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* Add free camera orbit controls to multiplayer third-person camera Replace the fixed camera offset with dynamic orbit parameters (yaw, pitch, distance) computed from spherical coordinates. Mouse wheel controls zoom, right-click drag controls orbit, and two-finger touch gestures support pinch-zoom and orbit on touchscreens. The controls are always active when third-person mode is enabled. A single SDL event forwarding hook is added to the main event loop; all other changes are contained within the multiplayer extension. https://claude.ai/code/session_013FyPCrJSaHxiJwdfGBVnYP * Fix linker error and refactor orbit camera controls Move HandleSDLEvent extension call from ISLE (no EXTENSIONS define) into LegoInputManager::UpdateLastInputMethod in LEGO1 to fix unresolved symbol errors. DRY up orbit camera code with ClampPitch/ClampDistance/ ResetOrbitState/ApplyOrbitCamera helpers. Simplify direction vector computation. Fix mouse orbit yaw direction. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fixes --------- Co-authored-by: Claude <noreply@anthropic.com> |
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| .. | ||
| lego | ||
| modeldb | ||
| mxdirectx | ||
| mxgeometry | ||
| mxstl | ||
| omni | ||
| realtime | ||
| res | ||
| tgl | ||
| viewmanager | ||
| cursor.h | ||
| define.cpp | ||
| define.h | ||
| lego1_export.h | ||
| lego1_pch.h | ||
| library_msvc.h | ||
| library_smack.h | ||
| library_smartheap.h | ||
| main.cpp | ||