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Rename cameraTransition variables
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@ -88,10 +88,10 @@ class Helicopter : public IslePathActor {
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protected:
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void SetupCameraTransition(const Matrix4& p_matrix);
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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float m_unk0x1f0; // 0x1f0
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MxQuaternionTransformer m_unk0x1f4; // 0x1f4
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MxMatrix m_cameraTransitionStartMatrix; // 0x160
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MxMatrix m_cameraTransitionEndMatrix; // 0x1a8
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float m_cameraTransitionTime; // 0x1f0
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MxQuaternionTransformer m_cameraTransitionInterpolator; // 0x1f4
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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};
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@ -414,12 +414,12 @@ void Helicopter::Animate(float p_time)
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}
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MxMatrix mat;
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Vector3 v1(m_unk0x160[3]);
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Vector3 v1(m_cameraTransitionStartMatrix[3]);
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Vector3 v2(mat[3]);
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Vector3 v3(m_unk0x1a8[3]);
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Vector3 v3(m_cameraTransitionEndMatrix[3]);
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mat.SetIdentity();
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m_unk0x1f4.InterpolateToMatrix(mat, f2);
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m_cameraTransitionInterpolator.InterpolateToMatrix(mat, f2);
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v2 = v3;
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v2 -= v1;
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@ -452,15 +452,15 @@ void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
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Vector3 vec1(local48[3]); // local98 // esp+0x30
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Vector3 vec2(local90[3]); // localac // esp+0x1c
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Vector3 vec3(m_unk0x1a8[0]); // locala8 // esp+0x20
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Vector3 vec4(m_unk0x1a8[1]); // localb8 // esp+0x10
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Vector3 vec5(m_unk0x1a8[2]); // EDI
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Vector3 vec3(m_cameraTransitionEndMatrix[0]); // locala8 // esp+0x20
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Vector3 vec4(m_cameraTransitionEndMatrix[1]); // localb8 // esp+0x10
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Vector3 vec5(m_cameraTransitionEndMatrix[2]); // EDI
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// the typecast makes this function match for unknown reasons
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Vector3 vec6((const float*) m_unk0x1a8[3]); // locala0 // esp+0x28
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Vector3 vec6((const float*) m_cameraTransitionEndMatrix[3]); // locala0 // esp+0x28
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m_world->GetCameraController()->GetPointOfView(local48);
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m_unk0x1a8.SetIdentity();
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m_cameraTransitionEndMatrix.SetIdentity();
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local90 = p_matrix;
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vec2[1] += 20.0f;
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@ -476,16 +476,16 @@ void Helicopter::SetupCameraTransition(const Matrix4& p_matrix)
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vec4.EqualsCross(vec5, vec3);
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vec6 = vec2;
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local90 = m_unk0x1a8;
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m_unk0x160 = local48;
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local90 = m_cameraTransitionEndMatrix;
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m_cameraTransitionStartMatrix = local48;
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vec1.Clear();
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vec2.Clear();
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m_unk0x1f0 = Timer()->GetTime();
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m_cameraTransitionTime = Timer()->GetTime();
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m_unk0x1f4.SetStartEnd(local48, local90);
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m_unk0x1f4.NormalizeDirection();
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m_cameraTransitionInterpolator.SetStartEnd(local48, local90);
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m_cameraTransitionInterpolator.NormalizeDirection();
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}
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// FUNCTION: LEGO1 0x10004640
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@ -789,9 +789,9 @@ void Act3::GoodEnding(const Matrix4& p_destination)
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DebugCopter(
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m_copter->GetROI()->GetLocal2World(),
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p_destination,
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m_copter->m_unk0x160,
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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m_copter->m_cameraTransitionStartMatrix,
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m_copter->m_cameraTransitionEndMatrix,
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m_copter->m_cameraTransitionInterpolator
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);
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#else
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m_state->m_state = Act3State::e_goodEnding;
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@ -874,7 +874,7 @@ void Act3::BadEnding(const Matrix4& p_destination)
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p_destination,
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m_copter->m_unk0x160,
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m_copter->m_unk0x1a8,
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m_copter->m_unk0x1f4
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m_copter->m_cameraTransitionInterpolator
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);
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}
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