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fix naming conventions
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parent
1ef6f031db
commit
f61b7dccb6
@ -42,37 +42,37 @@ class LegoPointOfViewController : public LegoMouseController {
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MxResult Create(Lego3DView* p_lego3DView);
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void LeftDown(int x, int y);
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void LeftDrag(int x, int y);
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void LeftDown(int p_x, int p_y);
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void LeftDrag(int p_x, int p_y);
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// FUNCTION: LEGO1 0x10011e40
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virtual void LeftUp(int x, int y)
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virtual void LeftUp(int p_x, int p_y)
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{
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LegoMouseController::LeftUp(x, y);
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LegoMouseController::LeftUp(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x14
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// FUNCTION: LEGO1 0x10011e60
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virtual void RightDown(int x, int y)
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virtual void RightDown(int p_x, int p_y)
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{
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LegoMouseController::RightDown(x, y);
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LegoMouseController::RightDown(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x20
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// FUNCTION: LEGO1 0x10011e80
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virtual void RightDrag(int x, int y)
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virtual void RightDrag(int p_x, int p_y)
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{
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LegoMouseController::RightDrag(x, y);
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LegoMouseController::RightDrag(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x24
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// FUNCTION: LEGO1 0x10011ea0
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virtual void RightUp(int x, int y)
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virtual void RightUp(int p_x, int p_y)
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{
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LegoMouseController::RightUp(x, y);
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LegoMouseController::RightUp(p_x, p_y);
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AffectPointOfView();
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}
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override; // vtable+0x28
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@ -17,49 +17,49 @@ LegoMouseController::~LegoMouseController()
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}
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// FUNCTION: LEGO1 0x10065620
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void LegoMouseController::LeftDown(int x, int y)
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void LegoMouseController::LeftDown(int p_x, int p_y)
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{
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m_isButtonDown = 1;
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065640
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void LegoMouseController::LeftUp(int x, int y)
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void LegoMouseController::LeftUp(int p_x, int p_y)
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{
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m_isButtonDown = 0;
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065660
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void LegoMouseController::LeftDrag(int x, int y)
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void LegoMouseController::LeftDrag(int p_x, int p_y)
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{
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x10065680
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void LegoMouseController::RightDown(int x, int y)
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void LegoMouseController::RightDown(int p_x, int p_y)
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{
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m_isButtonDown = 1;
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x100656a0
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void LegoMouseController::RightUp(int x, int y)
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void LegoMouseController::RightUp(int p_x, int p_y)
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{
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m_isButtonDown = 0;
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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// FUNCTION: LEGO1 0x100656c0
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void LegoMouseController::RightDrag(int x, int y)
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void LegoMouseController::RightDrag(int p_x, int p_y)
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{
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m_buttonX = x;
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m_buttonY = y;
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m_buttonX = p_x;
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m_buttonY = p_y;
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}
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//////////////////////////////////////////////////////////////////////
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@ -97,16 +97,16 @@ MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView)
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}
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// FUNCTION: LEGO1 0x100658c0
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void LegoPointOfViewController::LeftDown(int x, int y)
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void LegoPointOfViewController::LeftDown(int p_x, int p_y)
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{
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LegoMouseController::LeftDown(x, y);
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LegoMouseController::LeftDown(p_x, p_y);
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AffectPointOfView();
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}
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// FUNCTION: LEGO1 0x100658e0
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void LegoPointOfViewController::LeftDrag(int x, int y)
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void LegoPointOfViewController::LeftDrag(int p_x, int p_y)
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{
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LegoMouseController::LeftDrag(x, y);
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LegoMouseController::LeftDrag(p_x, p_y);
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AffectPointOfView();
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}
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