isle-portable/miniwin/src/d3drm/d3drmframe.cpp

186 lines
4.4 KiB
C++

#include "d3drm_impl.h"
#include "d3drmframe_impl.h"
#include "d3drmlight_impl.h"
#include "d3drmtexture_impl.h"
#include "d3drmvisual_impl.h"
#include "miniwin.h"
#include <cstring>
Direct3DRMFrameImpl::Direct3DRMFrameImpl(Direct3DRMFrameImpl* parent)
{
m_children = new Direct3DRMFrameArrayImpl;
m_children->AddRef();
m_lights = new Direct3DRMLightArrayImpl;
m_lights->AddRef();
m_visuals = new Direct3DRMVisualArrayImpl;
m_visuals->AddRef();
if (parent) {
parent->AddChild(this);
}
}
Direct3DRMFrameImpl::~Direct3DRMFrameImpl()
{
m_children->Release();
m_lights->Release();
m_visuals->Release();
if (m_texture) {
m_texture->Release();
}
}
HRESULT Direct3DRMFrameImpl::QueryInterface(const GUID& riid, void** ppvObject)
{
if (SDL_memcmp(&riid, &IID_IDirect3DRMFrame, sizeof(GUID)) == 0) {
this->IUnknown::AddRef();
*ppvObject = static_cast<IDirect3DRMFrame*>(this);
return S_OK;
}
if (SDL_memcmp(&riid, &IID_IDirect3DRMMesh, sizeof(GUID)) == 0) {
return E_NOINTERFACE;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Direct3DRMFrameImpl does not implement guid");
return E_NOINTERFACE;
}
HRESULT Direct3DRMFrameImpl::AddChild(IDirect3DRMFrame* child)
{
Direct3DRMFrameImpl* childImpl = static_cast<Direct3DRMFrameImpl*>(child);
if (childImpl->m_parent) {
if (childImpl->m_parent == this) {
return DD_OK;
}
auto result = childImpl->m_parent->m_children->DeleteElement(childImpl);
SDL_assert(result == DD_OK);
}
childImpl->m_parent = this;
return m_children->AddElement(child);
}
HRESULT Direct3DRMFrameImpl::DeleteChild(IDirect3DRMFrame* child)
{
Direct3DRMFrameImpl* childImpl = static_cast<Direct3DRMFrameImpl*>(child);
HRESULT result = m_children->DeleteElement(childImpl);
if (result == DD_OK) {
childImpl->m_parent = nullptr;
}
return result;
}
HRESULT Direct3DRMFrameImpl::SetSceneBackgroundRGB(float r, float g, float b)
{
m_backgroundColor = (0xFF << 24) | (static_cast<BYTE>(r * 255.0f) << 16) | (static_cast<BYTE>(g * 255.0f) << 8) |
(static_cast<BYTE>(b * 255.0f));
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::AddLight(IDirect3DRMLight* light)
{
return m_lights->AddElement(light);
}
HRESULT Direct3DRMFrameImpl::GetLights(IDirect3DRMLightArray** lightArray)
{
*lightArray = m_lights;
m_lights->AddRef();
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix)
{
switch (combine) {
case D3DRMCOMBINETYPE::REPLACE:
std::memcpy(m_transform, matrix, sizeof(m_transform));
return DD_OK;
default:
MINIWIN_NOT_IMPLEMENTED();
return DDERR_GENERIC;
}
}
HRESULT Direct3DRMFrameImpl::GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position)
{
if (reference) {
MINIWIN_NOT_IMPLEMENTED();
return DDERR_GENERIC;
}
position->x = m_transform[3][0] / m_transform[3][3];
position->y = m_transform[3][1] / m_transform[3][3];
position->z = m_transform[3][2] / m_transform[3][3];
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::AddVisual(IDirect3DRMVisual* visual)
{
return m_visuals->AddElement(visual);
}
HRESULT Direct3DRMFrameImpl::DeleteVisual(IDirect3DRMVisual* visual)
{
return m_visuals->DeleteElement(visual);
}
HRESULT Direct3DRMFrameImpl::GetVisuals(IDirect3DRMVisualArray** visuals)
{
*visuals = m_visuals;
m_visuals->AddRef();
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::SetTexture(IDirect3DRMTexture* texture)
{
auto textureImpl = static_cast<Direct3DRMTextureImpl*>(texture);
if (m_texture) {
m_texture->Release();
}
m_texture = textureImpl;
m_texture->AddRef();
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::GetTexture(IDirect3DRMTexture** texture)
{
if (!m_texture) {
return DDERR_GENERIC;
}
*texture = m_texture;
if (m_texture) {
m_texture->AddRef();
}
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::SetColor(float r, float g, float b, float a)
{
m_color = (static_cast<BYTE>(a * 255.0f) << 24) | (static_cast<BYTE>(r * 255.0f) << 16) |
(static_cast<BYTE>(g * 255.0f) << 8) | (static_cast<BYTE>(b * 255.0f));
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::SetColor(D3DCOLOR c)
{
m_color = c;
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::SetColorRGB(float r, float g, float b)
{
return SetColor(r, g, b, 1.f);
}
HRESULT Direct3DRMFrameImpl::SetMaterialMode(D3DRMMATERIALMODE mode)
{
MINIWIN_NOT_IMPLEMENTED();
return DD_OK;
}
HRESULT Direct3DRMFrameImpl::GetChildren(IDirect3DRMFrameArray** children)
{
*children = m_children;
m_children->AddRef();
return DD_OK;
}