#include "buildingentity.h" #include "mxomni.h" // OFFSET: LEGO1 0x10014e20 BuildingEntity::BuildingEntity() { // this->m_vec1.m_data = this->m_vec1.storage; // this->m_vec2.m_data = this->m_vec2.storage; // this->m_vec3.m_data = this->m_vec3.storage; this->m_mxEntityId = -1; Reset(); NotificationManager()->Register(this); } // OFFSET: LEGO1 0x10015030 BuildingEntity::~BuildingEntity() { NotificationManager()->Unregister(this); }