mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-14 19:41:15 +00:00
* Texture pixel data is passed through as const data * Use SDL_Surface/SDL_Palette in LegoImage * Use SDL_Process to run subprocess * Pass SDL_Window handle to SDL_ShowSimpleMessageBox this makes sure the message dialog is shown as modal dialog and is on top * Log errors during initialization * Show SDL error during initialization * Include <climits> for INT_MAX * Replace _access with SDL_GetPathInfo * Use SDL_RemovePath instead of DeleteFile * Use SDL_RenamePath instead of MoveFile * Use MxS32 in legoutils.cpp * Update LEGO1/lego/legoomni/src/common/legoutils.cpp * Naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
||
|---|---|---|
| .. | ||
| legocontainer.cpp | ||
| legocontainer.h | ||
| legoimage.cpp | ||
| legoimage.h | ||
| legostorage.cpp | ||
| legostorage.h | ||
| legotexture.cpp | ||
| legotexture.h | ||
| legotree.cpp | ||
| legotree.h | ||
| legotypes.h | ||
| legounknown.cpp | ||
| legounknown.h | ||
| legoutil.h | ||
| version.h | ||