#include "d3drm_impl.h" #include "d3drmframe_impl.h" #include "d3drmlight_impl.h" #include "d3drmtexture_impl.h" #include "d3drmvisual_impl.h" #include "miniwin.h" #include Direct3DRMFrameImpl::Direct3DRMFrameImpl(Direct3DRMFrameImpl* parent) { m_children = new Direct3DRMFrameArrayImpl; m_children->AddRef(); m_lights = new Direct3DRMLightArrayImpl; m_lights->AddRef(); m_visuals = new Direct3DRMVisualArrayImpl; m_visuals->AddRef(); if (parent) { parent->AddChild(this); } } Direct3DRMFrameImpl::~Direct3DRMFrameImpl() { m_children->Release(); m_lights->Release(); m_visuals->Release(); if (m_texture) { m_texture->Release(); } } HRESULT Direct3DRMFrameImpl::QueryInterface(const GUID& riid, void** ppvObject) { if (SDL_memcmp(&riid, &IID_IDirect3DRMFrame, sizeof(GUID)) == 0) { this->IUnknown::AddRef(); *ppvObject = static_cast(this); return S_OK; } if (SDL_memcmp(&riid, &IID_IDirect3DRMMesh, sizeof(GUID)) == 0) { return E_NOINTERFACE; } SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Direct3DRMFrameImpl does not implement guid"); return E_NOINTERFACE; } HRESULT Direct3DRMFrameImpl::AddChild(IDirect3DRMFrame* child) { Direct3DRMFrameImpl* childImpl = static_cast(child); if (childImpl->m_parent) { if (childImpl->m_parent == this) { return DD_OK; } auto result = childImpl->m_parent->m_children->DeleteElement(childImpl); SDL_assert(result == DD_OK); } childImpl->m_parent = this; return m_children->AddElement(child); } HRESULT Direct3DRMFrameImpl::DeleteChild(IDirect3DRMFrame* child) { Direct3DRMFrameImpl* childImpl = static_cast(child); HRESULT result = m_children->DeleteElement(childImpl); if (result == DD_OK) { childImpl->m_parent = nullptr; } return result; } HRESULT Direct3DRMFrameImpl::SetSceneBackgroundRGB(float r, float g, float b) { m_backgroundColor = (0xFF << 24) | (static_cast(r * 255.0f) << 16) | (static_cast(g * 255.0f) << 8) | (static_cast(b * 255.0f)); return DD_OK; } HRESULT Direct3DRMFrameImpl::AddLight(IDirect3DRMLight* light) { return m_lights->AddElement(light); } HRESULT Direct3DRMFrameImpl::GetLights(IDirect3DRMLightArray** lightArray) { *lightArray = m_lights; m_lights->AddRef(); return DD_OK; } HRESULT Direct3DRMFrameImpl::AddTransform(D3DRMCOMBINETYPE combine, D3DRMMATRIX4D matrix) { switch (combine) { case D3DRMCOMBINETYPE::REPLACE: std::memcpy(m_transform, matrix, sizeof(m_transform)); return DD_OK; default: MINIWIN_NOT_IMPLEMENTED(); return DDERR_GENERIC; } } HRESULT Direct3DRMFrameImpl::GetPosition(IDirect3DRMFrame* reference, D3DVECTOR* position) { if (reference) { MINIWIN_NOT_IMPLEMENTED(); return DDERR_GENERIC; } position->x = m_transform[3][0] / m_transform[3][3]; position->y = m_transform[3][1] / m_transform[3][3]; position->z = m_transform[3][2] / m_transform[3][3]; return DD_OK; } HRESULT Direct3DRMFrameImpl::AddVisual(IDirect3DRMVisual* visual) { return m_visuals->AddElement(visual); } HRESULT Direct3DRMFrameImpl::DeleteVisual(IDirect3DRMVisual* visual) { return m_visuals->DeleteElement(visual); } HRESULT Direct3DRMFrameImpl::GetVisuals(IDirect3DRMVisualArray** visuals) { *visuals = m_visuals; m_visuals->AddRef(); return DD_OK; } HRESULT Direct3DRMFrameImpl::SetTexture(IDirect3DRMTexture* texture) { auto textureImpl = static_cast(texture); if (m_texture) { m_texture->Release(); } m_texture = textureImpl; m_texture->AddRef(); return DD_OK; } HRESULT Direct3DRMFrameImpl::GetTexture(IDirect3DRMTexture** texture) { if (!m_texture) { return DDERR_GENERIC; } *texture = m_texture; if (m_texture) { m_texture->AddRef(); } return DD_OK; } HRESULT Direct3DRMFrameImpl::SetColor(float r, float g, float b, float a) { m_color = (static_cast(a * 255.0f) << 24) | (static_cast(r * 255.0f) << 16) | (static_cast(g * 255.0f) << 8) | (static_cast(b * 255.0f)); return DD_OK; } HRESULT Direct3DRMFrameImpl::SetColor(D3DCOLOR c) { m_color = c; return DD_OK; } HRESULT Direct3DRMFrameImpl::SetColorRGB(float r, float g, float b) { return SetColor(r, g, b, 1.f); } HRESULT Direct3DRMFrameImpl::SetMaterialMode(D3DRMMATERIALMODE mode) { MINIWIN_NOT_IMPLEMENTED(); return DD_OK; } HRESULT Direct3DRMFrameImpl::GetChildren(IDirect3DRMFrameArray** children) { *children = m_children; m_children->AddRef(); return DD_OK; }