diff --git a/LEGO1/lego/legoomni/include/helicopter.h b/LEGO1/lego/legoomni/include/helicopter.h index 8496faf9..59ec5407 100644 --- a/LEGO1/lego/legoomni/include/helicopter.h +++ b/LEGO1/lego/legoomni/include/helicopter.h @@ -86,7 +86,7 @@ class Helicopter : public IslePathActor { friend class Act3; protected: - void FUN_100042a0(const Matrix4& p_matrix); + void SetupCameraTransition(const Matrix4& p_matrix); MxMatrix m_unk0x160; // 0x160 MxMatrix m_unk0x1a8; // 0x1a8 diff --git a/LEGO1/lego/legoomni/src/actors/helicopter.cpp b/LEGO1/lego/legoomni/src/actors/helicopter.cpp index 0337e96a..6847a057 100644 --- a/LEGO1/lego/legoomni/src/actors/helicopter.cpp +++ b/LEGO1/lego/legoomni/src/actors/helicopter.cpp @@ -445,7 +445,7 @@ void Helicopter::Animate(float p_time) } // FUNCTION: LEGO1 0x100042a0 -void Helicopter::FUN_100042a0(const Matrix4& p_matrix) +void Helicopter::SetupCameraTransition(const Matrix4& p_matrix) { MxMatrix local48; MxMatrix local90; @@ -493,7 +493,7 @@ void Helicopter::FUN_10004640(const Matrix4& p_matrix) { if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) { m_state->m_unk0x08 = 4; - FUN_100042a0(p_matrix); + SetupCameraTransition(p_matrix); } } @@ -502,6 +502,6 @@ void Helicopter::FUN_10004670(const Matrix4& p_matrix) { if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) { m_state->m_unk0x08 = 5; - FUN_100042a0(p_matrix); + SetupCameraTransition(p_matrix); } }