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@ -88,12 +88,12 @@ class Helicopter : public IslePathActor {
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protected:
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void SetupCameraTransition(const Matrix4& p_matrix);
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MxMatrix m_cameraTransitionStartMatrix; // 0x160
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MxMatrix m_cameraTransitionEndMatrix; // 0x1a8
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float m_cameraTransitionTime; // 0x1f0
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MxMatrix m_cameraTransitionStartMatrix; // 0x160
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MxMatrix m_cameraTransitionEndMatrix; // 0x1a8
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float m_cameraTransitionTime; // 0x1f0
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MxQuaternionTransformer m_cameraTransitionInterpolator; // 0x1f4
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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};
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#endif // HELICOPTER_H
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@ -450,8 +450,8 @@ void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
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MxMatrix local48;
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MxMatrix local90;
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Vector3 vec1(local48[3]); // local98 // esp+0x30
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Vector3 vec2(local90[3]); // localac // esp+0x1c
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Vector3 vec1(local48[3]); // local98 // esp+0x30
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Vector3 vec2(local90[3]); // localac // esp+0x1c
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Vector3 vec3(m_cameraTransitionEndMatrix[0]); // locala8 // esp+0x20
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Vector3 vec4(m_cameraTransitionEndMatrix[1]); // localb8 // esp+0x10
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Vector3 vec5(m_cameraTransitionEndMatrix[2]); // EDI
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