isle-portable/extensions/include/extensions/multiplayer
Christian Semmler c760db50a9
Extract WorldStateSync from NetworkManager
Move world state synchronization logic (snapshots, events, entity
mutation routing) into a dedicated WorldStateSync class, reducing
NetworkManager from ~790 to ~420 lines.
2026-03-01 10:14:47 -08:00
..
charactercloner.h Minimize LEGO1 changes: revert globals, move CreateCharacterClone to extension 2026-03-01 10:04:13 -08:00
networkmanager.h Extract WorldStateSync from NetworkManager 2026-03-01 10:14:47 -08:00
networktransport.h Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support 2026-02-28 12:00:01 -08:00
protocol.h Implement multiplayer world state sync for plants and buildings 2026-03-01 09:48:03 -08:00
remoteplayer.h Clean up multiplayer extension: use vec.h macros, remove debug logging 2026-02-28 12:11:19 -08:00
websockettransport.h Implement multiplayer MVP: WebSocket networking, remote player rendering, vehicle support 2026-02-28 12:00:01 -08:00
worldstatesync.h Extract WorldStateSync from NetworkManager 2026-03-01 10:14:47 -08:00