isle/LEGO1/tgl/d3drm
Mark Langen 77730334d0 Restructure changes using Tgl naming / details
* Restructure the changes to use the naming that we know from Tgl.

* Fill in some parts of the implementation I couldn't initially figure
  out using the details from Tgl (got more 100% matches).
2023-11-28 21:53:20 -08:00
..
camera.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
device.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
group.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
impl.h Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
light.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
mesh.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
renderer.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
something.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
texture.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00
view.cpp Restructure changes using Tgl naming / details 2023-11-28 21:53:20 -08:00