isle-portable/LEGO1/lego/sources/misc
Anonymous Maarten 05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
..
legocontainer.cpp Add support for building x64 executables (#29) 2024-06-25 18:47:43 -07:00
legocontainer.h Order compilation units according to retail, match and align Score class (#1271) 2024-12-24 19:38:15 +01:00
legoimage.cpp Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
legoimage.h Even more SDL usage (#49) 2024-12-28 16:52:34 +01:00
legostorage.cpp Use SDL3 for filesystem access (#36) 2024-12-16 22:25:52 +01:00
legostorage.h Merge remote-tracking branch 'isle/master' into merge-isle-2 2024-12-27 10:48:38 -07:00
legotexture.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
legotexture.h Implement misc.lib (#483) 2024-01-24 18:12:57 +01:00
legotree.cpp Complete LegoCarBuildAnimPresenter (#1114) 2024-10-20 14:00:44 -07:00
legotree.h Complete LegoCarBuildAnimPresenter (#1114) 2024-10-20 14:00:44 -07:00
legotypes.h Implement misc.lib (#483) 2024-01-24 18:12:57 +01:00
legounknown.cpp Fix Vector2/Vector3 order (#1272) 2024-12-24 22:21:26 +01:00
legounknown.h Implement/match LegoCarRaceActor::VTable0x1c (#1078) 2024-08-04 21:13:12 +02:00
legoutil.h Complete LegoCarBuild (#1144) 2024-11-11 15:44:03 +01:00
version.h Implement/match LegoModelPresenter::CreateROI (#591) 2024-02-24 17:48:16 +01:00