Consistently naming: GetTextureInfo

This commit is contained in:
Christian Semmler 2025-05-09 09:02:47 -07:00
parent 6c5c06c9dd
commit 6fac922c57
3 changed files with 3 additions and 3 deletions

View File

@ -363,7 +363,7 @@ LegoResult LegoLOD::FUN_100aad70(LegoTextureInfo* p_textureInfo)
}
// FUNCTION: LEGO1 0x100aadc0
LegoResult LegoLOD::GetTexture(LegoTextureInfo*& p_textureInfo)
LegoResult LegoLOD::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
{
for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
if (m_melems[i].m_unk0x04) {

View File

@ -33,7 +33,7 @@ class LegoLOD : public ViewLOD {
LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
void ClearMeshOffset();
LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
static LegoBool FUN_100aae20(const LegoChar* p_name);

View File

@ -542,7 +542,7 @@ LegoResult LegoROI::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
for (LegoU32 i = 0; i < lodCount; i++) {
LegoLOD* lod = (LegoLOD*) GetLOD(i);
if (lod->GetTexture(p_textureInfo) == SUCCESS) {
if (lod->GetTextureInfo(p_textureInfo) == SUCCESS) {
return SUCCESS;
}
}