isle/LEGO1/tgl/d3drm/light.cpp
Mark Langen 77730334d0 Restructure changes using Tgl naming / details
* Restructure the changes to use the naming that we know from Tgl.

* Fill in some parts of the implementation I couldn't initially figure
  out using the details from Tgl (got more 100% matches).
2023-11-28 21:53:20 -08:00

39 lines
854 B
C++

#include "impl.h"
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Light, 0x4);
DECOMP_SIZE_ASSERT(LightImpl, 0x8);
// Inlined only
LightImpl::~LightImpl()
{
if (m_data) {
m_data->Release();
m_data = NULL;
}
}
// OFFSET: LEGO1 0x100a3770
void* LightImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// OFFSET: LEGO1 0x100a3780
Result LightImpl::SetTransformation(const FloatMatrix& p_matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* matrix = Translate(p_matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *matrix));
}
// OFFSET: LEGO1 0x100a37e0
Result LightImpl::SetColor(float p_r, float p_g, float p_b)
{
IDirect3DRMLightArray* lightArray;
IDirect3DRMLight* light;
m_data->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return ResultVal(light->SetColorRGB(p_r, p_g, p_b));
}