diff --git a/LEGO1/lego/legoomni/src/actors/act2actor.cpp b/LEGO1/lego/legoomni/src/actors/act2actor.cpp index 95016f72..f0c76656 100644 --- a/LEGO1/lego/legoomni/src/actors/act2actor.cpp +++ b/LEGO1/lego/legoomni/src/actors/act2actor.cpp @@ -1,7 +1,7 @@ #include "act2actor.h" #include "3dmanager/lego3dmanager.h" -#include "actions/act2main_actions.h" +#include "act2main_actions.h" #include "legoact2.h" #include "legocachesoundmanager.h" #include "legopathcontroller.h" @@ -143,14 +143,6 @@ MxResult Act2Actor::VTable0x9c() void Act2Actor::VTable0x70(float p_time) { int dummy1; // for BETA10, not sure what it is being used for - ViewManager* vm; - LegoROI* roiPepper; - LegoROI* childROI; - const MxFloat* childPosition; - const MxFloat* pepperWorldPosition; - const MxFloat* worldPosition; - MxFloat distance2; - MxFloat distance3; #ifdef NDEBUG MxFloat local48float = 0.0f; @@ -248,10 +240,10 @@ void Act2Actor::VTable0x70(float p_time) } } else { - roiPepper = FindROI("pepper"); + LegoROI* roiPepper = FindROI("pepper"); if (roiPepper) { - vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager(); + ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager(); assert(vm); MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox()); @@ -266,8 +258,8 @@ void Act2Actor::VTable0x70(float p_time) MxFloat dotproduct = local18.Dot(&local30, &local18); if (dotproduct >= 0.0) { - pepperWorldPosition = roiPepper->GetWorldPosition(); - worldPosition = m_roi->GetWorldPosition(); + const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition(); + const MxFloat* worldPosition = m_roi->GetWorldPosition(); MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition); @@ -280,26 +272,24 @@ void Act2Actor::VTable0x70(float p_time) m_unk0x1e = 1; } else { - childROI = m_roi->FindChildROI("windsd", m_roi); - childPosition = childROI->GetWorldPosition(); - distance2 = DISTSQRD3(pepperWorldPosition, childPosition); + LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi); + const MxFloat* childPosition = childROI->GetWorldPosition(); + MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition); childROI = m_roi->FindChildROI("reardr", m_roi); childPosition = childROI->GetWorldPosition(); - distance3 = DISTSQRD3(pepperWorldPosition, childPosition); + MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition); if (distance3 > distance2) { FUN_100199f0(0); } else #ifdef NDEBUG - // `distance2` is guessed, looks promising - if (distance2 - m_unk0x24 > 3000.0f) { + if (p_time - m_unk0x24 > 3000.0f) { #endif SetWorldSpeed(m_unk0x28 - 1); m_unk0x1e = 3; - // guessed - m_unk0x24 = distance2; + m_unk0x24 = p_time; if (!((LegoAct2*) CurrentWorld())->FUN_100516b0()) { FUN_100199f0(1); @@ -311,7 +301,6 @@ void Act2Actor::VTable0x70(float p_time) } } else { - if (m_unk0x1c) { m_unk0x1c = 0; }