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@ -287,15 +287,15 @@ void Act2Actor::VTable0x70(float p_time)
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#ifdef NDEBUG
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#ifdef NDEBUG
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if (p_time - m_unk0x24 > 3000.0f) {
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if (p_time - m_unk0x24 > 3000.0f) {
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#endif
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#endif
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SetWorldSpeed(m_unk0x28 - 1);
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SetWorldSpeed(m_unk0x28 - 1);
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m_unk0x1e = 3;
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m_unk0x1e = 3;
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m_unk0x24 = p_time;
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m_unk0x24 = p_time;
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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FUN_100199f0(1);
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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}
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}
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#ifdef NDEBUG
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}
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#endif
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#endif
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}
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}
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}
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}
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