isle/LEGO1/legoactor.cpp
2023-12-07 09:26:20 -05:00

27 lines
487 B
C++

#include "legoactor.h"
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
// FUNCTION: LEGO1 0x1002d110
LegoActor::LegoActor()
{
m_unk68 = 0.0f;
m_unk6c = 0;
m_unk70 = 0.0f;
m_unk10 = 0;
m_unk74 = 0;
}
// FUNCTION: LEGO1 0x1002d210
inline const char* LegoActor::ClassName() const
{
// GLOBAL: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline MxBool LegoActor::IsA(const char* name) const
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}