fix naming conventions

This commit is contained in:
Misha 2024-01-08 18:33:53 -05:00
parent 1ef6f031db
commit f61b7dccb6
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GPG Key ID: 8441D12AEF33FED8
2 changed files with 32 additions and 32 deletions

View File

@ -42,37 +42,37 @@ class LegoPointOfViewController : public LegoMouseController {
MxResult Create(Lego3DView* p_lego3DView); MxResult Create(Lego3DView* p_lego3DView);
void LeftDown(int x, int y); void LeftDown(int p_x, int p_y);
void LeftDrag(int x, int y); void LeftDrag(int p_x, int p_y);
// FUNCTION: LEGO1 0x10011e40 // FUNCTION: LEGO1 0x10011e40
virtual void LeftUp(int x, int y) virtual void LeftUp(int p_x, int p_y)
{ {
LegoMouseController::LeftUp(x, y); LegoMouseController::LeftUp(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }
override; // vtable+0x14 override; // vtable+0x14
// FUNCTION: LEGO1 0x10011e60 // FUNCTION: LEGO1 0x10011e60
virtual void RightDown(int x, int y) virtual void RightDown(int p_x, int p_y)
{ {
LegoMouseController::RightDown(x, y); LegoMouseController::RightDown(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }
override; // vtable+0x20 override; // vtable+0x20
// FUNCTION: LEGO1 0x10011e80 // FUNCTION: LEGO1 0x10011e80
virtual void RightDrag(int x, int y) virtual void RightDrag(int p_x, int p_y)
{ {
LegoMouseController::RightDrag(x, y); LegoMouseController::RightDrag(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }
override; // vtable+0x24 override; // vtable+0x24
// FUNCTION: LEGO1 0x10011ea0 // FUNCTION: LEGO1 0x10011ea0
virtual void RightUp(int x, int y) virtual void RightUp(int p_x, int p_y)
{ {
LegoMouseController::RightUp(x, y); LegoMouseController::RightUp(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }
override; // vtable+0x28 override; // vtable+0x28

View File

@ -17,49 +17,49 @@ LegoMouseController::~LegoMouseController()
} }
// FUNCTION: LEGO1 0x10065620 // FUNCTION: LEGO1 0x10065620
void LegoMouseController::LeftDown(int x, int y) void LegoMouseController::LeftDown(int p_x, int p_y)
{ {
m_isButtonDown = 1; m_isButtonDown = 1;
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
// FUNCTION: LEGO1 0x10065640 // FUNCTION: LEGO1 0x10065640
void LegoMouseController::LeftUp(int x, int y) void LegoMouseController::LeftUp(int p_x, int p_y)
{ {
m_isButtonDown = 0; m_isButtonDown = 0;
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
// FUNCTION: LEGO1 0x10065660 // FUNCTION: LEGO1 0x10065660
void LegoMouseController::LeftDrag(int x, int y) void LegoMouseController::LeftDrag(int p_x, int p_y)
{ {
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
// FUNCTION: LEGO1 0x10065680 // FUNCTION: LEGO1 0x10065680
void LegoMouseController::RightDown(int x, int y) void LegoMouseController::RightDown(int p_x, int p_y)
{ {
m_isButtonDown = 1; m_isButtonDown = 1;
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
// FUNCTION: LEGO1 0x100656a0 // FUNCTION: LEGO1 0x100656a0
void LegoMouseController::RightUp(int x, int y) void LegoMouseController::RightUp(int p_x, int p_y)
{ {
m_isButtonDown = 0; m_isButtonDown = 0;
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
// FUNCTION: LEGO1 0x100656c0 // FUNCTION: LEGO1 0x100656c0
void LegoMouseController::RightDrag(int x, int y) void LegoMouseController::RightDrag(int p_x, int p_y)
{ {
m_buttonX = x; m_buttonX = p_x;
m_buttonY = y; m_buttonY = p_y;
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -97,16 +97,16 @@ MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
} }
// FUNCTION: LEGO1 0x100658c0 // FUNCTION: LEGO1 0x100658c0
void LegoPointOfViewController::LeftDown(int x, int y) void LegoPointOfViewController::LeftDown(int p_x, int p_y)
{ {
LegoMouseController::LeftDown(x, y); LegoMouseController::LeftDown(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }
// FUNCTION: LEGO1 0x100658e0 // FUNCTION: LEGO1 0x100658e0
void LegoPointOfViewController::LeftDrag(int x, int y) void LegoPointOfViewController::LeftDrag(int p_x, int p_y)
{ {
LegoMouseController::LeftDrag(x, y); LegoMouseController::LeftDrag(p_x, p_y);
AffectPointOfView(); AffectPointOfView();
} }