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21 lines
451 B
C++
21 lines
451 B
C++
#include "buildingentity.h"
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#include "mxomni.h"
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// OFFSET: LEGO1 0x10014e20
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BuildingEntity::BuildingEntity()
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{
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// this->m_vec1.m_data = this->m_vec1.storage;
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// this->m_vec2.m_data = this->m_vec2.storage;
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// this->m_vec3.m_data = this->m_vec3.storage;
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this->m_mxEntityId = -1;
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Reset();
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NotificationManager()->Register(this);
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}
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// OFFSET: LEGO1 0x10015030
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BuildingEntity::~BuildingEntity()
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{
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NotificationManager()->Unregister(this);
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}
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