isle-portable/LEGO1/lego/legoomni/include/misc.h
Anonymous Maarten bb4db6caac
Use SDL3 functions in more locations (#44)
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL

* Use SDL_GetTicks instead of timeGetTime

* Use MxDSFile::OPEN_READ instead of OF_READ

* Use SDL_IOStream to read bitmaps

* Use SDL_LogXXX instead of OutputDebugString

* Undo mxvideoparam.h change

* Revert "Undo mxvideoparam.h change"

This reverts commit 4a20cf6c46.

* Fix _MxTrace

* Reapply "Undo mxvideoparam.h change"

This reverts commit b3a09dc520.

* fix _MxTrace

* Use __declspec(dllexport) for exporting symbols from dll

Refactored CMake script such that all objects are passed to the lego1 library.

* clang-format

* fix msvc build

* MSVC fixed for real now?

* Forgot about d3drm_guid

* Fix naming issue

* Use Uint64 in LegoCarBuild::Tickle for dTime
2024-12-24 18:04:46 -07:00

67 lines
2.0 KiB
C++

#ifndef MISC_H
#define MISC_H
#include "compat.h"
#include "decomp.h"
// Long include path due to dependency of misc library on LegoOmni
#include "lego/legoomni/include/actions/actionsfwd.h"
#include "lego1_export.h"
#include "mxtypes.h"
class LegoAnimationManager;
class LegoBuildingManager;
class LegoCharacterManager;
class LegoControlManager;
class LegoGameState;
class LegoInputManager;
class LegoNavController;
class LegoOmni;
class LegoPathActor;
class LegoPlantManager;
class LegoROI;
class LegoSoundManager;
class LegoTextureContainer;
class LegoVideoManager;
class LegoWorld;
class MxAtomId;
class MxBackgroundAudioManager;
class MxDSAction;
class MxTransitionManager;
class ViewLODListManager;
class ViewManager;
extern MxBool g_isWorldActive;
LEGO1_EXPORT LegoOmni* Lego();
LegoSoundManager* SoundManager();
LEGO1_EXPORT LegoVideoManager* VideoManager();
LEGO1_EXPORT MxBackgroundAudioManager* BackgroundAudioManager();
LEGO1_EXPORT LegoInputManager* InputManager();
LegoControlManager* ControlManager();
LEGO1_EXPORT LegoGameState* GameState();
LegoAnimationManager* AnimationManager();
LegoNavController* NavController();
LegoPathActor* UserActor();
LegoWorld* CurrentWorld();
LegoCharacterManager* CharacterManager();
ViewManager* GetViewManager();
LegoPlantManager* PlantManager();
LegoBuildingManager* BuildingManager();
LegoTextureContainer* TextureContainer();
ViewLODListManager* GetViewLODListManager();
void FUN_10015820(MxBool p_disable, MxU16 p_flags);
LegoROI* FindROI(const char* p_name);
void SetROIVisible(const char* p_name, MxBool p_visible);
void SetUserActor(LegoPathActor* p_userActor);
MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
void DeleteAction();
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
MxDSAction& GetCurrentAction();
void SetCurrentWorld(LegoWorld* p_world);
LEGO1_EXPORT MxTransitionManager* TransitionManager();
void PlayMusic(JukeboxScript::Script p_objectId);
void SetIsWorldActive(MxBool p_isWorldActive);
void DeleteObjects(MxAtomId* p_id, MxS32 p_first, MxS32 p_last);
#endif // MISC_H