#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // FUNCTION: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk68 = 0.0f; m_unk6c = 0; m_unk70 = 0.0f; m_unk10 = 0; m_unk74 = 0; } // FUNCTION: LEGO1 0x1002d210 inline const char* LegoActor::ClassName() const { // GLOBAL: LEGO1 0x100f0124 return "LegoActor"; } // FUNCTION: LEGO1 0x1002d220 inline MxBool LegoActor::IsA(const char* name) const { return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name); }