
|
||||
string(TIMESTAMP BUILD_DATE UTC)
|
||||
|
||||
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/icons)
|
||||
file(COPY_FILE icons/isle.svg ${CMAKE_BINARY_DIR}/icons/${APP_ID}.svg)
|
||||
|
||||
# The following will need to be refined if we wish to post actual releases to a repo such as Flathub
|
||||
if(DEFINED ENV{GITHUB_ACTIONS} AND ENV{GITHUB_ACTIONS} EQUAL TRUE)
|
||||
# Use the sequential run# of the current pipeline when running in GH Actions
|
||||
set(SEMANTIC_VERSION "${PROJECT_VERSION}~build$ENV{GITHUB_RUN_NUMBER}")
|
||||
else()
|
||||
# Don't worry about the build number for local builds
|
||||
set(SEMANTIC_VERSION "${PROJECT_VERSION}")
|
||||
endif()
|
||||
|
||||
if(LINUX)
|
||||
add_subdirectory(linux)
|
||||
endif()
|
||||
161
packaging/icons/isle.svg
Normal file
161
packaging/icons/isle.svg
Normal file
@ -0,0 +1,161 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
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|
||||
|
||||
<svg
|
||||
width="180"
|
||||
height="180"
|
||||
viewBox="0 0 180 180"
|
||||
version="1.1"
|
||||
id="svg1"
|
||||
xml:space="preserve"
|
||||
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
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||||
sodipodi:docname="isle_icon.svg"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"><title
|
||||
id="title19">LEGO Island Icon</title><sodipodi:namedview
|
||||
id="namedview1"
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||||
pagecolor="#505050"
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bordercolor="#eeeeee"
|
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||||
inkscape:showpageshadow="0"
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||||
inkscape:pageopacity="0"
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inkscape:pagecheckerboard="0"
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inkscape:deskcolor="#505050"
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inkscape:document-units="px"
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inkscape:zoom="3.2222222"
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inkscape:cx="99.931034"
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inkscape:cy="94.034483"
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inkscape:window-width="2560"
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inkscape:window-height="1371"
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inkscape:window-x="0"
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inkscape:window-y="0"
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inkscape:window-maximized="1"
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inkscape:groupmode="layer"
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inkscape:label="Sun"
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||||
inkscape:groupmode="layer"
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inkscape:label="House"
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inkscape:label="Wall"
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inkscape:label="Window"
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inkscape:groupmode="layer"
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inkscape:label="Roof"><g
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inkscape:label="Antenna"
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|
||||
id="path19" /></g><path
|
||||
style="display:inline;fill:#ff0000;fill-opacity:1;stroke:#ff0000;stroke-width:3.04929;stroke-linecap:butt;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
|
||||
d="M 19.991237,75.943041 H 173.06023 L 150.40272,51.317332 h -7.63224 l -5.01561,6.189336 h -7.47182 l -4.27253,-8.057106 h -7.58654 l -4.56632,8.057106 h -8.00228 l -4.6922,-8.057106 h -7.441784 l -4.178171,8.057106 h -8.447839 l -3.904314,-8.057106 h -7.225947 l -4.362281,8.057106 h -8.610195 l -5.453345,-6.189336 h -6.082013 z"
|
||||
id="path16"
|
||||
sodipodi:nodetypes="ccccccccccccccccccccc"
|
||||
inkscape:label="Roof" /></g><metadata
|
||||
id="metadata19"><rdf:RDF><cc:Work
|
||||
rdf:about=""><dc:title>LEGO Island Icon</dc:title><dc:date>2025-06-22</dc:date><cc:license
|
||||
rdf:resource="http://creativecommons.org/licenses/by-nc/4.0/" /></cc:Work><cc:License
|
||||
rdf:about="http://creativecommons.org/licenses/by-nc/4.0/"><cc:permits
|
||||
rdf:resource="http://creativecommons.org/ns#Reproduction" /><cc:permits
|
||||
rdf:resource="http://creativecommons.org/ns#Distribution" /><cc:requires
|
||||
rdf:resource="http://creativecommons.org/ns#Notice" /><cc:requires
|
||||
rdf:resource="http://creativecommons.org/ns#Attribution" /><cc:prohibits
|
||||
rdf:resource="http://creativecommons.org/ns#CommercialUse" /><cc:permits
|
||||
rdf:resource="http://creativecommons.org/ns#DerivativeWorks" /></cc:License></rdf:RDF></metadata></svg>
|
||||
|
After Width: | Height: | Size: 8.0 KiB |
7
packaging/linux/CMakeLists.txt
Normal file
7
packaging/linux/CMakeLists.txt
Normal file
@ -0,0 +1,7 @@
|
||||
# Injects the required variables into the Desktop and MetaInfo files
|
||||
configure_file(isledecomp.desktop.in "${APP_ID}.desktop" @ONLY)
|
||||
configure_file(isledecomp.metainfo.xml.in "${APP_ID}.metainfo.xml" @ONLY)
|
||||
|
||||
install(FILES "../icons/isle.svg" RENAME "${APP_ID}.svg" DESTINATION "share/icons/hicolor/scalable/apps")
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${APP_ID}.desktop" DESTINATION "share/applications")
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${APP_ID}.metainfo.xml" DESTINATION "share/metainfo")
|
||||
25
packaging/linux/appimage/AppRun
Executable file
25
packaging/linux/appimage/AppRun
Executable file
@ -0,0 +1,25 @@
|
||||
#!/bin/sh
|
||||
|
||||
HERE="$(dirname "$(readlink -f "${0}")")"
|
||||
|
||||
MAIN=$(grep -r "^Exec=.*" "$HERE"/*.desktop | head -n 1 | cut -d "=" -f 2 | cut -d " " -f 1)
|
||||
|
||||
# MAIN_BIN=$(find "$HERE/usr/bin" -name "$MAIN" | head -n 1)
|
||||
MAIN_BIN="$HERE/usr/bin/isle-config"
|
||||
|
||||
export PATH="${HERE}/usr/bin/":$PATH # Prefer bundled binaries
|
||||
|
||||
export QT_QPA_PLATFORMTHEME=xdgdesktopportal # Use XDG filepicker for forward compatability
|
||||
[ -z "$QT_PLUGIN_PATH" ] && export QT_PLUGIN_PATH=/usr/lib/qt6/plugins:/usr/lib64/qt6/plugins # Use system Qt theme, will fallback to the default one if unavailable
|
||||
|
||||
|
||||
if [ ! -z $APPIMAGE ]; then
|
||||
BINARY_NAME=$(basename "$ARGV0")
|
||||
if [ -e "$HERE/usr/bin/$BINARY_NAME" ]; then
|
||||
exec "$HERE/usr/bin/$BINARY_NAME" "$@"
|
||||
else
|
||||
exec "${MAIN_BIN}" "$@"
|
||||
fi
|
||||
else
|
||||
exec "${MAIN_BIN}" "$@"
|
||||
fi
|
||||
100
packaging/linux/appimage/Build
Executable file
100
packaging/linux/appimage/Build
Executable file
@ -0,0 +1,100 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
export LD_LIBRARY_PATH="build/source/lib:$LD_LIBRARY_PATH"
|
||||
[ -z "$QMAKE" ] && export QMAKE=/usr/lib/qt6/bin/qmake
|
||||
|
||||
# Sets a directory that has to have a following structure:
|
||||
# build
|
||||
# ├── bin
|
||||
# │ ├── isle
|
||||
# │ └── isle-config
|
||||
# └── lib
|
||||
# ├── liblego1.so
|
||||
# ├── libSDL3.so -> libSDL3.so.0 # Not important if available on the system
|
||||
# ├── libSDL3.so.0 -> libSDL3.so.0.3.0 # Not important if available on the system
|
||||
# └── libSDL3.so.0.3.0 # Not important if available on the system
|
||||
# Can also be defined using --build=path
|
||||
BUILD_SOURCE=source
|
||||
|
||||
# Sets where AppRun for AppImage is, can also be defined using --apprun=path
|
||||
APPRUN_SOURCE=AppRun
|
||||
|
||||
# Sets where desktop file for AppImage is, can also be defined using --desktop-file=path
|
||||
DESKTOP_FILE_SOURCE=isledecomp.desktop
|
||||
|
||||
# You know the drill
|
||||
ICON_SOURCE=../../icons/isle.svg
|
||||
|
||||
cd $(dirname $0)
|
||||
|
||||
clean(){
|
||||
echo "Deleting build directory"
|
||||
rm -rf build
|
||||
}
|
||||
|
||||
download(){
|
||||
if [ ! -e "$1" ]; then
|
||||
curl -Lo "$1" "$2"
|
||||
fi
|
||||
}
|
||||
|
||||
prepare(){
|
||||
mkdir -p build/tools
|
||||
mkdir -p build/assets
|
||||
|
||||
download build/tools/appimagetool.AppImage https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage
|
||||
chmod u+x build/tools/appimagetool.AppImage
|
||||
|
||||
download build/tools/linuxdeploy.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-$(uname -m).AppImage
|
||||
chmod u+x build/tools/linuxdeploy.AppImage
|
||||
|
||||
download build/tools/linuxdeploy-plugin-qt.AppImage https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/latest/download/linuxdeploy-plugin-qt-$(uname -m).AppImage
|
||||
chmod u+x build/tools/linuxdeploy-plugin-qt.AppImage
|
||||
|
||||
if [ ! -f "build/assets/isledecomp.desktop" ]; then
|
||||
cp $DESKTOP_FILE_SOURCE build/assets/isledecomp.desktop
|
||||
cp $APPRUN_SOURCE build/assets/AppRun
|
||||
cp ../../icons/isle.svg build/assets/isle.svg
|
||||
fi
|
||||
|
||||
if [ ! -d "build/source" ]; then
|
||||
cp -r $BUILD_SOURCE build/source
|
||||
fi
|
||||
}
|
||||
|
||||
compile(){
|
||||
NO_STRIP=1 build/tools/linuxdeploy.AppImage \
|
||||
--plugin qt \
|
||||
-e build/source/bin/isle \
|
||||
-e build/source/bin/isle-config \
|
||||
-d build/assets/isledecomp.desktop \
|
||||
-i build/assets/isle.svg \
|
||||
--custom-apprun=AppRun \
|
||||
--appdir=build/AppDir
|
||||
}
|
||||
|
||||
package(){
|
||||
build/tools/appimagetool.AppImage build/AppDir build/"LEGO_Island-$(uname -m).AppImage"
|
||||
}
|
||||
|
||||
stop(){ # Can be used to do `Build clean stop` to just clean the directory
|
||||
exit
|
||||
}
|
||||
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--build=*) BUILD_SOURCE="${arg#--build=}";;
|
||||
--apprun=*) APPRUN_SOURCE="${arg#--apprun=}";;
|
||||
--desktop-file=*) DESKTOP_FILE_SOURCE="${arg#--desktop-file=}";;
|
||||
--icon=*) ICON_SOURCE="${arg#--icon=}";;
|
||||
*) "$arg"
|
||||
esac
|
||||
done
|
||||
|
||||
prepare
|
||||
compile
|
||||
package
|
||||
# Symlinks named as binaries in appimage can call these binaries specifically
|
||||
# ln -s "LEGO_Island-$(uname -m).AppImage" isle-config
|
||||
# ln -s "LEGO_Island-$(uname -m).AppImage" isle
|
||||
89
packaging/linux/flatpak/org.legoisland.Isle.json
Normal file
89
packaging/linux/flatpak/org.legoisland.Isle.json
Normal file
@ -0,0 +1,89 @@
|
||||
{
|
||||
"id": "org.legoisland.Isle",
|
||||
|
||||
"runtime": "org.kde.Platform",
|
||||
"sdk": "org.kde.Sdk",
|
||||
"runtime-version": "6.8",
|
||||
|
||||
"command": "isle",
|
||||
|
||||
"finish-args": [
|
||||
"--share=ipc",
|
||||
"--socket=wayland",
|
||||
"--socket=fallback-x11",
|
||||
"--socket=pulseaudio",
|
||||
"--device=dri",
|
||||
"--device=input",
|
||||
"--filesystem=/run/media/:ro",
|
||||
"--filesystem=/media/:ro",
|
||||
"--filesystem=/mnt/:ro",
|
||||
"--filesystem=home:ro"
|
||||
],
|
||||
|
||||
"modules": [
|
||||
{
|
||||
"name": "isle",
|
||||
"buildsystem": "cmake-ninja",
|
||||
"config-opts": [
|
||||
"-DCMAKE_BUILD_TYPE=RelWithDebInfo",
|
||||
"-DISLE_DEBUG=OFF"
|
||||
],
|
||||
"sources": [
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../3rdparty",
|
||||
"dest": "3rdparty/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../cmake",
|
||||
"dest": "cmake/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../CMake",
|
||||
"dest": "CMake/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../CONFIG",
|
||||
"dest": "CONFIG/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../ISLE",
|
||||
"dest": "ISLE/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../LEGO1",
|
||||
"dest": "LEGO1/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../miniwin",
|
||||
"dest": "miniwin/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../packaging",
|
||||
"dest": "packaging/"
|
||||
},
|
||||
{
|
||||
"type": "dir",
|
||||
"path": "../../../util",
|
||||
"dest": "util/"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"path": "../../../CMakeLists.txt"
|
||||
}
|
||||
],
|
||||
"build-options": {
|
||||
"build-args": [
|
||||
"--share=network"
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
38
packaging/linux/isledecomp.desktop.in
Normal file
38
packaging/linux/isledecomp.desktop.in
Normal file
@ -0,0 +1,38 @@
|
||||
[Desktop Entry]
|
||||
Version=1.5
|
||||
|
||||
Name=@APP_NAME@
|
||||
Comment=@APP_SUMMARY@
|
||||
|
||||
Icon=@APP_ID@
|
||||
Type=Application
|
||||
Categories=Game;KidsGame;AdventureGame;Qt
|
||||
|
||||
Keywords=LEGO;lego;LEGO Island
|
||||
Keywords[da]=LEGO;lego;Panik på LEGO Øen
|
||||
Keywords[de]=LEGO;lego;Abenteuer auf der LEGO Insel
|
||||
Keywords[es]=LEGO;lego;La Isla LEGO
|
||||
Keywords[fr]=LEGO;lego;Aventures sur L'île LEGO
|
||||
Keywords[it]=LEGO;lego;Isola LEGO
|
||||
Keywords[ja]=LEGO;lego;レゴアイランドの大冒険
|
||||
Keywords[ko]=LEGO;lego;레고 아일랜드
|
||||
Keywords[pt]=LEGO;lego;A Ilha LEGO
|
||||
Keywords[ru]=LEGO;lego;Остров LEGO
|
||||
Keywords[uk_UA]=LEGO;lego;LEGO острів
|
||||
|
||||
SingleMainWindow=true
|
||||
|
||||
TryExec=isle
|
||||
Exec=isle
|
||||
|
||||
Actions=play;configure
|
||||
|
||||
[Desktop Action play]
|
||||
Name=Play Game
|
||||
Icon=currenttrack_play
|
||||
Exec=isle
|
||||
|
||||
[Desktop Action configure]
|
||||
Name=Configure Settings
|
||||
Icon=settings
|
||||
Exec=isle-config
|
||||
91
packaging/linux/isledecomp.metainfo.xml.in
Normal file
91
packaging/linux/isledecomp.metainfo.xml.in
Normal file
@ -0,0 +1,91 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Freedesktop AppStream metadata file (https://www.freedesktop.org/software/appstream/docs) -->
|
||||
|
||||
<component type="desktop-application">
|
||||
<id>@APP_ID@</id>
|
||||
|
||||
<name>@APP_NAME@</name>
|
||||
<summary>@APP_SUMMARY@</summary>
|
||||
|
||||
<launchable type="desktop-id">@APP_ID@.desktop</launchable>
|
||||
|
||||
<branding>
|
||||
<color type="primary">#e3000b</color>
|
||||
</branding>
|
||||
|
||||
<developer id="io.github.isledecomp">
|
||||
<name>Isle Decomp Team</name>
|
||||
</developer>
|
||||
|
||||
<url type="homepage">https://github.com/isledecomp/isle-portable</url>
|
||||
<url type="contribute">https://github.com/isledecomp/isle-portable/blob/master/CONTRIBUTING.md</url>
|
||||
<url type="vcs-browser">https://github.com/isledecomp/isle-portable/tree/master</url>
|
||||
<url type="bugtracker">https://github.com/isledecomp/isle-portable/issues</url>
|
||||
|
||||
<metadata_license>MIT</metadata_license>
|
||||
<project_license>@APP_SPDX@</project_license>
|
||||
|
||||
<requires>
|
||||
<display_length side="longest" compare="ge">640</display_length>
|
||||
<internet>offline-only</internet>
|
||||
</requires>
|
||||
|
||||
<recommends>
|
||||
<memory>128</memory>
|
||||
</recommends>
|
||||
|
||||
<supports>
|
||||
<control>pointing</control>
|
||||
<control>keyboard</control>
|
||||
<control>gamepad</control>
|
||||
</supports>
|
||||
|
||||
<description>
|
||||
<p> This initiative is a portable version of LEGO Island (Version 1.1, English)
|
||||
based on the decompilation project. Our primary goal is to transform the codebase to achieve
|
||||
platform independence, thereby enhancing compatibility across various systems while preserving
|
||||
the original game's experience as faithfully as possible.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Please note: this project is dedicated to achieving platform independence without altering the
|
||||
core gameplay, adding new features, enhancing visual quality, or rewriting code for
|
||||
improvement's sake. While those are worthwhile objectives, they are not within the scope
|
||||
of this project.
|
||||
</p>
|
||||
|
||||
</description>
|
||||
|
||||
<content_rating type="oars-1.1">
|
||||
<content_attribute id="violence-cartoon">mild</content_attribute>
|
||||
<content_attribute id="language-humor">mild</content_attribute>
|
||||
</content_rating>
|
||||
|
||||
<categories>
|
||||
<category>Game</category>
|
||||
<category>KidsGame</category>
|
||||
<category>AdventureGame</category>
|
||||
<category>Qt</category>
|
||||
</categories>
|
||||
|
||||
<keywords>
|
||||
<keyword translate="no">LEGO</keyword>
|
||||
<keyword translate="no">lego</keyword>
|
||||
|
||||
<keyword>LEGO Island</keyword>
|
||||
<!-- Translations sourced from https://www.pcgamingwiki.com/wiki/Lego_Island#Localizations -->
|
||||
<keyword xml:lang="da">Panik på LEGO Øen</keyword>
|
||||
<keyword xml:lang="de">Abenteuer auf der LEGO Insel</keyword>
|
||||
<keyword xml:lang="es">La Isla LEGO</keyword>
|
||||
<keyword xml:lang="fr">Aventures sur L'île LEGO</keyword>
|
||||
<keyword xml:lang="it">Isola LEGO</keyword>
|
||||
<keyword xml:lang="ja">レゴアイランドの大冒険</keyword>
|
||||
<keyword xml:lang="ko">레고 아일랜드</keyword>
|
||||
<keyword xml:lang="pt">A Ilha LEGO</keyword>
|
||||
<keyword xml:lang="ru">Остров LEGO</keyword>
|
||||
</keywords>
|
||||
|
||||
<releases>
|
||||
<release version="@SEMANTIC_VERSION@" type="development" date="@BUILD_DATE@" />
|
||||
</releases>
|
||||
</component>
|
||||
Loading…
Reference in New Issue
Block a user