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* Restructure the changes to use the naming that we know from Tgl. * Fill in some parts of the implementation I couldn't initially figure out using the details from Tgl (got more 100% matches). |
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|---|---|---|
| .. | ||
| camera.cpp | ||
| device.cpp | ||
| group.cpp | ||
| impl.h | ||
| light.cpp | ||
| mesh.cpp | ||
| renderer.cpp | ||
| something.cpp | ||
| texture.cpp | ||
| view.cpp | ||