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Move world state synchronization logic (snapshots, events, entity mutation routing) into a dedicated WorldStateSync class, reducing NetworkManager from ~790 to ~420 lines. |
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|---|---|---|
| .. | ||
| charactercloner.h | ||
| networkmanager.h | ||
| networktransport.h | ||
| protocol.h | ||
| remoteplayer.h | ||
| websockettransport.h | ||
| worldstatesync.h | ||