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WIP: cleanup
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parent
00f08acc24
commit
4d83c62e4f
@ -39,15 +39,15 @@ MxFloat g_unk0x100f0f1c = 0.0f;
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// GLOBAL: LEGO1 0x10102b1c
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// GLOBAL: BETA10 0x10209f60
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undefined4 g_unk0x10102b1c = 0;
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undefined4 g_nextHeadWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b20
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// GLOBAL: BETA10 0x10209f64
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undefined4 g_unk0x10102b20 = 0;
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undefined4 g_nextBehindWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b24
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// GLOBAL: BETA10 0x10209f68
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undefined4 g_unk0x10102b24 = 0;
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undefined4 g_nextInterruptWavIndex = 0;
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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@ -521,65 +521,65 @@ void Act2Actor::FUN_100199f0(MxS8 p_param)
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{
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switch (p_param) {
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case 0:
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switch (g_unk0x10102b1c) {
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switch (g_nextHeadWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b1c++;
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g_nextHeadWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b1c = 0;
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g_nextHeadWavIndex = 0;
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break;
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}
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break;
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case 1:
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switch (g_unk0x10102b20) {
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switch (g_nextBehindWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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g_nextBehindWavIndex++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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g_nextBehindWavIndex++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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g_nextBehindWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20 = 0;
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g_nextBehindWavIndex = 0;
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break;
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}
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break;
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case 2:
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switch (g_unk0x10102b24) {
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switch (g_nextInterruptWavIndex) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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g_nextInterruptWavIndex++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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g_nextInterruptWavIndex++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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g_nextInterruptWavIndex++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24 = 0;
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g_nextInterruptWavIndex = 0;
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break;
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}
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}
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