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27 lines
487 B
C++
27 lines
487 B
C++
#include "legoactor.h"
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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m_unk68 = 0.0f;
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m_unk6c = 0;
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m_unk70 = 0.0f;
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m_unk10 = 0;
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m_unk74 = 0;
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}
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// FUNCTION: LEGO1 0x1002d210
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inline const char* LegoActor::ClassName() const
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{
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// GLOBAL: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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inline MxBool LegoActor::IsA(const char* name) const
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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