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https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Cleanup
This commit is contained in:
parent
93a4448e89
commit
4d47eebad2
@ -523,18 +523,8 @@ if (ISLE_BUILD_APP)
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if(NINTENDO_3DS)
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target_sources(isle PRIVATE
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ISLE/3ds/apthooks.cpp
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ISLE/3ds/filesystem.cpp
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ISLE/3ds/config.cpp
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)
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ctr_generate_smdh(isle.smdh
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NAME "LEGO Island"
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TITLE "LEGO Island"
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DESCRIPTION "LEGO Island for the Nintendo 3DS"
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AUTHOR "isledecomp/isle-portable"
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VERSION "${PROJECT_VERSION}"
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ICON "ISLE/res/3ds/isle.png"
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)
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ctr_create_3dsx(isle SMDH isle.smdh)
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endif()
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endif()
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@ -661,6 +651,18 @@ endif()
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set(CPACK_PACKAGE_DIRECTORY "dist")
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set(CPACK_PACKAGE_FILE_NAME "isle-${PROJECT_VERSION}-${ISLE_PACKAGE_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
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if(NINTENDO_3DS)
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ctr_generate_smdh(isle.smdh
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NAME "LEGO Island"
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TITLE "LEGO Island"
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DESCRIPTION "LEGO Island for the Nintendo 3DS"
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AUTHOR "isledecomp/isle-portable"
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VERSION "${PROJECT_VERSION}"
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ICON "ISLE/res/3ds/isle.png"
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)
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ctr_create_3dsx(isle SMDH isle.smdh)
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endif()
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if(MSVC)
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set(CPACK_GENERATOR ZIP)
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else()
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@ -1,4 +1,4 @@
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#include "filesystem.h"
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#include "config.h"
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#include <SDL3/SDL_log.h>
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#include <iniparser.h>
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@ -17,15 +17,6 @@ void N3DS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
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// Extra / at the end causes some issues
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iniparser_set(p_dictionary, "isle:savepath", "sdmc:/3ds/isle");
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// We are currently just rendering to the touch screen
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iniparser_set(p_dictionary, "isle:Full Screen", "true");
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// Wide view angle takes more resources
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iniparser_set(p_dictionary, "isle:Wide View Angle", "false");
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// Set back buffers in video RAM
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iniparser_set(p_dictionary, "isle:Back Buffers in Video RAM", "1");
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// Use e_noAnimation/cut transition
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iniparser_set(p_dictionary, "isle:Transition Type", "1");
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}
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@ -1,8 +1,8 @@
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#ifndef N3DS_FILESYSTEM_H
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#define N3DS_FILESYSTEM_H
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#ifndef N3DS_CONFIG_H
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#define N3DS_CONFIG_H
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#include "dictionary.h"
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void N3DS_SetupDefaultConfigOverrides(dictionary* p_dictionary);
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#endif // N3DS_FILESYSTEM_H
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#endif // N3DS_CONFIG_H
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@ -52,7 +52,7 @@
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#ifdef __3DS__
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#include "3ds/apthooks.h"
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#include "3ds/filesystem.h"
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#include "3ds/config.h"
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#endif
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DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
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@ -58,11 +58,9 @@ if(NINTENDO_3DS)
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else()
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find_library(CITRO3D_LIBRARY NAMES citro3d)
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endif()
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find_library(CTRU_LIBRARY NAMES ctru)
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if(CTRU_LIBRARY AND CITRO3D_LIBRARY)
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message(STATUS "Found libctru and citro3d: enabling Citro3D renderer")
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if(CITRO3D_LIBRARY)
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message(STATUS "Found citro3d: enabling Citro3D renderer")
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target_sources(miniwin PRIVATE src/d3drm/backends/citro3d/renderer.cpp)
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target_compile_definitions(miniwin PRIVATE USE_CITRO3D)
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ctr_add_shader_library(vshader src/d3drm/backends/citro3d/vshader.v.pica)
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dkp_add_embedded_binary_library(3ds_shaders vshader)
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target_link_libraries(miniwin PRIVATE ${CITRO3D_LIBRARY} 3ds_shaders)
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@ -13,7 +13,7 @@
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#ifdef USE_OPENGLES2
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#include "d3drmrenderer_opengles2.h"
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#endif
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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#include "d3drmrenderer_citro3d.h"
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#endif
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#ifdef _WIN32
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@ -162,7 +162,7 @@ HRESULT Direct3DRMImpl::CreateDeviceFromSurface(
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DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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#endif
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
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DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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@ -155,7 +155,7 @@ void Direct3DRMDevice2Impl::Resize()
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{
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int width, height;
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SDL_GetWindowSizeInPixels(DDWindow, &width, &height);
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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width = 320; // We are on the lower screen
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height = 240;
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#endif
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@ -4,7 +4,7 @@
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#ifdef USE_OPENGLES2
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#include "d3drmrenderer_opengles2.h"
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#endif
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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#include "d3drmrenderer_citro3d.h"
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#endif
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#ifdef _WIN32
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@ -231,7 +231,7 @@ HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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#ifdef USE_OPENGL1
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OpenGL1Renderer_EnumDevice(cb, ctx);
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#endif
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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Citro3DRenderer_EnumDevice(cb, ctx);
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#endif
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#ifdef _WIN32
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@ -348,7 +348,7 @@ HRESULT DirectDrawImpl::CreateDevice(
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DDRenderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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#endif
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#ifdef USE_CITRO3D
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#ifdef __3DS__
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else if (SDL_memcmp(&guid, &Citro3D_GUID, sizeof(GUID)) == 0) {
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DDRenderer = new Citro3DRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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