Rename FUN_100042a0 to SetupCameraTransition

This commit is contained in:
Sebastian Mischke 2026-01-07 23:50:34 +01:00
parent af2418e61f
commit e23ade1110
2 changed files with 4 additions and 4 deletions

View File

@ -86,7 +86,7 @@ class Helicopter : public IslePathActor {
friend class Act3;
protected:
void FUN_100042a0(const Matrix4& p_matrix);
void SetupCameraTransition(const Matrix4& p_matrix);
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8

View File

@ -445,7 +445,7 @@ void Helicopter::Animate(float p_time)
}
// FUNCTION: LEGO1 0x100042a0
void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
{
MxMatrix local48;
MxMatrix local90;
@ -493,7 +493,7 @@ void Helicopter::FUN_10004640(const Matrix4& p_matrix)
{
if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
m_state->m_unk0x08 = 4;
FUN_100042a0(p_matrix);
SetupCameraTransition(p_matrix);
}
}
@ -502,6 +502,6 @@ void Helicopter::FUN_10004670(const Matrix4& p_matrix)
{
if (m_state->m_unk0x08 != 4 && m_state->m_unk0x08 != 5) {
m_state->m_unk0x08 = 5;
FUN_100042a0(p_matrix);
SetupCameraTransition(p_matrix);
}
}