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Move function
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@ -786,29 +786,6 @@ void Act3::GoodEnding(const Matrix4& p_destination)
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);
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}
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// FUNCTION: LEGO1 0x100739c0
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// FUNCTION: BETA10 0x10016cc4
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void Act3::BadEnding(const Matrix4& p_destination)
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{
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assert(m_cop1 && m_cop2 && m_brickster && m_state);
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m_cop1->SetActorState(LegoPathActor::c_disabled);
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m_cop2->SetActorState(LegoPathActor::c_disabled);
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m_brickster->SetActorState(LegoPathActor::c_disabled);
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m_unk0x4220.Clear();
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m_copter->FUN_10004670(p_destination);
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DebugPrintf("In Bad Ending...");
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DebugCopter(
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m_copter->GetROI()->GetLocal2World(),
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p_destination,
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m_copter->m_unk0x160,
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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);
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}
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// FUNCTION: LEGO1 0x10073500
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void Act3::DebugPrintf(const char* p_format, ...)
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{
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@ -867,6 +844,29 @@ void Act3::DebugCopter(
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}
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}
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// FUNCTION: LEGO1 0x100739c0
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// FUNCTION: BETA10 0x10016cc4
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void Act3::BadEnding(const Matrix4& p_destination)
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{
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assert(m_cop1 && m_cop2 && m_brickster && m_state);
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m_cop1->SetActorState(LegoPathActor::c_disabled);
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m_cop2->SetActorState(LegoPathActor::c_disabled);
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m_brickster->SetActorState(LegoPathActor::c_disabled);
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m_unk0x4220.Clear();
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m_copter->FUN_10004670(p_destination);
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DebugPrintf("In Bad Ending...");
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DebugCopter(
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m_copter->GetROI()->GetLocal2World(),
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p_destination,
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m_copter->m_unk0x160,
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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);
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}
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// FUNCTION: LEGO1 0x10073a60
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void Act3::FUN_10073a60()
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{
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