fix naming

This commit is contained in:
jonschz 2024-07-01 18:40:32 +02:00
parent ef58f3265b
commit dc0d52320e

View File

@ -117,11 +117,11 @@ void LegoRaceCar::ParseAction(char* p_extra)
}
// STRING: LEGO1 0x100f0bc4
const char* EDGE_03_44 = "EDG03_44";
m_unk0x78 = currentWorld->FindPathBoundary(EDGE_03_44);
const char* EDGE0344 = "EDG03_44";
m_unk0x78 = currentWorld->FindPathBoundary(EDGE0344);
// STRING: LEGO1 0x100f0bb8
const char* EDGE_03_54 = "EDG03_54";
m_unk0x7c = currentWorld->FindPathBoundary(EDGE_03_54);
const char* EDGE0354 = "EDG03_54";
m_unk0x7c = currentWorld->FindPathBoundary(EDGE0354);
for (MxS32 j = 0; j < sizeOfArray(g_edgeReferences); j++) {
g_edgeReferences[j].m_data = currentWorld->FindPathBoundary(g_edgeReferences[j].m_name);