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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#ifndef LEGOPOINTOFVIEWCONTROLLER_H
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#define LEGOPOINTOFVIEWCONTROLLER_H
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#include "decomp.h"
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#include "mxcore.h"
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class Lego3DView;
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class LegoEntity;
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class LegoNavController;
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//////////////////////////////////////////////////////////////////////////////
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//
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// LegoMouseController
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// VTABLE: LEGO1 0x100d8dd8
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class LegoMouseController : public MxCore {
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public:
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LegoMouseController();
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~LegoMouseController();
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virtual void LeftDown(int, int); // vtable+0x14
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virtual void LeftDrag(int, int); // vtable+0x18
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virtual void LeftUp(int, int); // vtable+0x1c
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virtual void RightDown(int, int); // vtable+0x20
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virtual void RightDrag(int, int); // vtable+0x24
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virtual void RightUp(int, int); // vtable+0x28
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private:
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// note: in the leaked source code, this is a bool (which is typedefed to int)
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MxU32 m_isButtonDown; // 0x08
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undefined4 m_unk0xc; // 0x0c
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MxDouble m_buttonX; // 0x10
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MxDouble m_buttonY; // 0x18
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};
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// VTABLE: LEGO1 0x100d8e08
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class LegoPointOfViewController : public LegoMouseController {
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public:
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LegoPointOfViewController();
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~LegoPointOfViewController();
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virtual MxResult Tickle(); // vtable+0x08
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MxResult Create(Lego3DView* p_lego3DView);
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void LeftDown(int p_x, int p_y);
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void LeftDrag(int p_x, int p_y);
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// FUNCTION: LEGO1 0x10011e40
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virtual void LeftUp(int p_x, int p_y)
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{
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LegoMouseController::LeftUp(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x14
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// FUNCTION: LEGO1 0x10011e60
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virtual void RightDown(int p_x, int p_y)
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{
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LegoMouseController::RightDown(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x20
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// FUNCTION: LEGO1 0x10011e80
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virtual void RightDrag(int p_x, int p_y)
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{
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LegoMouseController::RightDrag(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x24
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// FUNCTION: LEGO1 0x10011ea0
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virtual void RightUp(int p_x, int p_y)
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{
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LegoMouseController::RightUp(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x28
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virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
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LegoEntity* GetEntity() { return m_entity; }
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protected:
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void AffectPointOfView();
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Lego3DView* m_lego3DView; // 0x20
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LegoEntity* m_entity; // 0x24
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double m_entityOffsetUp; // 0x28
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LegoNavController* m_nav; // 0x30
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};
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#endif /* LEGOPOINTOFVIEWCONTROLLER_H */
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