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Address review comments
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@ -1,7 +1,7 @@
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#include "act2actor.h"
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#include "3dmanager/lego3dmanager.h"
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#include "actions/act2main_actions.h"
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#include "act2main_actions.h"
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#include "legoact2.h"
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#include "legocachesoundmanager.h"
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#include "legopathcontroller.h"
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@ -143,14 +143,6 @@ MxResult Act2Actor::VTable0x9c()
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void Act2Actor::VTable0x70(float p_time)
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{
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int dummy1; // for BETA10, not sure what it is being used for
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ViewManager* vm;
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LegoROI* roiPepper;
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LegoROI* childROI;
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const MxFloat* childPosition;
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const MxFloat* pepperWorldPosition;
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const MxFloat* worldPosition;
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MxFloat distance2;
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MxFloat distance3;
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#ifdef NDEBUG
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MxFloat local48float = 0.0f;
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@ -248,10 +240,10 @@ void Act2Actor::VTable0x70(float p_time)
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}
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}
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else {
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roiPepper = FindROI("pepper");
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LegoROI* roiPepper = FindROI("pepper");
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if (roiPepper) {
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vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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assert(vm);
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MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox());
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@ -266,8 +258,8 @@ void Act2Actor::VTable0x70(float p_time)
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MxFloat dotproduct = local18.Dot(&local30, &local18);
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if (dotproduct >= 0.0) {
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pepperWorldPosition = roiPepper->GetWorldPosition();
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worldPosition = m_roi->GetWorldPosition();
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const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
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const MxFloat* worldPosition = m_roi->GetWorldPosition();
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MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
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@ -280,26 +272,24 @@ void Act2Actor::VTable0x70(float p_time)
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m_unk0x1e = 1;
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}
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else {
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childROI = m_roi->FindChildROI("windsd", m_roi);
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childPosition = childROI->GetWorldPosition();
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distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
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LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
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const MxFloat* childPosition = childROI->GetWorldPosition();
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MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
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childROI = m_roi->FindChildROI("reardr", m_roi);
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childPosition = childROI->GetWorldPosition();
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distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
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MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
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if (distance3 > distance2) {
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FUN_100199f0(0);
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}
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else
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#ifdef NDEBUG
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// `distance2` is guessed, looks promising
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if (distance2 - m_unk0x24 > 3000.0f) {
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if (p_time - m_unk0x24 > 3000.0f) {
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#endif
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SetWorldSpeed(m_unk0x28 - 1);
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m_unk0x1e = 3;
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// guessed
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m_unk0x24 = distance2;
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m_unk0x24 = p_time;
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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FUN_100199f0(1);
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@ -311,7 +301,6 @@ void Act2Actor::VTable0x70(float p_time)
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}
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}
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else {
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if (m_unk0x1c) {
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m_unk0x1c = 0;
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}
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