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Rename FUN_100042a0 to SetupCameraTransition
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@ -86,7 +86,7 @@ class Helicopter : public IslePathActor {
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friend class Act3;
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protected:
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void FUN_100042a0(const Matrix4& p_matrix);
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void SetupCameraTransition(const Matrix4& p_matrix);
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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@ -445,7 +445,7 @@ void Helicopter::Animate(float p_time)
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}
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// FUNCTION: LEGO1 0x100042a0
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void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
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void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
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{
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MxMatrix local48;
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MxMatrix local90;
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@ -493,7 +493,7 @@ void Helicopter::FUN_10004640(const Matrix4& p_matrix)
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{
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if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
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m_state->m_unk0x08 = 4;
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FUN_100042a0(p_matrix);
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SetupCameraTransition(p_matrix);
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}
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}
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@ -502,6 +502,6 @@ void Helicopter::FUN_10004670(const Matrix4& p_matrix)
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{
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if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
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m_state->m_unk0x08 = 5;
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FUN_100042a0(p_matrix);
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SetupCameraTransition(p_matrix);
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}
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}
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