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Rename var
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@ -132,7 +132,7 @@ class Act3Brickster : public Act3Actor {
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Mx3DPointFloat m_unk0x3c; // 0x3c
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MxFloat m_unk0x50; // 0x50
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MxFloat m_unk0x54; // 0x54
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MxU8 m_unk0x58; // 0x58
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MxU8 m_eatenPizzas; // 0x58
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};
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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@ -357,7 +357,7 @@ Act3Brickster::Act3Brickster()
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m_unk0x54 = 0.0f;
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SetActorState(c_disabled);
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m_unk0x58 = 0;
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m_eatenPizzas = 0;
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m_unk0x3c.Clear();
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}
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@ -410,13 +410,13 @@ void Act3Brickster::Animate(float p_time)
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FUN_100417c0();
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break;
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case 2:
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m_unk0x58++;
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m_eatenPizzas++;
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m_unk0x20 = p_time + 2000.0f;
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SetWorldSpeed(3.0f);
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assert(SoundManager()->GetCacheSoundManager());
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if (m_unk0x58 >= 8) {
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if (m_eatenPizzas >= 8) {
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((Act3*) m_world)->FUN_10072ad0(6);
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}
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else {
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@ -435,7 +435,7 @@ void Act3Brickster::Animate(float p_time)
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("thpt", NULL, FALSE);
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m_unk0x58 = 0;
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m_eatenPizzas = 0;
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FUN_100417c0();
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}
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else {
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@ -471,7 +471,7 @@ void Act3Brickster::Animate(float p_time)
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if (m_unk0x50 < p_time) {
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((Act3*) m_world)->FUN_10073a60();
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m_unk0x58 = 0;
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m_eatenPizzas = 0;
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assert(SoundManager()->GetCacheSoundManager());
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SoundManager()->GetCacheSoundManager()->Play("thpt", NULL, FALSE);
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@ -598,7 +598,7 @@ MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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// FUNCTION: BETA10 0x1001a3cf
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MxResult Act3Brickster::FUN_100417a0(Act3Ammo& p_ammo, const Vector3&)
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{
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if (m_unk0x58 < 8) {
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if (m_eatenPizzas < 8) {
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return FUN_100417c0();
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}
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@ -619,7 +619,7 @@ MxResult Act3Brickster::FUN_100417c0()
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Vector3 local28(local70[3]);
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Vector3 local20(local70[2]);
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if (m_unk0x58 < 8 && m_unk0x24 + 5000.0f < m_lastTime) {
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if (m_eatenPizzas < 8 && m_unk0x24 + 5000.0f < m_lastTime) {
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float local18;
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for (MxS32 i = 0; i < MAX_PIZZAS; i++) {
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