isle/LEGO1/buildingentity.cpp

21 lines
451 B
C++

#include "buildingentity.h"
#include "mxomni.h"
// OFFSET: LEGO1 0x10014e20
BuildingEntity::BuildingEntity()
{
// this->m_vec1.m_data = this->m_vec1.storage;
// this->m_vec2.m_data = this->m_vec2.storage;
// this->m_vec3.m_data = this->m_vec3.storage;
this->m_mxEntityId = -1;
Reset();
NotificationManager()->Register(this);
}
// OFFSET: LEGO1 0x10015030
BuildingEntity::~BuildingEntity()
{
NotificationManager()->Unregister(this);
}