Implement Act2Actor::FUN_100199f0

This commit is contained in:
jonschz 2024-12-09 16:51:37 +01:00
parent 040764551f
commit 00f08acc24
3 changed files with 94 additions and 18 deletions

View File

@ -32,7 +32,7 @@ class Act2Actor : public LegoAnimActor {
void FUN_10019520();
void FUN_10019560();
undefined4 FUN_10019700(MxFloat p_param);
void FUN_100199f0(undefined p_param);
void FUN_100199f0(MxS8 p_param);
void FUN_100192a0(undefined4 p_param);
// SYNTHETIC: LEGO1 0x1001a0a0

View File

@ -70,6 +70,14 @@ class LegoAct2 : public LegoWorld {
MxResult FUN_100516b0();
void FUN_100517b0();
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
// SYNTHETIC: LEGO1 0x1004fe20
// LegoAct2::`scalar deleting destructor'
@ -86,14 +94,6 @@ class LegoAct2 : public LegoWorld {
void SpawnBricks();
void FUN_10051fa0(MxS32 p_param1);
void FUN_100521f0(MxS32 p_param1);
MxResult FUN_10052560(
Act2mainScript::Script p_objectId,
MxBool p_param2,
MxBool p_param3,
Mx3DPointFloat* p_location,
Mx3DPointFloat* p_direction,
Mx3DPointFloat* p_param6
);
MxResult FUN_10052800();
Act2Brick m_bricks[10]; // 0x00f8

View File

@ -1,6 +1,7 @@
#include "act2actor.h"
#include "3dmanager/lego3dmanager.h"
#include "actions/act2main_actions.h"
#include "legoact2.h"
#include "legocachesoundmanager.h"
#include "legopathcontroller.h"
@ -33,6 +34,21 @@ Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
};
// GLOBAL: LEGO1 0x100f0f1c
MxFloat g_unk0x100f0f1c = 0.0f;
// GLOBAL: LEGO1 0x10102b1c
// GLOBAL: BETA10 0x10209f60
undefined4 g_unk0x10102b1c = 0;
// GLOBAL: LEGO1 0x10102b20
// GLOBAL: BETA10 0x10209f64
undefined4 g_unk0x10102b20 = 0;
// GLOBAL: LEGO1 0x10102b24
// GLOBAL: BETA10 0x10209f68
undefined4 g_unk0x10102b24 = 0;
// FUNCTION: LEGO1 0x100187e0
// FUNCTION: BETA10 0x1000c7fb
Act2Actor::Act2Actor()
@ -122,9 +138,6 @@ MxResult Act2Actor::VTable0x9c()
}
}
// GLOBAL: LEGO1 0x100f0f1c
MxFloat g_unk0x100f0f1c = 0.0f;
// FUNCTION: LEGO1 0x10018c30
// FUNCTION: BETA10 0x1000cb52
void Act2Actor::VTable0x70(float p_time)
@ -276,7 +289,7 @@ void Act2Actor::VTable0x70(float p_time)
distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
if (distance3 > distance2) {
FUN_100199f0(FALSE);
FUN_100199f0(0);
}
else
#ifdef NDEBUG
@ -289,7 +302,7 @@ void Act2Actor::VTable0x70(float p_time)
m_unk0x24 = distance2;
if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) {
FUN_100199f0(TRUE);
FUN_100199f0(1);
}
#ifdef NDEBUG
}
@ -502,11 +515,74 @@ undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
return 0;
}
// STUB: LEGO1 0x100199f0
// STUB: BETA10 0x1000e11a
void Act2Actor::FUN_100199f0(undefined p_param)
// FUNCTION: LEGO1 0x100199f0
// FUNCTION: BETA10 0x1000e11a
void Act2Actor::FUN_100199f0(MxS8 p_param)
{
// TODO
switch (p_param) {
case 0:
switch (g_unk0x10102b1c) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b1c++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b1c = 0;
break;
}
break;
case 1:
switch (g_unk0x10102b20) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_unk0x10102b20++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_unk0x10102b20++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_unk0x10102b20++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_unk0x10102b20 = 0;
break;
}
break;
case 2:
switch (g_unk0x10102b24) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b24++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b24++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b24++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_unk0x10102b24 = 0;
break;
}
}
}
// FUNCTION: LEGO1 0x1001a180