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fix naming (again)
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@ -117,11 +117,11 @@ void LegoRaceCar::ParseAction(char* p_extra)
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}
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// STRING: LEGO1 0x100f0bc4
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const char* EDGE0344 = "EDG03_44";
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m_unk0x78 = currentWorld->FindPathBoundary(EDGE0344);
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const char* edge0344 = "EDG03_44";
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m_unk0x78 = currentWorld->FindPathBoundary(edge0344);
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// STRING: LEGO1 0x100f0bb8
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const char* EDGE0354 = "EDG03_54";
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m_unk0x7c = currentWorld->FindPathBoundary(EDGE0354);
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const char* edge0354 = "EDG03_54";
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m_unk0x7c = currentWorld->FindPathBoundary(edge0354);
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for (MxS32 j = 0; j < sizeOfArray(g_edgeReferences); j++) {
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g_edgeReferences[j].m_data = currentWorld->FindPathBoundary(g_edgeReferences[j].m_name);
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