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https://github.com/isledecomp/isle.git
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Update names
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cfd746eb95
commit
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@ -228,7 +228,7 @@ class LegoGameState {
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
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void SetColors();
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void SetROIHandlerFunction();
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void SetROIColorOverride();
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char* m_savePath; // 0x00
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MxS16 m_stateCount; // 0x04
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@ -255,7 +255,7 @@ class LegoGameState {
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Area m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
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MxBool ROIColorOverride(const char* p_input, char* p_output, MxU32 p_copyLen);
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// SYNTHETIC: LEGO1 0x1003c860
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// LegoGameState::ScoreItem::ScoreItem
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@ -1373,7 +1373,7 @@ void LegoCarBuild::FUN_10025350(MxS32 p_objectId)
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m_Paint_Sound->Enable(FALSE);
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m_Paint_Sound->Enable(TRUE);
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m_unk0x110->SetColorNamed2(color);
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m_unk0x110->FUN_100a93b0(color);
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sprintf(buffer, "c_%s", m_unk0x110->GetName());
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VariableTable()->SetVariable(buffer, color);
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}
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@ -221,7 +221,7 @@ void LegoCarBuildAnimPresenter::StreamingTickle()
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if (roi && roi->GetName() && (strcmpi(name, roi->GetName()) == 0)) {
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roi->ClearMeshOffset();
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roi->SetColorNamed("lego red");
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roi->SetLodColor("lego red");
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}
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}
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}
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@ -567,19 +567,13 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
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LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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if (textureInfo != NULL) {
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childROI->SetTexture(textureInfo);
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childROI->SetTextureInfo(textureInfo);
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childROI->SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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}
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else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
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LegoFloat red, green, blue, alpha;
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childROI->GetColorFromGlobalHandlerOrAlias(
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part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]],
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red,
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green,
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blue,
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alpha
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);
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childROI->GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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childROI->SetLodColor(red, green, blue, alpha);
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}
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@ -802,7 +796,7 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
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}
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LegoFloat red, green, blue, alpha;
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LegoROI::GetColorFromGlobalHandlerOrAlias(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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p_targetROI->SetLodColor(red, green, blue, alpha);
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return TRUE;
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}
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@ -838,18 +832,12 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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LegoFloat red, green, blue, alpha;
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LegoROI::GetColorFromGlobalHandlerOrAlias(
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part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]],
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red,
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green,
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blue,
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alpha
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);
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LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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for (MxS32 i = 0; i < lodSize; i++) {
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LegoLOD* lod = (LegoLOD*) (*lodList)[i];
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LegoLOD* clone = lod->Clone(renderer);
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clone->FUN_100aacb0(red, green, blue, alpha);
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clone->SetColor(red, green, blue, alpha);
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dupLodList->PushBack(clone);
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}
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@ -145,7 +145,7 @@ const char* g_strDisable = "disable";
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LegoGameState::LegoGameState()
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{
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SetColors();
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SetROIHandlerFunction();
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SetROIColorOverride();
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m_stateCount = 0;
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m_actorId = 0;
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@ -176,7 +176,7 @@ LegoGameState::LegoGameState()
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// FUNCTION: LEGO1 0x10039720
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LegoGameState::~LegoGameState()
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{
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LegoROI::SetGlobalROIHandler(NULL);
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LegoROI::SetColorOverride(NULL);
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if (m_stateCount) {
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for (MxS16 i = 0; i < m_stateCount; i++) {
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@ -1060,13 +1060,13 @@ void LegoGameState::SetColors()
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}
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// FUNCTION: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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void LegoGameState::SetROIColorOverride()
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{
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LegoROI::SetGlobalROIHandler(&ROIHandlerFunction);
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LegoROI::SetColorOverride(&ROIColorOverride);
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}
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// FUNCTION: LEGO1 0x1003bad0
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MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen)
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MxBool ROIColorOverride(const char* p_input, char* p_output, MxU32 p_copyLen)
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{
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if (p_output != NULL && p_copyLen != 0 &&
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(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
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@ -56,7 +56,7 @@ void LegoPhonemePresenter::StartingTickle()
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}
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head = entityROI->FindChildROI("head", entityROI);
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head->GetTexture(m_textureInfo);
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head->GetTextureInfo(m_textureInfo);
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LegoPhonemeList* phonemeList = VideoManager()->GetPhonemeList();
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LegoPhoneme* phoneme = new LegoPhoneme(m_roiName.GetData(), 1);
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@ -212,7 +212,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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if (textureName != NULL) {
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if (mesh->GetUnknown0x21()) {
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LegoROI::GetPaletteEntriesFromGlobalHandler(textureName, paletteEntries, sizeOfArray(paletteEntries));
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LegoROI::GetPaletteEntries(textureName, paletteEntries, sizeOfArray(paletteEntries));
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}
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textureInfo = p_textureContainer->Get(mesh->GetTextureName());
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@ -232,7 +232,7 @@ LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_text
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LegoFloat alpha = 0.0F;
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if (mesh->GetUnknown0x21()) {
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LegoROI::GetColorFromGlobalHandlerOrAlias(materialName, red, green, blue, alpha);
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LegoROI::GetRGBAColor(materialName, red, green, blue, alpha);
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}
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else {
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red = mesh->GetColor().GetRed() / 255.0;
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@ -325,7 +325,7 @@ LegoLOD* LegoLOD::Clone(Tgl::Renderer* p_renderer)
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}
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// FUNCTION: LEGO1 0x100aacb0
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LegoResult LegoLOD::FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoLOD::SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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for (LegoU32 i = m_meshOffset; i < m_numMeshes; i++) {
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if (!m_melems[i].m_unk0x04) {
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@ -29,7 +29,7 @@ class LegoLOD : public ViewLOD {
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LegoResult Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage);
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LegoLOD* Clone(Tgl::Renderer* p_renderer);
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LegoResult FUN_100aacb0(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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LegoResult FUN_100aad70(LegoTextureInfo* p_textureInfo);
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void ClearMeshOffset();
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@ -52,7 +52,7 @@ const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
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const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_roiHandler = NULL;
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ColorOverride g_colorOverride = NULL;
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// GLOBAL: LEGO1 0x101013b0
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TextureHandler g_textureHandler = NULL;
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@ -299,7 +299,7 @@ LegoResult LegoROI::Read(
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goto done;
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}
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SetTexture(textureInfo);
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SetTextureInfo(textureInfo);
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SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
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}
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else {
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@ -307,7 +307,7 @@ LegoResult LegoROI::Read(
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat alpha = 0.0F;
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GetColorFromGlobalHandlerOrAlias(textureName, red, green, blue, alpha);
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GetRGBAColor(textureName, red, green, blue, alpha);
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SetLodColor(red, green, blue, alpha);
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}
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}
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@ -490,7 +490,7 @@ LegoResult LegoROI::SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_
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for (LegoU32 i = 0; i < lodCount; i++) {
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LegoLOD* lod = (LegoLOD*) GetLOD(i);
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if (lod->FUN_100aacb0(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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if (lod->SetColor(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
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result = FAILURE;
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}
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}
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@ -507,7 +507,7 @@ LegoResult LegoROI::SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_
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}
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// FUNCTION: LEGO1 0x100a9210
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LegoResult LegoROI::SetTexture(LegoTextureInfo* p_textureInfo)
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LegoResult LegoROI::SetTextureInfo(LegoTextureInfo* p_textureInfo)
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{
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LegoResult result = SUCCESS;
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CompoundObject::iterator it;
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@ -523,7 +523,7 @@ LegoResult LegoROI::SetTexture(LegoTextureInfo* p_textureInfo)
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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if (((LegoROI*) *it)->SetTexture(p_textureInfo) != SUCCESS) {
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if (((LegoROI*) *it)->SetTextureInfo(p_textureInfo) != SUCCESS) {
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result = FAILURE;
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}
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}
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@ -534,7 +534,7 @@ LegoResult LegoROI::SetTexture(LegoTextureInfo* p_textureInfo)
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// FUNCTION: LEGO1 0x100a92a0
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// FUNCTION: BETA10 0x1018b12d
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LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
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LegoResult LegoROI::GetTextureInfo(LegoTextureInfo*& p_textureInfo)
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{
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CompoundObject::iterator it;
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@ -549,7 +549,7 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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if (((LegoROI*) *it)->GetTexture(p_textureInfo) == SUCCESS) {
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if (((LegoROI*) *it)->GetTextureInfo(p_textureInfo) == SUCCESS) {
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return SUCCESS;
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}
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}
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@ -560,17 +560,17 @@ LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
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// FUNCTION: LEGO1 0x100a9330
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// FUNCTION: BETA10 0x1018b22c
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LegoResult LegoROI::SetCustomLodColor2(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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LegoResult LegoROI::FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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return SetLodColor(p_red, p_green, p_blue, p_alpha);
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}
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// FUNCTION: LEGO1 0x100a9350
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// FUNCTION: BETA10 0x1018b25c
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LegoResult LegoROI::SetColorNamed(const LegoChar* p_color)
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LegoResult LegoROI::SetLodColor(const LegoChar* p_name)
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{
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MxFloat red, green, blue, alpha;
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if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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return SetLodColor(red, green, blue, alpha);
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}
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@ -579,11 +579,11 @@ LegoResult LegoROI::SetColorNamed(const LegoChar* p_color)
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// FUNCTION: LEGO1 0x100a93b0
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// FUNCTION: BETA10 0x1018b2c0
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LegoResult LegoROI::SetColorNamed2(const LegoChar* p_color)
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LegoResult LegoROI::FUN_100a93b0(const LegoChar* p_name)
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{
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MxFloat red, green, blue, alpha;
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if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
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return SetCustomLodColor2(red, green, blue, alpha);
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if (ColorAliasLookup(p_name, red, green, blue, alpha)) {
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return FUN_100a9330(red, green, blue, alpha);
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}
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return 0;
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@ -755,26 +755,20 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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}
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// FUNCTION: LEGO1 0x100a9bf0
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LegoBool LegoROI::GetColorFromGlobalHandlerOrAlias(
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const LegoChar* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_alpha
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)
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LegoBool LegoROI::GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_green, float& p_blue, float& p_alpha)
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{
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if (p_param == NULL) {
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if (p_name == NULL) {
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return FALSE;
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}
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if (g_roiHandler) {
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char buf[32];
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if (g_roiHandler(p_param, buf, sizeof(buf))) {
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p_param = buf;
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char p_updatedName[32];
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if (g_colorOverride) {
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if (g_colorOverride(p_name, p_updatedName, sizeof(p_updatedName))) {
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p_name = p_updatedName;
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}
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}
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return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
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return ColorAliasLookup(p_name, p_red, p_green, p_blue, p_alpha);
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}
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// FUNCTION: LEGO1 0x100a9c50
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@ -795,18 +789,15 @@ LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float&
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}
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// FUNCTION: LEGO1 0x100a9cf0
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LegoBool LegoROI::GetPaletteEntriesFromGlobalHandler(
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const LegoChar* p_param,
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unsigned char* paletteEntries,
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LegoU32 p_numEntries
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)
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LegoBool LegoROI::GetPaletteEntries(const LegoChar* p_name, unsigned char* paletteEntries, LegoU32 p_numEntries)
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{
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if (p_param == NULL) {
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if (p_name == NULL) {
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return FALSE;
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}
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// Note: g_textureHandler is never set in the code base
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if (g_textureHandler != NULL) {
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return g_textureHandler(p_param, paletteEntries, p_numEntries);
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return g_textureHandler(p_name, paletteEntries, p_numEntries);
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}
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paletteEntries[0] = '\0';
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@ -814,9 +805,9 @@ LegoBool LegoROI::GetPaletteEntriesFromGlobalHandler(
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}
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// FUNCTION: LEGO1 0x100a9d30
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void LegoROI::SetGlobalROIHandler(ROIHandler p_func)
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void LegoROI::SetColorOverride(ColorOverride p_colorOverride)
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{
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g_roiHandler = p_func;
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g_colorOverride = p_colorOverride;
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}
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// FUNCTION: LEGO1 0x100a9d40
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@ -4,7 +4,7 @@
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#include "misc/legotypes.h"
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#include "viewmanager/viewroi.h"
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typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
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typedef unsigned char (*ColorOverride)(const char*, char*, unsigned int);
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typedef unsigned char (*TextureHandler)(const char*, unsigned char*, unsigned int);
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class LegoEntity;
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@ -37,11 +37,11 @@ class LegoROI : public ViewROI {
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static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult SetLodColor(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetTexture(LegoTextureInfo* p_textureInfo);
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LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
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LegoResult SetCustomLodColor2(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetColorNamed(const LegoChar* p_color);
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LegoResult SetColorNamed2(const LegoChar* p_color);
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LegoResult SetTextureInfo(LegoTextureInfo* p_textureInfo);
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LegoResult GetTextureInfo(LegoTextureInfo*& p_textureInfo);
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LegoResult FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult SetLodColor(const LegoChar* p_name);
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LegoResult FUN_100a93b0(const LegoChar* p_name);
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LegoU32 FUN_100a9410(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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void SetName(const LegoChar* p_name);
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@ -54,14 +54,8 @@ class LegoROI : public ViewROI {
|
||||
static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
|
||||
static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
|
||||
static void configureLegoROI(int p_roi);
|
||||
static void SetGlobalROIHandler(ROIHandler p_func);
|
||||
static LegoBool GetColorFromGlobalHandlerOrAlias(
|
||||
const LegoChar* p_param,
|
||||
float& p_red,
|
||||
float& p_green,
|
||||
float& p_blue,
|
||||
float& p_alpha
|
||||
);
|
||||
static void SetColorOverride(ColorOverride p_colorOverride);
|
||||
static LegoBool GetRGBAColor(const LegoChar* p_name, float& p_red, float& p_green, float& p_blue, float& p_alpha);
|
||||
static LegoBool ColorAliasLookup(
|
||||
const LegoChar* p_param,
|
||||
float& p_red,
|
||||
@ -69,11 +63,7 @@ class LegoROI : public ViewROI {
|
||||
float& p_blue,
|
||||
float& p_alpha
|
||||
);
|
||||
static LegoBool GetPaletteEntriesFromGlobalHandler(
|
||||
const LegoChar* p_param,
|
||||
unsigned char* paletteEntries,
|
||||
LegoU32 p_numEntries
|
||||
);
|
||||
static LegoBool GetPaletteEntries(const LegoChar* p_name, unsigned char* paletteEntries, LegoU32 p_numEntries);
|
||||
|
||||
// FUNCTION: BETA10 0x1000f320
|
||||
const LegoChar* GetName() const { return m_name; }
|
||||
|
||||
Loading…
Reference in New Issue
Block a user