From 89539a64f17cbd0c21c65aa66cf7af63ffaed924 Mon Sep 17 00:00:00 2001 From: Fabian Neundorf Date: Sat, 28 Jun 2025 16:28:13 +0200 Subject: [PATCH 01/11] Clear unknown 0x10 in `LegoEntity` (#1593) The naming is a bit weird, as only one bit is used so there are no other usages of this value. --- LEGO1/lego/legoomni/include/legoanimpresenter.h | 2 +- LEGO1/lego/legoomni/include/legoentity.h | 10 +++++----- LEGO1/lego/legoomni/src/entity/legoactor.cpp | 2 +- LEGO1/lego/legoomni/src/entity/legoentity.cpp | 8 ++++---- LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp | 2 +- LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp | 12 ++++++------ 6 files changed, 18 insertions(+), 18 deletions(-) diff --git a/LEGO1/lego/legoomni/include/legoanimpresenter.h b/LEGO1/lego/legoomni/include/legoanimpresenter.h index 85917cbc..a3d6cd60 100644 --- a/LEGO1/lego/legoomni/include/legoanimpresenter.h +++ b/LEGO1/lego/legoomni/include/legoanimpresenter.h @@ -121,7 +121,7 @@ class LegoAnimPresenter : public MxVideoPresenter { void SubstituteVariables(); void FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix); void FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p_matrix); - void FUN_1006c8a0(MxBool p_bool); + void SetDisabled(MxBool p_disabled); LegoAnim* m_anim; // 0x64 LegoROI** m_roiMap; // 0x68 diff --git a/LEGO1/lego/legoomni/include/legoentity.h b/LEGO1/lego/legoomni/include/legoentity.h index eecf6867..2859b6ac 100644 --- a/LEGO1/lego/legoomni/include/legoentity.h +++ b/LEGO1/lego/legoomni/include/legoentity.h @@ -28,7 +28,7 @@ class LegoEntity : public MxEntity { }; enum { - c_altBit1 = 0x01 + c_disabled = 0x01 }; LegoEntity() { Init(); } @@ -83,7 +83,7 @@ class LegoEntity : public MxEntity { Mx3DPointFloat GetWorldUp(); Mx3DPointFloat GetWorldPosition(); - MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; } + MxBool IsInteraction(MxU8 p_flag) { return m_interaction & p_flag; } MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; } MxU8 GetFlags() { return m_flags; } @@ -101,14 +101,14 @@ class LegoEntity : public MxEntity { void SetFlags(MxU8 p_flags) { m_flags = p_flags; } void SetFlag(MxU8 p_flag) { m_flags |= p_flag; } void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; } - void SetUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 |= p_flag; } - void ClearUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 &= ~p_flag; } + void SetInteractionFlag(MxU8 p_flag) { m_interaction |= p_flag; } + void ClearInteractionFlag(MxU8 p_flag) { m_interaction &= ~p_flag; } protected: void Init(); void SetWorld(); - MxU8 m_unk0x10; // 0x10 + MxU8 m_interaction; // 0x10 MxU8 m_flags; // 0x11 Mx3DPointFloat m_worldLocation; // 0x14 Mx3DPointFloat m_worldDirection; // 0x28 diff --git a/LEGO1/lego/legoomni/src/entity/legoactor.cpp b/LEGO1/lego/legoomni/src/entity/legoactor.cpp index c1ce3f74..4b0428b8 100644 --- a/LEGO1/lego/legoomni/src/entity/legoactor.cpp +++ b/LEGO1/lego/legoomni/src/entity/legoactor.cpp @@ -18,7 +18,7 @@ LegoActor::LegoActor() m_frequencyFactor = 0.0f; m_sound = NULL; m_unk0x70 = 0.0f; - m_unk0x10 = 0; + m_interaction = 0; m_actorId = 0; } diff --git a/LEGO1/lego/legoomni/src/entity/legoentity.cpp b/LEGO1/lego/legoomni/src/entity/legoentity.cpp index 467d65d8..b76da503 100644 --- a/LEGO1/lego/legoomni/src/entity/legoentity.cpp +++ b/LEGO1/lego/legoomni/src/entity/legoentity.cpp @@ -29,7 +29,7 @@ void LegoEntity::Init() m_roi = NULL; m_cameraFlag = FALSE; m_siFile = NULL; - m_unk0x10 = 0; + m_interaction = 0; m_flags = 0; m_actionType = Extra::ActionType::e_unknown; m_targetEntityId = -1; @@ -265,7 +265,7 @@ void LegoEntity::ParseAction(char* p_extra) // FUNCTION: BETA10 0x1007ee87 void LegoEntity::ClickSound(MxBool p_und) { - if (!GetUnknown0x10IsSet(c_altBit1)) { + if (!IsInteraction(c_disabled)) { MxU32 objectId = 0; const char* name = m_roi->GetName(); @@ -297,7 +297,7 @@ void LegoEntity::ClickSound(MxBool p_und) // FUNCTION: BETA10 0x1007f062 void LegoEntity::ClickAnimation() { - if (!GetUnknown0x10IsSet(c_altBit1)) { + if (!IsInteraction(c_disabled)) { MxU32 objectId = 0; MxDSAction action; const char* name = m_roi->GetName(); @@ -329,7 +329,7 @@ void LegoEntity::ClickAnimation() action.SetObjectId(objectId); action.AppendExtra(strlen(extra) + 1, extra); LegoOmni::GetInstance()->GetAnimationManager()->StartEntityAction(action, this); - m_unk0x10 |= c_altBit1; + m_interaction |= c_disabled; } } } diff --git a/LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp b/LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp index 1c306c1b..fa8158da 100644 --- a/LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp +++ b/LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp @@ -691,7 +691,7 @@ MxLong LegoNavController::Notify(MxParam& p_param) for (MxS32 i = 0; i < numPlants; i++) { LegoEntity* entity = plantMgr->CreatePlant(i, NULL, LegoOmni::e_act1); - if (entity != NULL && !entity->GetUnknown0x10IsSet(LegoEntity::c_altBit1)) { + if (entity != NULL && !entity->IsInteraction(LegoEntity::c_disabled)) { LegoROI* roi = entity->GetROI(); if (roi != NULL && roi->GetVisibility()) { diff --git a/LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp b/LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp index 852263fc..73918606 100644 --- a/LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp +++ b/LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp @@ -790,7 +790,7 @@ void LegoAnimPresenter::StartingTickle() } FUN_10069b10(); - FUN_1006c8a0(TRUE); + SetDisabled(TRUE); if (m_unk0x78 == NULL) { if (fabs(m_action->GetDirection()[0]) >= 0.00000047683716F || @@ -1090,7 +1090,7 @@ void LegoAnimPresenter::EndAction() } } - FUN_1006c8a0(FALSE); + SetDisabled(FALSE); FUN_1006ab70(); VTable0x90(); @@ -1151,18 +1151,18 @@ void LegoAnimPresenter::VTable0x90() } // FUNCTION: LEGO1 0x1006c8a0 -void LegoAnimPresenter::FUN_1006c8a0(MxBool p_bool) +void LegoAnimPresenter::SetDisabled(MxBool p_disabled) { if (m_roiMapSize != 0 && m_roiMap != NULL) { for (MxU32 i = 1; i <= m_roiMapSize; i++) { LegoEntity* entity = m_roiMap[i]->GetEntity(); if (entity != NULL) { - if (p_bool) { - entity->SetUnknown0x10Flag(LegoEntity::c_altBit1); + if (p_disabled) { + entity->SetInteractionFlag(LegoEntity::c_disabled); } else { - entity->ClearUnknown0x10Flag(LegoEntity::c_altBit1); + entity->ClearInteractionFlag(LegoEntity::c_disabled); } } } From 9dcc701fcb18eb84e7d57ae3454a9391decdba6d Mon Sep 17 00:00:00 2001 From: Fabian Neundorf Date: Sat, 28 Jun 2025 20:32:09 +0200 Subject: [PATCH 02/11] Clear unknowns in GetSoundId (#1594) --- LEGO1/lego/legoomni/include/legobuildingmanager.h | 2 +- LEGO1/lego/legoomni/include/legocharactermanager.h | 2 +- LEGO1/lego/legoomni/include/legoentity.h | 14 +++++++------- LEGO1/lego/legoomni/include/legoplantmanager.h | 2 +- .../legoomni/src/common/legobuildingmanager.cpp | 12 ++++++------ .../legoomni/src/common/legocharactermanager.cpp | 12 ++++++------ .../lego/legoomni/src/common/legoplantmanager.cpp | 12 ++++++------ LEGO1/lego/legoomni/src/entity/legoentity.cpp | 8 ++++---- 8 files changed, 32 insertions(+), 32 deletions(-) diff --git a/LEGO1/lego/legoomni/include/legobuildingmanager.h b/LEGO1/lego/legoomni/include/legobuildingmanager.h index 3d251c98..c5a69309 100644 --- a/LEGO1/lego/legoomni/include/legobuildingmanager.h +++ b/LEGO1/lego/legoomni/include/legobuildingmanager.h @@ -78,7 +78,7 @@ class LegoBuildingManager : public MxCore { MxBool SwitchMove(LegoEntity* p_entity); MxBool SwitchMood(LegoEntity* p_entity); MxU32 GetAnimationId(LegoEntity* p_entity); - MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state); + MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood); MxBool DecrementCounter(LegoEntity* p_entity); MxBool DecrementCounter(MxS32 p_index); MxBool DecrementCounter(LegoBuildingInfo* p_data); diff --git a/LEGO1/lego/legoomni/include/legocharactermanager.h b/LEGO1/lego/legoomni/include/legocharactermanager.h index 174db01e..c5a0c242 100644 --- a/LEGO1/lego/legoomni/include/legocharactermanager.h +++ b/LEGO1/lego/legoomni/include/legocharactermanager.h @@ -86,7 +86,7 @@ class LegoCharacterManager { MxBool SwitchMove(LegoROI* p_roi); MxBool SwitchMood(LegoROI* p_roi); MxU32 GetAnimationId(LegoROI* p_roi); - MxU32 GetSoundId(LegoROI* p_roi, MxBool p_und); + MxU32 GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood); MxU8 GetMood(LegoROI* p_roi); LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity); MxResult UpdateBoundingSphereAndBox(LegoROI* p_roi); diff --git a/LEGO1/lego/legoomni/include/legoentity.h b/LEGO1/lego/legoomni/include/legoentity.h index 2859b6ac..a6d9d9ee 100644 --- a/LEGO1/lego/legoomni/include/legoentity.h +++ b/LEGO1/lego/legoomni/include/legoentity.h @@ -68,13 +68,13 @@ class LegoEntity : public MxEntity { // FUNCTION: BETA10 0x10013260 virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30 - virtual void ClickSound(MxBool p_und); // vtable+0x34 - virtual void ClickAnimation(); // vtable+0x38 - virtual void SwitchVariant(); // vtable+0x3c - virtual void SwitchSound(); // vtable+0x40 - virtual void SwitchMove(); // vtable+0x44 - virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48 - virtual void SwitchMood(); // vtable+0x4c + virtual void ClickSound(MxBool p_basedOnMood); // vtable+0x34 + virtual void ClickAnimation(); // vtable+0x38 + virtual void SwitchVariant(); // vtable+0x3c + virtual void SwitchSound(); // vtable+0x40 + virtual void SwitchMove(); // vtable+0x44 + virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48 + virtual void SwitchMood(); // vtable+0x4c void FUN_10010c30(); void SetType(MxU8 p_type); diff --git a/LEGO1/lego/legoomni/include/legoplantmanager.h b/LEGO1/lego/legoomni/include/legoplantmanager.h index 91fe49c8..c3b2c4e1 100644 --- a/LEGO1/lego/legoomni/include/legoplantmanager.h +++ b/LEGO1/lego/legoomni/include/legoplantmanager.h @@ -49,7 +49,7 @@ class LegoPlantManager : public MxCore { MxBool SwitchMove(LegoEntity* p_entity); MxBool SwitchMood(LegoEntity* p_entity); MxU32 GetAnimationId(LegoEntity* p_entity); - MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state); + MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood); LegoPlantInfo* GetInfoArray(MxS32& p_length); LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, LegoOmni::World p_worldId); MxBool DecrementCounter(LegoEntity* p_entity); diff --git a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp index d46b8a49..1e4a8b82 100644 --- a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp @@ -199,10 +199,10 @@ LegoBuildingInfo g_buildingInfoInit[16] = { MxU32 LegoBuildingManager::g_maxSound = 6; // GLOBAL: LEGO1 0x100f373c -MxU32 g_unk0x100f373c = 0x3c; +MxU32 g_buildingSoundIdOffset = 0x3c; // GLOBAL: LEGO1 0x100f3740 -MxU32 g_unk0x100f3740 = 0x42; +MxU32 g_buildingSoundIdMoodOffset = 0x42; // clang-format off // GLOBAL: LEGO1 0x100f3788 @@ -548,7 +548,7 @@ MxU32 LegoBuildingManager::GetAnimationId(LegoEntity* p_entity) // FUNCTION: LEGO1 0x1002ff40 // FUNCTION: BETA10 0x10064398 -MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_state) +MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood) { LegoBuildingInfo* info = GetInfo(p_entity); @@ -556,12 +556,12 @@ MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_state) return 0; } - if (p_state) { - return info->m_mood + g_unk0x100f3740; + if (p_basedOnMood) { + return info->m_mood + g_buildingSoundIdMoodOffset; } if (info != NULL) { - return info->m_sound + g_unk0x100f373c; + return info->m_sound + g_buildingSoundIdOffset; } return 0; diff --git a/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp b/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp index 80b69efc..ff7cf23b 100644 --- a/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp @@ -37,10 +37,10 @@ MxU32 g_characterAnimationId = 10; char* LegoCharacterManager::g_customizeAnimFile = NULL; // GLOBAL: LEGO1 0x100fc4d8 -MxU32 g_soundIdOffset = 50; +MxU32 g_characterSoundIdOffset = 50; // GLOBAL: LEGO1 0x100fc4dc -MxU32 g_soundIdMoodOffset = 66; +MxU32 g_characterSoundIdMoodOffset = 66; // GLOBAL: LEGO1 0x100fc4e8 MxU32 g_headTextureCounter = 0; @@ -931,16 +931,16 @@ MxU32 LegoCharacterManager::GetAnimationId(LegoROI* p_roi) // FUNCTION: LEGO1 0x10085140 // FUNCTION: BETA10 0x10076855 -MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und) +MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood) { LegoActorInfo* info = GetActorInfo(p_roi); - if (p_und) { - return info->m_mood + g_soundIdMoodOffset; + if (p_basedOnMood) { + return info->m_mood + g_characterSoundIdMoodOffset; } if (info != NULL) { - return info->m_sound + g_soundIdOffset; + return info->m_sound + g_characterSoundIdOffset; } else { return 0; diff --git a/LEGO1/lego/legoomni/src/common/legoplantmanager.cpp b/LEGO1/lego/legoomni/src/common/legoplantmanager.cpp index 766edf79..4e8e2626 100644 --- a/LEGO1/lego/legoomni/src/common/legoplantmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legoplantmanager.cpp @@ -40,10 +40,10 @@ MxU8 g_counters[] = {1, 2, 2, 3}; MxU32 LegoPlantManager::g_maxSound = 8; // GLOBAL: LEGO1 0x100f3160 -MxU32 g_unk0x100f3160 = 56; +MxU32 g_plantSoundIdOffset = 56; // GLOBAL: LEGO1 0x100f3164 -MxU32 g_unk0x100f3164 = 66; +MxU32 g_plantSoundIdMoodOffset = 66; // GLOBAL: LEGO1 0x100f3168 MxS32 LegoPlantManager::g_maxMove[4] = {3, 3, 3, 3}; @@ -513,16 +513,16 @@ MxU32 LegoPlantManager::GetAnimationId(LegoEntity* p_entity) // FUNCTION: LEGO1 0x10026ba0 // FUNCTION: BETA10 0x100c61ba -MxU32 LegoPlantManager::GetSoundId(LegoEntity* p_entity, MxBool p_state) +MxU32 LegoPlantManager::GetSoundId(LegoEntity* p_entity, MxBool p_basedOnMood) { LegoPlantInfo* info = GetInfo(p_entity); - if (p_state) { - return (info->m_mood & 1) + g_unk0x100f3164; + if (p_basedOnMood) { + return (info->m_mood & 1) + g_plantSoundIdMoodOffset; } if (info != NULL) { - return info->m_sound + g_unk0x100f3160; + return info->m_sound + g_plantSoundIdOffset; } return 0; diff --git a/LEGO1/lego/legoomni/src/entity/legoentity.cpp b/LEGO1/lego/legoomni/src/entity/legoentity.cpp index b76da503..9ac9aad6 100644 --- a/LEGO1/lego/legoomni/src/entity/legoentity.cpp +++ b/LEGO1/lego/legoomni/src/entity/legoentity.cpp @@ -263,7 +263,7 @@ void LegoEntity::ParseAction(char* p_extra) // FUNCTION: LEGO1 0x10010f10 // FUNCTION: BETA10 0x1007ee87 -void LegoEntity::ClickSound(MxBool p_und) +void LegoEntity::ClickSound(MxBool p_basedOnMood) { if (!IsInteraction(c_disabled)) { MxU32 objectId = 0; @@ -271,15 +271,15 @@ void LegoEntity::ClickSound(MxBool p_und) switch (m_type) { case e_actor: - objectId = CharacterManager()->GetSoundId(m_roi, p_und); + objectId = CharacterManager()->GetSoundId(m_roi, p_basedOnMood); break; case e_unk1: break; case e_plant: - objectId = PlantManager()->GetSoundId(this, p_und); + objectId = PlantManager()->GetSoundId(this, p_basedOnMood); break; case e_building: - objectId = BuildingManager()->GetSoundId(this, p_und); + objectId = BuildingManager()->GetSoundId(this, p_basedOnMood); break; } From 0982038453babc6233710fea5318b1437516a188 Mon Sep 17 00:00:00 2001 From: Fabian Neundorf Date: Sun, 29 Jun 2025 00:38:48 +0200 Subject: [PATCH 03/11] Clear unknown in `Hospital` (#1595) --- LEGO1/lego/legoomni/include/hospital.h | 2 +- LEGO1/lego/legoomni/src/worlds/hospital.cpp | 22 ++++++++++----------- 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/LEGO1/lego/legoomni/include/hospital.h b/LEGO1/lego/legoomni/include/hospital.h index 4a136568..2a90764b 100644 --- a/LEGO1/lego/legoomni/include/hospital.h +++ b/LEGO1/lego/legoomni/include/hospital.h @@ -123,7 +123,7 @@ class Hospital : public LegoWorld { MxLong m_copLedAnimTimer; // 0x11c MxLong m_pizzaLedAnimTimer; // 0x120 MxLong m_time; // 0x124 - undefined m_unk0x128; // 0x128 + MxBool m_exited; // 0x128 }; #endif // HOSPITAL_H diff --git a/LEGO1/lego/legoomni/src/worlds/hospital.cpp b/LEGO1/lego/legoomni/src/worlds/hospital.cpp index 4aa4b5a8..dbb1c00c 100644 --- a/LEGO1/lego/legoomni/src/worlds/hospital.cpp +++ b/LEGO1/lego/legoomni/src/worlds/hospital.cpp @@ -46,7 +46,7 @@ Hospital::Hospital() m_flashingLeds = 0; m_copLedAnimTimer = 0; m_pizzaLedAnimTimer = 0; - m_unk0x128 = 0; + m_exited = FALSE; NotificationManager()->Register(this); } @@ -367,8 +367,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param) act1State = (Act1State*) GameState()->GetState("Act1State"); act1State->SetUnknown18(9); case HospitalState::e_exitToFront: - if (m_unk0x128 == 0) { - m_unk0x128 = 1; + if (m_exited == FALSE) { + m_exited = TRUE; m_destLocation = LegoGameState::e_hospitalExited; DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); @@ -376,8 +376,8 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param) } break; case HospitalState::e_exitToInfocenter: - if (m_unk0x128 == 0) { - m_unk0x128 = 1; + if (m_exited == FALSE) { + m_exited = TRUE; m_destLocation = LegoGameState::e_infomain; DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim); @@ -410,8 +410,8 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param) m_interactionMode = 3; if (m_hospitalState->m_state == HospitalState::e_explainQuestShort) { - if (m_unk0x128 == 0) { - m_unk0x128 = 1; + if (m_exited == FALSE) { + m_exited = TRUE; TickleManager()->UnregisterClient(this); @@ -566,8 +566,8 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param) m_currentAction = HospitalScript::c_hho016cl_RunAnim; m_setWithCurrentAction = 1; } - else if (m_unk0x128 == 0) { - m_unk0x128 = 1; + else if (m_exited == FALSE) { + m_exited = TRUE; m_hospitalState->m_state = HospitalState::e_exitImmediately; m_destLocation = LegoGameState::e_infomain; @@ -587,8 +587,8 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param) m_currentAction = HospitalScript::c_hho016cl_RunAnim; m_setWithCurrentAction = 1; } - else if (m_unk0x128 == 0) { - m_unk0x128 = 1; + else if (m_exited == FALSE) { + m_exited = TRUE; m_hospitalState->m_state = HospitalState::e_exitImmediately; m_destLocation = LegoGameState::e_hospitalExited; From e87184b50227f8fb15957a573da7ca9a2b840fd6 Mon Sep 17 00:00:00 2001 From: David Gow Date: Sun, 29 Jun 2025 23:47:09 +0800 Subject: [PATCH 04/11] Fix the OpenGL backends on non-glx Linux platforms (and remove GLEW dependency) (#446) * Work around issues with depth-buffer size on EGL-based platforms The OpenGL 1.1 and OpenGL ES 2.0 backends can break on EGL-based platforms, such as Wayland, or X11 with SDL_VIDEO_FORCE_EGL=1. One of the reasons for this (the other being glew on the GL1.1 backend) is that SDL/egl get very confused by the way we set OpenGL attributes, particularly SDL_GL_DEPTH_SIZE, resulting in SDL_GL_CreateContext() failing with EGL_BAD_MATCH. The exact cause of this is unknown, but it seems to be a combination of: - SDL_GL_SetAttribute() is supposed to be called _before_ the window is created, and we're calling it afterward. - Creating several test windows during the enumeration process, mixing and matching between OpenGL and OpenGL ES profiles. The "most correct" solution is probably to delay creating the game window until the backend creation process, rather than before the enumeration occurs. But that's a real refactor, which could cause other issues. Instead, set the 24-bit bit depth (which we've hardcoded anyway) before creating the window, and use SDL_GL_ResetAttributes() when creating backends. This seems to work here in all of the cases I was able to try (modulo the GLEW dependency, which is removed in the next patch). * miniwin: Remove GLEW dependency for OpenGL 1.1 GLEW normally backs directly onto glXGetProcAddress on Linux, which is broken on non-GLX setups, such as Wayland (but also X11 with EGL, and presumably KMSDRM). Replace it with manual calls to SDL_GL_GetProcAddress() for the VBO path. Note, however, that SDL_opengl.h includes "windows.h", so conflicts with the miniwin implementation, which breaks builds on windows. In order to work around this, we do what the Direct3D9 implementation does and push all of the OpenGL calls to a separate file, actual.cpp. Going forward, it may make sense to load _all_ OpenGL entry points via SDL, which would allow us to avoid linking directly with libGL/libOpenGL, and therefore eliminate the separate build dependency altogether, as well as allowing more runtime configurability as to the OpenGL library to load. (But that's definitely a bit uglier, and also useful very rarely.) --- .github/workflows/ci.yml | 2 +- .github/workflows/release.yml | 2 +- ISLE/isleapp.cpp | 1 + miniwin/CMakeLists.txt | 14 +- miniwin/src/d3drm/backends/opengl1/actual.cpp | 354 ++++++++++++++++++ miniwin/src/d3drm/backends/opengl1/actual.h | 88 +++++ .../src/d3drm/backends/opengl1/renderer.cpp | 298 ++------------- .../src/d3drm/backends/opengles2/renderer.cpp | 8 +- miniwin/src/internal/d3drmrenderer_opengl1.h | 32 +- 9 files changed, 494 insertions(+), 305 deletions(-) create mode 100644 miniwin/src/d3drm/backends/opengl1/actual.cpp create mode 100644 miniwin/src/d3drm/backends/opengl1/actual.h diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 7d688877..64c447e5 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -66,7 +66,7 @@ jobs: sudo apt-get update sudo apt-get install -y \ libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \ - libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev libglew-dev qt6-base-dev \ + libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \ libasound2-dev - name: Install macOS dependencies (brew) diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 0e4c6cc9..ef8fdae2 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -45,7 +45,7 @@ jobs: sudo apt-get update sudo apt-get install -y \ libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \ - libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev libglew-dev qt6-base-dev \ + libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \ libasound2-dev - name: Install macOS dependencies (brew) diff --git a/ISLE/isleapp.cpp b/ISLE/isleapp.cpp index 4ee1980f..e700d5b2 100644 --- a/ISLE/isleapp.cpp +++ b/ISLE/isleapp.cpp @@ -657,6 +657,7 @@ MxResult IsleApp::SetupWindow() #ifdef MINIWIN SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); #endif window = SDL_CreateWindowWithProperties(props); diff --git a/miniwin/CMakeLists.txt b/miniwin/CMakeLists.txt index a1939441..508e685d 100644 --- a/miniwin/CMakeLists.txt +++ b/miniwin/CMakeLists.txt @@ -32,14 +32,16 @@ target_compile_definitions(miniwin PRIVATE ) find_package(OpenGL) -find_package(GLEW) -if(OpenGL_FOUND AND GLEW_FOUND) - message(STATUS "Found OpenGL and GLEW: enabling OpenGL 1.x renderer") - target_sources(miniwin PRIVATE src/d3drm/backends/opengl1/renderer.cpp) +if(OpenGL_FOUND) + message(STATUS "Found OpenGL: enabling OpenGL 1.x renderer") + target_sources(miniwin PRIVATE + src/d3drm/backends/opengl1/actual.cpp + src/d3drm/backends/opengl1/renderer.cpp + ) target_compile_definitions(miniwin PRIVATE USE_OPENGL1) - target_link_libraries(miniwin PRIVATE OpenGL::GL GLEW::GLEW) + target_link_libraries(miniwin PRIVATE OpenGL::GL) else() - message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL and GLEW") + message(STATUS "🧩 OpenGL 1.x support not enabled — needs OpenGL") endif() find_library(OPENGL_ES2_LIBRARY NAMES GLESv2) diff --git a/miniwin/src/d3drm/backends/opengl1/actual.cpp b/miniwin/src/d3drm/backends/opengl1/actual.cpp new file mode 100644 index 00000000..e1c56636 --- /dev/null +++ b/miniwin/src/d3drm/backends/opengl1/actual.cpp @@ -0,0 +1,354 @@ +// This file cannot include any minwin headers. + +#include "actual.h" + +#include "structs.h" + +#include +#include +#include +#include +#include + +// GL extension API functions. +bool g_useVBOs; +PFNGLGENBUFFERSPROC mwglGenBuffers; +PFNGLBINDBUFFERPROC mwglBindBuffer; +PFNGLBUFFERDATAPROC mwglBufferData; +PFNGLDELETEBUFFERSPROC mwglDeleteBuffers; + +void GL11_InitState() +{ + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CW); +} + +void GL11_LoadExtensions() +{ + g_useVBOs = SDL_GL_ExtensionSupported("GL_ARB_vertex_buffer_object"); + + if (g_useVBOs) { + // Load the required GL function pointers. + mwglGenBuffers = (PFNGLGENBUFFERSPROC) SDL_GL_GetProcAddress("glGenBuffersARB"); + mwglBindBuffer = (PFNGLBINDBUFFERPROC) SDL_GL_GetProcAddress("glBindBufferARB"); + mwglBufferData = (PFNGLBUFFERDATAPROC) SDL_GL_GetProcAddress("glBufferDataARB"); + mwglDeleteBuffers = (PFNGLDELETEBUFFERSPROC) SDL_GL_GetProcAddress("glDeleteBuffersARB"); + } +} + +void GL11_DestroyTexture(GLuint texId) +{ + glDeleteTextures(1, &texId); +} + +GLuint GL11_UploadTextureData(void* pixels, int width, int height) +{ + GLuint texId; + glGenTextures(1, &texId); + glBindTexture(GL_TEXTURE_2D, texId); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + return texId; +} + +void GL11_UploadMesh(GLMeshCacheEntry& cache, bool hasTexture) +{ + if (g_useVBOs) { + mwglGenBuffers(1, &cache.vboPositions); + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboPositions); + mwglBufferData( + GL_ARRAY_BUFFER_ARB, + cache.positions.size() * sizeof(GL11_BridgeVector), + cache.positions.data(), + GL_STATIC_DRAW_ARB + ); + + mwglGenBuffers(1, &cache.vboNormals); + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboNormals); + mwglBufferData( + GL_ARRAY_BUFFER_ARB, + cache.normals.size() * sizeof(GL11_BridgeVector), + cache.normals.data(), + GL_STATIC_DRAW_ARB + ); + + if (hasTexture) { + mwglGenBuffers(1, &cache.vboTexcoords); + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, cache.vboTexcoords); + mwglBufferData( + GL_ARRAY_BUFFER_ARB, + cache.texcoords.size() * sizeof(GL11_BridgeTexCoord), + cache.texcoords.data(), + GL_STATIC_DRAW_ARB + ); + } + + mwglGenBuffers(1, &cache.ibo); + mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, cache.ibo); + mwglBufferData( + GL_ELEMENT_ARRAY_BUFFER_ARB, + cache.indices.size() * sizeof(cache.indices[0]), + cache.indices.data(), + GL_STATIC_DRAW_ARB + ); + } +} + +void GL11_DestroyMesh(GLMeshCacheEntry& cache) +{ + if (g_useVBOs) { + mwglDeleteBuffers(1, &cache.vboPositions); + mwglDeleteBuffers(1, &cache.vboNormals); + mwglDeleteBuffers(1, &cache.vboTexcoords); + mwglDeleteBuffers(1, &cache.ibo); + } +} + +void GL11_BeginFrame(const Matrix4x4* projection) +{ + glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST); + glDepthMask(GL_TRUE); + glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); + glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + + // Disable all lights and reset global ambient + for (int i = 0; i < 8; ++i) { + glDisable(GL_LIGHT0 + i); + } + const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f}; + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, zeroAmbient); + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); + + // Projection and view + glMatrixMode(GL_PROJECTION); + glLoadMatrixf((const GLfloat*) projection); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l) +{ + // Setup light + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + GLenum lightId = GL_LIGHT0 + lightIdx++; + const FColor& c = l->color; + GLfloat col[4] = {c.r, c.g, c.b, c.a}; + const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f}; + + if (l->positional == 0.f && l->directional == 0.f) { + // Ambient light only + glLightfv(lightId, GL_AMBIENT, col); + const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(lightId, GL_DIFFUSE, black); + glLightfv(lightId, GL_SPECULAR, black); + const GLfloat dummyPos[4] = {0.f, 0.f, 1.f, 0.f}; + glLightfv(lightId, GL_POSITION, dummyPos); + } + else { + glLightfv(lightId, GL_AMBIENT, zeroAmbient); + glLightfv(lightId, GL_DIFFUSE, col); + if (l->directional == 1.0f) { + glLightfv(lightId, GL_SPECULAR, col); + } + else { + const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f}; + glLightfv(lightId, GL_SPECULAR, black); + } + + GLfloat pos[4]; + if (l->directional == 1.f) { + pos[0] = -l->direction.x; + pos[1] = -l->direction.y; + pos[2] = -l->direction.z; + pos[3] = 0.f; + } + else { + pos[0] = l->position.x; + pos[1] = l->position.y; + pos[2] = l->position.z; + pos[3] = 1.f; + } + glLightfv(lightId, GL_POSITION, pos); + } + glEnable(lightId); + + glPopMatrix(); +} + +void GL11_EnableTransparency() +{ + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthMask(GL_FALSE); +} + +#define NO_TEXTURE_ID 0xffffffff + +void GL11_SubmitDraw( + GLMeshCacheEntry& mesh, + const Matrix4x4& modelViewMatrix, + const Appearance& appearance, + GLuint texId +) +{ + glLoadMatrixf(&modelViewMatrix[0][0]); + glEnable(GL_NORMALIZE); + + glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a); + + if (appearance.shininess != 0.0f) { + GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f}; + glMaterialfv(GL_FRONT, GL_SPECULAR, whiteSpec); + glMaterialf(GL_FRONT, GL_SHININESS, appearance.shininess); + } + else { + GLfloat noSpec[] = {0.0f, 0.0f, 0.0f, 0.0f}; + glMaterialfv(GL_FRONT, GL_SPECULAR, noSpec); + glMaterialf(GL_FRONT, GL_SHININESS, 0.0f); + } + + if (mesh.flat) { + glShadeModel(GL_FLAT); + } + else { + glShadeModel(GL_SMOOTH); + } + + // Bind texture if present + if (appearance.textureId != NO_TEXTURE_ID) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texId); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + glDisable(GL_TEXTURE_2D); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_NORMAL_ARRAY); + + if (g_useVBOs) { + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboPositions); + glVertexPointer(3, GL_FLOAT, 0, nullptr); + + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboNormals); + glNormalPointer(GL_FLOAT, 0, nullptr); + + if (appearance.textureId != NO_TEXTURE_ID) { + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, mesh.vboTexcoords); + glTexCoordPointer(2, GL_FLOAT, 0, nullptr); + } + + mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mesh.ibo); + glDrawElements(GL_TRIANGLES, static_cast(mesh.indices.size()), GL_UNSIGNED_SHORT, nullptr); + + mwglBindBuffer(GL_ARRAY_BUFFER_ARB, 0); + mwglBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + } + else { + glVertexPointer(3, GL_FLOAT, 0, mesh.positions.data()); + glNormalPointer(GL_FLOAT, 0, mesh.normals.data()); + if (appearance.textureId != NO_TEXTURE_ID) { + glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords.data()); + } + + glDrawElements(GL_TRIANGLES, static_cast(mesh.indices.size()), GL_UNSIGNED_SHORT, mesh.indices.data()); + } + + glPopMatrix(); +} + +void GL11_Resize(int width, int height) +{ + glViewport(0, 0, width, height); +} + +void GL11_Clear(float r, float g, float b) +{ + glEnable(GL_DEPTH_TEST); + glDepthMask(GL_TRUE); + glClearColor(r, g, b, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +void GL11_Draw2DImage( + GLuint texId, + const SDL_Rect& srcRect, + const SDL_Rect& dstRect, + float left, + float right, + float bottom, + float top +) +{ + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glOrtho(left, right, bottom, top, -1, 1); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + glDisable(GL_LIGHTING); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texId); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + GLint boundTexture = 0; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture); + + GLfloat texW, texH; + glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texW); + glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texH); + + float u1 = srcRect.x / texW; + float v1 = srcRect.y / texH; + float u2 = (srcRect.x + srcRect.w) / texW; + float v2 = (srcRect.y + srcRect.h) / texH; + + float x1 = (float) dstRect.x; + float y1 = (float) dstRect.y; + float x2 = x1 + dstRect.w; + float y2 = y1 + dstRect.h; + + glBegin(GL_QUADS); + glTexCoord2f(u1, v1); + glVertex2f(x1, y1); + glTexCoord2f(u2, v1); + glVertex2f(x2, y1); + glTexCoord2f(u2, v2); + glVertex2f(x2, y2); + glTexCoord2f(u1, v2); + glVertex2f(x1, y2); + glEnd(); + + // Restore state + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); +} + +void GL11_Download(SDL_Surface* target) +{ + glFinish(); + glReadPixels(0, 0, target->w, target->h, GL_RGBA, GL_UNSIGNED_BYTE, target->pixels); +} diff --git a/miniwin/src/d3drm/backends/opengl1/actual.h b/miniwin/src/d3drm/backends/opengl1/actual.h new file mode 100644 index 00000000..8a4fb8e8 --- /dev/null +++ b/miniwin/src/d3drm/backends/opengl1/actual.h @@ -0,0 +1,88 @@ +#pragma once + +#include "structs.h" + +#include +#include +#include + +// We don't want to transitively include windows.h, but we need GLuint +typedef unsigned int GLuint; +struct IDirect3DRMTexture; +struct MeshGroup; + +typedef float Matrix4x4[4][4]; + +struct GL11_BridgeVector { + float x, y, z; +}; + +struct GL11_BridgeTexCoord { + float u, v; +}; + +struct GL11_BridgeSceneLight { + FColor color; + GL11_BridgeVector position; + float positional; + GL11_BridgeVector direction; + float directional; +}; + +struct GL11_BridgeSceneVertex { + GL11_BridgeVector position; + GL11_BridgeVector normal; + float tu, tv; +}; + +struct GLTextureCacheEntry { + IDirect3DRMTexture* texture; + Uint32 version; + GLuint glTextureId; +}; + +struct GLMeshCacheEntry { + const MeshGroup* meshGroup; + int version; + bool flat; + + // non-VBO cache + std::vector positions; + std::vector normals; + std::vector texcoords; + std::vector indices; + + // VBO cache + GLuint vboPositions; + GLuint vboNormals; + GLuint vboTexcoords; + GLuint ibo; +}; + +void GL11_InitState(); +void GL11_LoadExtensions(); +void GL11_DestroyTexture(GLuint texId); +GLuint GL11_UploadTextureData(void* pixels, int width, int height); +void GL11_UploadMesh(GLMeshCacheEntry& cache, bool hasTexture); +void GL11_DestroyMesh(GLMeshCacheEntry& cache); +void GL11_BeginFrame(const Matrix4x4* projection); +void GL11_UploadLight(int lightIdx, GL11_BridgeSceneLight* l); +void GL11_EnableTransparency(); +void GL11_SubmitDraw( + GLMeshCacheEntry& mesh, + const Matrix4x4& modelViewMatrix, + const Appearance& appearance, + GLuint texId +); +void GL11_Resize(int width, int height); +void GL11_Clear(float r, float g, float b); +void GL11_Draw2DImage( + GLuint texId, + const SDL_Rect& srcRect, + const SDL_Rect& dstRect, + float left, + float right, + float bottom, + float top +); +void GL11_Download(SDL_Surface* target); diff --git a/miniwin/src/d3drm/backends/opengl1/renderer.cpp b/miniwin/src/d3drm/backends/opengl1/renderer.cpp index cc415de8..a0b84a80 100644 --- a/miniwin/src/d3drm/backends/opengl1/renderer.cpp +++ b/miniwin/src/d3drm/backends/opengl1/renderer.cpp @@ -1,5 +1,4 @@ -#include -// must come after GLEW +#include "actual.h" #include "d3drmrenderer_opengl1.h" #include "ddraw_impl.h" #include "ddsurface_impl.h" @@ -11,8 +10,20 @@ #include #include +static_assert(sizeof(Matrix4x4) == sizeof(D3DRMMATRIX4D), "Matrix4x4 is wrong size"); +static_assert(sizeof(GL11_BridgeVector) == sizeof(D3DVECTOR), "GL11_BridgeVector is wrong size"); +static_assert(sizeof(GL11_BridgeTexCoord) == sizeof(TexCoord), "GL11_BridgeTexCoord is wrong size"); +static_assert(sizeof(GL11_BridgeSceneLight) == sizeof(SceneLight), "GL11_BridgeSceneLight is wrong size"); +static_assert(sizeof(GL11_BridgeSceneVertex) == sizeof(D3DRMVERTEX), "GL11_BridgeSceneVertex is wrong size"); + Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height) { + // We have to reset the attributes here after having enumerated the + // OpenGL ES 2.0 renderer, or else SDL gets very confused by SDL_GL_DEPTH_SIZE + // call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH. + SDL_GL_ResetAttributes(); + // But ResetAttributes resets it to 16. + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); @@ -28,8 +39,6 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height) testWindow = true; } - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GLContext context = SDL_GL_CreateContext(window); if (!context) { SDL_Log("SDL_GL_CreateContext: %s", SDL_GetError()); @@ -47,18 +56,7 @@ Direct3DRMRenderer* OpenGL1Renderer::Create(DWORD width, DWORD height) return nullptr; } - GLenum err = glewInit(); - if (err != GLEW_OK) { - SDL_Log("glewInit: %s", glewGetErrorString(err)); - if (testWindow) { - SDL_DestroyWindow(window); - } - return nullptr; - } - - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CW); + GL11_InitState(); if (testWindow) { SDL_DestroyWindow(window); @@ -74,7 +72,7 @@ OpenGL1Renderer::OpenGL1Renderer(DWORD width, DWORD height, SDL_GLContext contex m_virtualWidth = width; m_virtualHeight = height; m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32); - m_useVBOs = GLEW_ARB_vertex_buffer_object; + GL11_LoadExtensions(); } OpenGL1Renderer::~OpenGL1Renderer() @@ -114,7 +112,7 @@ void OpenGL1Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* t auto* ctx = static_cast(arg); auto& cache = ctx->renderer->m_textures[ctx->textureId]; if (cache.glTextureId != 0) { - glDeleteTextures(1, &cache.glTextureId); + GL11_DestroyTexture(cache.glTextureId); cache.glTextureId = 0; cache.texture = nullptr; } @@ -133,15 +131,13 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture) auto& tex = m_textures[i]; if (tex.texture == texture) { if (tex.version != texture->m_version) { - glDeleteTextures(1, &tex.glTextureId); - glGenTextures(1, &tex.glTextureId); - glBindTexture(GL_TEXTURE_2D, tex.glTextureId); + GL11_DestroyTexture(tex.glTextureId); SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32); if (!surf) { return NO_TEXTURE_ID; } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels); + tex.glTextureId = GL11_UploadTextureData(surf->pixels, surf->w, surf->h); SDL_DestroySurface(surf); tex.version = texture->m_version; @@ -151,14 +147,12 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture) } GLuint texId; - glGenTextures(1, &texId); - glBindTexture(GL_TEXTURE_2D, texId); SDL_Surface* surf = SDL_ConvertSurface(surface->m_surface, SDL_PIXELFORMAT_RGBA32); if (!surf) { return NO_TEXTURE_ID; } - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels); + texId = GL11_UploadTextureData(surf->pixels, surf->w, surf->h); SDL_DestroySurface(surf); for (Uint32 i = 0; i < m_textures.size(); ++i) { @@ -206,52 +200,19 @@ GLMeshCacheEntry GLUploadMesh(const MeshGroup& meshGroup, bool useVBOs) if (meshGroup.texture) { cache.texcoords.resize(vertices.size()); std::transform(vertices.begin(), vertices.end(), cache.texcoords.begin(), [](const D3DRMVERTEX& v) { - return v.texCoord; + return GL11_BridgeTexCoord{v.texCoord.u, v.texCoord.v}; }); } cache.positions.resize(vertices.size()); std::transform(vertices.begin(), vertices.end(), cache.positions.begin(), [](const D3DRMVERTEX& v) { - return v.position; + return GL11_BridgeVector{v.position.x, v.position.y, v.position.z}; }); cache.normals.resize(vertices.size()); std::transform(vertices.begin(), vertices.end(), cache.normals.begin(), [](const D3DRMVERTEX& v) { - return v.normal; + return GL11_BridgeVector{v.normal.x, v.normal.y, v.normal.z}; }); - if (useVBOs) { - glGenBuffers(1, &cache.vboPositions); - glBindBuffer(GL_ARRAY_BUFFER, cache.vboPositions); - glBufferData( - GL_ARRAY_BUFFER, - cache.positions.size() * sizeof(D3DVECTOR), - cache.positions.data(), - GL_STATIC_DRAW - ); - - glGenBuffers(1, &cache.vboNormals); - glBindBuffer(GL_ARRAY_BUFFER, cache.vboNormals); - glBufferData(GL_ARRAY_BUFFER, cache.normals.size() * sizeof(D3DVECTOR), cache.normals.data(), GL_STATIC_DRAW); - - if (meshGroup.texture) { - glGenBuffers(1, &cache.vboTexcoords); - glBindBuffer(GL_ARRAY_BUFFER, cache.vboTexcoords); - glBufferData( - GL_ARRAY_BUFFER, - cache.texcoords.size() * sizeof(TexCoord), - cache.texcoords.data(), - GL_STATIC_DRAW - ); - } - - glGenBuffers(1, &cache.ibo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache.ibo); - glBufferData( - GL_ELEMENT_ARRAY_BUFFER, - cache.indices.size() * sizeof(cache.indices[0]), - cache.indices.data(), - GL_STATIC_DRAW - ); - } + GL11_UploadMesh(cache, meshGroup.texture != nullptr); return cache; } @@ -269,12 +230,7 @@ void OpenGL1Renderer::AddMeshDestroyCallback(Uint32 id, IDirect3DRMMesh* mesh) auto* ctx = static_cast(arg); auto& cache = ctx->renderer->m_meshs[ctx->id]; cache.meshGroup = nullptr; - if (ctx->renderer->m_useVBOs) { - glDeleteBuffers(1, &cache.vboPositions); - glDeleteBuffers(1, &cache.vboNormals); - glDeleteBuffers(1, &cache.vboTexcoords); - glDeleteBuffers(1, &cache.ibo); - } + GL11_DestroyMesh(cache); delete ctx; }, ctx @@ -329,90 +285,23 @@ const char* OpenGL1Renderer::GetName() HRESULT OpenGL1Renderer::BeginFrame() { - m_dirty = true; - - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - glDepthMask(GL_TRUE); - glEnable(GL_LIGHTING); - glEnable(GL_COLOR_MATERIAL); - glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); - - // Disable all lights and reset global ambient - for (int i = 0; i < 8; ++i) { - glDisable(GL_LIGHT0 + i); - } - const GLfloat zeroAmbient[4] = {0.f, 0.f, 0.f, 1.f}; - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, zeroAmbient); - glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); - - // Setup lights - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + GL11_BeginFrame((Matrix4x4*) &m_projection[0][0]); int lightIdx = 0; for (const auto& l : m_lights) { if (lightIdx > 7) { break; } - GLenum lightId = GL_LIGHT0 + lightIdx++; - const FColor& c = l.color; - GLfloat col[4] = {c.r, c.g, c.b, c.a}; + GL11_UploadLight(lightIdx, (GL11_BridgeSceneLight*) &l); - if (l.positional == 0.f && l.directional == 0.f) { - // Ambient light only - glLightfv(lightId, GL_AMBIENT, col); - const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f}; - glLightfv(lightId, GL_DIFFUSE, black); - glLightfv(lightId, GL_SPECULAR, black); - const GLfloat dummyPos[4] = {0.f, 0.f, 1.f, 0.f}; - glLightfv(lightId, GL_POSITION, dummyPos); - } - else { - glLightfv(lightId, GL_AMBIENT, zeroAmbient); - glLightfv(lightId, GL_DIFFUSE, col); - if (l.directional == 1.0f) { - glLightfv(lightId, GL_SPECULAR, col); - } - else { - const GLfloat black[4] = {0.f, 0.f, 0.f, 1.f}; - glLightfv(lightId, GL_SPECULAR, black); - } - - GLfloat pos[4]; - if (l.directional == 1.f) { - pos[0] = -l.direction.x; - pos[1] = -l.direction.y; - pos[2] = -l.direction.z; - pos[3] = 0.f; - } - else { - pos[0] = l.position.x; - pos[1] = l.position.y; - pos[2] = l.position.z; - pos[3] = 1.f; - } - glLightfv(lightId, GL_POSITION, pos); - } - glEnable(lightId); + lightIdx++; } - glPopMatrix(); - - // Projection and view - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(&m_projection[0][0]); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - return DD_OK; } void OpenGL1Renderer::EnableTransparency() { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDepthMask(GL_FALSE); + GL11_EnableTransparency(); } void OpenGL1Renderer::SubmitDraw( @@ -426,75 +315,14 @@ void OpenGL1Renderer::SubmitDraw( { auto& mesh = m_meshs[meshId]; - glLoadMatrixf(&modelViewMatrix[0][0]); - glEnable(GL_NORMALIZE); - - glColor4ub(appearance.color.r, appearance.color.g, appearance.color.b, appearance.color.a); - - if (appearance.shininess != 0.0f) { - GLfloat whiteSpec[] = {1.f, 1.f, 1.f, 1.f}; - glMaterialfv(GL_FRONT, GL_SPECULAR, whiteSpec); - glMaterialf(GL_FRONT, GL_SHININESS, appearance.shininess); - } - else { - GLfloat noSpec[] = {0.0f, 0.0f, 0.0f, 0.0f}; - glMaterialfv(GL_FRONT, GL_SPECULAR, noSpec); - glMaterialf(GL_FRONT, GL_SHININESS, 0.0f); - } - - if (mesh.flat) { - glShadeModel(GL_FLAT); - } - else { - glShadeModel(GL_SMOOTH); - } - // Bind texture if present if (appearance.textureId != NO_TEXTURE_ID) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); auto& tex = m_textures[appearance.textureId]; - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, tex.glTextureId); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); + GL11_SubmitDraw(mesh, modelViewMatrix, appearance, tex.glTextureId); } else { - glDisable(GL_TEXTURE_2D); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); + GL11_SubmitDraw(mesh, modelViewMatrix, appearance, 0); } - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); - - if (m_useVBOs) { - glBindBuffer(GL_ARRAY_BUFFER, mesh.vboPositions); - glVertexPointer(3, GL_FLOAT, 0, nullptr); - - glBindBuffer(GL_ARRAY_BUFFER, mesh.vboNormals); - glNormalPointer(GL_FLOAT, 0, nullptr); - - if (appearance.textureId != NO_TEXTURE_ID) { - glBindBuffer(GL_ARRAY_BUFFER, mesh.vboTexcoords); - glTexCoordPointer(2, GL_FLOAT, 0, nullptr); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh.ibo); - glDrawElements(GL_TRIANGLES, static_cast(mesh.indices.size()), GL_UNSIGNED_SHORT, nullptr); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - else { - glVertexPointer(3, GL_FLOAT, 0, mesh.positions.data()); - glNormalPointer(GL_FLOAT, 0, mesh.normals.data()); - if (appearance.textureId != NO_TEXTURE_ID) { - glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords.data()); - } - - glDrawElements(GL_TRIANGLES, static_cast(mesh.indices.size()), GL_UNSIGNED_SHORT, mesh.indices.data()); - } - - glPopMatrix(); } HRESULT OpenGL1Renderer::FinalizeFrame() @@ -509,16 +337,13 @@ void OpenGL1Renderer::Resize(int width, int height, const ViewportTransform& vie m_viewportTransform = viewportTransform; SDL_DestroySurface(m_renderedImage); m_renderedImage = SDL_CreateSurface(m_width, m_height, SDL_PIXELFORMAT_RGBA32); - glViewport(0, 0, m_width, m_height); + GL11_Resize(width, height); } void OpenGL1Renderer::Clear(float r, float g, float b) { m_dirty = true; - glEnable(GL_DEPTH_TEST); - glDepthMask(GL_TRUE); - glClearColor(r, g, b, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + GL11_Clear(r, g, b); } void OpenGL1Renderer::Flip() @@ -532,73 +357,18 @@ void OpenGL1Renderer::Flip() void OpenGL1Renderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, const SDL_Rect& dstRect) { m_dirty = true; - glDisable(GL_DEPTH_TEST); - glDepthMask(GL_FALSE); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); float left = -m_viewportTransform.offsetX / m_viewportTransform.scale; float right = (m_width - m_viewportTransform.offsetX) / m_viewportTransform.scale; float top = -m_viewportTransform.offsetY / m_viewportTransform.scale; float bottom = (m_height - m_viewportTransform.offsetY) / m_viewportTransform.scale; - glOrtho(left, right, bottom, top, -1, 1); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - - glDisable(GL_LIGHTING); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, m_textures[textureId].glTextureId); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - GLint boundTexture = 0; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTexture); - - GLfloat texW, texH; - glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texW); - glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texH); - - float u1 = srcRect.x / texW; - float v1 = srcRect.y / texH; - float u2 = (srcRect.x + srcRect.w) / texW; - float v2 = (srcRect.y + srcRect.h) / texH; - - float x1 = (float) dstRect.x; - float y1 = (float) dstRect.y; - float x2 = x1 + dstRect.w; - float y2 = y1 + dstRect.h; - - glBegin(GL_QUADS); - glTexCoord2f(u1, v1); - glVertex2f(x1, y1); - glTexCoord2f(u2, v1); - glVertex2f(x2, y1); - glTexCoord2f(u2, v2); - glVertex2f(x2, y2); - glTexCoord2f(u1, v2); - glVertex2f(x1, y2); - glEnd(); - - // Restore state - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); + GL11_Draw2DImage(m_textures[textureId].glTextureId, srcRect, dstRect, left, right, bottom, top); } void OpenGL1Renderer::Download(SDL_Surface* target) { - glFinish(); - glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, m_renderedImage->pixels); + GL11_Download(m_renderedImage); SDL_Rect srcRect = { static_cast(m_viewportTransform.offsetX), diff --git a/miniwin/src/d3drm/backends/opengles2/renderer.cpp b/miniwin/src/d3drm/backends/opengles2/renderer.cpp index 3dbabda2..9305510a 100644 --- a/miniwin/src/d3drm/backends/opengles2/renderer.cpp +++ b/miniwin/src/d3drm/backends/opengles2/renderer.cpp @@ -30,6 +30,12 @@ struct SceneLightGLES2 { Direct3DRMRenderer* OpenGLES2Renderer::Create(DWORD width, DWORD height) { + // We have to reset the attributes here after having enumerated the + // OpenGL ES 2.0 renderer, or else SDL gets very confused by SDL_GL_DEPTH_SIZE + // call below when on an EGL-based backend, and crashes with EGL_BAD_MATCH. + SDL_GL_ResetAttributes(); + // But ResetAttributes resets it to 16. + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); @@ -41,8 +47,6 @@ Direct3DRMRenderer* OpenGLES2Renderer::Create(DWORD width, DWORD height) testWindow = true; } - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GLContext context = SDL_GL_CreateContext(window); if (!context) { if (testWindow) { diff --git a/miniwin/src/internal/d3drmrenderer_opengl1.h b/miniwin/src/internal/d3drmrenderer_opengl1.h index 71c0ea82..d80621a5 100644 --- a/miniwin/src/internal/d3drmrenderer_opengl1.h +++ b/miniwin/src/internal/d3drmrenderer_opengl1.h @@ -1,44 +1,14 @@ #pragma once - +#include "../d3drm/backends/opengl1/actual.h" #include "d3drmrenderer.h" #include "d3drmtexture_impl.h" #include "ddraw_impl.h" -#ifdef __APPLE__ -#include -#else -#include -#endif - #include #include DEFINE_GUID(OpenGL1_GUID, 0x682656F3, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03); -struct GLTextureCacheEntry { - IDirect3DRMTexture* texture; - Uint32 version; - GLuint glTextureId; -}; - -struct GLMeshCacheEntry { - const MeshGroup* meshGroup; - int version; - bool flat; - - // non-VBO cache - std::vector positions; - std::vector normals; - std::vector texcoords; - std::vector indices; - - // VBO cache - GLuint vboPositions; - GLuint vboNormals; - GLuint vboTexcoords; - GLuint ibo; -}; - class OpenGL1Renderer : public Direct3DRMRenderer { public: static Direct3DRMRenderer* Create(DWORD width, DWORD height); From aa825aeecf44e61a02a240d72986bf49e26315d3 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Sun, 29 Jun 2025 08:55:34 -0700 Subject: [PATCH 05/11] Add macro for switchable building index (#1596) --- LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp index 1e4a8b82..4ea96d2b 100644 --- a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp @@ -227,6 +227,8 @@ LegoBuildingInfo g_buildingInfo[16]; // GLOBAL: LEGO1 0x100f3748 MxS32 LegoBuildingManager::g_maxMove[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 0}; +#define HAUS1_INDEX 12 + // FUNCTION: LEGO1 0x1002f8b0 void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig) { @@ -461,7 +463,7 @@ MxBool LegoBuildingManager::SwitchVariant(LegoEntity* p_entity) roi->SetVisibility(FALSE); info->m_variant = g_buildingInfoVariants[m_nextVariant]; - CreateBuilding(12, CurrentWorld()); + CreateBuilding(HAUS1_INDEX, CurrentWorld()); if (info->m_entity != NULL) { info->m_entity->GetROI()->SetVisibility(TRUE); From 77bbbfe2ca29c95bfc6f64cc9231b921c446c410 Mon Sep 17 00:00:00 2001 From: Christian Semmler Date: Sun, 29 Jun 2025 09:15:42 -0700 Subject: [PATCH 06/11] (Pepper) Fix building variant switch bug (#451) * (Pepper) Fix building variant switch bug * Add comment --- LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp index 4ea96d2b..8dae5d61 100644 --- a/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp @@ -394,6 +394,9 @@ MxResult LegoBuildingManager::Read(LegoStorage* p_storage) m_nextVariant = 0; } + // Bugfix: allow Pepper to change variant building after save game load + g_buildingInfo[HAUS1_INDEX].m_variant = g_buildingInfoVariants[m_nextVariant]; + result = SUCCESS; done: From 6e7347621c535a3992be40692e950e21a9f6110f Mon Sep 17 00:00:00 2001 From: Brenden Davidson Date: Sun, 29 Jun 2025 14:04:08 -0500 Subject: [PATCH 07/11] Flatpak Build Support (#407) --- .editorconfig | 5 + .gitattributes | 4 + .github/workflows/release.yml | 34 +++- .gitignore | 6 + CMakeLists.txt | 2 + packaging/CMakeLists.txt | 19 +++ packaging/icons/isle.svg | 161 ++++++++++++++++++ packaging/linux/CMakeLists.txt | 7 + .../linux/flatpak/org.legoisland.Isle.json | 89 ++++++++++ packaging/linux/isledecomp.desktop.in | 37 ++++ packaging/linux/isledecomp.metainfo.xml.in | 91 ++++++++++ 11 files changed, 453 insertions(+), 2 deletions(-) create mode 100644 packaging/CMakeLists.txt create mode 100644 packaging/icons/isle.svg create mode 100644 packaging/linux/CMakeLists.txt create mode 100644 packaging/linux/flatpak/org.legoisland.Isle.json create mode 100644 packaging/linux/isledecomp.desktop.in create mode 100644 packaging/linux/isledecomp.metainfo.xml.in diff --git a/.editorconfig b/.editorconfig index c8d511ec..05d09a66 100644 --- a/.editorconfig +++ b/.editorconfig @@ -14,3 +14,8 @@ trim_trailing_whitespace = true [{CMakeLists.txt,*.cmake}] indent_size = 2 +insert_final_newline = true + +[*.{json,xml.in,desktop.in}] +indent_size = 2 +insert_final_newline = true diff --git a/.gitattributes b/.gitattributes index 232342c7..04926c6b 100644 --- a/.gitattributes +++ b/.gitattributes @@ -5,3 +5,7 @@ *.html text eol=lf diff=html *.mdp binary *.mak text eol=crlf +**/*.ico binary +**/*.png binary +**/*.svg text eol=lf +**/*.desktop text eol=lf diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index ef8fdae2..966ef3c6 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -91,15 +91,45 @@ jobs: path: | build/dist/isle-* + flatpak: + name: "Flatpak (${{ matrix.arch }})" + runs-on: ${{ matrix.os }} + + strategy: + fail-fast: false + matrix: + include: + - arch: x86_64 + os: ubuntu-latest + + - arch: aarch64 + os: ubuntu-22.04-arm + + container: + image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8 + options: --privileged + + steps: + - uses: actions/checkout@v4 + + - name: Build Flatpak + uses: flatpak/flatpak-github-actions/flatpak-builder@v6 + with: + bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak + manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json + arch: ${{ matrix.arch }} + release: name: 'Release' runs-on: ubuntu-latest - needs: build + needs: + - build + - flatpak steps: - name: Download All Artifacts uses: actions/download-artifact@main with: - pattern: Release-* + pattern: "{Release-*,*.flatpak}" path: Release merge-multiple: true diff --git a/.gitignore b/.gitignore index 662466db..1610ba3d 100644 --- a/.gitignore +++ b/.gitignore @@ -30,3 +30,9 @@ LEGO1.DLL # Kate - Text /.cache + +# Flatpak build cache +**/.flatpak-builder/ + +# Flatpak build dir +**/flatpak-build/ diff --git a/CMakeLists.txt b/CMakeLists.txt index 1f7e0595..d77ce732 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -643,6 +643,8 @@ if(EMSCRIPTEN) ) endif() +add_subdirectory(packaging) + set(CPACK_PACKAGE_DIRECTORY "dist") set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}") if(MSVC) diff --git a/packaging/CMakeLists.txt b/packaging/CMakeLists.txt new file mode 100644 index 00000000..9994b0c0 --- /dev/null +++ b/packaging/CMakeLists.txt @@ -0,0 +1,19 @@ +set(APP_ID "org.legoisland.Isle") +set(APP_NAME "Isle Portable") +set(APP_SUMMARY "Portable version of the LEGO Island Decompilation Project") +set(APP_SPDX "LGPL-3.0-or-later") + +string(TIMESTAMP BUILD_DATE UTC) + +# The following will need to be refined if we wish to post actual releases to a repo such as Flathub +if(DEFINED ENV{GITHUB_ACTIONS} AND ENV{GITHUB_ACTIONS} EQUAL TRUE) + # Use the sequential run# of the current pipeline when running in GH Actions + set(SEMANTIC_VERSION "${PROJECT_VERSION}~build$ENV{GITHUB_RUN_NUMBER}") +else() + # Don't worry about the build number for local builds + set(SEMANTIC_VERSION "${PROJECT_VERSION}") +endif() + +if(LINUX) + add_subdirectory(linux) +endif() diff --git a/packaging/icons/isle.svg b/packaging/icons/isle.svg new file mode 100644 index 00000000..d3f6dbf1 --- /dev/null +++ b/packaging/icons/isle.svg @@ -0,0 +1,161 @@ + + + +LEGO Island IconLEGO Island Icon2025-06-22 diff --git a/packaging/linux/CMakeLists.txt b/packaging/linux/CMakeLists.txt new file mode 100644 index 00000000..2ece9db8 --- /dev/null +++ b/packaging/linux/CMakeLists.txt @@ -0,0 +1,7 @@ +# Injects the required variables into the Desktop and MetaInfo files +configure_file(isledecomp.desktop.in "${APP_ID}.desktop" @ONLY) +configure_file(isledecomp.metainfo.xml.in "${APP_ID}.metainfo.xml" @ONLY) + +install(FILES "../icons/isle.svg" RENAME "${APP_ID}.svg" DESTINATION "share/icons/hicolor/scalable/apps") +install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${APP_ID}.desktop" DESTINATION "share/applications") +install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${APP_ID}.metainfo.xml" DESTINATION "share/metainfo") diff --git a/packaging/linux/flatpak/org.legoisland.Isle.json b/packaging/linux/flatpak/org.legoisland.Isle.json new file mode 100644 index 00000000..e8cd3f8e --- /dev/null +++ b/packaging/linux/flatpak/org.legoisland.Isle.json @@ -0,0 +1,89 @@ +{ + "id": "org.legoisland.Isle", + + "runtime": "org.kde.Platform", + "sdk": "org.kde.Sdk", + "runtime-version": "6.8", + + "command": "isle", + + "finish-args": [ + "--share=ipc", + "--socket=wayland", + "--socket=fallback-x11", + "--socket=pulseaudio", + "--device=dri", + "--device=input", + "--filesystem=/run/media/:ro", + "--filesystem=/media/:ro", + "--filesystem=/mnt/:ro", + "--filesystem=home:ro" + ], + + "modules": [ + { + "name": "isle", + "buildsystem": "cmake-ninja", + "config-opts": [ + "-DCMAKE_BUILD_TYPE=RelWithDebInfo", + "-DISLE_DEBUG=OFF" + ], + "sources": [ + { + "type": "dir", + "path": "../../../3rdparty", + "dest": "3rdparty/" + }, + { + "type": "dir", + "path": "../../../cmake", + "dest": "cmake/" + }, + { + "type": "dir", + "path": "../../../CMake", + "dest": "CMake/" + }, + { + "type": "dir", + "path": "../../../CONFIG", + "dest": "CONFIG/" + }, + { + "type": "dir", + "path": "../../../ISLE", + "dest": "ISLE/" + }, + { + "type": "dir", + "path": "../../../LEGO1", + "dest": "LEGO1/" + }, + { + "type": "dir", + "path": "../../../miniwin", + "dest": "miniwin/" + }, + { + "type": "dir", + "path": "../../../packaging", + "dest": "packaging/" + }, + { + "type": "dir", + "path": "../../../util", + "dest": "util/" + }, + { + "type": "file", + "path": "../../../CMakeLists.txt" + } + ], + "build-options": { + "build-args": [ + "--share=network" + ] + } + } + ] +} diff --git a/packaging/linux/isledecomp.desktop.in b/packaging/linux/isledecomp.desktop.in new file mode 100644 index 00000000..a40c4a2a --- /dev/null +++ b/packaging/linux/isledecomp.desktop.in @@ -0,0 +1,37 @@ +[Desktop Entry] +Version=1.5 + +Name=@APP_NAME@ +Comment=@APP_SUMMARY@ + +Icon=@APP_ID@ +Type=Application +Categories=Game;KidsGame;AdventureGame;Qt + +Keywords=LEGO;lego;LEGO Island +Keywords[da]=LEGO;lego;Panik på LEGO Øen +Keywords[de]=LEGO;lego;Abenteuer auf der LEGO Insel +Keywords[es]=LEGO;lego;La Isla LEGO +Keywords[fr]=LEGO;lego;Aventures sur L'île LEGO +Keywords[it]=LEGO;lego;Isola LEGO +Keywords[ja]=LEGO;lego;レゴアイランドの大冒険 +Keywords[ko]=LEGO;lego;레고 아일랜드 +Keywords[pt]=LEGO;lego;A Ilha LEGO +Keywords[ru]=LEGO;lego;Остров LEGO + +SingleMainWindow=true + +TryExec=isle +Exec=isle + +Actions=play;configure + +[Desktop Action play] +Name=Play Game +Icon=currenttrack_play +Exec=isle + +[Desktop Action configure] +Name=Configure Settings +Icon=settings +Exec=isle-config diff --git a/packaging/linux/isledecomp.metainfo.xml.in b/packaging/linux/isledecomp.metainfo.xml.in new file mode 100644 index 00000000..b8faecc1 --- /dev/null +++ b/packaging/linux/isledecomp.metainfo.xml.in @@ -0,0 +1,91 @@ + + + + + @APP_ID@ + + @APP_NAME@ + @APP_SUMMARY@ + + @APP_ID@.desktop + + + #e3000b + + + + Isle Decomp Team + + + https://github.com/isledecomp/isle-portable + https://github.com/isledecomp/isle-portable/blob/master/CONTRIBUTING.md + https://github.com/isledecomp/isle-portable/tree/master + https://github.com/isledecomp/isle-portable/issues + + MIT + @APP_SPDX@ + + + 640 + offline-only + + + + 128 + + + + pointing + keyboard + gamepad + + + +

This initiative is a portable version of LEGO Island (Version 1.1, English) + based on the decompilation project. Our primary goal is to transform the codebase to achieve + platform independence, thereby enhancing compatibility across various systems while preserving + the original game's experience as faithfully as possible. +

+ +

+ Please note: this project is dedicated to achieving platform independence without altering the + core gameplay, adding new features, enhancing visual quality, or rewriting code for + improvement's sake. While those are worthwhile objectives, they are not within the scope + of this project. +

+ +
+ + + mild + mild + + + + Game + KidsGame + AdventureGame + Qt + + + + LEGO + lego + + LEGO Island + + Panik på LEGO Øen + Abenteuer auf der LEGO Insel + La Isla LEGO + Aventures sur L'île LEGO + Isola LEGO + レゴアイランドの大冒険 + 레고 아일랜드 + A Ilha LEGO + Остров LEGO + + + + + +
From 54694a4611ecf78392e71373687bde450186d934 Mon Sep 17 00:00:00 2001 From: Damglador <52221087+Damglador@users.noreply.github.com> Date: Sun, 29 Jun 2025 22:53:54 +0200 Subject: [PATCH 08/11] AppImage packaging (#439) * AppImage packaging * Add flags to specify location of required local files `--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`) `--apprun=path` specifies where the apprun is `--desktop-file=path` same for the desktop file * Move to packaging/linux * Move building to appimage/build and ignore it in git * Use local icon. Option to specify location for it * Cleaning * Attempt at Github automation * Update CMakeLists.txt * Fix build * I guess it doesn't need quotes * Update CMakeLists.txt * Update release.yml * Work around for liblego1.so loading, fix arguments * Create testing.yml * Update testing.yml * I should pay more attention to what docs say * Fix copy-pasting mistake * Add AppImage packaging to the Release workflow * Try fixing filepicker * Delete testing.yml * Fix releases Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging. * Remove unnecessary changes * Add qt6-xdgdesktopportal-platformtheme as deps Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage * Get back flatpak in release * Update release.yml * Remove libglew-dev from apt install * Fix duplicate upload artifact * Update release.yml Co-authored-by: Christian Semmler * Remove *.AppImage pattern in Download All Artifacts --------- Co-authored-by: Christian Semmler --- .github/workflows/release.yml | 28 +++++++- packaging/CMakeLists.txt | 3 + packaging/linux/appimage/AppRun | 25 +++++++ packaging/linux/appimage/Build | 100 ++++++++++++++++++++++++++ packaging/linux/isledecomp.desktop.in | 1 + 5 files changed, 155 insertions(+), 2 deletions(-) create mode 100755 packaging/linux/appimage/AppRun create mode 100755 packaging/linux/appimage/Build diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 966ef3c6..e5d42a8b 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -46,7 +46,7 @@ jobs: sudo apt-get install -y \ libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \ libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \ - libasound2-dev + libasound2-dev qt6-xdgdesktopportal-platformtheme - name: Install macOS dependencies (brew) if: ${{ matrix.brew }} @@ -84,12 +84,36 @@ jobs: cd build cpack . + - name: Install linuxdeploy + if: ${{ matrix.linux }} + id: install-linuxdeploy + uses: miurahr/install-linuxdeploy-action@v1.8.0 + with: + plugins: qt appimage + + - name: Package (AppImage) + if: ${{ matrix.linux }} + run: | + cd build && \ + export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" && \ + NO_STRIP=1 ${{ steps.install-linuxdeploy.outputs.linuxdeploy }} \ + -p qt \ + -e isle \ + -e isle-config \ + -d packaging/linux/org.legoisland.Isle.desktop \ + -i icons/org.legoisland.Isle.svg \ + --custom-apprun=../packaging/linux/appimage/AppRun \ + --appdir packaging/linux/appimage/AppDir \ + --output appimage && \ + mv *.AppImage dist/ + - name: Upload Artifact uses: actions/upload-artifact@main with: name: Release-${{ matrix.name }} path: | build/dist/isle-* + build/dist/*.AppImage flatpak: name: "Flatpak (${{ matrix.arch }})" @@ -118,7 +142,7 @@ jobs: bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json arch: ${{ matrix.arch }} - + release: name: 'Release' runs-on: ubuntu-latest diff --git a/packaging/CMakeLists.txt b/packaging/CMakeLists.txt index 9994b0c0..d6fc19f0 100644 --- a/packaging/CMakeLists.txt +++ b/packaging/CMakeLists.txt @@ -5,6 +5,9 @@ set(APP_SPDX "LGPL-3.0-or-later") string(TIMESTAMP BUILD_DATE UTC) +file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/icons) +file(COPY_FILE icons/isle.svg ${CMAKE_BINARY_DIR}/icons/${APP_ID}.svg) + # The following will need to be refined if we wish to post actual releases to a repo such as Flathub if(DEFINED ENV{GITHUB_ACTIONS} AND ENV{GITHUB_ACTIONS} EQUAL TRUE) # Use the sequential run# of the current pipeline when running in GH Actions diff --git a/packaging/linux/appimage/AppRun b/packaging/linux/appimage/AppRun new file mode 100755 index 00000000..0da15db1 --- /dev/null +++ b/packaging/linux/appimage/AppRun @@ -0,0 +1,25 @@ +#!/bin/sh + +HERE="$(dirname "$(readlink -f "${0}")")" + +MAIN=$(grep -r "^Exec=.*" "$HERE"/*.desktop | head -n 1 | cut -d "=" -f 2 | cut -d " " -f 1) + +# MAIN_BIN=$(find "$HERE/usr/bin" -name "$MAIN" | head -n 1) +MAIN_BIN="$HERE/usr/bin/isle-config" + +export PATH="${HERE}/usr/bin/":$PATH # Prefer bundled binaries + +export QT_QPA_PLATFORMTHEME=xdgdesktopportal # Use XDG filepicker for forward compatability +[ -z "$QT_PLUGIN_PATH" ] && export QT_PLUGIN_PATH=/usr/lib/qt6/plugins:/usr/lib64/qt6/plugins # Use system Qt theme, will fallback to the default one if unavailable + + +if [ ! -z $APPIMAGE ]; then + BINARY_NAME=$(basename "$ARGV0") + if [ -e "$HERE/usr/bin/$BINARY_NAME" ]; then + exec "$HERE/usr/bin/$BINARY_NAME" "$@" + else + exec "${MAIN_BIN}" "$@" + fi +else + exec "${MAIN_BIN}" "$@" +fi diff --git a/packaging/linux/appimage/Build b/packaging/linux/appimage/Build new file mode 100755 index 00000000..9cf0325c --- /dev/null +++ b/packaging/linux/appimage/Build @@ -0,0 +1,100 @@ +#!/usr/bin/env bash +set -e + +export LD_LIBRARY_PATH="build/source/lib:$LD_LIBRARY_PATH" +[ -z "$QMAKE" ] && export QMAKE=/usr/lib/qt6/bin/qmake + +# Sets a directory that has to have a following structure: +# build +# ├── bin +# │   ├── isle +# │   └── isle-config +# └── lib +# ├── liblego1.so +# ├── libSDL3.so -> libSDL3.so.0 # Not important if available on the system +# ├── libSDL3.so.0 -> libSDL3.so.0.3.0 # Not important if available on the system +# └── libSDL3.so.0.3.0 # Not important if available on the system +# Can also be defined using --build=path +BUILD_SOURCE=source + +# Sets where AppRun for AppImage is, can also be defined using --apprun=path +APPRUN_SOURCE=AppRun + +# Sets where desktop file for AppImage is, can also be defined using --desktop-file=path +DESKTOP_FILE_SOURCE=isledecomp.desktop + +# You know the drill +ICON_SOURCE=../../icons/isle.svg + +cd $(dirname $0) + +clean(){ + echo "Deleting build directory" + rm -rf build +} + +download(){ + if [ ! -e "$1" ]; then + curl -Lo "$1" "$2" + fi +} + +prepare(){ + mkdir -p build/tools + mkdir -p build/assets + + download build/tools/appimagetool.AppImage https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage + chmod u+x build/tools/appimagetool.AppImage + + download build/tools/linuxdeploy.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-$(uname -m).AppImage + chmod u+x build/tools/linuxdeploy.AppImage + + download build/tools/linuxdeploy-plugin-qt.AppImage https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/latest/download/linuxdeploy-plugin-qt-$(uname -m).AppImage + chmod u+x build/tools/linuxdeploy-plugin-qt.AppImage + + if [ ! -f "build/assets/isledecomp.desktop" ]; then + cp $DESKTOP_FILE_SOURCE build/assets/isledecomp.desktop + cp $APPRUN_SOURCE build/assets/AppRun + cp ../../icons/isle.svg build/assets/isle.svg + fi + + if [ ! -d "build/source" ]; then + cp -r $BUILD_SOURCE build/source + fi +} + +compile(){ + NO_STRIP=1 build/tools/linuxdeploy.AppImage \ + --plugin qt \ + -e build/source/bin/isle \ + -e build/source/bin/isle-config \ + -d build/assets/isledecomp.desktop \ + -i build/assets/isle.svg \ + --custom-apprun=AppRun \ + --appdir=build/AppDir +} + +package(){ + build/tools/appimagetool.AppImage build/AppDir build/"LEGO_Island-$(uname -m).AppImage" +} + +stop(){ # Can be used to do `Build clean stop` to just clean the directory + exit +} + +for arg in "$@"; do + case "$arg" in + --build=*) BUILD_SOURCE="${arg#--build=}";; + --apprun=*) APPRUN_SOURCE="${arg#--apprun=}";; + --desktop-file=*) DESKTOP_FILE_SOURCE="${arg#--desktop-file=}";; + --icon=*) ICON_SOURCE="${arg#--icon=}";; + *) "$arg" + esac +done + +prepare +compile +package +# Symlinks named as binaries in appimage can call these binaries specifically +# ln -s "LEGO_Island-$(uname -m).AppImage" isle-config +# ln -s "LEGO_Island-$(uname -m).AppImage" isle \ No newline at end of file diff --git a/packaging/linux/isledecomp.desktop.in b/packaging/linux/isledecomp.desktop.in index a40c4a2a..28309205 100644 --- a/packaging/linux/isledecomp.desktop.in +++ b/packaging/linux/isledecomp.desktop.in @@ -18,6 +18,7 @@ Keywords[ja]=LEGO;lego;レゴアイランドの大冒険 Keywords[ko]=LEGO;lego;레고 아일랜드 Keywords[pt]=LEGO;lego;A Ilha LEGO Keywords[ru]=LEGO;lego;Остров LEGO +Keywords[uk_UA]=LEGO;lego;LEGO острів SingleMainWindow=true From daa0bd1a32e5f92845817d0e52170dfa9c2da074 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sun, 29 Jun 2025 22:50:28 +0000 Subject: [PATCH 09/11] ci: combine ci and release workflow (#453) --- .github/workflows/ci.yml | 105 ++++++++++++++++++--- .github/workflows/release.yml | 170 ---------------------------------- 2 files changed, 93 insertions(+), 182 deletions(-) delete mode 100644 .github/workflows/release.yml diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 64c447e5..43248276 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -33,14 +33,14 @@ jobs: fail-fast: false matrix: include: - - { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, build-type: 'Debug', linux: true, werror: true, clang-tidy: true } - - { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' } - - { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' } - - { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' } - - { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, build-type: 'Debug', mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' } - - { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, build-type: 'Debug', mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' } - - { name: 'macOS', os: 'macos-latest', dx5: false, config: true, build-type: 'Debug', brew: true, werror: true, clang-tidy: false } - - { name: 'Emscripten', os: 'ubuntu-latest', dx5: false, config: false, build-type: 'Debug', emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' } + - { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, linux: true, werror: true, clang-tidy: true } + - { name: 'MSVC (x86)', os: 'windows-latest', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' } + - { name: 'MSVC (x64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' } + - { name: 'MSVC (arm64)', os: 'windows-latest', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_arm64' } + - { name: 'msys2 mingw32', os: 'windows-latest', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' } + - { name: 'msys2 mingw64', os: 'windows-latest', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' } + - { name: 'macOS', os: 'macos-latest', dx5: false, config: true, brew: true, werror: true, clang-tidy: false } + - { name: 'Emscripten', os: 'ubuntu-latest', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' } steps: - name: Setup vcvars if: ${{ !!matrix.msvc }} @@ -67,7 +67,7 @@ jobs: sudo apt-get install -y \ libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \ libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \ - libasound2-dev + libasound2-dev qt6-xdgdesktopportal-platformtheme - name: Install macOS dependencies (brew) if: ${{ matrix.brew }} @@ -89,11 +89,12 @@ jobs: - name: Configure (CMake) run: | ${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \ - -DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \ + -DCMAKE_BUILD_TYPE=Release \ -DISLE_USE_DX5=${{ !!matrix.dx5 }} \ -DISLE_BUILD_CONFIG=${{ matrix.config }} \ -DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \ -DISLE_WERROR=${{ !!matrix.werror }} \ + -DISLE_DEBUG=OFF \ -Werror=dev - name: Build (CMake) @@ -104,11 +105,64 @@ jobs: cd build cpack . + - name: Install linuxdeploy + if: ${{ matrix.linux }} + id: install-linuxdeploy + uses: miurahr/install-linuxdeploy-action@v1.8.0 + with: + plugins: qt appimage + + - name: Package (AppImage) + if: ${{ matrix.linux }} + run: | + cd build && \ + export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" && \ + NO_STRIP=1 ${{ steps.install-linuxdeploy.outputs.linuxdeploy }} \ + -p qt \ + -e isle \ + -e isle-config \ + -d packaging/linux/org.legoisland.Isle.desktop \ + -i icons/org.legoisland.Isle.svg \ + --custom-apprun=../packaging/linux/appimage/AppRun \ + --appdir packaging/linux/appimage/AppDir \ + --output appimage && \ + mv *.AppImage dist/ + - name: Upload Build Artifacts uses: actions/upload-artifact@v4 with: - name: '${{ matrix.name }} ${{ matrix.build-type }}' - path: build/dist/isle-* + name: '${{ matrix.name }}' + path: | + build/dist/isle-* + build/dist/*.AppImage + + flatpak: + name: "Flatpak (${{ matrix.arch }})" + runs-on: ${{ matrix.os }} + + strategy: + fail-fast: false + matrix: + include: + - arch: x86_64 + os: ubuntu-latest + + - arch: aarch64 + os: ubuntu-22.04-arm + + container: + image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8 + options: --privileged + + steps: + - uses: actions/checkout@v4 + + - name: Build Flatpak + uses: flatpak/flatpak-github-actions/flatpak-builder@v6 + with: + bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak + manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json + arch: ${{ matrix.arch }} ncc: name: 'C++' @@ -148,3 +202,30 @@ jobs: LEGO1/omni/src/video/flic.cpp \ $action_headers \ --path LEGO1/omni LEGO1/lego/legoomni + + release: + name: 'Release' + if: ${{ github.event_name == 'push' && github.ref_name == 'master' }} + runs-on: ubuntu-latest + needs: + - build + - flatpak + steps: + - name: Download All Artifacts + uses: actions/download-artifact@main + with: + pattern: "{Release-*,*.flatpak}" + path: Release + merge-multiple: true + + - name: Checkout uploadtool + uses: actions/checkout@v4 + with: + repository: 'probonopd/uploadtool' + path: 'uploadtool' + + - name: Upload Continuous Release + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + run: | + ./uploadtool/upload.sh Release/* diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml deleted file mode 100644 index e5d42a8b..00000000 --- a/.github/workflows/release.yml +++ /dev/null @@ -1,170 +0,0 @@ -name: Release - -on: - push: - branches: - - master - -jobs: - build: - name: ${{ matrix.name }} - runs-on: ${{ matrix.os }} - defaults: - run: - shell: ${{ matrix.shell || 'sh' }} - - strategy: - fail-fast: false - matrix: - include: - - { name: 'Linux', os: 'ubuntu-latest', dx5: false, config: true, build-type: 'Release', linux: true, werror: true, clang-tidy: false } - - { name: 'Windows', os: 'windows-latest', dx5: false, config: false, build-type: 'Release', msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' } - - { name: 'macOS', os: 'macos-latest', dx5: false, config: true, build-type: 'Release', brew: true, werror: true, clang-tidy: false } - steps: - - name: Setup vcvars - if: ${{ !!matrix.msvc }} - uses: ilammy/msvc-dev-cmd@v1 - with: - arch: ${{ matrix.vc-arch }} - - - name: Set up MSYS2 - if: ${{ !!matrix.msystem }} - uses: msys2/setup-msys2@v2 - with: - msystem: ${{ matrix.msystem }} - install: >- - ${{ matrix.msys-env }}-cc - ${{ matrix.msys-env }}-cmake - ${{ matrix.msys-env }}-ninja - ${{ matrix.msys-env }}-clang-tools-extra - ${{ (matrix.config && format('{0}-qt6-base', matrix.msys-env)) || '' }} - - - name: Install Linux dependencies (apt-get) - if: ${{ matrix.linux }} - run: | - sudo apt-get update - sudo apt-get install -y \ - libx11-dev libxext-dev libxrandr-dev libxrender-dev libxfixes-dev libxi-dev libxinerama-dev \ - libxcursor-dev libwayland-dev libxkbcommon-dev wayland-protocols libgl1-mesa-dev qt6-base-dev \ - libasound2-dev qt6-xdgdesktopportal-platformtheme - - - name: Install macOS dependencies (brew) - if: ${{ matrix.brew }} - run: | - brew update - brew install cmake ninja llvm qt6 - echo "LLVM_ROOT=$(brew --prefix llvm)/bin" >> $GITHUB_ENV - - - name: Setup Emscripten - uses: mymindstorm/setup-emsdk@master - if: ${{ matrix.emsdk }} - - - name: Setup ninja - if: ${{ matrix.msvc }} - uses: ashutoshvarma/setup-ninja@master - - - uses: actions/checkout@v4 - - - name: Configure (CMake) - run: | - ${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \ - -DCMAKE_BUILD_TYPE=${{ matrix.build-type }} \ - -DISLE_USE_DX5=${{ !!matrix.dx5 }} \ - -DISLE_BUILD_CONFIG=${{ matrix.config }} \ - -DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \ - -DISLE_WERROR=${{ !!matrix.werror }} \ - -DISLE_DEBUG=OFF \ - -Werror=dev - - - name: Build (CMake) - run: cmake --build build --verbose - - - name: Package (CPack) - run: | - cd build - cpack . - - - name: Install linuxdeploy - if: ${{ matrix.linux }} - id: install-linuxdeploy - uses: miurahr/install-linuxdeploy-action@v1.8.0 - with: - plugins: qt appimage - - - name: Package (AppImage) - if: ${{ matrix.linux }} - run: | - cd build && \ - export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" && \ - NO_STRIP=1 ${{ steps.install-linuxdeploy.outputs.linuxdeploy }} \ - -p qt \ - -e isle \ - -e isle-config \ - -d packaging/linux/org.legoisland.Isle.desktop \ - -i icons/org.legoisland.Isle.svg \ - --custom-apprun=../packaging/linux/appimage/AppRun \ - --appdir packaging/linux/appimage/AppDir \ - --output appimage && \ - mv *.AppImage dist/ - - - name: Upload Artifact - uses: actions/upload-artifact@main - with: - name: Release-${{ matrix.name }} - path: | - build/dist/isle-* - build/dist/*.AppImage - - flatpak: - name: "Flatpak (${{ matrix.arch }})" - runs-on: ${{ matrix.os }} - - strategy: - fail-fast: false - matrix: - include: - - arch: x86_64 - os: ubuntu-latest - - - arch: aarch64 - os: ubuntu-22.04-arm - - container: - image: ghcr.io/flathub-infra/flatpak-github-actions:kde-6.8 - options: --privileged - - steps: - - uses: actions/checkout@v4 - - - name: Build Flatpak - uses: flatpak/flatpak-github-actions/flatpak-builder@v6 - with: - bundle: org.legoisland.Isle.${{ matrix.arch }}.flatpak - manifest-path: packaging/linux/flatpak/org.legoisland.Isle.json - arch: ${{ matrix.arch }} - - release: - name: 'Release' - runs-on: ubuntu-latest - needs: - - build - - flatpak - steps: - - name: Download All Artifacts - uses: actions/download-artifact@main - with: - pattern: "{Release-*,*.flatpak}" - path: Release - merge-multiple: true - - - name: Checkout uploadtool - uses: actions/checkout@v4 - with: - repository: 'probonopd/uploadtool' - path: 'uploadtool' - - - name: Upload Continuous Release - env: - GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} - run: | - ./uploadtool/upload.sh Release/* From 79462824e85deb81848ef5242e7a6b7948c43632 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sun, 29 Jun 2025 23:35:24 +0000 Subject: [PATCH 10/11] Fix continuous release (#454) --- .github/workflows/ci.yml | 4 +- CMakeLists.txt | 8 +- cmake/detectcpu.cmake | 156 +++++++++++++++++++++++++++++++++++++++ 3 files changed, 164 insertions(+), 4 deletions(-) create mode 100644 cmake/detectcpu.cmake diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 43248276..c6124f37 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -91,7 +91,7 @@ jobs: ${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -GNinja \ -DCMAKE_BUILD_TYPE=Release \ -DISLE_USE_DX5=${{ !!matrix.dx5 }} \ - -DISLE_BUILD_CONFIG=${{ matrix.config }} \ + -DISLE_BUILD_CONFIG=${{ !!matrix.config }} \ -DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \ -DISLE_WERROR=${{ !!matrix.werror }} \ -DISLE_DEBUG=OFF \ @@ -214,7 +214,7 @@ jobs: - name: Download All Artifacts uses: actions/download-artifact@main with: - pattern: "{Release-*,*.flatpak}" + pattern: "*" path: Release merge-multiple: true diff --git a/CMakeLists.txt b/CMakeLists.txt index d77ce732..f221d342 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,6 +13,9 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") include(CheckCXXSourceCompiles) include(CMakeDependentOption) include(CMakePushCheckState) +include(cmake/detectcpu.cmake) + +DetectTargetCPUArchitectures(ISLE_CPUS) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) @@ -624,7 +627,8 @@ else() include(GNUInstallDirs) endif() -set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}" CACHE STRING "Platform name of the package") +string(REPLACE ";" "-" ISLE_CPUS_STRING "${ISLE_CPU}") +set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package") if(BUILD_SHARED_LIBS) list(APPEND install_extra_targets lego1) endif() @@ -646,7 +650,7 @@ endif() add_subdirectory(packaging) set(CPACK_PACKAGE_DIRECTORY "dist") -set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}") +set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}") if(MSVC) set(CPACK_GENERATOR ZIP) else() diff --git a/cmake/detectcpu.cmake b/cmake/detectcpu.cmake new file mode 100644 index 00000000..e0b6feae --- /dev/null +++ b/cmake/detectcpu.cmake @@ -0,0 +1,156 @@ +function(DetectTargetCPUArchitectures DETECTED_ARCHS) + + set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64) + + if(APPLE AND CMAKE_OSX_ARCHITECTURES) + foreach(known_arch IN LISTS known_archs) + set(CPU_${known_arch} "0" PARENT_SCOPE) + endforeach() + set(detected_archs) + foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES) + if(osx_arch STREQUAL "x86_64") + set(CPU_X64 "1" PARENT_SCOPE) + list(APPEND detected_archs "X64") + elseif(osx_arch STREQUAL "arm64") + set(CPU_ARM64 "1" PARENT_SCOPE) + list(APPEND detected_archs "ARM64") + endif() + endforeach() + set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE) + return() + endif() + + set(detected_archs) + foreach(known_arch IN LISTS known_archs) + if(CPU_${known_arch}) + list(APPEND detected_archs "${known_arch}") + endif() + endforeach() + + if(detected_archs) + set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE) + return() + endif() + + set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)") + set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)") + set(arch_check_ARM64EC "defined(_M_ARM64EC)") + set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)") + set(arch_check_LOONGARCH64 "defined(__loongarch64)") + set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)") + set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)") + set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)") + set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)") + + set(src_vars "") + set(src_main "") + foreach(known_arch IN LISTS known_archs) + set(detected_${known_arch} "0") + + string(APPEND src_vars " +#if ${arch_check_${known_arch}} +#define ARCH_${known_arch} \"1\" +#else +#define ARCH_${known_arch} \"0\" +#endif +const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\"; +") + string(APPEND src_main " + result += arch_${known_arch}[argc];") + endforeach() + + set(src_arch_detect "${src_vars} +int main(int argc, char *argv[]) { + int result = 0; + (void)argv; +${src_main} + return result; +}") + + if(CMAKE_C_COMPILER) + set(ext ".c") + elseif(CMAKE_CXX_COMPILER) + set(ext ".cpp") + else() + enable_language(C) + set(ext ".c") + endif() + set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch${ext}") + file(WRITE "${path_src_arch_detect}" "${src_arch_detect}") + set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch") + set(path_bin_arch_detect "${path_dir_arch_detect}/bin") + + set(detected_archs) + + set(msg "Detecting Target CPU Architecture") + message(STATUS "${msg}") + + include(CMakePushCheckState) + + set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY") + + cmake_push_check_state(RESET) + try_compile(CPU_CHECK_ALL + "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/detect_arch" + SOURCES "${path_src_arch_detect}" + COPY_FILE "${path_bin_arch_detect}" + ) + cmake_pop_check_state() + if(NOT CPU_CHECK_ALL) + message(STATUS "${msg} - ") + message(WARNING "Failed to compile source detecting the target CPU architecture") + else() + set(re "INFO<([A-Z0-9]+)=([01])>") + file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}") + + foreach(info_arch_01 IN LISTS infos) + string(REGEX MATCH "${re}" A "${info_arch_01}") + if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs) + message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"") + continue() + endif() + set(arch "${CMAKE_MATCH_1}") + set(arch_01 "${CMAKE_MATCH_2}") + set(detected_${arch} "${arch_01}") + endforeach() + + foreach(known_arch IN LISTS known_archs) + if(detected_${known_arch}) + list(APPEND detected_archs ${known_arch}) + endif() + endforeach() + endif() + + if(detected_archs) + foreach(known_arch IN LISTS known_archs) + set("CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}") + endforeach() + message(STATUS "${msg} - ${detected_archs}") + else() + include(CheckCSourceCompiles) + cmake_push_check_state(RESET) + foreach(known_arch IN LISTS known_archs) + if(NOT detected_archs) + set(cache_variable "CPU_${known_arch}") + set(test_src " + int main(int argc, char *argv[]) { + #if ${arch_check_${known_arch}} + return 0; + #else + choke + #endif + } + ") + check_c_source_compiles("${test_src}" "${cache_variable}") + if(${cache_variable}) + set(CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}") + set(detected_archs ${known_arch}) + else() + set(CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}") + endif() + endif() + endforeach() + cmake_pop_check_state() + endif() + set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE) +endfunction() From a258a89b1f7265efc8240ca0ee2551e3c6d747f8 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Mon, 30 Jun 2025 00:06:21 +0000 Subject: [PATCH 11/11] cmake: fix typo of architecture used in binary artifact (#455) --- CMakeLists.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index f221d342..ac3663fc 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -627,7 +627,8 @@ else() include(GNUInstallDirs) endif() -string(REPLACE ";" "-" ISLE_CPUS_STRING "${ISLE_CPU}") +string(REPLACE ";" "-" ISLE_CPUS_STRING "${ISLE_CPUS}") +string(TOLOWER "${ISLE_CPUS_STRING}" ISLE_CPUS_STRING) set(ISLE_PACKAGE_NAME "${CMAKE_SYSTEM_NAME}-${ISLE_CPUS_STRING}" CACHE STRING "Platform name of the package") if(BUILD_SHARED_LIBS) list(APPEND install_extra_targets lego1)