MxStringVariable -> MxVariable

This commit is contained in:
disinvite 2023-07-05 12:22:02 -04:00
parent fb56735fbd
commit 2466878e35
9 changed files with 87 additions and 58 deletions

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@ -141,11 +141,11 @@ add_library(lego1 SHARED
LEGO1/mxstillpresenter.cpp LEGO1/mxstillpresenter.cpp
LEGO1/mxstreamer.cpp LEGO1/mxstreamer.cpp
LEGO1/mxstring.cpp LEGO1/mxstring.cpp
LEGO1/mxstringvariable.cpp
LEGO1/mxtimer.cpp LEGO1/mxtimer.cpp
LEGO1/mxtransitionmanager.cpp LEGO1/mxtransitionmanager.cpp
LEGO1/mxunknown100dc6b0.cpp LEGO1/mxunknown100dc6b0.cpp
LEGO1/mxunknown100dc6e0.cpp LEGO1/mxunknown100dc6e0.cpp
LEGO1/mxvariable.cpp
LEGO1/mxvariabletable.cpp LEGO1/mxvariabletable.cpp
LEGO1/mxvideomanager.cpp LEGO1/mxvideomanager.cpp
LEGO1/mxvideoparam.cpp LEGO1/mxvideoparam.cpp

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@ -9,18 +9,18 @@ const char *g_set = "set";
const char *g_reset = "reset"; const char *g_reset = "reset";
// OFFSET: LEGO1 0x1003bfb0 // OFFSET: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char *p_name, const char *p_colorString) LegoBackgroundColor::LegoBackgroundColor(const char *p_key, const char *p_value)
{ {
m_name = p_name; m_key = p_key;
m_name.ToUpperCase(); m_key.ToUpperCase();
SetColorString(p_colorString); SetValue(p_value);
} }
// OFFSET: LEGO1 0x1003c070 // OFFSET: LEGO1 0x1003c070
void LegoBackgroundColor::SetColorString(const char *p_colorString) void LegoBackgroundColor::SetValue(const char *p_colorString)
{ {
m_string = p_colorString; m_value = p_colorString;
m_string.ToLowerCase(); m_value.ToLowerCase();
LegoVideoManager *videomanager = VideoManager(); LegoVideoManager *videomanager = VideoManager();
if (!videomanager || !p_colorString) if (!videomanager || !p_colorString)

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@ -1,13 +1,13 @@
#ifndef LEGOBACKGROUNDCOLOR_H #ifndef LEGOBACKGROUNDCOLOR_H
#define LEGOBACKGROUNDCOLOR_H #define LEGOBACKGROUNDCOLOR_H
#include "mxstringvariable.h" #include "mxvariable.h"
class LegoBackgroundColor : public MxStringVariable class LegoBackgroundColor : public MxVariable
{ {
public: public:
__declspec(dllexport) LegoBackgroundColor(const char *p_name, const char *p_colorString); __declspec(dllexport) LegoBackgroundColor(const char *p_key, const char *p_value);
void SetColorString(const char *p_colorString); void SetValue(const char *p_colorString);
private: private:
float h; float h;

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@ -1,22 +0,0 @@
#include "mxstringvariable.h"
#include "mxstring.h"
// OFFSET: LEGO1 0x1003bea0
MxString *MxStringVariable::GetString()
{
return &m_string;
}
// OFFSET: LEGO1 0x1003beb0
void MxStringVariable::SetString(const char *colorString)
{
m_string = colorString;
}
//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
// OFFSET: LEGO1 0x1003bec0
void MxStringVariable::Destroy()
{
delete this;
}

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@ -1,20 +0,0 @@
#ifndef MXSTRINGVARIABLE_H
#define MXSTRINGVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
//VTABLE: 0x100d74a8
class MxStringVariable
{
public:
__declspec(dllexport) MxStringVariable(const char *, const char *);
MxStringVariable() {}
virtual MxString *GetString();
virtual void SetString(const char *colorString);
virtual void Destroy();
protected:
MxString m_name;
MxString m_string;
};
#endif // MXSTRINGVARIABLE_H

20
LEGO1/mxvariable.cpp Normal file
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@ -0,0 +1,20 @@
#include "mxvariable.h"
#include "mxstring.h"
// OFFSET: LEGO1 0x1003bea0
MxString *MxVariable::GetValue()
{
return &m_value;
}
// OFFSET: LEGO1 0x1003beb0
void MxVariable::SetValue(const char *value)
{
m_value = value;
}
// OFFSET: LEGO1 0x1003bec0
void MxVariable::Destroy()
{
delete this;
}

24
LEGO1/mxvariable.h Normal file
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@ -0,0 +1,24 @@
#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxstring.h"
#include "mxcore.h"
//VTABLE: 0x100d74a8
class MxVariable
{
public:
__declspec(dllexport) MxVariable(const char *, const char *);
MxVariable() {}
virtual MxString *GetValue();
virtual void SetValue(const char *);
virtual void Destroy();
inline const MxString *GetKey() const { return &m_value; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H

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@ -1,8 +1,22 @@
#include "mxvariabletable.h" #include "mxvariabletable.h"
// OFFSET: LEGO1 0x100b73a0 // OFFSET: LEGO1 0x100b7370
void MxVariableTable::SetVariable(const char *key, const char *value) int MxVariableTable::KeyChecksum(MxVariable *p_var)
{ {
const char *str = p_var->GetKey()->GetData();
int value = 0;
for (int i = 0; str[i]; i++) {
value += (int)str[i];
}
return value;
}
// OFFSET: LEGO1 0x100b73a0
void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
{
MxVariable *var = new MxVariable();
// TODO // TODO
} }

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@ -1,16 +1,29 @@
#ifndef MXVARIABLETABLE_H #ifndef MXVARIABLETABLE_H
#define MXVARIABLETABLE_H #define MXVARIABLETABLE_H
class MxVariable; #include "mxcore.h"
#include "mxvariable.h"
// VTABLE 0x100dc1c8 // VTABLE 0x100dc1c8
// SIZE 0x28 // SIZE 0x28
class MxVariableTable class MxVariableTable : public MxCore
{ {
public: public:
__declspec(dllexport) const char * GetVariable(const char *key); __declspec(dllexport) const char * GetVariable(const char *key);
__declspec(dllexport) void SetVariable(MxVariable *var); __declspec(dllexport) void SetVariable(MxVariable *var);
__declspec(dllexport) void SetVariable(const char *key, const char *value); __declspec(dllexport) void SetVariable(const char *key, const char *value);
virtual int KeyChecksum(MxVariable *); // +0x18
//private:
int m_unk8;
void (*m_unkc)(void *); // +0xc
void *m_table; // +0x10
int m_tableLen; // +0x14
int m_unk18;
int m_unk1c;
int m_unk20;
int m_unk24;
}; };
#endif // MXVARIABLETABLE_H #endif // MXVARIABLETABLE_H