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Set correct mipmap level for UI textures (#13)
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@ -195,7 +195,7 @@ static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface,
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params.width = width;
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params.height = height;
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params.format = GPU_RGBA8;
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params.maxLevel = 4;
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params.maxLevel = isUI ? 0 : 4;
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params.type = GPU_TEX_2D;
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if (!C3D_TexInitWithParams(tex, nullptr, params)) {
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SDL_DestroySurface(resized);
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