fix naming (again)

This commit is contained in:
jonschz 2024-07-01 18:44:38 +02:00
parent dc0d52320e
commit 150e64f0e2

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@ -117,11 +117,11 @@ void LegoRaceCar::ParseAction(char* p_extra)
} }
// STRING: LEGO1 0x100f0bc4 // STRING: LEGO1 0x100f0bc4
const char* EDGE0344 = "EDG03_44"; const char* edge0344 = "EDG03_44";
m_unk0x78 = currentWorld->FindPathBoundary(EDGE0344); m_unk0x78 = currentWorld->FindPathBoundary(edge0344);
// STRING: LEGO1 0x100f0bb8 // STRING: LEGO1 0x100f0bb8
const char* EDGE0354 = "EDG03_54"; const char* edge0354 = "EDG03_54";
m_unk0x7c = currentWorld->FindPathBoundary(EDGE0354); m_unk0x7c = currentWorld->FindPathBoundary(edge0354);
for (MxS32 j = 0; j < sizeOfArray(g_edgeReferences); j++) { for (MxS32 j = 0; j < sizeOfArray(g_edgeReferences); j++) {
g_edgeReferences[j].m_data = currentWorld->FindPathBoundary(g_edgeReferences[j].m_name); g_edgeReferences[j].m_data = currentWorld->FindPathBoundary(g_edgeReferences[j].m_name);