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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
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#include "ddraw.h"
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#include "mxdirect3drmdevice.h"
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// Not sure what the deal is with these small holder structs. They might
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// actually be the first part of a larger class because I haven't worked out
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// enough code further up the call chain to work my way back to a constructor.
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struct D3DHolder {
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IDirect3D* m_pDirect3D;
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IDirect3DDevice* m_pDirect3DDevice;
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};
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struct D3DSurfaceHolder {
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IDirectDraw* m_pDirectDraw;
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int unk;
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IDirectDrawSurface* m_pDirectDrawSurface;
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};
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// VTABLE 0x100db948
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class IMxDirect3DRM : public IMxDirect3DRMObject {
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public:
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virtual ~IMxDirect3DRM() {}
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virtual IUnknown** GetHandle() = 0;
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virtual MxDirect3DRMDevice* CreateDeviceFromD3D(D3DHolder* p_holder) = 0;
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};
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// VTABLE 0x100db910
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class MxDirect3DRM : public IMxDirect3DRM {
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public:
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inline MxDirect3DRM();
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virtual ~MxDirect3DRM();
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static MxDirect3DRM* Create();
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virtual IUnknown** GetHandle();
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virtual MxDirect3DRMDevice* CreateDeviceFromD3D(D3DHolder* p_holder);
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virtual MxDirect3DRMDevice* CreateDeviceFromSurface(D3DSurfaceHolder* p_holder);
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private:
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IDirect3DRM* m_pD3DRM;
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};
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