mirror of
https://github.com/isledecomp/isle.git
synced 2026-01-23 16:21:15 +00:00
Restructure changes using Tgl naming / details
* Restructure the changes to use the naming that we know from Tgl. * Fill in some parts of the implementation I couldn't initially figure out using the details from Tgl (got more 100% matches).
This commit is contained in:
parent
09ccc4b83d
commit
77730334d0
@ -113,13 +113,6 @@ add_library(lego1 SHARED
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LEGO1/mxcontrolpresenter.cpp
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LEGO1/mxcore.cpp
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LEGO1/mxcriticalsection.cpp
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LEGO1/mxdirect3d.cpp
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LEGO1/mxdirect3drm.cpp
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LEGO1/mxdirect3drmclasses.cpp
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LEGO1/mxdirect3drmdevice.cpp
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LEGO1/mxdirect3drmobject.cpp
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LEGO1/mxdirect3drmtexture.cpp
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LEGO1/mxdirect3drmviewport.cpp
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LEGO1/mxdirectdraw.cpp
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LEGO1/mxdiskstreamcontroller.cpp
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LEGO1/mxdiskstreamprovider.cpp
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@ -216,6 +209,15 @@ add_library(lego1 SHARED
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LEGO1/score.cpp
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LEGO1/scorestate.cpp
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LEGO1/skateboard.cpp
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LEGO1/tgl/d3drm/camera.cpp
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LEGO1/tgl/d3drm/device.cpp
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LEGO1/tgl/d3drm/group.cpp
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LEGO1/tgl/d3drm/light.cpp
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LEGO1/tgl/d3drm/mesh.cpp
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LEGO1/tgl/d3drm/renderer.cpp
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LEGO1/tgl/d3drm/something.cpp
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LEGO1/tgl/d3drm/texture.cpp
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LEGO1/tgl/d3drm/view.cpp
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LEGO1/towtrack.cpp
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LEGO1/towtrackmissionstate.cpp
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LEGO1/viewmanager/viewmanager.cpp
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@ -1,61 +0,0 @@
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#include "mxdirect3drm.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(IMxDirect3DRM, 0x4);
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DECOMP_SIZE_ASSERT(MxDirect3DRM, 0x8);
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// OFFSET: LEGO1 0x1010103c
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IDirect3DRM* g_pD3DRM = NULL;
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// Inlined only
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MxDirect3DRM::MxDirect3DRM() : m_pD3DRM(NULL)
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{
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if (g_pD3DRM == NULL) {
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LPDIRECT3DRM handle;
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Direct3DRMCreate(&handle);
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handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
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}
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else {
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m_pD3DRM->AddRef();
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}
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m_pD3DRM = g_pD3DRM;
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}
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// Inlined only
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MxDirect3DRM::~MxDirect3DRM()
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{
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if (m_pD3DRM) {
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if (m_pD3DRM->Release() == 0)
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g_pD3DRM = NULL;
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m_pD3DRM = NULL;
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}
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}
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// OFFSET: LEGO1 0x100a15e0
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MxDirect3DRM* MxDirect3DRM::Create()
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{
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// Not a close match. The separate create function implies that
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// the g_pD3DRM handling stuff should be in here rather than in the
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// constructor, but the destructor definitely calls Release() on
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// g_pD3DRM and that implies the opposite.
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return new MxDirect3DRM();
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}
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// OFFSET: LEGO1 0x100a22b0
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IUnknown** MxDirect3DRM::GetHandle()
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{
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return (IUnknown**) &m_pD3DRM;
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}
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// OFFSET: LEGO1 0x100a1894 STUB
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MxDirect3DRMDevice* MxDirect3DRM::CreateDeviceFromD3D(D3DHolder* p_holder)
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{
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return NULL;
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}
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// OFFSET: LEGO1 0x100a1900 STUB
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MxDirect3DRMDevice* MxDirect3DRM::CreateDeviceFromSurface(D3DSurfaceHolder* p_holder)
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{
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return NULL;
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}
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@ -1,42 +0,0 @@
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#include "ddraw.h"
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#include "mxdirect3drmdevice.h"
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// Not sure what the deal is with these small holder structs. They might
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// actually be the first part of a larger class because I haven't worked out
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// enough code further up the call chain to work my way back to a constructor.
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struct D3DHolder {
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IDirect3D* m_pDirect3D;
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IDirect3DDevice* m_pDirect3DDevice;
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};
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struct D3DSurfaceHolder {
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IDirectDraw* m_pDirectDraw;
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int unk;
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IDirectDrawSurface* m_pDirectDrawSurface;
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};
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// VTABLE 0x100db948
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class IMxDirect3DRM : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRM() {}
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virtual IUnknown** GetHandle() = 0;
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virtual MxDirect3DRMDevice* CreateDeviceFromD3D(D3DHolder* p_holder) = 0;
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};
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// VTABLE 0x100db910
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class MxDirect3DRM : public IMxDirect3DRM {
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public:
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inline MxDirect3DRM();
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virtual ~MxDirect3DRM();
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static MxDirect3DRM* Create();
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virtual IUnknown** GetHandle();
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virtual MxDirect3DRMDevice* CreateDeviceFromD3D(D3DHolder* p_holder);
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virtual MxDirect3DRMDevice* CreateDeviceFromSurface(D3DSurfaceHolder* p_holder);
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private:
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IDirect3DRM* m_pD3DRM;
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};
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@ -1,102 +0,0 @@
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#include "mxdirect3drmclasses.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(IMxDirect3DRMFrame, 0x4);
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DECOMP_SIZE_ASSERT(MxDirect3DRMFrame, 0x8);
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// OFFSET: LEGO1 0x100a36f0
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IUnknown** MxDirect3DRMFrame::GetHandle()
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{
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return (IUnknown**) &m_pDirect3DRMFrame;
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}
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// Not 100% confident on this function signature or behavior.
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// Known info: Calls GetPosition, then AddTransform, then GetPosition again.
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// OFFSET: LEGO1 0x100a3700
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int MxDirect3DRMFrame::AddTransform(D3DRMMATRIX4D* p_matrix, D3DVECTOR* p_oldPosition)
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{
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D3DRMMATRIX4D newMatrix;
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D3DVECTOR anotherPosition;
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memcpy(&newMatrix, p_matrix, sizeof(D3DRMMATRIX4D));
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m_pDirect3DRMFrame->GetPosition(NULL, p_oldPosition);
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HRESULT result = m_pDirect3DRMFrame->AddTransform(D3DRMCOMBINE_REPLACE, newMatrix);
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m_pDirect3DRMFrame->GetPosition(NULL, &anotherPosition);
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return SUCCEEDED(result);
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}
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DECOMP_SIZE_ASSERT(IMxDirect3DRMLight, 0x4);
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DECOMP_SIZE_ASSERT(MxDirect3DRMLight, 0x8);
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// OFFSET: LEGO1 0x100a3770
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IUnknown** MxDirect3DRMLight::GetHandle()
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{
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return (IUnknown**) &m_pFrameWithLight;
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}
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// OFFSET: LEGO1 0x100a3780 STUB
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int MxDirect3DRMLight::AddTransform(D3DRMMATRIX4D* p_matrix)
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{
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return 0;
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}
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// OFFSET: LEGO1 0x100a37e0
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int MxDirect3DRMLight::SetColorRGB(float p_r, float p_g, float p_b)
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{
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IDirect3DRMLightArray* lightArray;
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IDirect3DRMLight* light;
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m_pFrameWithLight->GetLights(&lightArray);
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lightArray->GetElement(0, &light);
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return SUCCEEDED(light->SetColorRGB(p_r, p_g, p_b));
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}
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DECOMP_SIZE_ASSERT(IMxDirect3DRMMesh, 0x4);
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DECOMP_SIZE_ASSERT(MxDirect3DRMMesh, 0x8);
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// OFFSET: LEGO1 0x100a3830
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IUnknown** MxDirect3DRMMesh::GetHandle()
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{
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return (IUnknown**) &m_pDirect3DRMMesh;
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}
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// OFFSET: LEGO1 0x100a3840 STUB
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int MxDirect3DRMMesh::SetMeshData(
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int p_faceCount,
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int p_vertexCount,
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void* p_positions,
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void* p_normals,
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void* p_uvs,
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int p_unk1,
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int* p_unk2
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)
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{
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return 0;
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}
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// OFFSET: LEGO1 0x100a3ae0
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int MxDirect3DRMMesh::GetBox(float* p_minVec3, float* p_maxVec3)
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{
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D3DRMBOX box;
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int ret = SUCCEEDED(m_pDirect3DRMMesh->GetBox(&box));
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if (ret == TRUE) {
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p_minVec3[0] = box.min.x;
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p_minVec3[1] = box.min.y;
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p_minVec3[2] = box.min.z;
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p_maxVec3[0] = box.max.x;
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p_maxVec3[1] = box.max.y;
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p_maxVec3[2] = box.max.z;
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}
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return ret;
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}
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// OFFSET: LEGO1 0x100a3b40
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IMxDirect3DRMMesh* MxDirect3DRMMesh::Clone()
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{
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MxDirect3DRMMesh* mesh = new MxDirect3DRMMesh();
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int ret = m_pDirect3DRMMesh->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_pDirect3DRMMesh);
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if (ret < 0) {
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delete mesh;
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mesh = NULL;
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}
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return mesh;
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}
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@ -1,105 +0,0 @@
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#include "mxdirect3drmobject.h"
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// VTABLE 0x100dbae8
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class IMxDirect3DRMFrame : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRMFrame() {}
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virtual IUnknown** GetHandle() = 0;
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// vtable + 0x08
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virtual int AddTransform(D3DRMMATRIX4D* p_matrix, D3DVECTOR* p_oldPosition) = 0;
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};
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// VTABLE 0x100dbad8
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class MxDirect3DRMFrame : IMxDirect3DRMFrame {
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public:
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MxDirect3DRMFrame() {}
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virtual ~MxDirect3DRMFrame() {}
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virtual IUnknown** GetHandle();
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IDirect3DRMFrame* GetFrame() { return m_pDirect3DRMFrame; }
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// vtable + 0x08
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// Not 100% confident on this function signature
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virtual int AddTransform(D3DRMMATRIX4D* p_matrix, D3DVECTOR* p_oldPosition);
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private:
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IDirect3DRMFrame* m_pDirect3DRMFrame;
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};
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// VTABLE 0x100dbb08
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class IMxDirect3DRMLight : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRMLight() {}
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virtual IUnknown** GetHandle() = 0;
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// vtable+0x08
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virtual int AddTransform(D3DRMMATRIX4D* p_matrix) = 0;
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virtual int SetColorRGB(float p_r, float p_g, float p_b) = 0;
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};
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// VTABLE 0x100dbaf8
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class MxDirect3DRMLight : public IMxDirect3DRMLight {
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public:
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MxDirect3DRMLight() {}
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virtual ~MxDirect3DRMLight() {}
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virtual IUnknown** GetHandle();
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// vtable+0x08
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// Not 100% confident on this function signature
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virtual int AddTransform(D3DRMMATRIX4D* p_matrix);
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virtual int SetColorRGB(float p_r, float p_g, float p_b);
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private:
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IDirect3DRMFrame* m_pFrameWithLight;
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};
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// VTABLE 0x100dbb30
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class IMxDirect3DRMMesh : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRMMesh() {}
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virtual IUnknown** GetHandle() = 0;
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// vtable+0x08
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virtual int SetMeshData(
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int p_faceCount,
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int p_vertexCount,
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void* p_positions,
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void* p_normals,
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void* p_uvs,
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int p_unk1,
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int* p_unk2
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) = 0;
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virtual int GetBox(float* p_minVec3, float* p_maxVec3) = 0;
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virtual IMxDirect3DRMMesh* Clone() = 0;
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};
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// VTABLE 0x100dbb18
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class MxDirect3DRMMesh : public IMxDirect3DRMMesh {
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public:
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MxDirect3DRMMesh() : m_pDirect3DRMMesh(NULL) {}
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virtual ~MxDirect3DRMMesh() {}
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virtual IUnknown** GetHandle();
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// vtable+0x08
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virtual int SetMeshData(
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int p_faceCount,
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int p_vertexCount,
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void* p_positions,
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void* p_normals,
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void* p_uvs,
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int p_unk1,
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int* p_unk2
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);
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virtual int GetBox(float* p_minVec3, float* p_maxVec3);
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virtual IMxDirect3DRMMesh* Clone();
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private:
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IDirect3DRMMesh* m_pDirect3DRMMesh;
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};
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@ -1,100 +0,0 @@
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#include "mxdirect3drmdevice.h"
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#include "d3drmwin.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(IMxDirect3DRMDevice, 0x4);
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DECOMP_SIZE_ASSERT(MxDirect3DRMDevice, 0x8);
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// OFFSET: LEGO1 0x100a2bf0
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IUnknown** MxDirect3DRMDevice::GetHandle()
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{
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return (IUnknown**) &m_pD3DRMDevice;
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}
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// OFFSET: LEGO1 0x100a2c00
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int MxDirect3DRMDevice::GetWidth()
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{
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return m_pD3DRMDevice->GetWidth();
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}
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// OFFSET: LEGO1 0x100a2c10
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int MxDirect3DRMDevice::GetHeight()
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{
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return m_pD3DRMDevice->GetHeight();
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}
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// OFFSET: LEGO1 0x100a2c20
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int MxDirect3DRMDevice::unknown1()
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{
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return 1;
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}
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// Matching behavior, codegen differs in register alloc and timing of access.
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// OFFSET: LEGO1 0x100a2c30
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int MxDirect3DRMDevice::SetQuality(MxDirect3DRMDeviceQuality p_quality)
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{
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D3DRMRENDERQUALITY quality;
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switch (p_quality) {
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case Wireframe:
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quality = D3DRMRENDER_WIREFRAME;
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break;
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case UnlitFlat:
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quality = D3DRMRENDER_UNLITFLAT;
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break;
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case Flat:
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quality = D3DRMRENDER_FLAT;
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break;
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case Gouraud:
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quality = D3DRMRENDER_GOURAUD;
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break;
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case Phong:
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quality = D3DRMRENDER_PHONG;
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break;
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default:
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quality = D3DRMRENDER_FLAT;
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}
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return SUCCEEDED(m_pD3DRMDevice->SetQuality(quality));
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}
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// OFFSET: LEGO1 0x100a2ca0
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int MxDirect3DRMDevice::SetShades(MxU32 p_shades)
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{
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return SUCCEEDED(m_pD3DRMDevice->SetShades(p_shades));
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}
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// OFFSET: LEGO1 0x100a2cc0
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int MxDirect3DRMDevice::SetDither(int p_dither)
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{
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return SUCCEEDED(m_pD3DRMDevice->SetDither(p_dither));
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}
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// OFFSET: LEGO1 0x100a2d60
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int MxDirect3DRMDevice::Update()
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{
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return SUCCEEDED(m_pD3DRMDevice->Update());
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}
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// Probably wrong, not sure what's going on in this method.
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// OFFSET: LEGO1 0x100a2ce0
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void MxDirect3DRMDevice::InitFromD3D()
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{
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IDirect3DRMWinDevice* winDevice;
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if (SUCCEEDED(m_pD3DRMDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
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m_pD3DRMDevice->InitFromD3D((LPDIRECT3D) &winDevice, (LPDIRECT3DDEVICE) m_pD3DRMDevice);
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winDevice->Release();
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}
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}
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// Really don't know what's going on here. Seems it will call down to Init
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// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
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// takes widly different parameters.
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// OFFSET: LEGO1 0x100a2d20
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void MxDirect3DRMDevice::Init()
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{
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IDirect3DRMWinDevice* winDevice;
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if (SUCCEEDED(m_pD3DRMDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
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// m_pD3DRMDevice->Init();
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winDevice->Release();
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}
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}
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@ -1,47 +0,0 @@
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#include "d3drm.h"
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#include "mxdirect3drmobject.h"
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#include "mxtypes.h"
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// VTABLE 0x100db9b8
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class IMxDirect3DRMDevice : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRMDevice() {}
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virtual IUnknown** GetHandle() = 0;
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||||
};
|
||||
|
||||
enum MxDirect3DRMDeviceQuality {
|
||||
Wireframe = 0x0,
|
||||
UnlitFlat = 0x1,
|
||||
Flat = 0x2,
|
||||
Gouraud = 0x3,
|
||||
Phong = 0x4,
|
||||
};
|
||||
|
||||
// VTABLE 0x100db988
|
||||
class MxDirect3DRMDevice : public IMxDirect3DRMDevice {
|
||||
public:
|
||||
MxDirect3DRMDevice() {}
|
||||
virtual ~MxDirect3DRMDevice() {}
|
||||
|
||||
virtual IUnknown** GetHandle();
|
||||
|
||||
// 0x08 in vtable
|
||||
virtual int GetWidth();
|
||||
virtual int GetHeight();
|
||||
|
||||
// 0x10 in vtable
|
||||
virtual int unknown1();
|
||||
virtual int SetQuality(MxDirect3DRMDeviceQuality p_quality);
|
||||
virtual int SetShades(MxU32 p_shades);
|
||||
virtual int SetDither(int p_dither);
|
||||
|
||||
// 0x20 in vtable
|
||||
virtual int Update();
|
||||
virtual void InitFromD3D();
|
||||
virtual void Init();
|
||||
|
||||
private:
|
||||
IDirect3DRMDevice* m_pD3DRMDevice;
|
||||
};
|
||||
@ -1,5 +0,0 @@
|
||||
#include "mxdirect3drmobject.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(IMxDirect3DRMObject, 0x4);
|
||||
@ -1,12 +0,0 @@
|
||||
|
||||
#include "d3d.h"
|
||||
#include "d3drm.h"
|
||||
#include "mxtypes.h"
|
||||
|
||||
// VTABLE 0x100db980
|
||||
class IMxDirect3DRMObject {
|
||||
public:
|
||||
virtual ~IMxDirect3DRMObject() {}
|
||||
|
||||
virtual IUnknown** GetHandle() = 0;
|
||||
};
|
||||
@ -1,166 +0,0 @@
|
||||
#include "mxdirect3drmtexture.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(IMxDirect3DRMTexture, 0x4);
|
||||
DECOMP_SIZE_ASSERT(MxDirect3DRMTexture, 0x8);
|
||||
DECOMP_SIZE_ASSERT(MxD3DRMIMAGE, 0x40);
|
||||
|
||||
// OFFSET: LEGO1 0x100a1330
|
||||
MxD3DRMIMAGE::MxD3DRMIMAGE(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_depth,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
)
|
||||
{
|
||||
m_image.aspectx = 1;
|
||||
m_image.aspecty = 1;
|
||||
m_image.width = 0;
|
||||
m_image.height = 0;
|
||||
m_image.depth = 0;
|
||||
m_image.rgb = 0;
|
||||
m_image.bytes_per_line = 0;
|
||||
m_image.buffer1 = NULL;
|
||||
m_image.buffer2 = NULL;
|
||||
m_image.red_mask = 0xFF;
|
||||
m_image.green_mask = 0xFF;
|
||||
m_image.blue_mask = 0xFF;
|
||||
m_image.alpha_mask = 0xFF;
|
||||
m_image.palette_size = 0;
|
||||
m_image.palette = NULL;
|
||||
m_extra = 0;
|
||||
if (p_buffer != NULL) {
|
||||
CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer);
|
||||
}
|
||||
if (p_palette != NULL) {
|
||||
InitializePalette(p_paletteSize, p_palette);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a13e0 STUB
|
||||
int MxD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a13b0
|
||||
void MxD3DRMIMAGE::Destroy()
|
||||
{
|
||||
if (m_extra == 0) {
|
||||
free(m_image.buffer1);
|
||||
}
|
||||
free(m_image.palette);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1510
|
||||
void MxD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char* p_content)
|
||||
{
|
||||
// The purpose is clearly this but I can't get the assembly to line up.
|
||||
memcpy((char*) m_image.buffer1 + (p_y * m_image.bytes_per_line), p_content, p_height * m_image.bytes_per_line);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1550
|
||||
int MxD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry* p_palette)
|
||||
{
|
||||
if (m_image.palette_size != p_paletteSize) {
|
||||
if (m_image.palette != NULL) {
|
||||
free(m_image.palette);
|
||||
m_image.palette = NULL;
|
||||
m_image.palette_size = 0;
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * p_paletteSize);
|
||||
m_image.palette_size = p_paletteSize;
|
||||
}
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
for (int i = 0; i < p_paletteSize; i++) {
|
||||
m_image.palette[i].red = p_palette[i].r;
|
||||
m_image.palette[i].green = p_palette[i].g;
|
||||
m_image.palette[i].blue = p_palette[i].b;
|
||||
m_image.palette[i].flags = D3DRMPALETTE_READONLY;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d70
|
||||
IUnknown** MxDirect3DRMTexture::GetHandle()
|
||||
{
|
||||
return (IUnknown**) &m_pDirect3DRMTexture;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c10
|
||||
int MxDirect3DRMTexture::SetBuffer(int p_width, int p_height, int p_depth, void* p_buffer)
|
||||
{
|
||||
// Haven't tried very hard to get a very good match here yet, the control
|
||||
// flow for the result handling is a bit annoying.
|
||||
MxD3DRMIMAGE* image = GetImageData();
|
||||
int result = image->CreateBuffer(p_width, p_height, p_depth, p_buffer, TRUE);
|
||||
if (result == TRUE) {
|
||||
if (!SUCCEEDED(m_pDirect3DRMTexture->Changed(TRUE, FALSE))) {
|
||||
result = FALSE;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c60
|
||||
void MxDirect3DRMTexture::FillRowsOfTexture(int p_y, int p_height, void* p_buffer)
|
||||
{
|
||||
MxD3DRMIMAGE* image = GetImageData();
|
||||
image->FillRowsOfTexture(p_y, p_height, (char*) p_buffer);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c90
|
||||
int MxDirect3DRMTexture::Changed(int p_pixelsChanged, int p_paletteChanged)
|
||||
{
|
||||
return SUCCEEDED(m_pDirect3DRMTexture->Changed(p_pixelsChanged, p_paletteChanged));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d00
|
||||
int MxDirect3DRMTexture::GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
MxD3DRMIMAGE::PaletteEntry** p_palette
|
||||
)
|
||||
{
|
||||
// Something really doesn't match here, not sure what's up.
|
||||
MxD3DRMIMAGE* image = GetImageData();
|
||||
*p_width = image->m_image.width;
|
||||
*p_height = image->m_image.height;
|
||||
*p_depth = image->m_image.depth;
|
||||
*p_buffer = image->m_image.buffer1;
|
||||
*p_paletteSize = image->m_image.palette_size;
|
||||
for (int i = 0; i < image->m_image.palette_size; i++) {
|
||||
p_palette[i]->r = image->m_image.palette[i].red;
|
||||
p_palette[i]->g = image->m_image.palette[i].green;
|
||||
p_palette[i]->b = image->m_image.palette[i].blue;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d40
|
||||
int MxDirect3DRMTexture::InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry* p_palette)
|
||||
{
|
||||
// Not 100% confident this is supposed to directly be forwarding arguments,
|
||||
// but it probably is given FillRowsOfTexture matches doing that.
|
||||
MxD3DRMIMAGE* image = GetImageData();
|
||||
image->InitializePalette(p_paletteSize, p_palette);
|
||||
m_pDirect3DRMTexture->Changed(FALSE, TRUE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1300
|
||||
void MxDirect3DRMTexture::OnDestroyed()
|
||||
{
|
||||
delete GetImageData();
|
||||
m_pDirect3DRMTexture->SetAppData(NULL);
|
||||
}
|
||||
@ -1,88 +0,0 @@
|
||||
|
||||
#include "mxdirect3drmobject.h"
|
||||
|
||||
// No vtable, this is just a simple wrapper around D3DRMIMAGE
|
||||
class MxD3DRMIMAGE {
|
||||
public:
|
||||
struct PaletteEntry {
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
};
|
||||
|
||||
MxD3DRMIMAGE(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_depth,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
);
|
||||
~MxD3DRMIMAGE() { Destroy(); }
|
||||
|
||||
int CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer);
|
||||
void Destroy();
|
||||
void FillRowsOfTexture(int p_y, int p_height, char* p_content);
|
||||
int InitializePalette(int p_paletteSize, PaletteEntry* p_palette);
|
||||
|
||||
D3DRMIMAGE m_image;
|
||||
int m_extra;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb68
|
||||
class IMxDirect3DRMTexture : public IMxDirect3DRMObject {
|
||||
public:
|
||||
virtual ~IMxDirect3DRMTexture() {}
|
||||
|
||||
virtual IUnknown** GetHandle() = 0;
|
||||
|
||||
// vtable+0x08
|
||||
virtual int SetBuffer(int p_width, int p_height, int p_depth, void* p_buffer) = 0;
|
||||
virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual int Changed(int p_pixelsChanged, int p_paletteChanged) = 0;
|
||||
virtual int GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
MxD3DRMIMAGE::PaletteEntry** p_palette
|
||||
) = 0;
|
||||
virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry* p_palette) = 0;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb48
|
||||
class MxDirect3DRMTexture : public IMxDirect3DRMTexture {
|
||||
public:
|
||||
MxDirect3DRMTexture() {}
|
||||
virtual ~MxDirect3DRMTexture() {}
|
||||
|
||||
virtual IUnknown** GetHandle();
|
||||
|
||||
// vtable+0x08
|
||||
virtual int SetBuffer(int p_width, int p_height, int p_depth, void* p_buffer);
|
||||
virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer);
|
||||
|
||||
// vtable+0x10
|
||||
virtual int Changed(int p_pixelsChanged, int p_paletteChanged);
|
||||
virtual int GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
MxD3DRMIMAGE::PaletteEntry** p_palette
|
||||
);
|
||||
virtual int InitializePalette(int p_paletteSize, MxD3DRMIMAGE::PaletteEntry* p_palette);
|
||||
|
||||
// Not virtual
|
||||
void OnDestroyed();
|
||||
|
||||
private:
|
||||
inline MxD3DRMIMAGE* GetImageData() { return (MxD3DRMIMAGE*) m_pDirect3DRMTexture->GetAppData(); }
|
||||
|
||||
IDirect3DRMTexture* m_pDirect3DRMTexture;
|
||||
};
|
||||
@ -1,187 +0,0 @@
|
||||
#include "mxdirect3drmviewport.h"
|
||||
|
||||
#include "decomp.h"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
DECOMP_SIZE_ASSERT(IMxDirect3DRMViewport, 0x4);
|
||||
DECOMP_SIZE_ASSERT(MxDirect3DRMViewport, 0x8);
|
||||
|
||||
struct MxDirect3DRMViewportData {
|
||||
IDirect3DRMFrame* m_pDirect3DRMFrame;
|
||||
IDirect3DRMFrame* m_pCamera;
|
||||
IDirect3DRMFrame* m_pCameraParent;
|
||||
float m_backgroundRGB[3];
|
||||
};
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d80
|
||||
IUnknown** MxDirect3DRMViewport::GetHandle()
|
||||
{
|
||||
return (IUnknown**) &m_pDirect3DRMViewport;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d90
|
||||
int MxDirect3DRMViewport::AddLight(MxDirect3DRMFrame* p_frame)
|
||||
{
|
||||
IDirect3DRMFrame* frame = p_frame->GetFrame();
|
||||
return SUCCEEDED(GetViewportData()->m_pDirect3DRMFrame->AddChild(frame));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2dc0
|
||||
int MxDirect3DRMViewport::DeleteLight(MxDirect3DRMFrame* p_frame)
|
||||
{
|
||||
IDirect3DRMFrame* frame = p_frame->GetFrame();
|
||||
return SUCCEEDED(GetViewportData()->m_pDirect3DRMFrame->DeleteChild(frame));
|
||||
}
|
||||
|
||||
// Disassembly is not close, not sure what's going wrong.
|
||||
// OFFSET: LEGO1 0x100a2df0
|
||||
int MxDirect3DRMViewport::SetCamera(MxDirect3DRMFrame* p_camera)
|
||||
{
|
||||
IDirect3DRMViewport* viewport = GetViewport();
|
||||
IDirect3DRMFrame* camera = p_camera->GetFrame();
|
||||
MxDirect3DRMViewportData* data = GetViewportData();
|
||||
if (data->m_pCameraParent) {
|
||||
data->m_pCameraParent->DeleteChild(data->m_pCamera);
|
||||
// Another call goes here, not sure what.
|
||||
data->m_pCameraParent->Release();
|
||||
}
|
||||
data->m_pCamera = camera;
|
||||
data->m_pCameraParent = NULL;
|
||||
return SUCCEEDED(viewport->SetCamera(camera));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2e70
|
||||
int MxDirect3DRMViewport::SetProjection(int p_type)
|
||||
{
|
||||
D3DRMPROJECTIONTYPE proj;
|
||||
switch (p_type) {
|
||||
case 0:
|
||||
proj = D3DRMPROJECT_PERSPECTIVE;
|
||||
break;
|
||||
case 1:
|
||||
proj = D3DRMPROJECT_ORTHOGRAPHIC;
|
||||
break;
|
||||
default:
|
||||
proj = D3DRMPROJECT_PERSPECTIVE;
|
||||
}
|
||||
return SUCCEEDED(GetViewport()->SetProjection(proj));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2eb0
|
||||
int MxDirect3DRMViewport::SetPlanes(float p_near, float p_far, float p_FoV)
|
||||
{
|
||||
int ret;
|
||||
float field = tanf(((p_FoV * 0.5f) * (5 / 9)) * 3.141592653589793);
|
||||
// Not very confident about this code, seems like p_near may actually be
|
||||
// multiplied by something before being passed to SetFront.
|
||||
if (ret = SUCCEEDED(m_pDirect3DRMViewport->SetFront(p_near))) {
|
||||
if (ret = SUCCEEDED(m_pDirect3DRMViewport->SetBack(p_far))) {
|
||||
ret = SUCCEEDED(m_pDirect3DRMViewport->SetField(field));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f30
|
||||
int MxDirect3DRMViewport::SetBackgroundRGB(float p_r, float p_g, float p_b)
|
||||
{
|
||||
int ret = TRUE;
|
||||
MxDirect3DRMViewportData* data = GetViewportData();
|
||||
data->m_backgroundRGB[0] = p_r;
|
||||
data->m_backgroundRGB[1] = p_g;
|
||||
data->m_backgroundRGB[2] = p_b;
|
||||
if (data->m_pCameraParent) {
|
||||
ret = data->m_pCameraParent->SetSceneBackgroundRGB(p_r, p_g, p_b) < 0 ? FALSE : TRUE;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f80
|
||||
int MxDirect3DRMViewport::GetBackgroundRGB(float* p_r, float* p_g, float* p_b)
|
||||
{
|
||||
MxDirect3DRMViewportData* data = GetViewportData();
|
||||
*p_r = data->m_backgroundRGB[0];
|
||||
*p_g = data->m_backgroundRGB[1];
|
||||
*p_b = data->m_backgroundRGB[2];
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2fb0
|
||||
int MxDirect3DRMViewport::Clear()
|
||||
{
|
||||
return SUCCEEDED(m_pDirect3DRMViewport->Clear());
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2fd0 SetCameraParent
|
||||
int MxDirect3DRMViewport::SetCameraParent(MxDirect3DRMFrame* p_frame)
|
||||
{
|
||||
// Not close yet due to missing calls below.
|
||||
IDirect3DRMViewport* viewport = GetViewport();
|
||||
IDirect3DRMFrame* newParent = p_frame->GetFrame();
|
||||
MxDirect3DRMViewportData* data = GetViewportData();
|
||||
IDirect3DRMFrame* oldParent = data->m_pCameraParent;
|
||||
if (newParent != oldParent) {
|
||||
if (oldParent != NULL) {
|
||||
oldParent->DeleteChild(data->m_pCamera);
|
||||
// Another call goes here, not sure what.
|
||||
oldParent->Release();
|
||||
}
|
||||
data->m_pCameraParent = newParent;
|
||||
oldParent = data->m_pDirect3DRMFrame;
|
||||
if (newParent != NULL) {
|
||||
newParent
|
||||
->SetSceneBackgroundRGB(data->m_backgroundRGB[0], data->m_backgroundRGB[1], data->m_backgroundRGB[2]);
|
||||
newParent->AddChild(data->m_pCamera);
|
||||
// Another call goes here, not sure what.
|
||||
newParent->AddRef();
|
||||
}
|
||||
}
|
||||
return SUCCEEDED(viewport->Render(newParent));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3080
|
||||
int MxDirect3DRMViewport::ForceUpdate(int x, int y, int width, int height)
|
||||
{
|
||||
return SUCCEEDED(m_pDirect3DRMViewport->ForceUpdate(x, y, x + width - 1, y + height - 1));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a30f0 Transform
|
||||
int MxDirect3DRMViewport::Transform(float* p_shiftByVector3, float* p_out)
|
||||
{
|
||||
D3DVECTOR s;
|
||||
s.x = p_shiftByVector3[0];
|
||||
s.y = p_shiftByVector3[1];
|
||||
s.z = p_shiftByVector3[2];
|
||||
|
||||
D3DRMVECTOR4D d;
|
||||
int ret = m_pDirect3DRMViewport->Transform(&d, &s);
|
||||
if (SUCCEEDED(ret) == TRUE) {
|
||||
p_out[0] = d.x;
|
||||
p_out[1] = d.y;
|
||||
p_out[2] = d.z;
|
||||
p_out[3] = d.w;
|
||||
}
|
||||
return SUCCEEDED(ret);
|
||||
}
|
||||
|
||||
// Don't know the types of the parameters for this.
|
||||
// OFFSET: LEGO1 0x100a30c0
|
||||
int MxDirect3DRMViewport::unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6)
|
||||
{
|
||||
return unkInternal(m_pDirect3DRMViewport, p_1, p_2, p_3, p_4, p_5, p_6);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1290
|
||||
int MxDirect3DRMViewport::unkInternal(
|
||||
IDirect3DRMViewport* p_viewport,
|
||||
int p_1,
|
||||
int p_2,
|
||||
int p_3,
|
||||
int p_4,
|
||||
int p_5,
|
||||
int p_6
|
||||
)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -1,74 +0,0 @@
|
||||
|
||||
#include "mxdirect3drmclasses.h"
|
||||
|
||||
// VTABLE 0x100dba28
|
||||
class IMxDirect3DRMViewport : public IMxDirect3DRMObject {
|
||||
public:
|
||||
virtual ~IMxDirect3DRMViewport() {}
|
||||
|
||||
virtual IUnknown** GetHandle() = 0;
|
||||
|
||||
// vtable+0x08
|
||||
virtual int AddLight(MxDirect3DRMFrame* p_frame) = 0;
|
||||
virtual int DeleteLight(MxDirect3DRMFrame* p_frame) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual int SetCamera(MxDirect3DRMFrame* p_camera) = 0;
|
||||
virtual int SetProjection(int p_type) = 0;
|
||||
virtual int SetPlanes(float p_near, float p_far, float p_FoV) = 0;
|
||||
virtual int SetBackgroundRGB(float p_r, float p_g, float p_b) = 0;
|
||||
|
||||
// vtable+0x20
|
||||
virtual int GetBackgroundRGB(float* p_r, float* p_g, float* p_b) = 0;
|
||||
virtual int Clear() = 0;
|
||||
virtual int SetCameraParent(MxDirect3DRMFrame* p_frame) = 0;
|
||||
virtual int ForceUpdate(int x, int y, int width, int height) = 0;
|
||||
|
||||
// vtable+0x30
|
||||
virtual int Transform(float* p_shiftByVector3, float* p_out) = 0;
|
||||
virtual int InverseTransform(D3DRMVECTOR4D* p_in, float* p_outVector3) = 0;
|
||||
virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6) = 0;
|
||||
};
|
||||
|
||||
struct MxDirect3DRMViewportData;
|
||||
|
||||
// VTABLE 0x100db9e8
|
||||
class MxDirect3DRMViewport : public IMxDirect3DRMViewport {
|
||||
public:
|
||||
MxDirect3DRMViewport() {}
|
||||
virtual ~MxDirect3DRMViewport() {}
|
||||
|
||||
virtual IUnknown** GetHandle();
|
||||
IDirect3DRMViewport* GetViewport() { return m_pDirect3DRMViewport; }
|
||||
|
||||
// vtable+0x08
|
||||
virtual int AddLight(MxDirect3DRMFrame* p_frame);
|
||||
virtual int DeleteLight(MxDirect3DRMFrame* p_frame);
|
||||
|
||||
// vtable+0x10
|
||||
virtual int SetCamera(MxDirect3DRMFrame* p_camera);
|
||||
virtual int SetProjection(int p_type);
|
||||
virtual int SetPlanes(float p_near, float p_far, float p_FoV);
|
||||
virtual int SetBackgroundRGB(float p_r, float p_g, float p_b);
|
||||
|
||||
// vtable+0x20
|
||||
virtual int GetBackgroundRGB(float* p_r, float* p_g, float* p_b);
|
||||
virtual int Clear();
|
||||
virtual int SetCameraParent(MxDirect3DRMFrame* p_frame);
|
||||
virtual int ForceUpdate(int x, int y, int width, int height);
|
||||
|
||||
// vtable+0x30
|
||||
virtual int Transform(float* p_shiftByVector3, float* p_out);
|
||||
virtual int InverseTransform(D3DRMVECTOR4D* p_in, float* p_outVector3);
|
||||
virtual int unk(int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
|
||||
|
||||
private:
|
||||
static int unkInternal(IDirect3DRMViewport* p_viewport, int p_1, int p_2, int p_3, int p_4, int p_5, int p_6);
|
||||
|
||||
inline MxDirect3DRMViewportData* GetViewportData()
|
||||
{
|
||||
return (MxDirect3DRMViewportData*) m_pDirect3DRMViewport->GetAppData();
|
||||
}
|
||||
|
||||
IDirect3DRMViewport* m_pDirect3DRMViewport;
|
||||
};
|
||||
39
LEGO1/tgl/d3drm/camera.cpp
Normal file
39
LEGO1/tgl/d3drm/camera.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(Camera, 0x4);
|
||||
DECOMP_SIZE_ASSERT(CameraImpl, 0x8);
|
||||
|
||||
// Inlined only
|
||||
CameraImpl::~CameraImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a36f0
|
||||
void* CameraImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3700
|
||||
Result CameraImpl::SetTransformation(const FloatMatrix& p_matrix)
|
||||
{
|
||||
D3DRMMATRIX4D helper;
|
||||
D3DRMMATRIX4D* pTransformation = Translate(p_matrix, helper);
|
||||
|
||||
D3DVECTOR position;
|
||||
Result result;
|
||||
Result result2;
|
||||
|
||||
result2 = ResultVal(m_data->GetPosition(0, &position));
|
||||
result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
|
||||
// The did this second call just to assert on the return value
|
||||
result2 = ResultVal(m_data->GetPosition(0, &position));
|
||||
|
||||
return result;
|
||||
}
|
||||
91
LEGO1/tgl/d3drm/device.cpp
Normal file
91
LEGO1/tgl/d3drm/device.cpp
Normal file
@ -0,0 +1,91 @@
|
||||
#include "impl.h"
|
||||
|
||||
#include <d3drmwin.h>
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
// Inlined only
|
||||
DeviceImpl::~DeviceImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2bf0
|
||||
void* DeviceImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2c00
|
||||
unsigned long DeviceImpl::GetWidth()
|
||||
{
|
||||
return m_data->GetWidth();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2c10
|
||||
unsigned long DeviceImpl::GetHeight()
|
||||
{
|
||||
return m_data->GetHeight();
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2c20
|
||||
Result DeviceImpl::SetColorModel(ColorModel)
|
||||
{
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2c30
|
||||
Result DeviceImpl::SetShadingModel(ShadingModel p_model)
|
||||
{
|
||||
// Doesn't match well even though we know this is exactly
|
||||
// the original code thanks to the jump table.
|
||||
D3DRMRENDERQUALITY renderQuality = Translate(p_model);
|
||||
return ResultVal(m_data->SetQuality(renderQuality));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2ca0
|
||||
Result DeviceImpl::SetShadeCount(unsigned long p_shadeCount)
|
||||
{
|
||||
return ResultVal(m_data->SetShades(p_shadeCount));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2cc0
|
||||
Result DeviceImpl::SetDither(int p_dither)
|
||||
{
|
||||
return ResultVal(m_data->SetDither(p_dither));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d60
|
||||
Result DeviceImpl::Update()
|
||||
{
|
||||
return ResultVal(m_data->Update());
|
||||
}
|
||||
|
||||
// Probably wrong, not sure what's going on in this method.
|
||||
// OFFSET: LEGO1 0x100a2ce0
|
||||
void DeviceImpl::InitFromD3DDevice(Device*)
|
||||
{
|
||||
// Device argument is intentionally unused.
|
||||
IDirect3DRMWinDevice* winDevice;
|
||||
if (ResultVal(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
|
||||
m_data->InitFromD3D((LPDIRECT3D) &winDevice, (LPDIRECT3DDEVICE) m_data);
|
||||
winDevice->Release();
|
||||
}
|
||||
}
|
||||
|
||||
// Really don't know what's going on here. Seems it will call down to Init
|
||||
// but the decomp suggests it otherwise looks the same as InitFromD3D but Init
|
||||
// takes widly different parameters.
|
||||
// OFFSET: LEGO1 0x100a2d20
|
||||
void DeviceImpl::InitFromWindowsDevice(Device*)
|
||||
{
|
||||
// Device argument is intentionally unused.
|
||||
IDirect3DRMWinDevice* winDevice;
|
||||
if (SUCCEEDED(m_data->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice))) {
|
||||
// m_data->Init(??);
|
||||
winDevice->Release();
|
||||
}
|
||||
}
|
||||
129
LEGO1/tgl/d3drm/group.cpp
Normal file
129
LEGO1/tgl/d3drm/group.cpp
Normal file
@ -0,0 +1,129 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
// Inlined only
|
||||
GroupImpl::~GroupImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
free(m_data);
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a31d0
|
||||
void* GroupImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a31e0
|
||||
Result GroupImpl::SetTransformation(const FloatMatrix& p_matrix)
|
||||
{
|
||||
D3DRMMATRIX4D helper;
|
||||
D3DRMMATRIX4D* matrix = Translate(p_matrix, helper);
|
||||
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *matrix));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3240
|
||||
Result GroupImpl::SetColor(float p_r, float p_g, float p_b, float p_a)
|
||||
{
|
||||
// The first instruction makes no sense here:
|
||||
// cmp dword ptr [esp + 0x10], 0
|
||||
// This compares a, which we know is a float because it immediately
|
||||
// gets passed into D3DRMCreateColorRGBA, but does the comparison
|
||||
// as though it's an int??
|
||||
if (*reinterpret_cast<int*>(&p_a) > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(p_r, p_g, p_b, p_a);
|
||||
return ResultVal(m_data->SetColor(color));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->SetColorRGB(p_r, p_a, p_b));
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a32b0
|
||||
Result GroupImpl::SetTexture(const Texture* p_texture)
|
||||
{
|
||||
IDirect3DRMTexture* texture = p_texture ? static_cast<const TextureImpl*>(p_texture)->ImplementationData() : NULL;
|
||||
return ResultVal(m_data->SetTexture(texture));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a32e0
|
||||
Result GroupImpl::GetTexture(Texture*& p_texture)
|
||||
{
|
||||
IDirect3DRMTexture* texture;
|
||||
TextureImpl* holder = new TextureImpl();
|
||||
Result result = ResultVal(m_data->GetTexture(&texture));
|
||||
if (result) {
|
||||
// Seems to actually call the first virtual method of holder here
|
||||
// but that doesn't make any sense since it passes three arguments
|
||||
// to the method (self + string constant? + an offset?).
|
||||
|
||||
// This line makes the start of the function match and is what I
|
||||
// would expect to see there but it clearly isn't what's actually
|
||||
// there.
|
||||
holder->SetImplementation(texture);
|
||||
}
|
||||
p_texture = holder;
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a33c0
|
||||
Result GroupImpl::SetMaterialMode(MaterialMode p_mode)
|
||||
{
|
||||
D3DRMMATERIALMODE mode;
|
||||
switch (p_mode)
|
||||
{
|
||||
case FromParent:
|
||||
mode = D3DRMMATERIAL_FROMPARENT;
|
||||
break;
|
||||
case FromFrame:
|
||||
mode = D3DRMMATERIAL_FROMFRAME;
|
||||
break;
|
||||
case FromMesh:
|
||||
mode = D3DRMMATERIAL_FROMMESH;
|
||||
break;
|
||||
}
|
||||
return ResultVal(m_data->SetMaterialMode(mode));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3430
|
||||
Result GroupImpl::Add(const Group* p_group)
|
||||
{
|
||||
const GroupImpl* group = static_cast<const GroupImpl*>(p_group);
|
||||
return ResultVal(m_data->AddVisual(group->m_data));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3410
|
||||
Result GroupImpl::Add(const Mesh* p_mesh)
|
||||
{
|
||||
const MeshImpl* mesh = static_cast<const MeshImpl*>(p_mesh);
|
||||
return ResultVal(m_data->AddVisual(mesh->ImplementationData()->groupMesh));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3450
|
||||
Result GroupImpl::Remove(const Group* p_group)
|
||||
{
|
||||
const GroupImpl* group = static_cast<const GroupImpl*>(p_group);
|
||||
return ResultVal(m_data->DeleteVisual(group->m_data));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3480
|
||||
Result GroupImpl::Remove(const Mesh* p_mesh)
|
||||
{
|
||||
const MeshImpl* mesh = static_cast<const MeshImpl*>(p_mesh);
|
||||
return ResultVal(m_data->DeleteVisual(mesh->ImplementationData()->groupMesh));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a34b0 STUB
|
||||
Result GroupImpl::RemoveAll()
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a34c0 STUB
|
||||
Result GroupImpl::Unknown()
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
418
LEGO1/tgl/d3drm/impl.h
Normal file
418
LEGO1/tgl/d3drm/impl.h
Normal file
@ -0,0 +1,418 @@
|
||||
|
||||
#include "../../decomp.h"
|
||||
#include "../tgl.h"
|
||||
|
||||
#include <d3drm.h>
|
||||
|
||||
// Forward declare D3D types
|
||||
struct IDirect3DRM;
|
||||
struct IDirect3DRMDevice;
|
||||
struct IDirect3DRMViewport;
|
||||
struct IDirect3DRMFrame;
|
||||
struct IDirect3DRMMesh;
|
||||
struct IDirect3DRMMeshBuilder;
|
||||
struct IDirect3DRMTexture;
|
||||
|
||||
namespace TglImpl
|
||||
{
|
||||
|
||||
using namespace Tgl;
|
||||
|
||||
// Utility function used by implementations
|
||||
inline Result ResultVal(HRESULT p_result)
|
||||
{
|
||||
return SUCCEEDED(p_result) ? Success : Error;
|
||||
}
|
||||
|
||||
// Forward declare implementations
|
||||
class RendererImpl;
|
||||
class DeviceImpl;
|
||||
class ViewImpl;
|
||||
class LightImpl;
|
||||
class CameraImpl;
|
||||
class GroupImpl;
|
||||
class MeshImpl;
|
||||
class TextureImpl;
|
||||
|
||||
// VTABLE 0x100db910
|
||||
class RendererImpl : public Renderer {
|
||||
public:
|
||||
RendererImpl() : m_data(0) {}
|
||||
~RendererImpl() { Destroy(); };
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Device* CreateDevice(const DeviceDirect3DCreateData&);
|
||||
virtual Device* CreateDevice(const DeviceDirectDrawCreateData&);
|
||||
|
||||
// vtable+0x10
|
||||
virtual View* CreateView(
|
||||
const Device*,
|
||||
const Camera*,
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
unsigned long p_width,
|
||||
unsigned long p_height
|
||||
);
|
||||
virtual Camera* CreateCamera();
|
||||
virtual Light* CreateLight(LightType, float p_r, float p_g, float p_b);
|
||||
virtual Group* CreateGroup(const Group* p_parent);
|
||||
|
||||
// vtable+0x20
|
||||
virtual Something* CreateSomething();
|
||||
virtual Texture* CreateTexture();
|
||||
virtual Texture* CreateTexture(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bitsPerTexel,
|
||||
const void* p_pTexels,
|
||||
int p_pTexelsArePersistent,
|
||||
int p_paletteEntryCount,
|
||||
const PaletteEntry* p_pEntries
|
||||
);
|
||||
virtual Result SetTextureDefaultShadeCount(unsigned long);
|
||||
|
||||
// vtable+0x30
|
||||
virtual Result SetTextureDefaultColorCount(unsigned long);
|
||||
|
||||
public:
|
||||
inline Result Create();
|
||||
inline void Destroy();
|
||||
|
||||
private:
|
||||
IDirect3DRM* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100db988
|
||||
class DeviceImpl : public Device {
|
||||
public:
|
||||
DeviceImpl() : m_data(0) {}
|
||||
~DeviceImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual unsigned long GetWidth();
|
||||
virtual unsigned long GetHeight();
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result SetColorModel(ColorModel);
|
||||
virtual Result SetShadingModel(ShadingModel);
|
||||
virtual Result SetShadeCount(unsigned long);
|
||||
virtual Result SetDither(int);
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result Update();
|
||||
virtual void InitFromD3DDevice(Device*);
|
||||
virtual void InitFromWindowsDevice(Device*);
|
||||
|
||||
inline IDirect3DRMDevice* ImplementationData() const { return m_data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMDevice* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100db9e8
|
||||
class ViewImpl : public View {
|
||||
public:
|
||||
ViewImpl() : m_data(0) {}
|
||||
~ViewImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result Add(const Light*);
|
||||
virtual Result Remove(const Light*);
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result SetCamera(const Camera*);
|
||||
virtual Result SetProjection(ProjectionType);
|
||||
virtual Result SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees);
|
||||
virtual Result SetBackgroundColor(float p_r, float p_g, float p_b);
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result GetBackgroundColor(float* p_r, float* p_g, float* p_b);
|
||||
virtual Result Clear();
|
||||
virtual Result Render(const Light*);
|
||||
virtual Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height);
|
||||
|
||||
// vtable+0x30
|
||||
virtual Result TransformWorldToScreen(const float world[3], float screen[4]);
|
||||
virtual Result TransformScreenToWorld(const float screen[4], float world[3]);
|
||||
virtual Result Pick(
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
const Group** p_ppGroupsToPickFrom,
|
||||
int p_groupsToPickFromCount,
|
||||
const Group**& p_rppPickedGroups,
|
||||
int& p_rPickedGroupCount
|
||||
);
|
||||
|
||||
inline IDirect3DRMViewport* ImplementationData() const { return m_data; }
|
||||
|
||||
static Result ViewportCreateAppData(IDirect3DRM*, IDirect3DRMViewport*, IDirect3DRMFrame*);
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMViewport* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbad8
|
||||
class CameraImpl : public Camera {
|
||||
public:
|
||||
CameraImpl() : m_data(0) {}
|
||||
~CameraImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetTransformation(const FloatMatrix&);
|
||||
|
||||
inline IDirect3DRMFrame* ImplementationData() const { return m_data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMFrame* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbaf8
|
||||
class LightImpl : public Light {
|
||||
public:
|
||||
LightImpl() : m_data(0) {}
|
||||
~LightImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetTransformation(const FloatMatrix&);
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b);
|
||||
|
||||
inline IDirect3DRMFrame* ImplementationData() const { return m_data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMFrame* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb88
|
||||
class MeshImpl : public Mesh {
|
||||
public:
|
||||
MeshImpl() : m_data(0) {}
|
||||
~MeshImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a);
|
||||
virtual Result SetTexture(const Texture*);
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result GetTexture(Texture*&);
|
||||
virtual Result SetTextureMappingMode(ProjectionType);
|
||||
virtual Result SetShadingModel(ShadingModel);
|
||||
virtual Mesh* DeepClone(Something*);
|
||||
|
||||
// vtable+0x20
|
||||
virtual Mesh* ShallowClone(Something*);
|
||||
|
||||
struct MeshData {
|
||||
IDirect3DRMMesh* groupMesh;
|
||||
int groupIndex;
|
||||
};
|
||||
|
||||
inline MeshData* ImplementationData() const { return m_data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
MeshData* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dba68
|
||||
class GroupImpl : public Group {
|
||||
public:
|
||||
GroupImpl() : m_data(0) {}
|
||||
~GroupImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetTransformation(const FloatMatrix&);
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a);
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result SetTexture(const Texture*);
|
||||
virtual Result GetTexture(Texture*&);
|
||||
virtual Result SetMaterialMode(MaterialMode);
|
||||
virtual Result Add(const Group*);
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result Add(const Mesh*);
|
||||
virtual Result Remove(const Group*);
|
||||
virtual Result Remove(const Mesh*);
|
||||
virtual Result RemoveAll();
|
||||
|
||||
// vtable+0x30
|
||||
virtual Result Unknown();
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMFrame* m_data;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb18
|
||||
class SomethingImpl : public Something {
|
||||
public:
|
||||
SomethingImpl() : m_data(0) {}
|
||||
~SomethingImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetMeshData(
|
||||
unsigned long p_faceCount,
|
||||
unsigned long p_vertexCount,
|
||||
const float (*p_positions)[3],
|
||||
const float (*p_normals)[3],
|
||||
const float (*p_textureCoordinates)[2],
|
||||
unsigned long p_vertexPerFaceCount,
|
||||
unsigned long* p_faceData
|
||||
);
|
||||
virtual Result GetBoundingBox(float p_min[3], float p_max[3]);
|
||||
|
||||
// vtable+0x10
|
||||
virtual Something* Clone();
|
||||
|
||||
inline IDirect3DRMMesh* ImplementationData() const { return m_data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
private:
|
||||
IDirect3DRMMesh* m_data;
|
||||
};
|
||||
|
||||
// No vtable, this is just a simple wrapper around D3DRMIMAGE
|
||||
class TglD3DRMIMAGE {
|
||||
public:
|
||||
TglD3DRMIMAGE(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_depth,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
);
|
||||
~TglD3DRMIMAGE() { Destroy(); }
|
||||
|
||||
Result CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer);
|
||||
void Destroy();
|
||||
void FillRowsOfTexture(int p_y, int p_height, char* p_content);
|
||||
Result InitializePalette(int p_paletteSize, PaletteEntry* p_palette);
|
||||
|
||||
D3DRMIMAGE m_image;
|
||||
int m_texelsAllocatedByClient;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb48
|
||||
class TextureImpl : public Texture {
|
||||
public:
|
||||
TextureImpl() : m_data(0) {}
|
||||
~TextureImpl();
|
||||
|
||||
virtual void* ImplementationDataPtr();
|
||||
|
||||
// vtable+0x08
|
||||
virtual Result SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels);
|
||||
virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer);
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result Changed(int p_texelsChanged, int p_paletteChanged);
|
||||
virtual Result GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
PaletteEntry** p_palette
|
||||
);
|
||||
virtual Result SetPalette(int p_entryCount, PaletteEntry* p_entries);
|
||||
|
||||
inline IDirect3DRMTexture* ImplementationData() const { return m_data; }
|
||||
inline void SetImplementation(IDirect3DRMTexture* data) { m_data = data; }
|
||||
|
||||
friend class RendererImpl;
|
||||
|
||||
static Result SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image);
|
||||
|
||||
private:
|
||||
IDirect3DRMTexture* m_data;
|
||||
};
|
||||
|
||||
// Translation helpers
|
||||
inline D3DRMRENDERQUALITY Translate(ShadingModel p_tglShadingModel)
|
||||
{
|
||||
D3DRMRENDERQUALITY renderQuality;
|
||||
|
||||
switch (p_tglShadingModel) {
|
||||
case Wireframe:
|
||||
renderQuality = D3DRMRENDER_WIREFRAME;
|
||||
break;
|
||||
case UnlitFlat:
|
||||
renderQuality = D3DRMRENDER_UNLITFLAT;
|
||||
break;
|
||||
case Flat:
|
||||
renderQuality = D3DRMRENDER_FLAT;
|
||||
break;
|
||||
case Gouraud:
|
||||
renderQuality = D3DRMRENDER_GOURAUD;
|
||||
break;
|
||||
case Phong:
|
||||
renderQuality = D3DRMRENDER_PHONG;
|
||||
break;
|
||||
default:
|
||||
renderQuality = D3DRMRENDER_FLAT;
|
||||
break;
|
||||
}
|
||||
|
||||
return renderQuality;
|
||||
}
|
||||
|
||||
inline D3DRMPROJECTIONTYPE Translate(ProjectionType p_tglProjectionType)
|
||||
{
|
||||
D3DRMPROJECTIONTYPE projectionType;
|
||||
switch (p_tglProjectionType) {
|
||||
case Perspective:
|
||||
projectionType = D3DRMPROJECT_PERSPECTIVE;
|
||||
break;
|
||||
case Orthographic:
|
||||
projectionType = D3DRMPROJECT_ORTHOGRAPHIC;
|
||||
break;
|
||||
default:
|
||||
projectionType = D3DRMPROJECT_PERSPECTIVE;
|
||||
break;
|
||||
}
|
||||
return projectionType;
|
||||
}
|
||||
|
||||
// Yes this function serves no purpose, originally they intended it to
|
||||
// convert from doubles to floats but ended up using floats throughout
|
||||
// the software stack.
|
||||
inline D3DRMMATRIX4D* Translate(const FloatMatrix& tglMatrix4x4, D3DRMMATRIX4D& rD3DRMMatrix4x4)
|
||||
{
|
||||
for (int i = 0; i < (sizeof(rD3DRMMatrix4x4) / sizeof(rD3DRMMatrix4x4[0])); i++) {
|
||||
for (int j = 0; j < (sizeof(rD3DRMMatrix4x4[0]) / sizeof(rD3DRMMatrix4x4[0][0])); j++) {
|
||||
rD3DRMMatrix4x4[i][j] = D3DVAL(tglMatrix4x4[i][j]);
|
||||
}
|
||||
}
|
||||
return &rD3DRMMatrix4x4;
|
||||
}
|
||||
|
||||
} /* namespace TglImpl */
|
||||
39
LEGO1/tgl/d3drm/light.cpp
Normal file
39
LEGO1/tgl/d3drm/light.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(Light, 0x4);
|
||||
DECOMP_SIZE_ASSERT(LightImpl, 0x8);
|
||||
|
||||
// Inlined only
|
||||
LightImpl::~LightImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3770
|
||||
void* LightImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3780
|
||||
Result LightImpl::SetTransformation(const FloatMatrix& p_matrix)
|
||||
{
|
||||
D3DRMMATRIX4D helper;
|
||||
D3DRMMATRIX4D* matrix = Translate(p_matrix, helper);
|
||||
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *matrix));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a37e0
|
||||
Result LightImpl::SetColor(float p_r, float p_g, float p_b)
|
||||
{
|
||||
IDirect3DRMLightArray* lightArray;
|
||||
IDirect3DRMLight* light;
|
||||
m_data->GetLights(&lightArray);
|
||||
lightArray->GetElement(0, &light);
|
||||
return ResultVal(light->SetColorRGB(p_r, p_g, p_b));
|
||||
}
|
||||
166
LEGO1/tgl/d3drm/mesh.cpp
Normal file
166
LEGO1/tgl/d3drm/mesh.cpp
Normal file
@ -0,0 +1,166 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
|
||||
|
||||
DECOMP_SIZE_ASSERT(Mesh, 0x4);
|
||||
DECOMP_SIZE_ASSERT(MeshImpl, 0x8);
|
||||
|
||||
// Inlined only
|
||||
MeshImpl::~MeshImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
free(m_data);
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3ed0
|
||||
void* MeshImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3ee0
|
||||
Result MeshImpl::SetColor(float p_r, float p_g, float p_b, float p_a)
|
||||
{
|
||||
// The first instruction makes no sense here:
|
||||
// cmp dword ptr [esp + 0x10], 0
|
||||
// This compares a, which we know is a float because it immediately
|
||||
// gets passed into D3DRMCreateColorRGBA, but does the comparison
|
||||
// as though it's an int??
|
||||
if (*reinterpret_cast<int*>(&p_a) > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(p_r, p_g, p_b, p_a);
|
||||
return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, p_r, p_g, p_b));
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3f50
|
||||
Result MeshImpl::SetTexture(const Texture* p_texture)
|
||||
{
|
||||
IDirect3DRMTexture* texture = p_texture ? static_cast<const TextureImpl*>(p_texture)->ImplementationData() : NULL;
|
||||
return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4330
|
||||
Result MeshImpl::GetTexture(Texture*& p_texture)
|
||||
{
|
||||
IDirect3DRMTexture* texture;
|
||||
TextureImpl* holder = new TextureImpl();
|
||||
Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
|
||||
if (result) {
|
||||
// Seems to actually call the first virtual method of holder here
|
||||
// but that doesn't make any sense since it passes three arguments
|
||||
// to the method (self + string constant? + an offset?).
|
||||
|
||||
// This line makes the start of the function match and is what I
|
||||
// would expect to see there but it clearly isn't what's actually
|
||||
// there.
|
||||
holder->SetImplementation(texture);
|
||||
}
|
||||
p_texture = holder;
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3f80
|
||||
Result MeshImpl::SetTextureMappingMode(ProjectionType p_projType)
|
||||
{
|
||||
if (p_projType == Perspective) {
|
||||
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3fc0
|
||||
Result MeshImpl::SetShadingModel(ShadingModel p_model)
|
||||
{
|
||||
D3DRMRENDERQUALITY mode;
|
||||
switch (p_model) {
|
||||
case Wireframe:
|
||||
mode = D3DRMRENDER_WIREFRAME;
|
||||
break;
|
||||
case UnlitFlat:
|
||||
mode = D3DRMRENDER_UNLITFLAT;
|
||||
break;
|
||||
case Flat:
|
||||
mode = D3DRMRENDER_FLAT;
|
||||
break;
|
||||
case Gouraud:
|
||||
mode = D3DRMRENDER_GOURAUD;
|
||||
break;
|
||||
case Phong:
|
||||
mode = D3DRMRENDER_PHONG;
|
||||
break;
|
||||
}
|
||||
return ResultVal(m_data->groupMesh->SetGroupQuality(m_data->groupIndex, mode));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4030
|
||||
Mesh* MeshImpl::DeepClone(Something* p_mesh)
|
||||
{
|
||||
// Create group
|
||||
MeshImpl* newSomething = new MeshImpl();
|
||||
MeshData* data = new MeshData();
|
||||
newSomething->m_data = data;
|
||||
|
||||
// Query information from old group
|
||||
DWORD dataSize;
|
||||
unsigned int vcount, fcount, vperface;
|
||||
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL);
|
||||
unsigned int* faceBuffer = (unsigned int*) malloc(dataSize * sizeof(unsigned int));
|
||||
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer);
|
||||
// We expect vertex to be sized 0x24, checked at start of file.
|
||||
D3DRMVERTEX* vertexBuffer = (D3DRMVERTEX*) malloc(vcount * sizeof(D3DRMVERTEX));
|
||||
m_data->groupMesh->GetVertices(m_data->groupIndex, 0, vcount, vertexBuffer);
|
||||
LPDIRECT3DRMTEXTURE textureRef;
|
||||
m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &textureRef);
|
||||
D3DRMMAPPING mapping = m_data->groupMesh->GetGroupMapping(m_data->groupIndex);
|
||||
D3DRMRENDERQUALITY quality = m_data->groupMesh->GetGroupQuality(m_data->groupIndex);
|
||||
D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
|
||||
|
||||
// Push information to new group
|
||||
SomethingImpl* target = static_cast<SomethingImpl*>(p_mesh);
|
||||
D3DRMGROUPINDEX index;
|
||||
target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
|
||||
newSomething->m_data->groupIndex = index;
|
||||
target->ImplementationData()->SetVertices(index, 0, vcount, vertexBuffer);
|
||||
target->ImplementationData()->SetGroupTexture(index, textureRef);
|
||||
target->ImplementationData()->SetGroupMapping(index, mapping);
|
||||
target->ImplementationData()->SetGroupQuality(index, quality);
|
||||
Result result = ResultVal(target->ImplementationData()->SetGroupColor(index, color));
|
||||
|
||||
// Cleanup
|
||||
if (faceBuffer)
|
||||
free(faceBuffer);
|
||||
if (vertexBuffer)
|
||||
free(vertexBuffer);
|
||||
if (result == Error) {
|
||||
delete newSomething;
|
||||
newSomething = NULL;
|
||||
}
|
||||
|
||||
return newSomething;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a4240
|
||||
Mesh* MeshImpl::ShallowClone(Something* p_mesh)
|
||||
{
|
||||
MeshImpl* newGroup = new MeshImpl();
|
||||
MeshData* newData = new MeshData();
|
||||
newGroup->m_data = newData;
|
||||
if (newData) {
|
||||
newData->groupIndex = m_data->groupIndex;
|
||||
newData->groupMesh = static_cast<SomethingImpl*>(p_mesh)->ImplementationData();
|
||||
}
|
||||
else {
|
||||
delete newGroup;
|
||||
newGroup = NULL;
|
||||
}
|
||||
return newGroup;
|
||||
}
|
||||
322
LEGO1/tgl/d3drm/renderer.cpp
Normal file
322
LEGO1/tgl/d3drm/renderer.cpp
Normal file
@ -0,0 +1,322 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
// OFFSET: LEGO1 0x100a15e0
|
||||
Renderer* CreateRenderer()
|
||||
{
|
||||
RendererImpl* renderer = new RendererImpl();
|
||||
if (!renderer->Create()) {
|
||||
delete renderer;
|
||||
renderer = NULL;
|
||||
}
|
||||
return renderer;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1010103c
|
||||
IDirect3DRM* g_pD3DRM = NULL;
|
||||
|
||||
// Inlined only
|
||||
Result RendererImpl::Create()
|
||||
{
|
||||
if (g_pD3DRM) {
|
||||
g_pD3DRM->AddRef();
|
||||
}
|
||||
else {
|
||||
LPDIRECT3DRM handle;
|
||||
Direct3DRMCreate(&handle);
|
||||
handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM);
|
||||
}
|
||||
m_data = g_pD3DRM;
|
||||
return (m_data != NULL) ? Success : Error;
|
||||
}
|
||||
|
||||
// Inlined only
|
||||
void RendererImpl::Destroy()
|
||||
{
|
||||
if (m_data) {
|
||||
if (m_data->Release() == 0)
|
||||
g_pD3DRM = NULL;
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a22b0
|
||||
void* RendererImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1894
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& p_data)
|
||||
{
|
||||
DeviceImpl* device = new DeviceImpl();
|
||||
HRESULT result = m_data->CreateDeviceFromD3D(p_data.m_pDirect3D, p_data.m_pDirect3DDevice, &device->m_data);
|
||||
if (!SUCCEEDED(result)) {
|
||||
delete device;
|
||||
device = NULL;
|
||||
}
|
||||
return device;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10101040
|
||||
static int gSetBufferCount = 1;
|
||||
|
||||
// OFFSET: LEGO1 0x100a1900
|
||||
Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& p_data)
|
||||
{
|
||||
DeviceImpl* device = new DeviceImpl();
|
||||
HRESULT result = m_data->CreateDeviceFromSurface(
|
||||
const_cast<LPGUID>(p_data.m_driverGUID),
|
||||
p_data.m_pDirectDraw,
|
||||
p_data.m_pBackBuffer,
|
||||
&device->m_data
|
||||
);
|
||||
if (SUCCEEDED(result) && p_data.m_pBackBuffer && gSetBufferCount) {
|
||||
device->m_data->SetBufferCount(2);
|
||||
}
|
||||
if (!SUCCEEDED(result)) {
|
||||
delete device;
|
||||
device = NULL;
|
||||
}
|
||||
return device;
|
||||
}
|
||||
|
||||
inline Result RendererCreateView(
|
||||
IDirect3DRM* p_renderer,
|
||||
IDirect3DRMDevice* p_device,
|
||||
IDirect3DRMFrame* p_camera,
|
||||
IDirect3DRMViewport*& p_view,
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
unsigned long p_width,
|
||||
unsigned long p_height
|
||||
)
|
||||
{
|
||||
Result result = ResultVal(p_renderer->CreateViewport(p_device, p_camera, p_x, p_y, p_width, p_height, &p_view));
|
||||
if (Succeeded(result)) {
|
||||
result = ViewImpl::ViewportCreateAppData(p_renderer, p_view, p_camera);
|
||||
if (!Succeeded(result)) {
|
||||
p_view->Release();
|
||||
p_view = NULL;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1a00
|
||||
View* RendererImpl::CreateView(
|
||||
const Device* p_device,
|
||||
const Camera* p_camera,
|
||||
unsigned long p_x,
|
||||
unsigned long p_y,
|
||||
unsigned long p_width,
|
||||
unsigned long p_height
|
||||
)
|
||||
{
|
||||
ViewImpl* view = new ViewImpl();
|
||||
Result result = RendererCreateView(
|
||||
m_data,
|
||||
static_cast<const DeviceImpl*>(p_device)->m_data,
|
||||
static_cast<const CameraImpl*>(p_camera)->m_data,
|
||||
view->m_data,
|
||||
p_x,
|
||||
p_y,
|
||||
p_width,
|
||||
p_height
|
||||
);
|
||||
if (!result) {
|
||||
delete view;
|
||||
view = NULL;
|
||||
}
|
||||
return view;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1c30
|
||||
Camera* RendererImpl::CreateCamera()
|
||||
{
|
||||
CameraImpl* camera = new CameraImpl();
|
||||
if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) {
|
||||
delete camera;
|
||||
camera = NULL;
|
||||
}
|
||||
return camera;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1cf0
|
||||
Light* RendererImpl::CreateLight(LightType p_type, float p_r, float p_g, float p_b)
|
||||
{
|
||||
LightImpl* newLight = new LightImpl();
|
||||
D3DRMLIGHTTYPE translatedType;
|
||||
switch (p_type) {
|
||||
case Ambient:
|
||||
translatedType = D3DRMLIGHT_AMBIENT;
|
||||
break;
|
||||
case Point:
|
||||
translatedType = D3DRMLIGHT_POINT;
|
||||
break;
|
||||
case Spot:
|
||||
translatedType = D3DRMLIGHT_SPOT;
|
||||
break;
|
||||
case Directional:
|
||||
translatedType = D3DRMLIGHT_DIRECTIONAL;
|
||||
break;
|
||||
case ParallelPoint:
|
||||
translatedType = D3DRMLIGHT_PARALLELPOINT;
|
||||
break;
|
||||
default:
|
||||
translatedType = D3DRMLIGHT_AMBIENT;
|
||||
}
|
||||
|
||||
LPDIRECT3DRMFRAME frame;
|
||||
Result result = ResultVal(m_data->CreateFrame(NULL, &frame));
|
||||
if (Succeeded(result)) {
|
||||
LPDIRECT3DRMLIGHT d3dLight;
|
||||
result = ResultVal(m_data->CreateLightRGB(translatedType, p_r, p_g, p_b, &d3dLight));
|
||||
if (!Succeeded(result)) {
|
||||
frame->Release();
|
||||
}
|
||||
else {
|
||||
result = ResultVal(frame->AddLight(d3dLight));
|
||||
if (!Succeeded(result)) {
|
||||
d3dLight->Release();
|
||||
frame->Release();
|
||||
}
|
||||
else {
|
||||
d3dLight->Release();
|
||||
newLight->m_data = frame;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!Succeeded(result)) {
|
||||
delete newLight;
|
||||
newLight = NULL;
|
||||
}
|
||||
return newLight;
|
||||
}
|
||||
|
||||
inline Result RendererCreateGroup(IDirect3DRM* p_renderer, IDirect3DRMFrame* p_parent, IDirect3DRMFrame*& p_group)
|
||||
{
|
||||
Result result = ResultVal(p_renderer->CreateFrame(NULL, &p_group));
|
||||
if (Succeeded(result) && p_parent) {
|
||||
result = ResultVal(p_parent->AddVisual(p_group));
|
||||
if (!Succeeded(result)) {
|
||||
p_group->Release();
|
||||
p_group = NULL;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1b20
|
||||
Group* RendererImpl::CreateGroup(const Group* p_parent)
|
||||
{
|
||||
GroupImpl* group = new GroupImpl();
|
||||
Result result =
|
||||
RendererCreateGroup(m_data, p_parent ? static_cast<const GroupImpl*>(p_parent)->m_data : NULL, group->m_data);
|
||||
if (!result) {
|
||||
delete group;
|
||||
group = NULL;
|
||||
}
|
||||
return group;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1e90
|
||||
Something* RendererImpl::CreateSomething()
|
||||
{
|
||||
// Note: I'm fairly certain that Something is not what Tgl calls a
|
||||
// "Mesh", because the methods on Mesh in the Tgl leak line up much
|
||||
// more closely with a different vtable than the one assigned in
|
||||
// this method (meaning this method is not creating a Mesh).
|
||||
// Maybe this method is something like CreateMeshBuilder where the
|
||||
// Mesh data type in the Tgl leak was split into builder/result?
|
||||
SomethingImpl* something = new SomethingImpl();
|
||||
if (FAILED(m_data->CreateMesh(&something->m_data))) {
|
||||
delete something;
|
||||
something = NULL;
|
||||
}
|
||||
return something;
|
||||
}
|
||||
|
||||
inline Result RendererCreateTexture(
|
||||
IDirect3DRM* p_renderer,
|
||||
IDirect3DRMTexture*& p_texture,
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bytesPerPixel,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
)
|
||||
{
|
||||
TglD3DRMIMAGE* image;
|
||||
Result result;
|
||||
|
||||
image = new TglD3DRMIMAGE(p_width, p_height, p_bytesPerPixel, p_buffer, p_useBuffer, p_paletteSize, p_palette);
|
||||
result = ResultVal(p_renderer->CreateTexture(&image->m_image, &p_texture));
|
||||
if (Succeeded(result)) {
|
||||
result = TextureImpl::SetImage(p_texture, image);
|
||||
if (!Succeeded(result)) {
|
||||
p_texture->Release();
|
||||
p_texture = NULL;
|
||||
delete image;
|
||||
}
|
||||
}
|
||||
else {
|
||||
delete image;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a20d0
|
||||
Texture* RendererImpl::CreateTexture()
|
||||
{
|
||||
TextureImpl* texture = new TextureImpl();
|
||||
if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1f50
|
||||
Texture* RendererImpl::CreateTexture(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bitsPerTexel,
|
||||
const void* p_pTexels,
|
||||
int p_texelsArePersistent,
|
||||
int p_paletteEntryCount,
|
||||
const PaletteEntry* p_pEntries
|
||||
)
|
||||
{
|
||||
TextureImpl* texture = new TextureImpl();
|
||||
if (!Succeeded(RendererCreateTexture(
|
||||
m_data,
|
||||
texture->m_data,
|
||||
p_width,
|
||||
p_height,
|
||||
p_bitsPerTexel,
|
||||
const_cast<void*>(p_pTexels),
|
||||
p_texelsArePersistent,
|
||||
p_paletteEntryCount,
|
||||
const_cast<PaletteEntry*>(p_pEntries)
|
||||
))) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2270
|
||||
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long p_shadeCount)
|
||||
{
|
||||
return ResultVal(m_data->SetDefaultTextureShades(p_shadeCount));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2290
|
||||
Result RendererImpl::SetTextureDefaultColorCount(unsigned long p_colorCount)
|
||||
{
|
||||
return ResultVal(m_data->SetDefaultTextureColors(p_colorCount));
|
||||
}
|
||||
63
LEGO1/tgl/d3drm/something.cpp
Normal file
63
LEGO1/tgl/d3drm/something.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(Something, 0x4);
|
||||
DECOMP_SIZE_ASSERT(SomethingImpl, 0x8);
|
||||
|
||||
// Inlined only
|
||||
SomethingImpl::~SomethingImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3830
|
||||
void* SomethingImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3840 STUB
|
||||
Result SomethingImpl::SetMeshData(
|
||||
unsigned long p_faceCount,
|
||||
unsigned long p_vertexCount,
|
||||
const float (*p_positions)[3],
|
||||
const float (*p_normals)[3],
|
||||
const float (*p_textureCoordinates)[2],
|
||||
unsigned long p_vertexPerFaceCount,
|
||||
unsigned long* p_faceData
|
||||
)
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3ae0
|
||||
Result SomethingImpl::GetBoundingBox(float p_min[3], float p_max[3])
|
||||
{
|
||||
D3DRMBOX box;
|
||||
Result result = ResultVal(m_data->GetBox(&box));
|
||||
if (result == Success) {
|
||||
p_min[0] = box.min.x;
|
||||
p_min[1] = box.min.y;
|
||||
p_min[2] = box.min.z;
|
||||
p_max[0] = box.max.x;
|
||||
p_max[1] = box.max.y;
|
||||
p_max[2] = box.max.z;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3b40
|
||||
Something* SomethingImpl::Clone()
|
||||
{
|
||||
SomethingImpl* mesh = new SomethingImpl();
|
||||
int ret = m_data->Clone(0, IID_IDirect3DRMMeshBuilder, (void**) &mesh->m_data);
|
||||
if (ret < 0) {
|
||||
delete mesh;
|
||||
mesh = NULL;
|
||||
}
|
||||
return mesh;
|
||||
}
|
||||
199
LEGO1/tgl/d3drm/texture.cpp
Normal file
199
LEGO1/tgl/d3drm/texture.cpp
Normal file
@ -0,0 +1,199 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
|
||||
|
||||
// OFFSET: LEGO1 0x100a1330
|
||||
TglD3DRMIMAGE::TglD3DRMIMAGE(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_depth,
|
||||
void* p_buffer,
|
||||
int p_useBuffer,
|
||||
int p_paletteSize,
|
||||
PaletteEntry* p_palette
|
||||
)
|
||||
{
|
||||
m_image.aspectx = 1;
|
||||
m_image.aspecty = 1;
|
||||
m_image.width = 0;
|
||||
m_image.height = 0;
|
||||
m_image.depth = 0;
|
||||
m_image.rgb = 0;
|
||||
m_image.bytes_per_line = 0;
|
||||
m_image.buffer1 = NULL;
|
||||
m_image.buffer2 = NULL;
|
||||
m_image.red_mask = 0xFF;
|
||||
m_image.green_mask = 0xFF;
|
||||
m_image.blue_mask = 0xFF;
|
||||
m_image.alpha_mask = 0xFF;
|
||||
m_image.palette_size = 0;
|
||||
m_image.palette = NULL;
|
||||
m_texelsAllocatedByClient = 0;
|
||||
if (p_buffer != NULL) {
|
||||
CreateBuffer(p_width, p_height, p_depth, p_buffer, p_useBuffer);
|
||||
}
|
||||
if (p_palette != NULL) {
|
||||
InitializePalette(p_paletteSize, p_palette);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a13e0 STUB
|
||||
Result TglD3DRMIMAGE::CreateBuffer(int p_width, int p_height, int p_depth, void* p_buffer, int p_useBuffer)
|
||||
{
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a13b0
|
||||
void TglD3DRMIMAGE::Destroy()
|
||||
{
|
||||
if (m_texelsAllocatedByClient == 0) {
|
||||
free(m_image.buffer1);
|
||||
}
|
||||
free(m_image.palette);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1510
|
||||
void TglD3DRMIMAGE::FillRowsOfTexture(int p_y, int p_height, char* p_content)
|
||||
{
|
||||
// The purpose is clearly this but I can't get the assembly to line up.
|
||||
memcpy((char*) m_image.buffer1 + (p_y * m_image.bytes_per_line), p_content, p_height * m_image.bytes_per_line);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1550
|
||||
Result TglD3DRMIMAGE::InitializePalette(int p_paletteSize, PaletteEntry* p_palette)
|
||||
{
|
||||
// This function is a 100% match if the PaletteEntry class is copied
|
||||
// into into the TglD3DRMIMAGE class instead of being a global struct.
|
||||
if (m_image.palette_size != p_paletteSize) {
|
||||
if (m_image.palette != NULL) {
|
||||
free(m_image.palette);
|
||||
m_image.palette = NULL;
|
||||
m_image.palette_size = 0;
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
m_image.palette = (D3DRMPALETTEENTRY*) malloc(4 * p_paletteSize);
|
||||
m_image.palette_size = p_paletteSize;
|
||||
}
|
||||
}
|
||||
if (p_paletteSize > 0) {
|
||||
for (int i = 0; i < p_paletteSize; i++) {
|
||||
m_image.palette[i].red = p_palette[i].m_red;
|
||||
m_image.palette[i].green = p_palette[i].m_green;
|
||||
m_image.palette[i].blue = p_palette[i].m_blue;
|
||||
m_image.palette[i].flags = D3DRMPALETTE_READONLY;
|
||||
}
|
||||
}
|
||||
return Success;
|
||||
}
|
||||
|
||||
// Inlined only
|
||||
TextureImpl::~TextureImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d70
|
||||
void* TextureImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* p_texture)
|
||||
{
|
||||
return reinterpret_cast<TglD3DRMIMAGE*>(p_texture->GetAppData());
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c10
|
||||
Result TextureImpl::SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
Result result = image->CreateBuffer(p_width, p_height, p_bitsPerTexel, p_texels, TRUE);
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->Changed(TRUE, FALSE));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c60
|
||||
void TextureImpl::FillRowsOfTexture(int p_y, int p_height, void* p_buffer)
|
||||
{
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->FillRowsOfTexture(p_y, p_height, (char*) p_buffer);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3c90
|
||||
Result TextureImpl::Changed(int p_texelsChanged, int p_paletteChanged)
|
||||
{
|
||||
return ResultVal(m_data->Changed(p_texelsChanged, p_paletteChanged));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d00
|
||||
Result TextureImpl::GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
PaletteEntry** p_palette
|
||||
)
|
||||
{
|
||||
// Something really doesn't match here, not sure what's up.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
*p_width = image->m_image.width;
|
||||
*p_height = image->m_image.height;
|
||||
*p_depth = image->m_image.depth;
|
||||
*p_buffer = image->m_image.buffer1;
|
||||
*p_paletteSize = image->m_image.palette_size;
|
||||
for (int i = 0; i < image->m_image.palette_size; i++) {
|
||||
p_palette[i]->m_red = image->m_image.palette[i].red;
|
||||
p_palette[i]->m_green = image->m_image.palette[i].green;
|
||||
p_palette[i]->m_blue = image->m_image.palette[i].blue;
|
||||
}
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3d40
|
||||
Result TextureImpl::SetPalette(int p_entryCount, PaletteEntry* p_entries)
|
||||
{
|
||||
// Not 100% confident this is supposed to directly be forwarding arguments,
|
||||
// but it probably is given FillRowsOfTexture matches doing that.
|
||||
TglD3DRMIMAGE* image = TextureGetImage(m_data);
|
||||
image->InitializePalette(p_entryCount, p_entries);
|
||||
m_data->Changed(FALSE, TRUE);
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1300
|
||||
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
|
||||
{
|
||||
TglD3DRMIMAGE* pImage = reinterpret_cast<TglD3DRMIMAGE*>(pObject->GetAppData());
|
||||
delete pImage;
|
||||
pObject->SetAppData(0);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a12a0
|
||||
Result TextureImpl::SetImage(IDirect3DRMTexture* p_self, TglD3DRMIMAGE* p_image)
|
||||
{
|
||||
unsigned long appData;
|
||||
Result result;
|
||||
|
||||
appData = reinterpret_cast<unsigned long>(p_image);
|
||||
|
||||
// This is here because in the original code they asserted
|
||||
// on the return value being NULL.
|
||||
TextureGetImage(p_self);
|
||||
|
||||
result = ResultVal(p_self->SetAppData(appData));
|
||||
if (Succeeded(result) && p_image) {
|
||||
result = ResultVal(p_self->AddDestroyCallback(TextureDestroyCallback, NULL));
|
||||
if (!Succeeded(result)) {
|
||||
p_self->SetAppData(0);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
352
LEGO1/tgl/d3drm/view.cpp
Normal file
352
LEGO1/tgl/d3drm/view.cpp
Normal file
@ -0,0 +1,352 @@
|
||||
#include "impl.h"
|
||||
|
||||
using namespace TglImpl;
|
||||
|
||||
struct ViewportAppData {
|
||||
ViewportAppData(IDirect3DRM* p_renderer);
|
||||
~ViewportAppData();
|
||||
|
||||
IDirect3DRMFrame* m_pLightFrame;
|
||||
IDirect3DRMFrame* m_pCamera;
|
||||
IDirect3DRMFrame* m_pLastRenderedFrame;
|
||||
float m_backgroundColorRed;
|
||||
float m_backgroundColorGreen;
|
||||
float m_backgroundColorBlue;
|
||||
};
|
||||
|
||||
// OFFSET: LEGO1 0x100a10b0
|
||||
ViewportAppData::ViewportAppData(IDirect3DRM* p_renderer)
|
||||
{
|
||||
p_renderer->CreateFrame(NULL, &m_pLightFrame);
|
||||
m_pCamera = NULL;
|
||||
m_pLastRenderedFrame = NULL;
|
||||
m_backgroundColorRed = 0.0f;
|
||||
m_backgroundColorGreen = 0.0f;
|
||||
m_backgroundColorBlue = 0.0f;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a10e0
|
||||
ViewportAppData::~ViewportAppData()
|
||||
{
|
||||
IDirect3DRMFrameArray* pChildFrames;
|
||||
IDirect3DRMFrame* pChildFrame = NULL;
|
||||
m_pLightFrame->GetChildren(&pChildFrames);
|
||||
for (int i = 0; i < (int) pChildFrames->GetSize(); i++) {
|
||||
pChildFrames->GetElement(i, &pChildFrame);
|
||||
m_pLightFrame->DeleteChild(pChildFrame);
|
||||
pChildFrame->Release(); // GetElement() does AddRef()
|
||||
}
|
||||
pChildFrames->Release();
|
||||
m_pLightFrame->Release();
|
||||
}
|
||||
|
||||
DECOMP_SIZE_ASSERT(ViewportAppData, 0x18);
|
||||
|
||||
inline ViewportAppData* ViewportGetData(IDirect3DRMViewport* p_viewport)
|
||||
{
|
||||
return reinterpret_cast<ViewportAppData*>(p_viewport->GetAppData());
|
||||
}
|
||||
|
||||
inline IDirect3DRMFrame* ViewportGetLightFrame(IDirect3DRMViewport* p_viewport)
|
||||
{
|
||||
return ViewportGetData(p_viewport)->m_pLightFrame;
|
||||
}
|
||||
|
||||
// Inlined only
|
||||
ViewImpl::~ViewImpl()
|
||||
{
|
||||
if (m_data) {
|
||||
m_data->Release();
|
||||
m_data = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d80
|
||||
void* ViewImpl::ImplementationDataPtr()
|
||||
{
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2d90
|
||||
Result ViewImpl::Add(const Light* p_light)
|
||||
{
|
||||
const LightImpl* light = static_cast<const LightImpl*>(p_light);
|
||||
IDirect3DRMFrame* frame = light->ImplementationData();
|
||||
return ResultVal(ViewportGetLightFrame(m_data)->AddChild(frame));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2dc0
|
||||
Result ViewImpl::Remove(const Light* p_light)
|
||||
{
|
||||
const LightImpl* light = static_cast<const LightImpl*>(p_light);
|
||||
IDirect3DRMFrame* frame = light->ImplementationData();
|
||||
return ResultVal(ViewportGetLightFrame(m_data)->DeleteChild(frame));
|
||||
}
|
||||
|
||||
inline Result ViewRestoreFrameAfterRender(
|
||||
IDirect3DRMFrame* pFrame,
|
||||
IDirect3DRMFrame* pCamera,
|
||||
IDirect3DRMFrame* pLightFrame
|
||||
)
|
||||
{
|
||||
Result result = Success;
|
||||
if (pFrame) {
|
||||
// remove camera and light frame from frame that was rendered
|
||||
// this doesn't destroy the camera as it is still the camera of the viewport...
|
||||
result = ResultVal(pFrame->DeleteChild(pCamera));
|
||||
result = ResultVal(pFrame->DeleteChild(pLightFrame));
|
||||
|
||||
// decrease frame's ref count (it was increased in ViewPrepareFrameForRender())
|
||||
pFrame->Release();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2df0
|
||||
Result ViewImpl::SetCamera(const Camera* p_camera)
|
||||
{
|
||||
const CameraImpl* camera = static_cast<const CameraImpl*>(p_camera);
|
||||
IDirect3DRMFrame* frame = camera->ImplementationData();
|
||||
|
||||
ViewportAppData* pViewportAppData;
|
||||
Result result;
|
||||
|
||||
pViewportAppData = reinterpret_cast<ViewportAppData*>(m_data->GetAppData());
|
||||
result = ViewRestoreFrameAfterRender(
|
||||
pViewportAppData->m_pLastRenderedFrame,
|
||||
pViewportAppData->m_pCamera,
|
||||
pViewportAppData->m_pLightFrame
|
||||
);
|
||||
pViewportAppData->m_pCamera = frame;
|
||||
pViewportAppData->m_pLastRenderedFrame = 0;
|
||||
|
||||
return ResultVal(m_data->SetCamera(frame));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2e70
|
||||
Result ViewImpl::SetProjection(ProjectionType p_type)
|
||||
{
|
||||
return ResultVal(m_data->SetProjection(Translate(p_type)));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2eb0
|
||||
Result ViewImpl::SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees)
|
||||
{
|
||||
float field = p_frontClippingDistance * tan(DegreesToRadians(p_degrees / 2));
|
||||
Result result;
|
||||
result = ResultVal(m_data->SetFront(p_frontClippingDistance));
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->SetBack(p_backClippingDistance));
|
||||
}
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(m_data->SetField(field));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f30
|
||||
Result ViewImpl::SetBackgroundColor(float p_r, float p_g, float p_b)
|
||||
{
|
||||
Result ret = Success;
|
||||
// Note, this method in the shipped game is very diverged from
|
||||
// the Tgl leak code.
|
||||
ViewportAppData* data = ViewportGetData(m_data);
|
||||
data->m_backgroundColorRed = p_r;
|
||||
data->m_backgroundColorGreen = p_g;
|
||||
data->m_backgroundColorBlue = p_b;
|
||||
if (data->m_pLastRenderedFrame) {
|
||||
ret = ResultVal(data->m_pLastRenderedFrame->SetSceneBackgroundRGB(p_r, p_g, p_b));
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2f80
|
||||
Result ViewImpl::GetBackgroundColor(float* p_r, float* p_g, float* p_b)
|
||||
{
|
||||
ViewportAppData* data = ViewportGetData(m_data);
|
||||
*p_r = data->m_backgroundColorRed;
|
||||
*p_g = data->m_backgroundColorGreen;
|
||||
*p_b = data->m_backgroundColorBlue;
|
||||
return Success;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2fb0
|
||||
Result ViewImpl::Clear()
|
||||
{
|
||||
return ResultVal(m_data->Clear());
|
||||
}
|
||||
|
||||
inline Result ViewPrepareFrameForRender(
|
||||
IDirect3DRMFrame* pFrame,
|
||||
IDirect3DRMFrame* pCamera,
|
||||
IDirect3DRMFrame* pLightFrame,
|
||||
float backgroundRed,
|
||||
float backgroundGreen,
|
||||
float backgroundBlue
|
||||
)
|
||||
{
|
||||
Result result = Success;
|
||||
|
||||
if (pFrame) {
|
||||
// set background color
|
||||
result = ResultVal(pFrame->SetSceneBackgroundRGB(backgroundRed, backgroundGreen, backgroundBlue));
|
||||
|
||||
// add camera to frame to be rendered
|
||||
result = ResultVal(pFrame->AddChild(pCamera));
|
||||
|
||||
// add light frame to frame to be rendered
|
||||
result = ResultVal(pFrame->AddChild(pLightFrame));
|
||||
|
||||
// increase ref count of frame to ensure it does not get deleted underneath us
|
||||
pFrame->AddRef();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a2fd0
|
||||
Result ViewImpl::Render(const Light* p_camera)
|
||||
{
|
||||
ViewportAppData* appdata = ViewportGetData(m_data);
|
||||
|
||||
IDirect3DRMFrame* light = static_cast<const LightImpl*>(p_camera)->ImplementationData();
|
||||
|
||||
IDirect3DRMFrame* lastRendered = appdata->m_pLastRenderedFrame;
|
||||
if (light != lastRendered) {
|
||||
if (lastRendered) {
|
||||
lastRendered->DeleteChild(appdata->m_pCamera);
|
||||
// Some other call goes here, not sure what.
|
||||
lastRendered->Release();
|
||||
}
|
||||
appdata->m_pLastRenderedFrame = light;
|
||||
if (light) {
|
||||
light->SetSceneBackgroundRGB(
|
||||
appdata->m_backgroundColorRed,
|
||||
appdata->m_backgroundColorGreen,
|
||||
appdata->m_backgroundColorBlue
|
||||
);
|
||||
light->AddChild(appdata->m_pCamera);
|
||||
// Some other call goes here, not sure what.
|
||||
light->AddRef();
|
||||
}
|
||||
}
|
||||
return ResultVal(m_data->Render(light));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3080
|
||||
Result ViewImpl::ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height)
|
||||
{
|
||||
return ResultVal(m_data->ForceUpdate(x, y, x + width - 1, y + height - 1));
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a30f0
|
||||
Result ViewImpl::TransformWorldToScreen(const float world[3], float screen[4])
|
||||
{
|
||||
D3DRMVECTOR4D d3dRMScreen;
|
||||
D3DVECTOR d3dRMWorld;
|
||||
d3dRMWorld.x = world[0];
|
||||
d3dRMWorld.y = world[1];
|
||||
d3dRMWorld.z = world[2];
|
||||
Result result;
|
||||
|
||||
result = ResultVal(m_data->Transform(&d3dRMScreen, &d3dRMWorld));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
screen[0] = d3dRMScreen.x;
|
||||
screen[1] = d3dRMScreen.y;
|
||||
screen[2] = d3dRMScreen.z;
|
||||
screen[3] = d3dRMScreen.w;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a3160
|
||||
Result ViewImpl::TransformScreenToWorld(const float p_screen[4], float p_world[3])
|
||||
{
|
||||
// 100% match minus instruction reordering.
|
||||
D3DVECTOR d3dRMWorld;
|
||||
D3DRMVECTOR4D d3dScreen;
|
||||
d3dScreen.x = p_screen[0];
|
||||
d3dScreen.y = p_screen[1];
|
||||
d3dScreen.z = p_screen[2];
|
||||
d3dScreen.w = p_screen[3];
|
||||
Result result;
|
||||
|
||||
result = ResultVal(m_data->InverseTransform(&d3dRMWorld, &d3dScreen));
|
||||
|
||||
if (Succeeded(result)) {
|
||||
p_world[0] = d3dRMWorld.x;
|
||||
p_world[1] = d3dRMWorld.y;
|
||||
p_world[2] = d3dRMWorld.z;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1290
|
||||
Result ViewportPickImpl(
|
||||
IDirect3DRMViewport* p_viewport,
|
||||
int x,
|
||||
int y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
int groupsToPickFromCount,
|
||||
const Group**& rppPickedGroups,
|
||||
int& rPickedGroupCount
|
||||
)
|
||||
{
|
||||
// Left unimplemented in shipped game.
|
||||
return Error;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a30c0
|
||||
Result ViewImpl::Pick(
|
||||
unsigned long x,
|
||||
unsigned long y,
|
||||
const Group** ppGroupsToPickFrom,
|
||||
int groupsToPickFromCount,
|
||||
const Group**& rppPickedGroups,
|
||||
int& rPickedGroupCount
|
||||
)
|
||||
{
|
||||
return ViewportPickImpl(
|
||||
m_data,
|
||||
x,
|
||||
y,
|
||||
ppGroupsToPickFrom,
|
||||
groupsToPickFromCount,
|
||||
rppPickedGroups,
|
||||
rPickedGroupCount
|
||||
);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1240
|
||||
void ViewportDestroyCallback(IDirect3DRMObject* p_object, void* p_arg)
|
||||
{
|
||||
ViewportAppData* pViewportAppData = reinterpret_cast<ViewportAppData*>(p_arg);
|
||||
|
||||
ViewRestoreFrameAfterRender(
|
||||
pViewportAppData->m_pLastRenderedFrame,
|
||||
pViewportAppData->m_pCamera,
|
||||
pViewportAppData->m_pLightFrame
|
||||
);
|
||||
|
||||
delete pViewportAppData;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100a1160
|
||||
Result ViewImpl::ViewportCreateAppData(IDirect3DRM* p_device, IDirect3DRMViewport* p_view, IDirect3DRMFrame* p_camera)
|
||||
{
|
||||
ViewportAppData* data = new ViewportAppData(p_device);
|
||||
data->m_pCamera = p_camera;
|
||||
Result result = ResultVal(p_view->SetAppData(reinterpret_cast<unsigned long>(data)));
|
||||
if (Succeeded(result)) {
|
||||
result = ResultVal(p_view->AddDestroyCallback(ViewportDestroyCallback, data));
|
||||
}
|
||||
if (!Succeeded(result)) {
|
||||
delete data;
|
||||
p_view->SetAppData(0);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
325
LEGO1/tgl/tgl.h
325
LEGO1/tgl/tgl.h
@ -1,27 +1,22 @@
|
||||
#ifndef TGL_H
|
||||
#define TGL_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef _tgl_h
|
||||
#define _tgl_h
|
||||
|
||||
#include "tglvector.h"
|
||||
|
||||
#define NOMINMAX // to avoid conflict with STL
|
||||
#include <d3d.h>
|
||||
#include <ddraw.h>
|
||||
#include <windows.h> // HWND
|
||||
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#include "tglVector.h"
|
||||
#include <windows.h>
|
||||
|
||||
namespace Tgl
|
||||
{
|
||||
|
||||
// ???
|
||||
enum ColorModel {
|
||||
// Note: Not used in shipped game, no way to verify contents.
|
||||
Ramp,
|
||||
RGB
|
||||
};
|
||||
|
||||
// ???
|
||||
enum ShadingModel {
|
||||
Wireframe,
|
||||
UnlitFlat,
|
||||
@ -30,7 +25,6 @@ enum ShadingModel {
|
||||
Phong
|
||||
};
|
||||
|
||||
// ?????
|
||||
enum LightType {
|
||||
Ambient,
|
||||
Point,
|
||||
@ -39,7 +33,6 @@ enum LightType {
|
||||
ParallelPoint
|
||||
};
|
||||
|
||||
// ???
|
||||
enum ProjectionType {
|
||||
Perspective,
|
||||
Orthographic
|
||||
@ -50,39 +43,39 @@ enum TextureMappingMode {
|
||||
PerspectiveCorrect
|
||||
};
|
||||
|
||||
// Not in the Tgl leak, inferred from the assembly
|
||||
enum MaterialMode {
|
||||
FromParent,
|
||||
FromFrame,
|
||||
FromMesh,
|
||||
};
|
||||
|
||||
struct PaletteEntry {
|
||||
unsigned char m_red;
|
||||
unsigned char m_green;
|
||||
unsigned char m_blue;
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
struct DeviceDirectDrawCreateData {
|
||||
const GUID* m_driverGUID;
|
||||
HWND m_hWnd; // ??? derive from m_pDirectDraw
|
||||
IDirectDraw* m_pDirectDraw;
|
||||
IDirectDrawSurface* m_pFrontBuffer; // ??? derive from m_pDirectDraw
|
||||
IDirectDrawSurface* m_pBackBuffer;
|
||||
IDirectDrawPalette* m_pPalette; // ??? derive from m_pDirectDraw
|
||||
int m_isFullScreen; // ??? derive from m_pDirectDraw
|
||||
};
|
||||
|
||||
struct DeviceDirect3DCreateData {
|
||||
IDirect3D* m_pDirect3D;
|
||||
IDirect3DDevice* m_pDirect3DDevice;
|
||||
};
|
||||
|
||||
#else
|
||||
struct DeviceDirectDrawCreateData {
|
||||
const GUID* m_driverGUID;
|
||||
HWND m_hWnd;
|
||||
IDirectDraw* m_pDirectDraw;
|
||||
IDirectDrawSurface* m_pFrontBuffer;
|
||||
IDirectDrawSurface* m_pBackBuffer;
|
||||
|
||||
struct DeviceDirectDrawCreateData {};
|
||||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Result (return value type)
|
||||
// These have possibly been removed in the shipped game
|
||||
// (Put them back if we can verify when we find a callsite
|
||||
// which constructs this type)
|
||||
// IDirectDrawPalette* m_pPalette;
|
||||
// int m_isFullScreen;
|
||||
};
|
||||
|
||||
// Result type used for all methods in the Tgl API
|
||||
enum Result {
|
||||
Error = 0,
|
||||
Success = 1
|
||||
@ -93,10 +86,7 @@ inline int Succeeded(Result result)
|
||||
return (result == Success);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Forward declarations
|
||||
|
||||
class Renderer;
|
||||
class Object;
|
||||
class Device;
|
||||
@ -106,30 +96,24 @@ class Camera;
|
||||
class Group;
|
||||
class Mesh;
|
||||
class Texture;
|
||||
class Something;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Object
|
||||
|
||||
// VTABLE 0x100db980
|
||||
class Object {
|
||||
public:
|
||||
virtual ~Object() {}
|
||||
|
||||
// returns pointer to implementation data
|
||||
virtual void* ImplementationDataPtr() = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Renderer
|
||||
|
||||
// ??? for now until we figured out how an app should pass the Renderer around
|
||||
Renderer* CreateRenderer();
|
||||
|
||||
// VTABLE 0x100db948
|
||||
class Renderer : public Object {
|
||||
public:
|
||||
virtual Device* CreateDevice(const DeviceDirectDrawCreateData&) = 0;
|
||||
// vtable+0x08
|
||||
virtual Device* CreateDevice(const DeviceDirect3DCreateData&) = 0;
|
||||
virtual Device* CreateDevice(const DeviceDirectDrawCreateData&) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual View* CreateView(
|
||||
const Device*,
|
||||
const Camera*,
|
||||
@ -139,98 +123,69 @@ class Renderer : public Object {
|
||||
unsigned long height
|
||||
) = 0;
|
||||
virtual Camera* CreateCamera() = 0;
|
||||
virtual Light* CreateLight(LightType, double r, double g, double b) = 0;
|
||||
virtual Group* CreateGroup(const Group* pParent = 0) = 0;
|
||||
virtual Light* CreateLight(LightType, float p_r, float p_g, float p_b) = 0;
|
||||
virtual Group* CreateGroup(const Group* p_parent = 0) = 0;
|
||||
|
||||
// pTextureCoordinates is pointer to array of vertexCount elements
|
||||
// (each element being two floats), or NULL
|
||||
// pFaceData is faceCount tuples, each of format
|
||||
// [vertex1index, ... vertexNindex], where N = vertexPerFaceCount
|
||||
virtual Mesh* CreateMesh(
|
||||
unsigned long vertexCount,
|
||||
const float (*pVertices)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long faceCount,
|
||||
unsigned long vertexPerFaceCount,
|
||||
unsigned long* pFaceData
|
||||
) = 0;
|
||||
// pTextureCoordinates is pointer to array of vertexCount elements
|
||||
// (each element being two floats), or NULL
|
||||
// pFaceData is:
|
||||
// [face1VertexCount face1Vertex1index, ... face1VertexMindex
|
||||
// face2VertexCount face2Vertex1index, ... face2VertexNindex
|
||||
// ...
|
||||
// 0]
|
||||
virtual Mesh* CreateMesh(
|
||||
unsigned long vertexCount,
|
||||
const float (*pVertices)[3],
|
||||
const float (*pTextureCoordinates)[2],
|
||||
unsigned long* pFaceData
|
||||
) = 0;
|
||||
virtual Texture* CreateTexture(
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int pTexelsArePersistent,
|
||||
int paletteEntryCount,
|
||||
const PaletteEntry* pEntries
|
||||
) = 0;
|
||||
// vtable+0x20
|
||||
virtual Something* CreateSomething() = 0;
|
||||
virtual Texture* CreateTexture() = 0;
|
||||
|
||||
virtual Texture* CreateTexture(
|
||||
int p_width,
|
||||
int p_height,
|
||||
int p_bitsPerTexel,
|
||||
const void* p_pTexels,
|
||||
int p_pTexelsArePersistent,
|
||||
int p_paletteEntryCount,
|
||||
const PaletteEntry* p_pEntries
|
||||
) = 0;
|
||||
virtual Result SetTextureDefaultShadeCount(unsigned long) = 0;
|
||||
|
||||
// vtable+0x30
|
||||
virtual Result SetTextureDefaultColorCount(unsigned long) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Device
|
||||
Renderer* CreateRenderer();
|
||||
|
||||
// VTABLE 0x100db9b8
|
||||
class Device : public Object {
|
||||
public:
|
||||
// vtable+0x08
|
||||
virtual unsigned long GetWidth() = 0;
|
||||
virtual unsigned long GetHeight() = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result SetColorModel(ColorModel) = 0;
|
||||
virtual Result SetShadingModel(ShadingModel) = 0;
|
||||
virtual Result SetShadeCount(unsigned long) = 0;
|
||||
virtual Result SetDither(int) = 0;
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result Update() = 0;
|
||||
|
||||
// ??? should this be handled by app ???
|
||||
// ??? this needs to be called when the window on which the device is ...
|
||||
// is being activated
|
||||
virtual void HandleActivate(int bActivate) = 0;
|
||||
|
||||
// ??? this needs to be called when the window on which this device is based
|
||||
// needs to be repainted
|
||||
virtual void HandlePaint(void*) = 0;
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual unsigned long GetDrawnTriangleCount() = 0;
|
||||
#endif
|
||||
virtual void InitFromD3DDevice(Device*) = 0;
|
||||
virtual void InitFromWindowsDevice(Device*) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// View
|
||||
|
||||
// VTABLE 0x100dba28
|
||||
class View : public Object {
|
||||
public:
|
||||
virtual Result Add(const Light*) = 0;
|
||||
virtual Result Remove(const Light*) = 0;
|
||||
|
||||
// vtable+0x10
|
||||
virtual Result SetCamera(const Camera*) = 0;
|
||||
virtual Result SetProjection(ProjectionType) = 0;
|
||||
virtual Result SetFrustrum(double frontClippingDistance, double backClippingDistance, double degrees) = 0;
|
||||
virtual Result SetBackgroundColor(double r, double g, double b) = 0;
|
||||
virtual Result SetFrustrum(float p_frontClippingDistance, float p_backClippingDistance, float p_degrees) = 0;
|
||||
virtual Result SetBackgroundColor(float p_r, float p_g, float p_b) = 0;
|
||||
|
||||
// vtable+0x20
|
||||
virtual Result GetBackgroundColor(float* p_r, float* p_g, float* p_b) = 0;
|
||||
virtual Result Clear() = 0;
|
||||
virtual Result Render(const Group*) = 0;
|
||||
// ??? needed for fine grain control when using DirectDraw/D3D ???
|
||||
virtual Result Render(const Light*) = 0;
|
||||
virtual Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height) = 0;
|
||||
|
||||
// ??? for now: used by Mesh Cost calculation
|
||||
virtual Result TransformWorldToScreen(const double world[3], double screen[4]) = 0;
|
||||
// vtable+0x30
|
||||
virtual Result TransformWorldToScreen(const float world[3], float screen[4]) = 0;
|
||||
virtual Result TransformScreenToWorld(const float screen[4], float world[3]) = 0;
|
||||
|
||||
// Pick():
|
||||
// x, y:
|
||||
@ -264,102 +219,94 @@ class View : public Object {
|
||||
) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Camera
|
||||
|
||||
// VTABLE 0x100dbae8
|
||||
class Camera : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
virtual Result SetTransformation(const FloatMatrix&) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Light
|
||||
|
||||
// VTABLE 0x100dbb08
|
||||
class Light : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
virtual Result SetTransformation(const FloatMatrix4&) = 0;
|
||||
virtual Result SetTransformation(const FloatMatrix&) = 0;
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Group
|
||||
|
||||
class Group : public Object {
|
||||
public:
|
||||
#if 0
|
||||
virtual Result SetPosition(const double[3]) = 0;
|
||||
virtual Result SetOrientation(const double direction[3],
|
||||
const double up[3]) = 0;
|
||||
#endif
|
||||
// TODO: The type was changed from `FloatMatrix` to `Matrix` to make code in UpdateWorldData match.
|
||||
// However, this is unlikely to be correct and will have to be figured out at some point.
|
||||
virtual Result SetTransformation(const Matrix4&) = 0;
|
||||
|
||||
// ??? not yet fully implemented
|
||||
virtual Result SetColor(double r, double g, double b) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
|
||||
virtual Result Add(const Group*) = 0;
|
||||
virtual Result Add(const Mesh*) = 0;
|
||||
|
||||
virtual Result Remove(const Group*) = 0;
|
||||
virtual Result Remove(const Mesh*) = 0;
|
||||
|
||||
virtual Result RemoveAll() = 0;
|
||||
|
||||
// ??? for now: used by Mesh Cost calculation
|
||||
virtual Result TransformLocalToWorld(const double local[3], double world[3]) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Mesh
|
||||
|
||||
// VTABLE 0x100dbbb0
|
||||
class Mesh : public Object {
|
||||
public:
|
||||
// ??? also on Group
|
||||
virtual Result SetColor(double r, double g, double b) = 0;
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
virtual Result SetTextureMappingMode(TextureMappingMode) = 0;
|
||||
virtual Result GetTexture(Texture*&) = 0;
|
||||
|
||||
virtual Result SetTextureMappingMode(ProjectionType) = 0;
|
||||
virtual Result SetShadingModel(ShadingModel) = 0;
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual Result GetBoundingBox(float min[3], float max[3]) = 0;
|
||||
virtual unsigned long GetFaceCount() = 0;
|
||||
virtual unsigned long GetVertexCount() = 0;
|
||||
#endif
|
||||
// Clone data in underlying group
|
||||
virtual Mesh* DeepClone(Something*) = 0;
|
||||
|
||||
// Just get another Group pointing to the same underlying data
|
||||
virtual Mesh* ShallowClone(Something*) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Texture
|
||||
// VTABLE 0x100dbaa0
|
||||
class Group : public Object {
|
||||
public:
|
||||
virtual Result SetTransformation(const FloatMatrix&) = 0;
|
||||
virtual Result SetColor(float p_r, float p_g, float p_b, float p_a) = 0;
|
||||
virtual Result SetTexture(const Texture*) = 0;
|
||||
virtual Result GetTexture(Texture*&) = 0;
|
||||
virtual Result SetMaterialMode(MaterialMode) = 0;
|
||||
virtual Result Add(const Group*) = 0;
|
||||
virtual Result Add(const Mesh*) = 0;
|
||||
virtual Result Remove(const Group*) = 0;
|
||||
virtual Result Remove(const Mesh*) = 0;
|
||||
virtual Result RemoveAll() = 0;
|
||||
|
||||
// This is TransformLocalToWorld in the leak, however it seems
|
||||
// to have been replaced by something else in the shipped code.
|
||||
virtual Result Unknown() = 0;
|
||||
};
|
||||
|
||||
// Don't know what this is. Seems like another Tgl object which
|
||||
// was not in the leaked Tgl code. My suspicion is that it's
|
||||
// some kind of builder class for creating meshes.
|
||||
// VTABLE 0x100dbb30
|
||||
class Something : public Object {
|
||||
public:
|
||||
virtual Result SetMeshData(
|
||||
unsigned long p_faceCount,
|
||||
unsigned long p_vertexCount,
|
||||
const float (*p_positions)[3],
|
||||
const float (*p_normals)[3],
|
||||
const float (*p_textureCoordinates)[2],
|
||||
unsigned long p_vertexPerFaceCount,
|
||||
unsigned long* p_faceData
|
||||
) = 0;
|
||||
virtual Result GetBoundingBox(float p_min[3], float p_max[3]) = 0;
|
||||
virtual Something* Clone() = 0;
|
||||
};
|
||||
|
||||
// VTABLE 0x100dbb68
|
||||
class Texture : public Object {
|
||||
public:
|
||||
virtual Result SetTexels(
|
||||
int width,
|
||||
int height,
|
||||
int bitsPerTexel,
|
||||
const void* pTexels,
|
||||
int pTexelsArePersistent
|
||||
) = 0;
|
||||
virtual Result SetPalette(int entryCount, const PaletteEntry* pEntries) = 0;
|
||||
};
|
||||
// vtable+0x08
|
||||
virtual Result SetTexels(int p_width, int p_height, int p_bitsPerTexel, void* p_texels) = 0;
|
||||
virtual void FillRowsOfTexture(int p_y, int p_height, void* p_buffer) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// vtable+0x10
|
||||
virtual Result Changed(int p_texelsChanged, int p_paletteChanged) = 0;
|
||||
virtual Result GetBufferAndPalette(
|
||||
int* p_width,
|
||||
int* p_height,
|
||||
int* p_depth,
|
||||
void** p_buffer,
|
||||
int* p_paletteSize,
|
||||
PaletteEntry** p_palette
|
||||
) = 0;
|
||||
virtual Result SetPalette(int p_entryCount, PaletteEntry* p_entries) = 0;
|
||||
};
|
||||
|
||||
} // namespace Tgl
|
||||
|
||||
#endif // TGL_H
|
||||
#endif /* _tgl_h */
|
||||
|
||||
@ -1,7 +1,10 @@
|
||||
#ifndef TGLVECTOR_H
|
||||
#define TGLVECTOR_H
|
||||
#ifndef _tglVector_h
|
||||
#define _tglVector_h
|
||||
// Note: This file is almost an exact copy of the one from
|
||||
// the leak but using floats instead of doubles, hence the
|
||||
// strange formatting in some places.
|
||||
|
||||
#include "math.h" // ??? sin() in RotateAroundY()
|
||||
#include "math.h" // sin() in RotateAroundY()
|
||||
|
||||
#include <stddef.h> // offsetof()
|
||||
|
||||
@ -72,22 +75,22 @@ inline void Array<T, N>::operator+=(const Array<T, N>& rArray)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// FloatMatrix4
|
||||
// FloatMatrix
|
||||
|
||||
class FloatMatrix4 : public Array<Array<float, 4>, 4> {
|
||||
class FloatMatrix : public Array<Array<float, 4>, 4> {
|
||||
public:
|
||||
FloatMatrix4() {}
|
||||
FloatMatrix4(const FloatMatrix4& rMatrix) { *this = rMatrix; }
|
||||
FloatMatrix4(const FloatMatrix4&, const FloatMatrix4&);
|
||||
FloatMatrix() {}
|
||||
FloatMatrix(const FloatMatrix& rMatrix) { *this = rMatrix; }
|
||||
FloatMatrix(const FloatMatrix&, const FloatMatrix&);
|
||||
|
||||
void operator*=(const FloatMatrix4&);
|
||||
void operator*=(const FloatMatrix&);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// FloatMatrix4 implementation
|
||||
// FloatMatrix implementation
|
||||
|
||||
inline FloatMatrix4::FloatMatrix4(const FloatMatrix4& rMatrix1, const FloatMatrix4& rMatrix2)
|
||||
inline FloatMatrix::FloatMatrix(const FloatMatrix& rMatrix1, const FloatMatrix& rMatrix2)
|
||||
{
|
||||
for (int row = 0; row < 4; row++) {
|
||||
for (int column = 0; column < 4; column++) {
|
||||
@ -102,11 +105,11 @@ inline FloatMatrix4::FloatMatrix4(const FloatMatrix4& rMatrix1, const FloatMatri
|
||||
}
|
||||
}
|
||||
|
||||
inline void FloatMatrix4::operator*=(const FloatMatrix4& rMatrix)
|
||||
inline void FloatMatrix::operator*=(const FloatMatrix& rMatrix)
|
||||
{
|
||||
FloatMatrix4 temp(*this, rMatrix);
|
||||
FloatMatrix temp(*this, rMatrix);
|
||||
|
||||
// *this = FloatMatrix4(*this, rMatrix);
|
||||
// *this = FloatMatrix(*this, rMatrix);
|
||||
*this = temp;
|
||||
}
|
||||
|
||||
@ -114,7 +117,7 @@ inline void FloatMatrix4::operator*=(const FloatMatrix4& rMatrix)
|
||||
//
|
||||
// Transformation matrices
|
||||
|
||||
class Translation : public FloatMatrix4 {
|
||||
class Translation : public FloatMatrix {
|
||||
public:
|
||||
Translation(const float[3]);
|
||||
Translation(float x, float y, float z);
|
||||
@ -123,7 +126,7 @@ class Translation : public FloatMatrix4 {
|
||||
void Init(float x, float y, float z);
|
||||
};
|
||||
|
||||
class Scale : public FloatMatrix4 {
|
||||
class Scale : public FloatMatrix {
|
||||
public:
|
||||
Scale(const float[3]);
|
||||
Scale(float x, float y, float z);
|
||||
@ -133,16 +136,15 @@ class Scale : public FloatMatrix4 {
|
||||
void Init(float x, float y, float z);
|
||||
};
|
||||
|
||||
class RotationX : public FloatMatrix4 {
|
||||
class RotationX : public FloatMatrix {
|
||||
public:
|
||||
RotationX(float radians);
|
||||
};
|
||||
|
||||
class RotationY : public FloatMatrix4 {
|
||||
class RotationY : public FloatMatrix {
|
||||
public:
|
||||
RotationY(float radians);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Transformation matrices implementation
|
||||
@ -274,4 +276,4 @@ inline RotationY::RotationY(float radians)
|
||||
|
||||
} // namespace Tgl
|
||||
|
||||
#endif // TLGVECTOR_H
|
||||
#endif /* _tglVector_h */
|
||||
|
||||
Loading…
Reference in New Issue
Block a user