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* Pass SDL_Keycode in LEGO1.dll * ISLE.EXE: use iniparser for getting isle.mediaPath * Use SDL_isdigit instead of isdigit * clang-format * hdPath is a better default for mediaPath * Replaced a stray 'A' with SDLK_A * Use SDL_Keycode to store the ogel cheat code |
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| .. | ||
| act3.cpp | ||
| elevatorbottom.cpp | ||
| gasstation.cpp | ||
| historybook.cpp | ||
| hospital.cpp | ||
| infocenter.cpp | ||
| infocenterdoor.cpp | ||
| isle.cpp | ||
| jukebox.cpp | ||
| legoact2.cpp | ||
| police.cpp | ||
| registrationbook.cpp | ||
| score.cpp | ||