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Fix some missing functions
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3c95c8be35
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@ -18,14 +18,14 @@ class IslePathActor : public LegoPathActor {
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virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e10
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inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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// FUNCTION: LEGO1 0x10002e80
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virtual MxU32 VTable0xd4(MxType17NotificationParam& p) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxU32 VTable0xd8(MxType18NotificationParam& p) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam& p) { return 0; } // vtable+0xdc
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// FUNCTION: LEGO1 0x10002e10
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inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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// FUNCTION: LEGO1 0x10002ea0
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inline virtual const char* ClassName() const override // vtable+0x0c
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@ -2,44 +2,6 @@
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// Probably in header
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// FUNCTION: LEGO1 0x10002cc0
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MxFloat LegoActor::VTable0x50()
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{
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return m_unk68;
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}
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// FUNCTION: LEGO1 0x10002cd0
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void LegoActor::VTable0x54(MxFloat p_unk)
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{
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m_unk68 = p_unk;
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}
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// FUNCTION: LEGO1 0x10002ce0
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void LegoActor::VTable0x58(MxFloat p_unk)
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{
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m_unk70 = p_unk;
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}
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// FUNCTION: LEGO1 0x10002cf0
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MxFloat LegoActor::VTable0x5c()
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{
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return m_unk70;
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}
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// FUNCTION: LEGO1 0x10002d00
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undefined LegoActor::VTable0x60()
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{
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return m_unk74;
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}
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// FUNCTION: LEGO1 0x10002d10
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void LegoActor::VTable0x64(undefined p_unk)
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{
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m_unk74 = p_unk;
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}
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// End header
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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@ -49,3 +11,16 @@ LegoActor::LegoActor()
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m_unk10 = 0;
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m_unk74 = 0;
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}
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// FUNCTION: LEGO1 0x1002d210
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inline const char* LegoActor::ClassName() const
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{
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// GLOBAL: LEGO1 0x100f0124
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return "LegoActor";
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}
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// FUNCTION: LEGO1 0x1002d220
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inline MxBool LegoActor::IsA(const char* name) const
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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@ -11,24 +11,23 @@ class LegoActor : public LegoEntity {
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LegoActor();
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// FUNCTION: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0124
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return "LegoActor";
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}
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inline virtual const char* ClassName() const override; // vtable+0x0c
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// FUNCTION: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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inline virtual MxBool IsA(const char* name) const override; // vtable+0x10
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virtual MxFloat VTable0x50(); // vtable+0x50
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virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
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virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
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virtual MxFloat VTable0x5c(); // vtable+0x5c
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virtual undefined VTable0x60(); // vtable+0x60
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virtual void VTable0x64(undefined p_unk); // vtable+0x64
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// FUNCTION: LEGO1 0x10002cc0
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virtual MxFloat VTable0x50() { return m_unk68; }
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// FUNCTION: LEGO1 0x10002cd0
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virtual void VTable0x54(MxFloat p_unk) { m_unk68 = p_unk; }
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// FUNCTION: LEGO1 0x10002ce0
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virtual void VTable0x58(MxFloat p_unk) { m_unk70 = p_unk; }
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// FUNCTION: LEGO1 0x10002cf0
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virtual MxFloat VTable0x5c() { return m_unk70; }
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// FUNCTION: LEGO1 0x10002d00
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virtual undefined VTable0x60() { return m_unk74; }
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// FUNCTION: LEGO1 0x10002d10
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virtual void VTable0x64(undefined p_unk) { m_unk74 = p_unk; }
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private:
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MxFloat m_unk68;
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@ -495,6 +495,8 @@ class Vector3Data : public Vector3Impl {
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class Vector4Data : public Vector4Impl {
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public:
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inline Vector4Data() : Vector4Impl(m_vector.elements) {}
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// FUNCTION: LEGO1 0x10003200
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virtual void operator=(Vector4Data& p_other) { EqualsImpl(p_other.m_data); }
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private:
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Vector4 m_vector;
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