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Implement Act2Actor::FUN_100199f0
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040764551f
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@ -32,7 +32,7 @@ class Act2Actor : public LegoAnimActor {
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void FUN_10019520();
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void FUN_10019560();
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undefined4 FUN_10019700(MxFloat p_param);
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void FUN_100199f0(undefined p_param);
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void FUN_100199f0(MxS8 p_param);
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void FUN_100192a0(undefined4 p_param);
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// SYNTHETIC: LEGO1 0x1001a0a0
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@ -70,6 +70,14 @@ class LegoAct2 : public LegoWorld {
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MxResult FUN_100516b0();
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void FUN_100517b0();
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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// SYNTHETIC: LEGO1 0x1004fe20
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// LegoAct2::`scalar deleting destructor'
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@ -86,14 +94,6 @@ class LegoAct2 : public LegoWorld {
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void SpawnBricks();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052560(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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MxResult FUN_10052800();
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Act2Brick m_bricks[10]; // 0x00f8
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@ -1,6 +1,7 @@
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#include "act2actor.h"
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#include "3dmanager/lego3dmanager.h"
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#include "actions/act2main_actions.h"
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#include "legoact2.h"
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#include "legocachesoundmanager.h"
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#include "legopathcontroller.h"
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@ -33,6 +34,21 @@ Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
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{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
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};
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// GLOBAL: LEGO1 0x100f0f1c
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MxFloat g_unk0x100f0f1c = 0.0f;
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// GLOBAL: LEGO1 0x10102b1c
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// GLOBAL: BETA10 0x10209f60
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undefined4 g_unk0x10102b1c = 0;
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// GLOBAL: LEGO1 0x10102b20
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// GLOBAL: BETA10 0x10209f64
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undefined4 g_unk0x10102b20 = 0;
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// GLOBAL: LEGO1 0x10102b24
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// GLOBAL: BETA10 0x10209f68
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undefined4 g_unk0x10102b24 = 0;
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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Act2Actor::Act2Actor()
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@ -122,9 +138,6 @@ MxResult Act2Actor::VTable0x9c()
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}
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}
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// GLOBAL: LEGO1 0x100f0f1c
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MxFloat g_unk0x100f0f1c = 0.0f;
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// FUNCTION: LEGO1 0x10018c30
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// FUNCTION: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_time)
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@ -276,7 +289,7 @@ void Act2Actor::VTable0x70(float p_time)
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distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
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if (distance3 > distance2) {
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FUN_100199f0(FALSE);
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FUN_100199f0(0);
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}
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else
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#ifdef NDEBUG
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@ -289,7 +302,7 @@ void Act2Actor::VTable0x70(float p_time)
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m_unk0x24 = distance2;
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if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
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FUN_100199f0(TRUE);
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FUN_100199f0(1);
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}
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#ifdef NDEBUG
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}
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@ -502,11 +515,74 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
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return 0;
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}
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// STUB: LEGO1 0x100199f0
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// STUB: BETA10 0x1000e11a
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void Act2Actor::FUN_100199f0(undefined p_param)
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// FUNCTION: LEGO1 0x100199f0
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// FUNCTION: BETA10 0x1000e11a
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void Act2Actor::FUN_100199f0(MxS8 p_param)
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{
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// TODO
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switch (p_param) {
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case 0:
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switch (g_unk0x10102b1c) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b1c++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b1c = 0;
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break;
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}
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break;
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case 1:
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switch (g_unk0x10102b20) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
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g_unk0x10102b20 = 0;
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break;
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}
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break;
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case 2:
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switch (g_unk0x10102b24) {
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case 0:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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break;
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case 1:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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break;
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case 2:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24++;
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break;
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default:
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((LegoAct2*) CurrentWorld())
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->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
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g_unk0x10102b24 = 0;
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break;
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}
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}
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}
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// FUNCTION: LEGO1 0x1001a180
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